f004b0cd94
Roman wall segments - long, medium, and short. Gate needs work
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This was SVN commit r11517.
2012-04-15 18:28:09 +00:00
c942d3e8c6
Fixed these maps.
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This was SVN commit r11516.
2012-04-15 18:23:45 +00:00
1ee8bfe231
Update wall_builder and add wall_demo map. Patch by FeXoR. Closes #1311 .
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This was SVN commit r11515.
2012-04-15 17:23:05 +00:00
9c4a7b8086
Clean up gui code.
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This was SVN commit r11514.
2012-04-15 16:27:44 +00:00
544f5ff048
Fixing errors in a number of demo maps
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This was SVN commit r11513.
2012-04-15 11:25:07 +00:00
27906080e2
Wall bonus for Iberians on these maps.
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This was SVN commit r11512.
2012-04-15 06:50:21 +00:00
7cc39dc461
Wall bonus for Iberians on Acropolis II.
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This was SVN commit r11511.
2012-04-15 06:34:11 +00:00
72056a32e7
Removed shadow casting from grass.
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This was SVN commit r11510.
2012-04-15 05:31:20 +00:00
20a1a2855e
This was SVN commit r11509.
2012-04-15 05:02:12 +00:00
600b79498e
Tweaked default zoom a bit.
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This was SVN commit r11506.
2012-04-15 03:53:32 +00:00
2c3801743a
Hide the barter buy button when it is the same as selected sell button
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This was SVN commit r11505.
2012-04-15 03:44:57 +00:00
8848099dc3
Pericles and Craterus are in.
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This was SVN commit r11504.
2012-04-15 03:09:12 +00:00
a07dd82a70
Allow materials to disable receiving shadows
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This was SVN commit r11500.
2012-04-14 17:32:22 +00:00
6410d36a55
Fix engine to respect lack of castshadow flag in actors.
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Remove unused variable.
This was SVN commit r11499.
2012-04-14 17:31:18 +00:00
8a5539f349
Add explicit castshadow flag to all actors, since the engine currently enables it implicitly anyway
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This was SVN commit r11498.
2012-04-14 17:21:43 +00:00
43a30fcddd
Add explicit castshadow flag to all actors, since the engine currently enables it implicitly anyway
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This was SVN commit r11497.
2012-04-14 17:21:20 +00:00
78105070a9
Convert actor line endings from CRLF to LF for consistency
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This was SVN commit r11496.
2012-04-14 16:43:00 +00:00
97a67662c5
Some Internal stuff.
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Gave trees uniform portraits.
Fixed costs for ranged heroes.
This was SVN commit r11495.
2012-04-14 06:02:45 +00:00
9028c354e6
Fix non-PCH build more. Fixes #1313 .
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This was SVN commit r11494.
2012-04-13 15:01:51 +00:00
789036fb90
Fix #1299 (page up in console doesn't scroll up)
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This was SVN commit r11493.
2012-04-13 12:15:50 +00:00
2312d1379a
Be more robust to invalid positions
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This was SVN commit r11492.
2012-04-12 22:32:58 +00:00
55e576177d
Fix non-pch build. Fixes #1313 .
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This was SVN commit r11491.
2012-04-12 20:55:21 +00:00
227f9e403f
Experimental GPU skinning.
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Share inverse bind pose matrices between models.
This was SVN commit r11490.
2012-04-12 15:43:59 +00:00
ce215cace3
Add support for custom vertex attributes and array-of-matrix uniforms in GLSL.
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This was SVN commit r11489.
2012-04-12 14:10:02 +00:00
5e38f4b49d
Themistocles now has shiny helmet!
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This was SVN commit r11488.
2012-04-12 07:40:31 +00:00
5184edde14
New patch for JuBot
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- Speeds up a lot of functionality by using persistent entity
collections, speed boost should be significant and noticeable.
- Adds defence towers covering all dropsites, with garrisons
This was SVN commit r11487.
2012-04-12 07:08:12 +00:00
3ca6ee461c
Palisade wall models optimised
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This was SVN commit r11486.
2012-04-11 22:12:45 +00:00
25b3242ba4
Adds a "byNotOwner" filter for finding enemies, non-gaia objects, etc more easily.
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This was SVN commit r11485.
2012-04-11 20:32:25 +00:00
17daa5ce8b
Fixed a couple of helmets.
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This was SVN commit r11483.
2012-04-11 05:31:43 +00:00
fb0e2377a3
Fixed these two JSONs.
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This was SVN commit r11482.
2012-04-11 05:30:05 +00:00
d42ac2b106
This was SVN commit r11481.
2012-04-11 00:23:30 +00:00
056962b5c5
Greek building stuffs.
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This was SVN commit r11480.
2012-04-11 00:19:01 +00:00
368dda421a
New Hele walls
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This was SVN commit r11479.
2012-04-10 23:14:58 +00:00
71a57ed3a7
Allow gathering regardless of resource owner
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This was SVN commit r11478.
2012-04-10 21:09:21 +00:00
d3a24c26ba
Do alpha-testing earlier in ARB shaders, for performance.
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This was SVN commit r11477.
2012-04-10 21:08:54 +00:00
e6a82fff48
Bind textures correctly to GLSL sampler uniforms.
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This was SVN commit r11476.
2012-04-10 21:07:52 +00:00
f2260892bd
Add config option to force alpha-tested materials.
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This was SVN commit r11475.
2012-04-10 21:03:22 +00:00
11115770ec
Fix memory leak
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This was SVN commit r11474.
2012-04-10 20:56:18 +00:00
05008d190e
Clean up terrain shader a bit
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This was SVN commit r11473.
2012-04-10 20:55:01 +00:00
9796fbf59b
Eggbird's new Iberian Temple.
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This was SVN commit r11472.
2012-04-10 18:27:25 +00:00
577676810b
Make domestic herd animals controllable by the player
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This was SVN commit r11471.
2012-04-10 16:37:34 +00:00
a035fc3949
Delete some unnecessary folders and files. Add shiny stuff to more helmets.
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This was SVN commit r11469.
2012-04-10 02:43:42 +00:00
764b173f6e
Shield tweaks.
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This was SVN commit r11467.
2012-04-10 01:25:03 +00:00
b3e519c278
Remove sheets.
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This was SVN commit r11466.
2012-04-09 23:13:45 +00:00
e5d3a2b312
Adjusting the Iberian wall tower's windows
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This was SVN commit r11465.
2012-04-09 19:23:48 +00:00
67bca5a6ed
Use an overlay image to mark selected icons instead of using a separate image.
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Remove some useless sheets.
This was SVN commit r11464.
2012-04-09 18:58:03 +00:00
a21fc77212
A minor improvement for enabling/disabling user feedback. It was set to enabled/disabled in every tick which triggered some code.
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Now it's only enabled or disabled when the user clicks the button and
therefore much less events are triggered.
This was SVN commit r11463.
2012-04-09 12:30:56 +00:00
3db7f32d17
Specular for a few more things.
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This was SVN commit r11462.
2012-04-09 00:37:50 +00:00
25d1affef2
Adding specular to some items.
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This was SVN commit r11461.
2012-04-08 23:53:05 +00:00
4b5bd36d9b
Multiply specular lighting by sun color
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This was SVN commit r11460.
2012-04-08 23:03:22 +00:00