c50f2d6d40
If any units in a selection have the ability to perform a task, then that task will be available even if some of the units cannot perform it. Units that cannot, will simply move to the target.
...
This was SVN commit r7726.
2010-07-08 22:47:57 +00:00
56e1802b81
Show message box when opening URL, since it might take a while to launch the browser
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This was SVN commit r7721.
2010-07-08 18:46:39 +00:00
4b06ebd52d
Add basic help page into the main menu.
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Add buttons to open the web site and IRC.
Tentatively allow Atlas to be launched from the menu.
Add some shutdown functions to support relaunching into Atlas without
having to restart the whole process.
This was SVN commit r7714.
2010-07-07 21:47:31 +00:00
db8dda7bda
Used Hele portrait sheet for units that begin with "camp"
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Made button layout ever so slightly more efficient
Fixed some more Hellene animation speeds
This was SVN commit r7713.
2010-07-07 13:28:37 +00:00
7a58980ad6
Remove unneeded genericity
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This was SVN commit r7712.
2010-07-07 10:47:20 +00:00
6bd38c1e5d
Report errors when hosting/joining fails
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This was SVN commit r7709.
2010-07-06 20:51:45 +00:00
5d5cb02b21
Disable visible logging of network messages
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This was SVN commit r7708.
2010-07-06 20:31:05 +00:00
31699e830d
Handle disconnections better.
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Remove local sessions (just use ENet for everything instead) because
they add far too much complexity.
Fix memory leaks.
This was SVN commit r7706.
2010-07-06 19:54:17 +00:00
1bfb913a69
Fixed attempt to perform a string operation on a template instead of the template name
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Worked on Hellene actor animation speeds
(They will still need some more tweaking)
This was SVN commit r7702.
2010-07-06 01:23:50 +00:00
5be1052ad0
Fixed a GUI selection display bug where the final element of a large selection was wrapping around and replacing the first selection group.
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Added and removed some utility functions in session.js
This was SVN commit r7701.
2010-07-05 23:04:38 +00:00
669b230522
Re-enabled "remove from training queue" buttons since they work now
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This was SVN commit r7697.
2010-07-05 16:56:30 +00:00
5d224bbeb6
Added tooltip to rank icon
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Some code cleanup / rework
Minor fixes
This was SVN commit r7696.
2010-07-05 16:50:06 +00:00
d764473844
Fixed resource quantities not showing for player owned units
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This was SVN commit r7685.
2010-07-04 03:49:58 +00:00
3af3cbe99a
Fixed the GUI selection issue where killed units were not being removed from the selection or the selection display
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This was SVN commit r7683.
2010-07-04 01:03:14 +00:00
065f0deea3
Added third row of buttons to layout
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This was SVN commit r7679.
2010-07-03 16:51:20 +00:00
e23d4d232a
Added rank icon
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Removed displayed rank name (functions still available)
Fixed error with color name
This was SVN commit r7675.
2010-07-03 15:06:31 +00:00
be2e1b158a
Made player colors work for player names
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Used civ name for the player name's tooltip
Created some additional utility functions
(finishing previous commit that was interrupted due to
some files being out of date)
This was SVN commit r7665.
2010-07-02 21:42:17 +00:00
051aa70940
Basic disconnection handling.
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Pre-game chat.
Fix dynamic updates of focused input controls.
Allow scrollable texts to automatically scroll to the bottom.
Force usernames to be unique.
This was SVN commit r7664.
2010-07-02 21:28:48 +00:00
98a7d67b43
Player name now references actual player name (almost)
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Added civ name to tooltip of player name
Player colors hacked in (to at least look consistent)
Made icons reference proper portrait sheets
This was SVN commit r7662.
2010-07-02 02:50:45 +00:00
8f48d0f007
Moved menu code out into:
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menu.js
Moved selection details and unit commands code out into:
selection_details.js
unit_commands.js
Deleted some unused sprites
This was SVN commit r7659.
2010-07-01 20:31:47 +00:00
6d625fdc55
Added resource quantities to GUI for resource entities
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Some code cleanup
This was SVN commit r7657.
2010-07-01 20:06:23 +00:00
1c0536bf08
# Refactored the networking code, and redesigned the game setup screen.
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Major updates to most network classes.
Simplify CNetServer so it doesn't duplicate any client behaviour; all
players now run CNetClient.
Remove most player/slot management from networking code.
