acb853056b
Fix XML error
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This was SVN commit r11338.
2012-03-14 13:09:01 +00:00
24b38da680
Tweaked Army Camp cost.
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This was SVN commit r11334.
2012-03-14 02:28:31 +00:00
095f7a2381
#New Roman army camp.
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This was SVN commit r11333.
2012-03-14 02:19:46 +00:00
8e94dea94d
This was SVN commit r11313.
2012-03-11 00:23:26 +00:00
d1ed264c9b
Fixes stance change during garrison causing instant garrison. Fixes #1184 .
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Adds range check to garrisoning, with <LoadingRange> element added to
GarrisonHolder. Adds maximum range values to templates (2 for land
units/structures, 10 for ships).
Adds retry to garrison failure due to unreachable target.
Cleans up a few templates.
This was SVN commit r11292.
2012-03-09 23:33:55 +00:00
ed575eee54
arch portrait
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This was SVN commit r11237.
2012-03-04 07:47:59 +00:00
06672f0001
This was SVN commit r11229.
2012-03-03 20:47:49 +00:00
9bb33fcc68
This was SVN commit r11192.
2012-02-28 05:02:17 +00:00
f52bf1e5fd
Roman walls
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This was SVN commit r11188.
2012-02-27 23:09:17 +00:00
fe38587112
Tweaked Roman army camp and fortress.
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This was SVN commit r11187.
2012-02-27 22:51:19 +00:00
7286fbaf90
This was SVN commit r11148.
2012-02-25 09:06:43 +00:00
0e8d47d35b
#Ishtar Gate.
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Destruct dust for a few other buildings.
This was SVN commit r11124.
2012-02-23 05:18:33 +00:00
b82efa5242
#Iberian Fire Ship.
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This was SVN commit r11115.
2012-02-22 01:24:49 +00:00
6d110048c0
Slightly smaller footprint/obstruction.
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This was SVN commit r11107.
2012-02-20 00:50:50 +00:00
73d19555fc
More player color for Vesta temple.
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Altered the footprint and obstruction for the Vesta temple.
This was SVN commit r11105.
2012-02-19 22:58:01 +00:00
a1aea94435
Some footprint resizing.
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This was SVN commit r11101.
2012-02-19 06:19:28 +00:00
42a407ee23
Fixing typos and updating tooltips to be somewhat more consistent.
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This was SVN commit r11096.
2012-02-18 20:54:03 +00:00
a5c90de5cd
Fixed some rally point stuff. Made Roman army camp cost 800 Wood instead of 1000 Wood.
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This was SVN commit r11084.
2012-02-16 18:30:33 +00:00
cb2956b485
tweaked Market footprint.
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This was SVN commit r11077.
2012-02-15 16:28:13 +00:00
c63d06d59f
#New Roman buildings from Enrique.
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This was SVN commit r11072.
2012-02-14 07:08:35 +00:00
d9531e59c7
Temporary Roman bireme and trireme. Updated dock template.
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This was SVN commit r11071.
2012-02-14 05:27:33 +00:00
f3bde45c7b
This was SVN commit r11066.
2012-02-13 22:35:21 +00:00
cba82eec2f
Tweaking Barracks actor.
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This was SVN commit r11058.
2012-02-13 02:02:46 +00:00
425348fa30
Persian structures bonus. Their structures are generally ~25% greater strength than others, but also take longer to construct.
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This was SVN commit r11046.
2012-02-10 20:42:04 +00:00
4530c3f31e
Some footprint changes.
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Female heads stuff.
This was SVN commit r11025.
2012-02-05 03:01:03 +00:00
d739995d78
#New Roman Market
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This was SVN commit r11021.
2012-02-04 22:42:47 +00:00
1a016a4727
Scout tower -> Defense tower.
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This was SVN commit r11019.
2012-02-04 21:51:06 +00:00
fa0891901b
Renaming "Scout" Tower to "Defense" Tower (to help differentiate from the Outpost).
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This was SVN commit r11018.
2012-02-04 20:43:22 +00:00
4ee994d1db
Fixes typo in theatron construction sound.
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This was SVN commit r11011.
2012-02-03 05:00:21 +00:00
38c26c8924
Tweaking pop bonuses. Updated "palisade" portrait. New Oasis VII map.
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This was SVN commit r11005.
2012-02-02 22:45:02 +00:00
7f710fbe91
Renamed celt cav spear to celt war dog. Hopefully it doesn't break anything.
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This was SVN commit r11002.
2012-02-01 22:34:40 +00:00
6545d3bb43
I've noticed that a lot of times it's unnecessary to build houses, so I'm testing out some populationbonus tweaks.
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This was SVN commit r10998.
2012-01-31 19:41:42 +00:00
f27d010330
Added "Fortress" sounds to the Roman Army Camp. Fixed the errors with the Roman dock.
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This was SVN commit r10973.
2012-01-28 01:00:50 +00:00
a17eccae68
House cleaning.
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This was SVN commit r10971.
2012-01-28 00:32:51 +00:00
7ae3d7b092
This was SVN commit r10969.
2012-01-27 21:25:08 +00:00
b37f0f55c9
*TEMPORARY* Roman Army Camp placeholder.
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This was SVN commit r10968.
2012-01-27 21:09:00 +00:00
ae6f144eda
More house cleaning.
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This was SVN commit r10950.
2012-01-22 17:28:03 +00:00
c7baf204e7
Outpost work.
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This was SVN commit r10937.
2012-01-19 21:04:37 +00:00
45b628acac
Roman ram template work.
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This was SVN commit r10920.
2012-01-17 11:08:31 +00:00
bf403a0e71
Trophy heads for Gallic champ cav.
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Names for Cart naval shipyard and Celt fanatic.
Prop points for Roman Fortress.
This was SVN commit r10891.
2012-01-11 12:42:47 +00:00
033881612d
This was SVN commit r10890.
2012-01-09 00:30:49 +00:00
c7b2aae5fb
Beefed up Hero Health.
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Added a new farm field texture.
This was SVN commit r10871.
2012-01-05 10:32:40 +00:00
5bc1aef3ec
New "Outpost" class structure for all factions. Can only be built in neutral territory and is very weak. Same function as the "Outpost" in Age of Empires II.
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Needs a new <BuildRestrictions><Category> added to the scripts.
"Outpost"?
This was SVN commit r10863.
2012-01-04 00:28:54 +00:00
e1f7d7e599
Detect and fix characters missing from fonts
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This was SVN commit r10840.
2011-12-31 16:34:42 +00:00
4d41b064a8
This was SVN commit r10839.
2011-12-31 10:26:05 +00:00
616ed1e366
A bunch of Roman template and actor stuff.
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Added siege weapons.
This was SVN commit r10837.
2011-12-31 05:15:57 +00:00
7cefd9a94c
Template work.
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Converted Ekdromos to swordsman.
This was SVN commit r10836.
2011-12-30 08:19:00 +00:00
081feaad34
Some name fixes and tweaking a map.
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This was SVN commit r10828.
2011-12-29 10:23:55 +00:00
99e4fb4c0e
Moving all Roman materials from Internal to Public.
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This was SVN commit r10806.
2011-12-24 04:19:36 +00:00
4e52b2cceb
Removed territory decay.
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This was SVN commit r10795.
2011-12-22 22:00:07 +00:00