1e02fe70a7
Add texture limits to hwdetect
...
This was SVN commit r8881.
2011-01-31 18:59:37 +00:00
18189ef4fc
Simplify terrain blend rendering to use non-indexed arrays
...
This was SVN commit r8878.
2011-01-30 14:43:35 +00:00
566bbf0fa0
Fix assertion failure when running pre-game GUI
...
This was SVN commit r8877.
2011-01-30 02:14:44 +00:00
5e618e1526
Remove redundant bounds check
...
This was SVN commit r8875.
2011-01-29 21:14:49 +00:00
6af877a1cb
Fix Windows crash caused by calling js_free (which calls free from the wrong CRT).
...
Fix some warnings.
This was SVN commit r8873.
2011-01-29 17:50:42 +00:00
03c75100ab
# Fix terrain blending logic.
...
Add terrain priority rendering mode in Atlas.
Fix terrain painting in Atlas to be less profligate with priority
values.
Support hotloading of blend textures.
Clean up some trivial things.
This was SVN commit r8872.
2011-01-29 16:31:48 +00:00
63bd39d4a5
Fix perspective calculation in CCamera::GetScreenCoordinates.
...
Fixes #99 .
This was SVN commit r8870.
2011-01-28 21:51:59 +00:00
fd46b9e370
fixes/improvements from work:
...
file/wfilesystem: avoid error dialog when opening a file that doesn't
exist
precompiled/pch_warnings: remove push/pop that prevented our warning
disables to applying to other code. update comments
topology: refactor APIC field access and add support for constructing
APIC ID from topology
waio: add file_attribute_normal
wsysdep: slightly safer sys_generate_random_bytes implementation
This was SVN commit r8869.
2011-01-28 13:40:07 +00:00
0d8ffa58dc
AoE3Ed build fixes
...
This was SVN commit r8868.
2011-01-17 13:29:45 +00:00
c3b734775b
Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
...
This was SVN commit r8867.
2011-01-16 14:08:38 +00:00
f39f279132
Add AI script code to provide a cleaner API around the engine interface.
...
Handle AIProxy entirely through scripts.
Support structured clones of script values.
Improve performance.
Support multiple script contexts sharing a runtime.
Use a separate context per AI player.
This was SVN commit r8866.
2011-01-15 23:35:20 +00:00
dd501b2a5a
# Add initial basic player AI framework.
...
Support direct access to serializer streams, so serializers can be
nested.
Make component script "this.template" read-only.
Stop globally-subscribed component scripts receiving messages posted to
local components, to reduce out-of-sync risks.
Move pathfinder data out of entity template directory.
Fix GuiInterface deserialization.
This was SVN commit r8865.
2011-01-12 12:29:00 +00:00
d8cd31d4b6
Add probably-unnecessary script serialization test.
...
This was SVN commit r8862.
2011-01-12 12:13:11 +00:00
19548a7379
Fix use of uninitialised variable.
...
This was SVN commit r8861.
2011-01-12 12:11:31 +00:00
aaef1b0d74
Add script for generating mostly-useless component interaction graphs.
...
Fix some components to use more standard syntax.
This was SVN commit r8857.
2011-01-07 20:31:48 +00:00
002e3f5606
minor fixes from work; also add sys_WideFromArgv
...
This was SVN commit r8856.
2011-01-04 19:53:38 +00:00
2fa3c554de
Windows build fixes
...
This was SVN commit r8845.
2010-12-30 20:10:04 +00:00
40933c06e1
Primitive support for gamepad camera movement
...
This was SVN commit r8844.
2010-12-30 19:45:13 +00:00
5e3049f6b2
BuildLimits. Needs some configuration changes to work
...
This was SVN commit r8836.
2010-12-11 23:19:17 +00:00
2fd6e2e8cc
Fix some more warnings
...
This was SVN commit r8835.
2010-12-11 12:35:50 +00:00
802f22485b
Fix some warnings on Windows
...
This was SVN commit r8834.
2010-12-11 12:33:02 +00:00
ad3f33dd27
Build fix for very old SDL
...
This was SVN commit r8833.
2010-12-11 02:25:21 +00:00
ba2a9d7af3
improvements from work: [update-workspaces required]
...
- split precompiled.h into several headers (simplifies reuse)
- enable additional warnings not in W4
- split ErrorReaction into ErrorReactionInternal - clarifies which
values can actually be returned by debug_DisplayError
- wsdl: slightly safer HDC usage via CS_OWNDC, avoid dipping into DC
cache via ValidateRect instead of BeginPaint; remove unused thread
create
- StdDeserializer - wasn't including byte_order => BYTE_ORDER was
undefined
- wsysdep: clean up error dialog message handling
This was SVN commit r8828.
2010-12-09 11:16:21 +00:00
2540e17f45
Fix non-PCH builds
...
This was SVN commit r8816.
2010-12-08 18:54:05 +00:00
f04c2561b7
Various resource shuttling improvements. Fixes #672 .
...