Wait for all players to finish loading before starting the simulation.
Remove CGameAttributes; attributes are now just a JS object.
Remove CPlayer; they are now just simulation entities.
Handle player colours via simulation system.
Add a default map for Atlas, so it always has something to load.
Move network documentation to Doxygen.
Remove lots of now-unused code.
This was SVN commit r7653.
2010-06-30 21:41:04 +00:00
303a3ff437
Fix line endings
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This was SVN commit r7652.
2010-06-30 21:34:44 +00:00
1f7bb6c1fc
Applied new theme (thinWheatWindow)
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Added bronze rectangles behind resources
Made queue panel resize if needed
This was SVN commit r7646.
2010-06-29 15:54:53 +00:00
26bdae945b
New style: thinWheatWindow
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(same as wheatWindow, but thinner borders)
This was SVN commit r7645.
2010-06-29 15:51:11 +00:00
f21f8485e8
Added MAX_SELECTION_SIZE (24) to bandboxed selections
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Cleaned up button layout code
This was SVN commit r7644.
2010-06-28 12:30:59 +00:00
21b1f1c965
Cut off panel on right side at 1024 for wide resolutions
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Larger selection icons (Max of 16 now instead of 18)
This was SVN commit r7643.
2010-06-28 00:31:24 +00:00
e15f6120b1
Fixed minimap (z-value was making it unclickable)
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Made stamina bar visible for player owned units only
This was SVN commit r7642.
2010-06-27 21:45:07 +00:00
08710e4dd6
New GUI design - marble edges instead of bronze edges
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Overall layout changes (lower panel is shorter)
Moved presetting of shadows and fancy water into
session.xml from session.js using action on="Load"
This was SVN commit r7640.
2010-06-27 18:45:39 +00:00
a947ab5582
Fixed alignment issue with the left and right sides of the right marble border in the wheatWindowSand sprite
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This was SVN commit r7639.
2010-06-27 18:40:44 +00:00
786bd5d11a
New basic GUI designed roughly off of AoE3 - ALPHA 1
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Features:
-Basic menu and settings dialog
-New look for panel
-Multiple unit selections are now visible in GUI
This was SVN commit r7635.
2010-06-26 18:10:03 +00:00
f1d23f203e
Clone the current session GUI files
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This was SVN commit r7634.
2010-06-26 17:11:04 +00:00
2c160e5bd8
Delete script scheduler, since it causes GC crashes and isn't used for anything important and could be implemented in pure JS instead.
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This was SVN commit r7622.
2010-06-07 18:41:03 +00:00
5c9d0c17e2
Change default building placement angle by 45 degrees
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This was SVN commit r7621.
2010-06-07 18:14:18 +00:00
7dca91f26b
# Various changes to the text rendering system.
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Rewrite font builder tool to be much simpler and to support more text
effects.
Change GUI to use new set of fonts.
Switch font textures from TGA to PNG so they're easier for the font
builder to create.
Support RGBA font textures (for e.g. stroked text).
Greatly improve text rendering performance by using vertex arrays.
Fix rendering code leaving vertex buffers bound.
Add 'clip' property to GUI text objects, to disable clipping when
rendering.
Delete part of unused console function registration system.
This was SVN commit r7595.
2010-05-30 13:42:56 +00:00
739b25dc22
Fix script error when audio is disabled
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This was SVN commit r7567.
2010-05-22 14:29:55 +00:00
4f13623099
Implementation of basic ambient sounds
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This was SVN commit r7559.
2010-05-21 15:13:35 +00:00
6e6ae573e4
Delete old session GUI files.
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This was SVN commit r7558.
2010-05-20 20:17:46 +00:00
c684c211a2
# Basic experimental multiplayer integration with new simulation system.
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Add new turn manager that should be more correct and potentially more
efficient.
Remove evil CNetServer/CNetClient multiple inheritance of CTurnManager.
Add multiplayer autostart.
Various minor cleanups.
This was SVN commit r7551.
2010-05-20 00:59:01 +00:00
8c1a3f7c8a
Protect against missing globals when loading GUI in unusual ways
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This was SVN commit r7550.
2010-05-20 00:57:03 +00:00
c0a0e0bdbd
Make the session GUI slightly more resilient to broken data files
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This was SVN commit r7531.
2010-05-09 21:43:24 +00:00
037770a2a3
Fix use of 'undefined' sound group on death.
