c0a0e0bdbd
Make the session GUI slightly more resilient to broken data files
...
This was SVN commit r7531.
2010-05-09 21:43:24 +00:00
549ff09c8b
Added XML for generic animal death and fixed horse death xml
...
This was SVN commit r7529.
2010-05-09 18:34:40 +00:00
8defd5aaa3
Fix footstep sounds
...
This was SVN commit r7528.
2010-05-09 14:45:19 +00:00
037770a2a3
Fix use of 'undefined' sound group on death.
...
Warn about implicit script/native type conversions.
This was SVN commit r7527.
2010-05-09 13:56:06 +00:00
4daf1ea92c
Adjusted the levels so this was a little more present in the overall mix
...
This was SVN commit r7526.
2010-05-09 01:46:46 +00:00
a9ae34e864
Fixed mounted folder structure to reflect the other entities and added mounted deaths with xml
...
This was SVN commit r7525.
2010-05-09 01:38:33 +00:00
328f711dc4
Added "gathering.xml" which now references to audio/resource/farming/ in order to share hoeing sounds for the alpha release
...
This was SVN commit r7524.
2010-05-09 01:23:26 +00:00
1738da1c3e
Add 'pause' command back into new session GUI
...
This was SVN commit r7523.
2010-05-09 01:13:56 +00:00
145a4b65aa
Fixed walking sound to match animation and to fix a phase issue when multiple instances are played at the same time
...
This was SVN commit r7522.
2010-05-09 01:12:43 +00:00
549ec9d561
Fix units attacking rocks and trees instead of gathering resources from them
...
This was SVN commit r7520.
2010-05-09 00:44:33 +00:00
c75029b6ab
Allow shift+click for multiple building placement
...
This was SVN commit r7519.
2010-05-09 00:25:03 +00:00
3c75dba1b8
Clean up some svn:executable flags
...
This was SVN commit r7518.
2010-05-08 23:17:08 +00:00
b821f7a289
Add hotkey "M" to toggle in-game music
...
This was SVN commit r7515.
2010-05-08 17:51:01 +00:00
e73a3cff78
Add some robustness against broken data
...
This was SVN commit r7505.
2010-05-07 15:56:24 +00:00
c34392053f
# Add a demo map with all units on it.
...
Support XML-only maps with simple flat terrain.
This was SVN commit r7501.
2010-05-03 19:13:58 +00:00
d485ecafdc
Optimise pathfinder tile storage a bit (improves speed by maybe 10%).
...
Increase the maximum search tile limit (reduces worst-case speed by
lots).
This was SVN commit r7495.
2010-05-02 20:14:09 +00:00
e140aa7baf
Avoid running the old simulation code in the background when it's not needed.
...
Optimise GUI updates to only occur when necessary.
Switch to more peaceful music after starting the game.
This was SVN commit r7492.
2010-05-01 16:20:58 +00:00
1b51cf7ad5
Fix obstruction shapes for some buildings
...
This was SVN commit r7487.
2010-05-01 09:44:28 +00:00
d0bcb06d1c
Add a map for testing pathfinding.
...
This was SVN commit r7485.
2010-04-29 23:36:43 +00:00
cfae58928f
# New unit movement system, which does a far better job of approaching targets and avoiding obstacles.
...
Add short-range vertex-based pathfinder.
Integrate new pathfinder into unit motion code.
Change obstruction system to get rid of circles, and differentiate
structures from units.
Make PositionChanged messages synchronous.
Try to prevent some accidental float->int conversions.
This was SVN commit r7484.
2010-04-29 23:36:05 +00:00
08720c9a58
Convert minimap data in entity templates
...
This was SVN commit r7481.
2010-04-23 18:37:37 +00:00
f4ad5906c9
# Display units on the minimap
...
This was SVN commit r7480.
2010-04-23 18:36:48 +00:00
dd809f83e8
# Add documentation of the entity template XML file format.
...
Simplify the format a bit.
Use less <interleave> in the RNG so that error reports become
understandable.
Fixes #491 .
This was SVN commit r7478.
2010-04-23 16:09:03 +00:00
116645ff74
Update the entity templates to a slightly cleaner format
...
This was SVN commit r7477.
2010-04-23 16:07:45 +00:00
08db7ebe13
# Support training units in buildings.
...
Includes basic batch training (see #298 ).
This was SVN commit r7469.
2010-04-19 19:47:23 +00:00
45368671c4
Convert training queue data in entity templates.
...
This was SVN commit r7468.