This was SVN commit r8811.
2010-12-08 16:12:04 +00:00
0b0b11d2e0
Fix occasional assertion failure in time warp mode
...
This was SVN commit r8810.
2010-12-08 16:09:53 +00:00
8ddef2fee0
Add fast-forward/rewind commands, to help with testing.
...
This was SVN commit r8803.
2010-12-06 19:58:06 +00:00
1201956b93
Additional cleaning up of logging: removed LOG_CATEGORY macro definitions.
...
This was SVN commit r8792.
2010-12-05 08:50:33 +00:00
19dbbb816d
Changed all references from old CLogger API to use the new API. Removed old API. Fixes #247
...
This was SVN commit r8791.
2010-12-05 08:41:55 +00:00
95da3789cd
Handle SDL_ACTIVEEVENT which notifies us of mouse focus change. If mouse focus is lost don't render cursor, reverting back to OS style. When focus is regained, render cursor again. Fixes #626
...
This was SVN commit r8789.
2010-12-05 05:17:28 +00:00
819bacd538
Automatically disable audio on OS X since it's stupid and broken.
...
This was SVN commit r8788.
2010-12-04 19:42:50 +00:00
5df240d97d
Disable broken GUI error reporter on OS X
...
This was SVN commit r8787.
2010-12-04 19:09:41 +00:00
53b1447007
Fix what looks like miscompilation with GCC 4.0 on OS X
...
This was SVN commit r8786.
2010-12-04 19:06:13 +00:00
4575c26616
Disable compression of public.zip ( fixes #671 ).
...
This was SVN commit r8785.
2010-12-04 15:57:55 +00:00
4b37898ab9
Fix tests.
...
This was SVN commit r8784.
2010-12-04 15:08:18 +00:00
74114bf09a
Handle XMB caching with the same system as texture caching.
...
Fixes #694 .
This was SVN commit r8782.
2010-12-04 00:08:26 +00:00
ead65712eb
Delete obsolete archbuild tool
...
This was SVN commit r8761.
2010-12-02 18:05:16 +00:00
6b4478209b
Fix accidental use of hard-coded constant.
...
Don't bother recomputing terrain speeds multiple times per turn.
This was SVN commit r8753.
2010-11-30 14:48:04 +00:00
ab186c2b16
Update UnitMotion logic, to partially simplify it.
...
Do all pathfinding asynchronously.
Recalculate paths when the target has moved.
Fix vertex pathfinder start point heuristic, to avoid finding
zero-length paths.
When units fail to reach a resource to gather, look for another resource
of the same type.
This was SVN commit r8751.
2010-11-30 12:31:54 +00:00
3b405efc6b
Increase serializer reserved buffer space to cope with huge maps.
...
This was SVN commit r8748.
2010-11-30 12:24:46 +00:00
f959390d0b
Mostly fix hypothetical thread/fork interaction dangers
...
This was SVN commit r8689.
2010-11-25 16:11:16 +00:00
404f7d4caa
Don't put 64-bit OS X code in the 32-bit-only file. Do put it in the 64-bit-only file.
...
This was SVN commit r8687.
2010-11-24 17:08:00 +00:00
94dca529b1
Fix OS X build errors
...
This was SVN commit r8684.
2010-11-23 19:20:03 +00:00
f378a63d94
Add some tests for UnitAI.
...
Fix said tests for UnitAI.
Hopefully fix #647 too.
Document HFSM interface a bit.
Add Engine.DumpSimState() console command for debugging.
This was SVN commit r8681.
2010-11-22 20:12:04 +00:00
e4d356c3bf
Map exploration counter for summary screen
...
This was SVN commit r8679.
2010-11-21 19:42:26 +00:00
47246c8155
Fixes #572 . Changed MoveCameraToTarget so that for minimap scrolling it will ignore changes in Y position, to maintain previous zoom level as expected (constraint keeps the new view from being inappropriate)
...
This was SVN commit r8676.
2010-11-21 04:59:59 +00:00
2963422173
Add screenshot location logging w/ rendered console message. Rendered messages are hidden before screenshot is taken. Fixes #675
...
This was SVN commit r8675.
2010-11-21 01:25:16 +00:00
80888a7325
Avoid buffer overflow assertion failures when dumping stack trace on Windows.
...
Try to be marginally less likely to get stuck in infinite recursion.
This was SVN commit r8669.
2010-11-20 21:26:22 +00:00
1d8972a540
Add automatic 'root' prop point when loading old PMDs
...
This was SVN commit r8666.
2010-11-20 20:16:06 +00:00
c36fc2b8d7
Add script-based system for doing messy stuff based on system configuration.
...
Display warning for certain broken NVIDIA drivers.
This was SVN commit r8663.
2010-11-20 19:46:49 +00:00
74c19b5015
Add xmessage-based GUI dialog box for debug messages on Linux ( fixes #663 ).
...
Switch out of fullscreen before displaying dialog boxes.
Add Engine.DebugWarn for testing.