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Warn about implicit script/native type conversions.
This was SVN commit r7527.
2010-05-09 13:56:06 +00:00
1738da1c3e
Add 'pause' command back into new session GUI
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This was SVN commit r7523.
2010-05-09 01:13:56 +00:00
549ec9d561
Fix units attacking rocks and trees instead of gathering resources from them
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This was SVN commit r7520.
2010-05-09 00:44:33 +00:00
c75029b6ab
Allow shift+click for multiple building placement
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This was SVN commit r7519.
2010-05-09 00:25:03 +00:00
b821f7a289
Add hotkey "M" to toggle in-game music
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This was SVN commit r7515.
2010-05-08 17:51:01 +00:00
e73a3cff78
Add some robustness against broken data
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This was SVN commit r7505.
2010-05-07 15:56:24 +00:00
c34392053f
# Add a demo map with all units on it.
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Support XML-only maps with simple flat terrain.
This was SVN commit r7501.
2010-05-03 19:13:58 +00:00
d485ecafdc
Optimise pathfinder tile storage a bit (improves speed by maybe 10%).
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Increase the maximum search tile limit (reduces worst-case speed by
lots).
This was SVN commit r7495.
2010-05-02 20:14:09 +00:00
e140aa7baf
Avoid running the old simulation code in the background when it's not needed.
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Optimise GUI updates to only occur when necessary.
Switch to more peaceful music after starting the game.
This was SVN commit r7492.
2010-05-01 16:20:58 +00:00
cfae58928f
# New unit movement system, which does a far better job of approaching targets and avoiding obstacles.
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Add short-range vertex-based pathfinder.
Integrate new pathfinder into unit motion code.
Change obstruction system to get rid of circles, and differentiate
structures from units.
Make PositionChanged messages synchronous.
Try to prevent some accidental float->int conversions.
This was SVN commit r7484.
2010-04-29 23:36:05 +00:00
08db7ebe13
# Support training units in buildings.
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Includes basic batch training (see #298 ).
This was SVN commit r7469.
2010-04-19 19:47:23 +00:00
abaea508ac
# Fix startup warning in scenario editor
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This was SVN commit r7461.
2010-04-17 11:29:34 +00:00
90d5ba7552
Remove the useless profile option on the menu. Disable the currently-non-working multiplayer and history buttons.
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This was SVN commit r7415.
2010-03-30 21:15:15 +00:00
89cce1b3ac
# Switch to new simulation system by default
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This was SVN commit r7401.
2010-03-26 16:10:42 +00:00
f0c633785a
# GUI tweaks.
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Add an obvious pre-release warning to the menu.
Report the build's svn_revision on the menu.
Fix exiting from sim2 session.
Make the in-game dev options a bit prettier.
This was SVN commit r7400.
2010-03-26 13:21:09 +00:00
00e18e4ea8
Report S3TC non-support with an in-game GUI message box.
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Fixes #313 .
This was SVN commit r7390.
2010-03-23 22:45:07 +00:00
a5b8ec6028
Add obstruction debug mode, with GUI toggle.
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Make pathfinder debug mode off by default, with GUI toggle.
This was SVN commit r7377.
2010-03-20 19:18:01 +00:00
08487ce246
# Improve support for building placement (rotation, collision detection) in new simulation system
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This was SVN commit r7362.
2010-03-17 23:16:04 +00:00
9213ee8c27
# Construct buildings from foundations.
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Display construction costs in tooltips.
Stop buildings leaving corpses.
Add debug info option to GUI.
This was SVN commit r7352.
2010-03-12 21:41:40 +00:00
bf31596486
Fix cursor and GUI-object interaction in bandbox selections
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This was SVN commit r7350.
2010-03-12 20:39:52 +00:00
06928f7694
# Basic bandbox selection of units in new simulation system
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This was SVN commit r7349.
2010-03-11 20:01:16 +00:00
a8d810b4b3
Add a switch to allow the user to control all player's units, for easier testing
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This was SVN commit r7345.
2010-03-07 20:21:17 +00:00
1712b2cdb1
# Support death in new simulation system
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This was SVN commit r7344.
2010-03-07 20:14:30 +00:00
c8c10a4871
# Extensions and cleanups to session GUI files.
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Add various GUI pieces (exit button, resource counts, unit details).
Clean up implementation of button panels.
Split some content out of 'common' and into page-specific files.