2010-04-19 19:45:31 +00:00
17c9478229
Add some training buildings to the test map.
...
This was SVN commit r7467.
2010-04-19 19:44:35 +00:00
fb72b3c63b
# Add a map for testing projectiles
...
This was SVN commit r7462.
2010-04-17 11:32:15 +00:00
abaea508ac
# Fix startup warning in scenario editor
...
This was SVN commit r7461.
2010-04-17 11:29:34 +00:00
4570a6af72
Import quiver prop since it's needed for archers
...
This was SVN commit r7459.
2010-04-16 19:26:55 +00:00
40688ec5df
# Initial support for automatic validation of entity template XML.
...
Add RelaxNG schemas for all current components.
Add -dumpSchema command-line option to dump the combined entity schema.
Add a Perl script to validate entity templates against the schema.
See #413 .
This was SVN commit r7452.
2010-04-09 19:02:39 +00:00
336817a849
Update entity template conversion to be more correct and consistent
...
This was SVN commit r7451.
2010-04-09 18:48:11 +00:00
252d427f10
Fix consistency problems in old entity templates
...
This was SVN commit r7450.
2010-04-09 18:46:25 +00:00
8a278ea5a8
This was SVN commit r7446.
2010-04-06 23:29:34 +00:00
4c0d47707b
# Fix animation syncing.
...
Make animations trigger sound effects.
Adjust attack animation timings to match simulation.
Simplify the animation speed settings.
This was SVN commit r7438.
2010-04-05 23:09:34 +00:00
cfca28cab0
# Initial audio integration with new simulation system.
...
Support sound group playback from simulation scripts. See #486 .
Update some sound group files to sound better for rough testing.
Clean up CSoundGroup a tiny bit.
This was SVN commit r7437.
2010-04-04 21:24:39 +00:00
7275071785
Convert sound data in entity templates
...
This was SVN commit r7436.
2010-04-04 21:12:21 +00:00
7a14a3ee90
Sync new entity definitions with old
...
This was SVN commit r7435.
2010-04-04 20:53:43 +00:00
bddb73af13
# Make pop bonuses increase the pop limit, not decrease
...
This was SVN commit r7434.
2010-04-04 20:52:21 +00:00
992d0b04c1
First batch of fixed Stereo > Mono
...
This was SVN commit r7433.
2010-04-03 23:21:44 +00:00
62a0129aba
oops, this is the actual file
...
This was SVN commit r7432.
2010-04-03 19:58:50 +00:00
e41d4500ef
XML to boot
...
This was SVN commit r7431.
2010-04-03 19:54:47 +00:00
ffba5a6ecc
Something for Philip :-)
...
This was SVN commit r7430.
2010-04-03 19:53:56 +00:00
0d6882dad2
# Fix the actor viewer in Atlas.
...
Delete the old standalone actor viewer.
Import some terrain textures that are useful for tools.
Fixes #483 .
This was SVN commit r7428.
2010-04-03 11:07:42 +00:00
01df384cf1
gate, siege and destro sounds. Added proper folder for gate
...
This was SVN commit r7426.
2010-04-02 19:12:42 +00:00
da468976bf
poor animals :-(
...
This was SVN commit r7425.
2010-04-02 19:04:28 +00:00
7cbfc08190
More (appropriate) arrow impact on wood.
...
This was SVN commit r7424.
2010-04-02 19:02:46 +00:00
7a7b6e1dbb
Arrow impact on metal By Goblor
...
This was SVN commit r7423.
2010-04-02 18:18:47 +00:00
90d5ba7552
Remove the useless profile option on the menu. Disable the currently-non-working multiplayer and history buttons.
...
This was SVN commit r7415.
2010-03-30 21:15:15 +00:00
89cce1b3ac
# Switch to new simulation system by default
...
This was SVN commit r7401.
2010-03-26 16:10:42 +00:00
f0c633785a
# GUI tweaks.
...
Add an obvious pre-release warning to the menu.
Report the build's svn_revision on the menu.
Fix exiting from sim2 session.
Make the in-game dev options a bit prettier.
This was SVN commit r7400.
2010-03-26 13:21:09 +00:00
e6da57c7c5
Rename music files. Set svn:mime-type.
...
This was SVN commit r7392.
2010-03-24 09:59:26 +00:00
ad5dfd2a37
Replacement music files *Lower VBRs
...
This was SVN commit r7391.
2010-03-24 03:19:31 +00:00
00e18e4ea8
Report S3TC non-support with an in-game GUI message box.