This was SVN commit r8661.
2010-11-20 17:14:45 +00:00
64bd264fc0
Attempt to fix GUI script interaction with JITs.
...
Simplify some other GUI script interface code.
This was SVN commit r8657.
2010-11-20 00:45:58 +00:00
2c8e683214
Fix toString on non-loaded sounds
...
This was SVN commit r8656.
2010-11-20 00:44:35 +00:00
f0476b61fb
Fix #476 (Use JS_New for ScriptInterface::CallConstructor)
...
This was SVN commit r8638.
2010-11-17 16:56:11 +00:00
404456ee8e
Fix int8_t redefinition errors in VC2010
...
This was SVN commit r8635.
2010-11-17 03:02:04 +00:00
f286ce0b13
Fix crash when loading zero-length config files
...
This was SVN commit r8634.
2010-11-17 01:39:14 +00:00
bd3bd084c0
Support new SpiderMonkey API.
...
wposix: Define int8_t compatibly with SpiderMonkey.
Remove unused camera, lightenv JS interfaces.
Remove most of vector JS interface.
Remove some of the redundant JS string conversion functions.
Remove unneeded vmem, _lodBias functions.
Clean up some formatting.
This was SVN commit r8629.
2010-11-16 23:00:52 +00:00
9c521ceb3b
Add minimum range to range queries
...
This was SVN commit r8627.
2010-11-16 20:43:15 +00:00
13d2e44ff5
Run GC frequently in the simulation script context, to keep memory usage down
...
This was SVN commit r8622.
2010-11-15 15:03:40 +00:00
6a74b798ab
Support prop_ prefix in Collada files, as well as prop-
...
This was SVN commit r8616.
2010-11-15 02:18:49 +00:00
816c810791
Windows fix
...
This was SVN commit r8614.
2010-11-15 00:48:34 +00:00
4a1bc8e11a
Optimise LOS visibility updates
...
This was SVN commit r8613.
2010-11-15 00:36:15 +00:00
293e5e33ec
Changed GUI mouse event handling so that button events use the mouse position at the time of the button state change. Fixed minimap message handling to respect out-of-order events. Fixes #669
...
This was SVN commit r8610.
2010-11-14 22:47:39 +00:00
042972e298
Renamed "session_new" to "session"
...
This was SVN commit r8608.
2010-11-14 20:32:38 +00:00
58b33af168
Support X mouse buttons on Windows
...
This was SVN commit r8591.
2010-11-13 19:51:15 +00:00
4100a13e0a
# Add resource shuttling.
...
Add resource-carrying animations/props to an actor for testing.
Warn more quietly about invalid cursor names.
This was SVN commit r8589.
2010-11-13 19:15:29 +00:00
25cd781641
Support horizontal scroll wheels for camera rotation
...
This was SVN commit r8582.
2010-11-13 01:00:54 +00:00
6e74c53ee9
fix file/dir mode bits
...
fixes #648
also fix self-test on ICC 12
This was SVN commit r8558.
2010-11-08 15:02:05 +00:00
6935a03743
remove no-longer needed GLU dependency; avoids delay-load warning.
...
This was SVN commit r8555.
2010-11-08 10:42:34 +00:00
24f1a00190
avoid setting executable bit in files/dirs we create
...
thanks to fabio for reporting + a suggested fix.
fixes #648
This was SVN commit r8554.
2010-11-08 10:39:52 +00:00
6b4d5091b3
fixes from work: use ICC bswap intrinsics instead of fallbacks; update UNUSED2 to work with ICC; update mahaf for Win7
...
This was SVN commit r8553.
2010-11-08 10:01:12 +00:00
e43eb0c18b
# Various hotkey fixes and cleanups.
...
Support ctrl for removing entities from selection.
Move big screenshot hotkey to shift+F2.
Increase mouse wheel rotation speed.
Fix HotkeyIsPressed when a more specific hotkey was matched instead.
Support multiple hotkeys with the same binding.
Use hotkeys instead of raw key events in GUI.
Delete some obsolete hotkey definitions.
Remove unused broken EntitySelection toggle method.
This was SVN commit r8546.
2010-11-07 20:42:52 +00:00
a13836bd68
safely handle zero-sized XMB files ensuing from a crash while loading
...
fixes #662
This was SVN commit r8545.
2010-11-07 16:14:13 +00:00
644b9aedea
# Add double-click and triple-click selection modes, based on patch by Christoph and evans.
...
Fixes #515 .
This was SVN commit r8544.
2010-11-07 00:12:55 +00:00
f45c74c368
thread-safety fixes to debug.cpp - most functions were already reentrant, just CAS-ified the assert suppression flags.
...
(NB: the debug_filter stuff remains non-reentrant because it's usually
only called from main() or at least the main thread)
closes #654
This was SVN commit r8543.
2010-11-06 19:14:16 +00:00
3407983e98
remove no-longer needed (and non-reentrant) MICROLOG as per today's meeting
...
This was SVN commit r8542.