Delete some obsolete content.
This was SVN commit r7337.
2010-02-28 21:45:09 +00:00
f8aca33a14
# Support resource gathering in new simulation system
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This was SVN commit r7322.
2010-02-12 22:46:53 +00:00
06b0ea0a26
Fix breakage from accidental removal of global variable
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This was SVN commit r7314.
2010-02-07 20:16:17 +00:00
b25076ed4d
Min/max range support in pathfinder
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This was SVN commit r7311.
2010-02-06 20:58:48 +00:00
b21e798243
# Primitive melee combat support in new simulation system
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This was SVN commit r7309.
2010-02-05 22:00:39 +00:00
92df4d1793
Default to disabled-LOS mode with new simulation system
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This was SVN commit r7291.
2010-01-29 21:04:23 +00:00
c399dc277e
# Rough first version of GUI redesign
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Minor GUI engine cleanups
This was SVN commit r7289.
2010-01-27 19:20:34 +00:00
f011f0a3ce
Expose entity template data to GUI
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This was SVN commit r7287.
2010-01-25 23:43:58 +00:00
3f1dfce41b
Simplify GUI/simulation interface
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This was SVN commit r7286.
2010-01-25 22:31:43 +00:00
953fb41c82
# Basic in-game building placement with new simulation system
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This was SVN commit r7285.
2010-01-24 17:24:35 +00:00
7c2e9027c2
# Rewrite of the game's simulation system
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Giant merge from
http://svn.wildfiregames.com/hg-source/file/5fb522019d5e
Infrastructure is largely complete, gameplay is largely missing
Disabled by default; use command-line flag "-sim2"
(Second attempt at commit...)
This was SVN commit r7259.
2010-01-09 19:20:14 +00:00
5a53b3183a
Remove old debug statement
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This was SVN commit r7238.
2009-12-31 16:47:02 +00:00
f0d9806b3f
# Restructured GUI implementation
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CGUI now represents a single 'page'. CGUIManager maintains multiple
pages and switches between them.
Split the XML files into pregame, loading, session and messagebox pages.
Added hotloading of GUI pages.
Minor GUI cleanups.
(Merge from hg 81862d33780c)
This was SVN commit r7214.
2009-12-03 20:17:22 +00:00
60c5beddc0
Change GUI text file encoding to utf-8, change line endings to native
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This was SVN commit r6997.
2009-07-16 15:49:59 +00:00
3aafdeeaa2
Fix non-ASCII character in script
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This was SVN commit r6995.
2009-07-16 10:32:58 +00:00
4c4bc53a91
Convert some line endings to native
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This was SVN commit r6994.
2009-07-16 10:20:51 +00:00
f5bdcda80d
Fixing #212 . Now player can control only the units he owns.
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This was SVN commit r6635.
2009-01-25 12:33:10 +00:00
2f5125e4d0
Fixing Ticket#215
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Unit's stats (attack, defense) is rounded so there is no decimal digits
shown.
This was SVN commit r6526.
2008-12-06 15:21:14 +00:00
c1e90723bf
Fixing a check in setCurrItemValue()
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This was SVN commit r6516.
2008-11-23 20:19:48 +00:00
63e18ed07b
#Players list in the Multiplayer menu is now working.
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This was SVN commit r6510.
2008-11-22 22:44:02 +00:00
46ef33df5e
setting default map to Latium
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This was SVN commit r6508.
2008-11-22 20:28:17 +00:00
0b89a1ab98
Fixing problem with SP Start
...
This was SVN commit r6464.
2008-11-04 19:16:31 +00:00
1ce438a26f
Fixing multiple Open/Close options in players slots
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This was SVN commit r6430.
2008-10-18 17:59:27 +00:00
02ce159934
Commenting and disabling unimplemented features
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This was SVN commit r6428.
2008-10-18 17:52:32 +00:00
6c6d92ebdb
This was SVN commit r6420.
2008-10-13 20:58:12 +00:00
bcfbf972ed
Production queue GUI interface.
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Some refactoring of updateTab() function.
Disabling some unimplemented buttons.
This was SVN commit r6418.
2008-10-11 20:46:40 +00:00
31f7719d09
Disabling unused minimap buttons.
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This was SVN commit r6412.
2008-09-28 23:56:36 +00:00
34f1817869
Splitting Internal with Public
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This was SVN commit r6391.
2008-09-18 04:38:42 +00:00