...
Fixes #313 .
This was SVN commit r7390.
2010-03-23 22:45:07 +00:00
600ab80a79
Remove unnecessarily large music files
...
This was SVN commit r7389.
2010-03-23 21:34:05 +00:00
0d92be3408
Music
...
This was SVN commit r7388.
2010-03-22 15:01:19 +00:00
a5b8ec6028
Add obstruction debug mode, with GUI toggle.
...
Make pathfinder debug mode off by default, with GUI toggle.
This was SVN commit r7377.
2010-03-20 19:18:01 +00:00
08487ce246
# Improve support for building placement (rotation, collision detection) in new simulation system
...
This was SVN commit r7362.
2010-03-17 23:16:04 +00:00
5293aee71d
#Hypaspist modification.
...
This was SVN commit r7354.
2010-03-13 19:21:09 +00:00
aca1074188
Load build speeds and foundation actors from entity template files
...
This was SVN commit r7353.
2010-03-12 22:28:51 +00:00
9213ee8c27
# Construct buildings from foundations.
...
Display construction costs in tooltips.
Stop buildings leaving corpses.
Add debug info option to GUI.
This was SVN commit r7352.
2010-03-12 21:41:40 +00:00
bf31596486
Fix cursor and GUI-object interaction in bandbox selections
...
This was SVN commit r7350.
2010-03-12 20:39:52 +00:00
06928f7694
# Basic bandbox selection of units in new simulation system
...
This was SVN commit r7349.
2010-03-11 20:01:16 +00:00
86205b4d8e
# Basic projectile attacks in new simulation system
...
This was SVN commit r7347.
2010-03-07 21:38:39 +00:00
36e90e71f2
Convert ranged attack data in entity templates
...
This was SVN commit r7346.
2010-03-07 20:22:15 +00:00
a8d810b4b3
Add a switch to allow the user to control all player's units, for easier testing
...
This was SVN commit r7345.
2010-03-07 20:21:17 +00:00
1712b2cdb1
# Support death in new simulation system
...
This was SVN commit r7344.
2010-03-07 20:14:30 +00:00
c8c10a4871
# Extensions and cleanups to session GUI files.
...
Add various GUI pieces (exit button, resource counts, unit details).
Clean up implementation of button panels.
Split some content out of 'common' and into page-specific files.
Delete some obsolete content.
This was SVN commit r7337.
2010-02-28 21:45:09 +00:00
96bb3afaaf
Support disabling of inherited components in entity templates
...
Allow units to walk through farms
This was SVN commit r7323.
2010-02-12 22:48:16 +00:00
f8aca33a14
# Support resource gathering in new simulation system
...
This was SVN commit r7322.
2010-02-12 22:46:53 +00:00
321cc8ae8f
Convert resource data in entity templates
...
This was SVN commit r7321.
2010-02-12 22:46:07 +00:00
60a9e63c71
# Improved unit animation in new simulation system
...
Tried to make the motion/AI/animation state transitions saner
Added smoothed rotation of moving units
Slightly more informative error reporting
This was SVN commit r7319.
2010-02-10 19:28:46 +00:00
06b0ea0a26
Fix breakage from accidental removal of global variable
...
This was SVN commit r7314.
2010-02-07 20:16:17 +00:00
d609a9f81c
# Basic animation support in new simulation system.
...
Movement speed.
Improved accuracy of walking.
This was SVN commit r7313.
2010-02-07 20:06:16 +00:00
ea4c22fc0e
Convert walking speed data in entity templates
...
This was SVN commit r7312.
2010-02-07 19:54:58 +00:00
b25076ed4d
Min/max range support in pathfinder
...
This was SVN commit r7311.
2010-02-06 20:58:48 +00:00
b21e798243
# Primitive melee combat support in new simulation system
...
This was SVN commit r7309.
2010-02-05 22:00:39 +00:00
c50fe9b8c0
Convert health, armour, attack data in entity templates
...
This was SVN commit r7308.
2010-02-05 21:45:31 +00:00
a0ae9062d3
Convert footprint data in entity templates
...
This was SVN commit r7292.
2010-01-29 21:07:15 +00:00
92df4d1793
Default to disabled-LOS mode with new simulation system
...
This was SVN commit r7291.
2010-01-29 21:04:23 +00:00
3c2e80c698
Disable the default slide-down-hills behaviour
...
This was SVN commit r7290.