2010-11-06 19:11:40 +00:00
818ea52c3b
Delete obsolete non-working i18n code
...
This was SVN commit r8527.
2010-11-03 17:52:07 +00:00
81f5e0ac5f
Allow continuing playing when a client leaves a multiplayer game ( fixes #620 ).
...
Fix multiplayer autostart.
Make NETTURN_LOG syntax differently ugly.
This was SVN commit r8525.
2010-11-03 00:21:52 +00:00
383cf7b220
cleanup:
...
use intrinsics for cpu_AtomicAdd and cpu_CAS, get rid of the
corresponding assembly implementations. (wrapper functions are necessary
at work because mere declarations aren't enough to export the functions
from DLL)
also remove no longer needed fminf
This was SVN commit r8521.
2010-11-02 13:38:56 +00:00
540925aa32
Add a rubbish experimental FPS camera view
...
This was SVN commit r8520.
2010-11-01 21:40:29 +00:00
52851faeb6
cleanup - remove old cpu_memcpy and cpu_i64FromDouble that are no longer needed
...
This was SVN commit r8517.
2010-11-01 11:09:03 +00:00
b27d6d38e3
thread-safe timer monotonicity check. fixes #653
...
(agree that DBL_EPSILON is an unnecessary hack, since division by
(t+eps)-(t) will yield a number not much more useful than infinity)
This was SVN commit r8516.
2010-11-01 10:19:22 +00:00
657ec9aa45
WIP timer thread safety:
...
CAS functions now implemented directly in external asm files (avoids
wrapper functions)
reinstated cpu_CAS64 (checking ARCH_IA32 at every call site is onerous)
(temporarily disable timer monotonicity check)
This was SVN commit r8515.
2010-11-01 09:54:03 +00:00
2b9774aa05
fix: alt+enter -> resize window -> maximize window failed to generate a resize event
...
This was SVN commit r8514.
2010-11-01 09:04:55 +00:00
aefc87f226
Windows fixes
...
This was SVN commit r8513.
2010-10-31 22:26:41 +00:00
602b99c397
Fix water rendering in "reveal map" mode.
...
This was SVN commit r8512.
2010-10-31 22:07:57 +00:00
5d764f1435
Run network server in a separate thread, to minimise latency.
...
Make some parts of logger and console thread-safe.
Simplify console: remove special commands; remove prefix for script
commands.
Remove LOG_ONCE, to simplify logger.
Change some code to use the new logger interface.
Fix OOS when revealing map.
Clean up some formatting.
This was SVN commit r8511.
2010-10-31 22:00:28 +00:00
034504f536
Remove misleading wposix declaration of unimplemented gettimeofday.
...
This was SVN commit r8510.
2010-10-31 21:58:30 +00:00
8dc7eca77a
Autobuilder fixes
...
This was SVN commit r8502.
2010-10-30 20:39:23 +00:00
1840bb3507
Stop units walking outside the edges of circular maps.
...
Switch the GUI between square/circular minimap automatically.
This was SVN commit r8500.
2010-10-30 18:25:34 +00:00
10c5dbcba4
Fix Atlas and autostart.
...
Fix non-POD in varargs.
Remove misleading max_players config variable (the engine doesn't care
about it, all the limits are hard-coded).
Remove civ-center-based player civ initialisation hack.
Add dummy player_defaults.json.
Clean up formatting a bit.
This was SVN commit r8498.
2010-10-30 13:27:23 +00:00
9ee44bd9b8
Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590 .
...
This was SVN commit r8494.
2010-10-30 04:02:42 +00:00
97019c3a5a
Fix launching Atlas from the main menu
...
This was SVN commit r8491.
2010-10-29 21:04:59 +00:00
dd5ff36363
Fix Linux build error ( fixes #651 ).
...
This was SVN commit r8487.
2010-10-29 15:48:46 +00:00
0c3d69ae29
fixes from work: clarify that cpu_MemoryBarrier has no runtime cost by renaming to COMPILER_FENCE and moving to code_annotation.h; fix 32-bit Parallel Studio 2011 warning.
...
This was SVN commit r8486.
2010-10-29 12:54:51 +00:00
825bbf8f51
parallel studio 2011 warning fixes
...
This was SVN commit r8484.
2010-10-28 12:22:11 +00:00
02aa8499ed
Partial experimental version of circular maps
...
This was SVN commit r8470.
2010-10-25 21:59:52 +00:00
bcc5c87045
Fix bandbox selection of out-of-world entities
...
This was SVN commit r8450.
2010-10-23 21:48:18 +00:00
e13196e7a2
Fix serialization of most components
...
This was SVN commit r8449.
2010-10-23 19:59:40 +00:00
73286885d9
Fix race condition when enabling S3TC in Atlas
...
This was SVN commit r8448.
2010-10-23 19:58:45 +00:00
9e499cdec5
# Fix hotkey bugs.
...
Simplify hotkey system to use strings consistently.
Restrict scope of GUI hotkey bindings to the associated page.
