1
0
forked from 0ad/0ad
Commit Graph

24 Commits

Author SHA1 Message Date
577676810b Make domestic herd animals controllable by the player
This was SVN commit r11471.
2012-04-10 16:37:34 +00:00
e35d8f7df9 This was SVN commit r11324. 2012-03-13 02:59:14 +00:00
131758e1ac committed a couple minimap color changes
This was SVN commit r11197.
2012-02-28 19:51:23 +00:00
2ecbfa81c3 Simulation templates sorting. See #801.
This was SVN commit r9936.
2011-07-30 20:09:46 +00:00
b892d35fea Removes ConquestCritical token from fauna units, so they don't count against victory. Fixes #911.
This was SVN commit r9923.
2011-07-26 22:26:49 +00:00
17d8807566 Touched up some animal stuff. Added Asian elephant entity.
This was SVN commit r9900.
2011-07-23 21:17:16 +00:00
8ed6a0b335 This was SVN commit r9879. 2011-07-18 23:07:33 +00:00
d805e764c5 # Render unit silhouettes when behind buildings.
Fixes #144.
Start using stencil buffer.
Simplify materials a little.

This was SVN commit r9076.
2011-03-18 16:57:54 +00:00
18b317bc19 # Improve animal AI, based on patch from Badmadblacksad.
Fixes #563.

This was SVN commit r8995.
2011-02-27 13:34:22 +00:00
24fb9cd313 Split unit icon sheets into individual textures, for easier editing
This was SVN commit r8440.
2010-10-22 23:27:42 +00:00
937769035a Only show formation icons for units
This was SVN commit r8407.
2010-10-17 20:01:18 +00:00
43b110a43b Final 3 waypoint flags.
This was SVN commit r8308.
2010-10-08 04:54:23 +00:00
8f979d3250 New foundation mesh and actor for the Corrals. Tweaked the corral entities for gameplay testing. Tweaked the fauna footprint radius.
This was SVN commit r8209.
2010-09-29 06:20:21 +00:00
87b5602910 This was SVN commit r8175. 2010-09-25 01:13:23 +00:00
ea8e5a7598 Make animals spend more time eating, to save pathfinding costs
This was SVN commit r7862.
2010-08-06 22:13:57 +00:00
4f2d9ee128 Fixed bandboxed entity preference code from relying on parsing template names
New rules for preferences:
 units
 defensive
 others

This was SVN commit r7857.
2010-08-06 00:29:58 +00:00
8a1aa101c1 Slow down animals, so they don't pathfind quite so much.
Make farms a better size.

This was SVN commit r7774.
2010-07-21 16:05:48 +00:00
bd2fd6c713 Extend animal AI to all animals.
This was SVN commit r7771.
2010-07-20 08:45:09 +00:00
ae823038bd Added <IconSheet></IconSheet> attribute to entities
Added icon_sheet attribute to GUI interface
Made session GUI reference template.icon_sheet

This was SVN commit r7761.
2010-07-16 02:45:22 +00:00
cdcee291cf Convert all remaining entity template data to new file format.
Add dummy component implementations for new data.
Partly support multiple weapons for a single unit.

This was SVN commit r7547.
2010-05-15 21:07:52 +00:00
08720c9a58 Convert minimap data in entity templates
This was SVN commit r7481.
2010-04-23 18:37:37 +00:00
a0ae9062d3 Convert footprint data in entity templates
This was SVN commit r7292.
2010-01-29 21:07:15 +00:00
0d9c9d646b Updated entity template conversion script, to convert population costs and names and civs
This was SVN commit r7284.
2010-01-24 17:20:23 +00:00
7c2e9027c2 # Rewrite of the game's simulation system
Giant merge from
http://svn.wildfiregames.com/hg-source/file/5fb522019d5e
Infrastructure is largely complete, gameplay is largely missing
Disabled by default; use command-line flag "-sim2"
(Second attempt at commit...)

This was SVN commit r7259.
2010-01-09 19:20:14 +00:00