2010-01-27 19:34:58 +00:00
c399dc277e
# Rough first version of GUI redesign
...
Minor GUI engine cleanups
This was SVN commit r7289.
2010-01-27 19:20:34 +00:00
f011f0a3ce
Expose entity template data to GUI
...
This was SVN commit r7287.
2010-01-25 23:43:58 +00:00
3f1dfce41b
Simplify GUI/simulation interface
...
This was SVN commit r7286.
2010-01-25 22:31:43 +00:00
953fb41c82
# Basic in-game building placement with new simulation system
...
This was SVN commit r7285.
2010-01-24 17:24:35 +00:00
0d9c9d646b
Updated entity template conversion script, to convert population costs and names and civs
...
This was SVN commit r7284.
2010-01-24 17:20:23 +00:00
4fed9b8242
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
...
Merge from 22b478ffed8d.
Pure scripted interface definitions.
Entity creation from scripts.
Improved messaging system.
Messages on entity deletion.
Basic player entities.
Player ownership.
Bug fixes.
This was SVN commit r7281.
2010-01-22 20:03:14 +00:00
2794795024
Fix old entity scripts with new GUI system
...
This was SVN commit r7277.
2010-01-15 16:47:08 +00:00
7c2e9027c2
# Rewrite of the game's simulation system
...
Giant merge from
http://svn.wildfiregames.com/hg-source/file/5fb522019d5e
Infrastructure is largely complete, gameplay is largely missing
Disabled by default; use command-line flag "-sim2"
(Second attempt at commit...)
This was SVN commit r7259.
2010-01-09 19:20:14 +00:00
5a53b3183a
Remove old debug statement
...
This was SVN commit r7238.
2009-12-31 16:47:02 +00:00
8d94e1f0e3
Fix (but not perfectly) the functions for entity scripts to display messages in the GUI
...
This was SVN commit r7233.
2009-12-30 12:53:59 +00:00
3d2b3b44ec
wildebeest
...
This was SVN commit r7232.
2009-12-30 07:08:26 +00:00
ceb8cb2738
This was SVN commit r7225.
2009-12-24 05:32:44 +00:00
f60a92ed2f
This was SVN commit r7220.
2009-12-07 13:34:33 +00:00
f0d9806b3f
# Restructured GUI implementation
...
CGUI now represents a single 'page'. CGUIManager maintains multiple
pages and switches between them.
Split the XML files into pregame, loading, session and messagebox pages.
Added hotloading of GUI pages.
Minor GUI cleanups.
(Merge from hg 81862d33780c)
This was SVN commit r7214.
2009-12-03 20:17:22 +00:00
74df8c7105
* Modification to deer_mesh.dae
...
This was SVN commit r7205.
2009-11-18 00:57:41 +00:00
85179afa0d
This was SVN commit r7154.
2009-10-12 11:40:36 +00:00
b343249fcc
add missing terrains.xml
...
avoid data-dependent bug (null pointer when no terrain properties
loaded)
fixes #307
thanks go to BadassTester and Heron!
This was SVN commit r7153.
2009-10-11 21:27:35 +00:00
610842c9dd
#New Celt House.
...
This was SVN commit r7142.
2009-09-11 21:19:38 +00:00
b0ba529cee
This was SVN commit r7139.
2009-09-09 21:09:38 +00:00
7d27f159e0
This was SVN commit r7134.
2009-09-07 22:19:02 +00:00
4f8371988e
#[Public] Big Desert terrain update.
...
This was SVN commit r7132.
2009-09-07 02:44:56 +00:00
739fcd8921
#(Public) New fauna: Zebra.
...
This was SVN commit r7131.
2009-09-04 05:00:34 +00:00
32dc4fd2f0
This was SVN commit r7129.
2009-08-27 20:54:09 +00:00
ad34a6c849
#(Public) New "Badlands" test map for the Open Sourcers.
...
This was SVN commit r7128.
2009-08-27 06:32:49 +00:00
51e95a99d8
This was SVN commit r7127.
2009-08-27 06:32:01 +00:00
17ea25b20e
This was SVN commit r7126.
2009-08-26 22:45:36 +00:00
a1b58e0e58
This was SVN commit r7125.
2009-08-25 21:17:47 +00:00
926321c9de
This was SVN commit r7123.
2009-08-25 03:35:48 +00:00
df9388c5fc
This was SVN commit r7122.
2009-08-25 03:35:33 +00:00
f92fe2e25f
#(Public Release) Desert Terrains update.
...
This was SVN commit r7121.