Avoid hard-coding list of hotkeys.
Clean up the code a little bit and fix some bugs.
Remove unused "!" prefix for key negation.
Fixes #567 .
This was SVN commit r8444.
2010-10-23 02:37:00 +00:00
3eed24a338
Fix Mesa S3TC-enabling to work in Atlas
...
This was SVN commit r8433.
2010-10-21 23:44:54 +00:00
eb8ca841cd
Add special "colour:r g b a" sprite syntax to GUI. Fixes #616 , based on patch from historic_bruno.
...
This was SVN commit r8431.
2010-10-21 21:22:40 +00:00
e188683bab
Preserve cursor-grabbing across alt-tabs on Windows (probably fixes #508 ).
...
This was SVN commit r8430.
2010-10-21 21:09:41 +00:00
a596323ea6
Avoid bogus GCC warnings about uninitialised values
...
This was SVN commit r8429.
2010-10-21 20:33:27 +00:00
c0a7a36f7a
Use JSFastNative API in more places, for improved compatibility with future SpiderMonkey versions.
...
Remove some unnecessary script-exposed functions, and move some more
into the Engine namespace.
This was SVN commit r8428.
2010-10-21 19:54:59 +00:00
4b3f1e8aaa
Allow camera closer to edge of map when zoomed in
...
This was SVN commit r8401.
2010-10-17 16:26:02 +00:00
6a15b78c98
Increase multiplayer turn length to mask the effects of latency.
...
This was SVN commit r8400.
2010-10-17 16:07:43 +00:00
d11bc41d9a
move support for GL swap control into wsdl (based on patch from wacko)
...
fixes #523
This was SVN commit r8399.
2010-10-17 08:55:47 +00:00
0666dd6074
Uglily initialise player civ assignments to match their starting civ centre
...
This was SVN commit r8384.
2010-10-16 23:07:20 +00:00
fe5bd12301
Fix --without-pch build
...
This was SVN commit r8375.
2010-10-16 17:10:00 +00:00
ee55b92667
Avoid wasting address space on currently-broken cache (see #611 ).
...
This was SVN commit r8371.
2010-10-15 23:20:28 +00:00
094ccc6a98
Fix playing of sound files in archives (by disabling proper streaming).
...
This was SVN commit r8370.
2010-10-15 23:06:14 +00:00
835609df20
Change S3TC warning yet again, to point to a web page with more information. Also stop hard-coding the message.
...
This was SVN commit r8367.
2010-10-15 12:29:20 +00:00
a1a7264aec
Set force_s3tc_enable automatically for greater chance of compressed texture support on Linux (see #575 ).
...
This was SVN commit r8356.
2010-10-15 00:06:48 +00:00
2270961d14
VC2010 fix
...
This was SVN commit r8353.
2010-10-14 09:39:41 +00:00
3d2b17f1bf
Fix some warnings on Windows
...
This was SVN commit r8352.
2010-10-13 21:58:31 +00:00
7b59550cc3
Fix #612 (passing a program object to glDeleteShader via pglDeleteObjectARB)
...
This was SVN commit r8344.
2010-10-13 16:45:27 +00:00
6f62ef3f3c
better ChooseCacheSize: always clamp to 500 MB, remove assertion (refs #611 )
...
This was SVN commit r8329.
2010-10-11 07:03:53 +00:00
ab6702ffaa
Fix typo in comment
...
This was SVN commit r8326.
2010-10-10 19:14:22 +00:00
fecac5a7be
# add support for streaming sounds, not just loading them entirely into memory (avoids stalls when switching music tracks)
...
very belated revision/integration of Heron/Kyniker's patch (thanks!)
ogg fixes: ensure file remains open by holding a shared_ptr. avoid
returning 0 (success) when bytesRead==requestedSize.
closes #100
This was SVN commit r8322.
2010-10-10 12:08:51 +00:00
c9cc7d9784
skip populating directories when mounting and scanning archives => reduces startup time by about half a second when archives are present.
...
also disable archive stats (currently unused) and refactor directory
creation/association logic.
This was SVN commit r8321.
2010-10-10 10:22:11 +00:00
48360edf21
noticed during testing that the file cache is much smaller than our dataset; added logic to choose a decent size. rebuild-workspaces required.
...
wversion: move into separate component from wutil to allow inclusion
from GameSetup without pulling in windows.h (causes conflicts)
This was SVN commit r8319.
2010-10-09 21:14:08 +00:00
c9ebacaa36
fix assertion under heavy cache usage due to 32-bit overflow (c.f. http://www.wildfiregames.com/forum/index.php?showtopic=13622 )
...
This was SVN commit r8317.
2010-10-09 18:12:11 +00:00
7f0b055907
warn when VFS directory creation fails due to an existing file of the same name (was seeing a crash due to a Zip file I had created in the cache directory)
...
This was SVN commit r8316.
2010-10-09 17:53:25 +00:00
a4e47abf34
Stop suggesting the now-unnecessary libtxc_dxtn when S3TC support is missing
...
This was SVN commit r8315.
2010-10-09 16:07:41 +00:00
5d1ad60d18
Fix aliasing error in NVTT ( fixes #605 ).
...
Bump texture cache version number, to invalidate potentially-incorrect
cached textures.
This was SVN commit r8313.
2010-10-08 23:34:55 +00:00
46d5fff269
Use zipped data files and pre-converted textures in release distributions
...
This was SVN commit r8306.
2010-10-07 19:57:31 +00:00
8dda4db8d8
Remove obsolete pmdexp tool
...
This was SVN commit r8303.
2010-10-07 18:50:49 +00:00
0436dc4cb9
Fix memory leak
...
This was SVN commit r8302.
2010-10-07 18:42:35 +00:00
0c170e2e01
Add test for NVTT bug
...
This was SVN commit r8300.
2010-10-07 10:56:38 +00:00
7b82173bad
Avoid potential integer overflow in pathfinder
...
This was SVN commit r8298.
2010-10-06 23:50:07 +00:00
de673be78a
Fix likely cause of "unexpected PathResult" warnings
...
This was SVN commit r8297.
2010-10-06 22:17:34 +00:00
9dfa21b558
Fix off-by-one error (glDrawRangeElements expects the *inclusive* upper bound of indexes)
...
This was SVN commit r8288.
2010-10-05 15:54:04 +00:00
f2e96f3f3c
Reduce brightness of fogged objects.
...
This was SVN commit r8273.
2010-10-04 17:35:13 +00:00
ab77ec40e4
Fix highlighting of obstructed building placement previews.
...
Prevent building in non-visible areas.
Fixes #594 .
This was SVN commit r8272.
2010-10-04 17:34:33 +00:00
6b5b35c245
Remove BFD-based debugging code, to avoid the runtime dependency on binutils.
...
Fixes #581 .
This was SVN commit r8271.
2010-10-04 17:21:55 +00:00
caba7cbe8f
Fix #586 (setting sound.mastergain to 0), based on patch from historic_bruno
...
This was SVN commit r8270.
2010-10-04 12:07:17 +00:00
d77e70389b
Fix #585 (Windows support for font builder), based on patch from historic_bruno
...
This was SVN commit r8269.
2010-10-04 12:00:22 +00:00
795be260be
Improve docs
...
This was SVN commit r8268.
2010-10-04 11:38:43 +00:00
aa32677784
Restore highlighting of units on hover.
...
Optimise overlay code a bit.
This was SVN commit r8253.
2010-10-03 16:48:52 +00:00
9a0db9713e
Add resource supply status bars.
...
Change bar size for buildings.
Only highlight one entity on mouse hover, and only if it's not a unit.
Display status bars on foundations.
This was SVN commit r8249.
2010-10-03 00:30:43 +00:00
7ea522a484
# Add on-screen health bars
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This was SVN commit r8241.
2010-10-02 12:41:29 +00:00
fcedcae052
# Add victory/defeat conditions, based on patch from fcxSanya.
...
Fixes #565 .
This was SVN commit r8234.
2010-10-01 20:51:21 +00:00
6bcf4f25c8
Fix CStr parsing to be independent of locale, so that it doesn't break when GTK+ changes the locale.
...
This was SVN commit r8218.
2010-09-30 23:17:41 +00:00
82691683cb
Fix #56 (add unit-following camera mode (press 'F')), based on patch from markelov.
...
Remove obsolete IsNewSimulation function.
This was SVN commit r8190.
2010-09-26 23:05:25 +00:00
58026a3c6d
Fix bug with failing to reset GL state when sometimes necessary
...
This was SVN commit r8172.
2010-09-24 21:42:41 +00:00
6d82bfaabf
Disable some profiler calls that are frequent enough to significantly affect performance
...
This was SVN commit r8171.
2010-09-24 21:33:07 +00:00
ede71ea791
Inline common vector/matrix operations, for performance.
...
Remove some redundant vector methods.
Compute skinning for positions and normals simultaneously.
(These changes reduce skinning cost by >50%.)
This was SVN commit r8170.
2010-09-24 16:54:20 +00:00
46b79f8a6d
Scale minimap LOS texture down, to reduce update/upload costs.
...
Reduce minimap LOS update frequency.
This was SVN commit r8169.
2010-09-24 16:52:29 +00:00
85deca90e4
Fix projectiles in FoW
...
This was SVN commit r8163.
2010-09-23 13:09:35 +00:00
e1082e5adb
Fix warnings
...
This was SVN commit r8162.
2010-09-23 12:54:16 +00:00
924d1219a7
# Add fog-of-war.
...
Move Vision component to C++, for more efficient FoW processing.
Disable FoW on demo maps.
This was SVN commit r8160.
2010-09-23 12:13:13 +00:00
000b7250a2
Use slightly higher quality texture compression in archive-builder mode
...
This was SVN commit r8148.