2009-08-25 03:29:53 +00:00
94c7677c25
This was SVN commit r7119.
2009-08-24 01:18:25 +00:00
e0ce4ce067
This was SVN commit r7117.
2009-08-24 01:17:26 +00:00
307953b9fc
This was SVN commit r7114.
2009-08-17 03:41:17 +00:00
dedf77179a
#Public: A 512x512 desert map work-in-progress.
...
This was SVN commit r7107.
2009-08-11 18:47:25 +00:00
a76bbd5a5d
fix: hele_cavalry_swordsman_b.xml had (creation) Time as a child of Resource, which is incorrect
...
(see http://www.wildfiregames.com/forum/index.php?showtopic=12564 )
This was SVN commit r7101.
2009-08-09 17:18:35 +00:00
aafe4fb0d5
This was SVN commit r7075.
2009-08-05 06:19:09 +00:00
e239d6c076
#Public Release: New elephant entities and Oasis map update.
...
This was SVN commit r7041.
2009-07-27 05:28:27 +00:00
833e57abb0
This was SVN commit r7040.
2009-07-27 05:04:52 +00:00
fa68ffd334
This was SVN commit r7039.
2009-07-27 05:02:55 +00:00
6937137341
Public release: New African Bush elephant and baby elephant.
...
This was SVN commit r7033.
2009-07-25 18:59:46 +00:00
8edcc450ed
This was SVN commit r7025.
2009-07-19 23:09:10 +00:00
6146db7a3d
This was SVN commit r7005.
2009-07-16 22:00:30 +00:00
60c5beddc0
Change GUI text file encoding to utf-8, change line endings to native
...
This was SVN commit r6997.
2009-07-16 15:49:59 +00:00
3aafdeeaa2
Fix non-ASCII character in script
...
This was SVN commit r6995.
2009-07-16 10:32:58 +00:00
4c4bc53a91
Convert some line endings to native
...
This was SVN commit r6994.
2009-07-16 10:20:51 +00:00
0b17c32492
#Public release. New Spartan and Hypaspist shield textures. Tweaked the falcon textures.
...
This was SVN commit r6993.
2009-07-15 23:45:19 +00:00
382804965d
This was SVN commit r6989.
2009-07-14 18:39:36 +00:00
0b6ccbee59
This was SVN commit r6981.
2009-07-14 00:02:17 +00:00
31b7d24b32
This was SVN commit r6980.
2009-07-13 23:47:00 +00:00
6c3c6f5b35
This was SVN commit r6979.
2009-07-13 22:32:46 +00:00
90a7cfe55a
This was SVN commit r6977.
2009-07-13 22:00:18 +00:00
54291dfb68
This was SVN commit r6976.
2009-07-13 21:58:08 +00:00
d890294408
This was SVN commit r6974.
2009-07-13 21:47:30 +00:00
645a181a39
This was SVN commit r6973.
2009-07-13 21:32:56 +00:00
27a64de4e9
This was SVN commit r6971.
2009-07-13 21:27:31 +00:00
2eaddefd40
This was SVN commit r6969.
2009-07-13 21:22:49 +00:00
70b14f9aa4
This was SVN commit r6968.
2009-07-13 21:18:25 +00:00
d007fd653d
This was SVN commit r6966.
2009-07-13 20:43:39 +00:00
16cd826df7
#Fixing a bunch of stuff for the Public release.
...
This was SVN commit r6965.
2009-07-13 20:33:04 +00:00
46ed941b23
This was SVN commit r6963.
2009-07-13 20:24:34 +00:00
b85f7133a1
This was SVN commit r6962.
2009-07-13 20:22:58 +00:00
c58277441c
This was SVN commit r6959.
2009-07-13 20:13:07 +00:00
3eb6ef0f94
This was SVN commit r6958.
2009-07-13 19:40:07 +00:00
f5c2b8c66a
This was SVN commit r6956.
2009-07-13 19:38:00 +00:00
dc9ac94909
#New cypress trees.
...
This was SVN commit r6946.
2009-07-12 00:39:55 +00:00
3c8c708a3f
This was SVN commit r6943.
2009-07-08 21:32:00 +00:00
32abe236dd
#Mediterranean Cypress Tree
...
This was SVN commit r6942.
2009-07-08 21:11:26 +00:00
449c9361e3
This was SVN commit r6941.
2009-07-08 19:20:38 +00:00
55c068122a
This was SVN commit r6940.
2009-07-04 04:03:19 +00:00