2010-09-20 16:34:09 +00:00
3d8d354a18
# Optimise spatial queries.
...
This was SVN commit r8136.
2010-09-19 18:08:56 +00:00
84b04f37db
Fix more warning.
...
This was SVN commit r8133.
2010-09-18 18:59:04 +00:00
b9eb283174
Fix warning.
...
Set thread name for texture converter.
This was SVN commit r8132.
2010-09-18 18:56:06 +00:00
0d172264f8
# Add -archivebuild mode to generate .zip files for releases, with automatic compression of textures.
...
Fix terrain manager to understand .cached.dds files.
Fix IArchiveWriter so you can pass it absolute paths of files to load,
and different relative paths for storing inside the archive.
Fix fs_util::ForEachFile when called on the VFS root.
This was SVN commit r8130.
2010-09-18 18:21:00 +00:00
4c92b7b596
Add primitive tool for generating profile graphs
...
This was SVN commit r8124.
2010-09-17 21:03:57 +00:00
2362d938cd
Fix loading maps
...
This was SVN commit r8123.
2010-09-17 20:47:47 +00:00
8a98102195
Fix serialize/deserialize API asymmetry.
...
Add serialization support to more components.
This was SVN commit r8122.
2010-09-17 17:53:26 +00:00
a29bb003f2
Fix warning message in replays
...
This was SVN commit r8121.
2010-09-17 17:50:43 +00:00
db047e5bee
Cache message JS conversions, to make broadcasts faster
...
This was SVN commit r8120.
2010-09-17 17:49:39 +00:00
bd38d9d34f
Fix log replayer to load terrain properties.
...
Add profiler to replayer.
Add replay hash verification.
This was SVN commit r8119.
2010-09-17 17:45:50 +00:00
fd68a95bad
Fix map reader to load all necessary simulation data even when graphics are disabled
...
This was SVN commit r8118.
2010-09-17 17:43:12 +00:00
624e8490a2
Increase script memory limit more
...
This was SVN commit r8117.
2010-09-17 17:40:44 +00:00
bd94273801
Stop using sem_init, since it's not supported on OS X.
...
Avoid calling any GL functions during tests (since GL isn't loaded).
This was SVN commit r8108.
2010-09-12 20:59:18 +00:00
1cc4d358d7
Fix #549 (Allow units to be moved by right-clicking on the mini-map), based on patch from Badmadblacksad
...
This was SVN commit r8107.
2010-09-11 19:49:21 +00:00
f3c9a59d29
Fix layout errors and crash with Atlas terrain previews.
...
Fix warning.
This was SVN commit r8103.
2010-09-10 21:35:08 +00:00
67a94572ec
# Add new texture loading system with automatic compression.
...
Replace almost all texture uses with calls to the new system.
Add some anistropic filtering to terrain textures.
Let Atlas load terrain texture previews partly-asynchronously by
polling.
Fix inefficient texture colour determination for minimap.
Remove unused global g_TerrainModified.
Change GUI texcoord computation to be less efficient but to cope with
dynamic texture changes.
Fix GUI renderer effects leaving bogus colour state.
This was SVN commit r8099.
2010-09-10 21:02:10 +00:00
b15c5c1c45
Add anisotropic filtering support to ogl_tex.
...
Shrink some OglTex fields so that it fits in the size limit.
Add function to efficiently read the 1x1 mipmap level's colour.
Add RGB->RGBA and BGR->RGBA transforms.
Fix DXT1a detection logic.
Fix OglTex_validate failing when ogl_max_tex_size == -1 (e.g. before
ogl_Init is called).
This was SVN commit r8097.
2010-09-10 20:37:54 +00:00
ad02ab726d
Expose VFS file priorities.
...
This was SVN commit r8096.
2010-09-10 20:29:38 +00:00
5b7afe3606
Fix zip file detection.
...
This was SVN commit r8095.
2010-09-10 20:28:48 +00:00
dee3cb84b5
Fix S3TC decoder bug.
...
Add S3TC decoder test.
Fix texture codec test to not be a no-op, then disable it since it
fails.
Add DDS mipmap removal transform.
This was SVN commit r8094.
2010-09-10 20:25:23 +00:00
c0c8132dd4
fix VFS real path retrieval for files mounted from multiple directories (e.g. mods)
...
closes #564
GetRealPath was too simplistic and just asked the directory *most
recently mounted* into the file's VFS directory for its path. the
correct solution is to ask the file's loader for its path. the archiver
IFileLoader new returns the archive's pathname as the real path.
also simplified VfsFile's interface.
This was SVN commit r8082.
2010-09-05 21:41:45 +00:00
f5f65c23c0
OSX compat: remove cpu_CAS64 wrapper, since intptr_t and i64 apparently aren't compatible types. IA-32 code should call ia32_asm_CAS64 if it wants to CAS 64-bit values.
...
This was SVN commit r8080.
2010-09-05 15:38:34 +00:00
2e7436434d
warning fixes: mostly size_t vs. specialized API type and other type conversion.
...
added player_id_t typedef and INVALID_PLAYER, use that instead of -1.
also added sanity checks to cpu.cpp to ensure ARCH_* is correct (see
http://www.wildfiregames.com/forum/index.php?showtopic=13327&hl= )
and further predefined macros to arch.h just to be sure.
This was SVN commit r8079.
2010-09-05 09:38:30 +00:00
b1e32f9542
Fix tests
...
This was SVN commit r8077.
2010-09-04 21:29:27 +00:00
6c7830df3f
Rename CTextureManager and CTextureEntry since they are only for terrain textures
...
This was SVN commit r8076.
2010-09-04 21:26:52 +00:00
014d504e3a
Fix FAT-tolerant timestamp comparison
...
This was SVN commit r8075.
2010-09-04 16:46:10 +00:00
1c535b6a8a
Fix #544 (Fall back to windowed mode if fullscreen fails), based on patch from oln
...
This was SVN commit r8072.
2010-09-04 14:49:12 +00:00
0fa0181f0c
Fix #554 (camera should be always inside the terrain), based on patch from markelov
...
This was SVN commit r8070.
2010-09-04 12:50:27 +00:00
5e15a0279e
Print JS stack trace when reporting exceptions.
...
Increase maximum logger message size.
Fix GC bug.
This was SVN commit r8063.
2010-09-03 20:06:17 +00:00
1fb90357b2
Fix build error
...
This was SVN commit r8059.
2010-09-03 10:09:41 +00:00
2b57f4f998
# Initial support for formation movement.
...
Support asynchronous path queries.
Allow escaping when stuck in impassable terrain tiles.
Split Update message in multiple phases, to cope with ordering
requirements.
Support automatic walk/run animation switching.
This was SVN commit r8058.
2010-09-03 09:55:14 +00:00
ece6b58188
Fix crash in replay mode.
...
Disable audio properly in replay mode.
This was SVN commit r8057.
2010-09-03 09:50:16 +00:00
b712efac07
Optimise vertex pathfinder (typically ~6x faster).
...
This was SVN commit r8056.
2010-09-03 09:44:41 +00:00
188a3cab12
Split pathfinder into multiple files, to make it more manageable.
...
This was SVN commit r8055.
2010-09-03 09:32:12 +00:00
1936acc8a8
Fix #557 (Minor improvements to non-fancy water fresnel effect), based on patch from hex539
...
This was SVN commit r8046.
2010-08-29 14:13:39 +00:00
0858b76bed
Fix #556 (Minimap camera outline clips incorrectly), based on patch from Jayschwa
...
This was SVN commit r8045.
2010-08-29 13:31:19 +00:00
81f4347c71
Fix #553 (build error when wxUSE_ON_FATAL_EXCEPTION disabled), based on patch from Karlik
...
This was SVN commit r8044.
2010-08-29 12:51:52 +00:00
99d56959aa
Fix #552 (compile with new boost (1.44+)), based on patch from Karlik
...
This was SVN commit r8043.
2010-08-29 12:44:13 +00:00
5fbbc27dfd
Fix crash when calling JSFastNatives with too few arguments (they don't guarantee to give the number requested in the definition)
...
This was SVN commit r8028.
2010-08-23 14:30:13 +00:00
ac9340584c
Fix building when wxWidgets has TIFF support disabled
...
This was SVN commit r8026.
2010-08-22 18:06:46 +00:00
3abe355b7c
Disable implementation of os_cpu_SetThreadAffinityMask on Linux, since it's not necessary and it causes errors.
...
Should fix #547 .
This was SVN commit r8024.
2010-08-22 11:23:50 +00:00
28ee4fdb5d
Fix template error when creating foundations
...
This was SVN commit r8023.
2010-08-22 10:09:01 +00:00
2cff131a87
Fix #545 (Grab mouse in fullscreen), based on patch from Jayschwa
...
This was SVN commit r8022.
2010-08-22 10:00:22 +00:00
dab8365978
Make GUI buttons respond to multiple rapid clicks
...
This was SVN commit r8021.
2010-08-22 01:00:57 +00:00
a9b11b780e
Fix right clicks passing through GUI objects and triggering unit commands.
...
Fix cursor displaying unit commands when over a GUI object.
This was SVN commit r8020.
2010-08-21 23:58:08 +00:00
674f516f83
Fix #546 (Water continues to flow during pause), based on patch from Jayschwa
...
This was SVN commit r8019.
2010-08-21 22:50:57 +00:00
2529ae2a7b
Fix #543 (Replace skybox with black background), based on patch from Jayschwa
...
This was SVN commit r8018.
2010-08-21 22:43:35 +00:00
715a2715c9
Fix #541 (Strange shape of camera view on minimap), based on patch from lubos
...
This was SVN commit r8017.
2010-08-21 22:06:44 +00:00
87cf84fb4c
Fix #538 (Atlas has wrong icon in Start menu)
...
This was SVN commit r8016.
2010-08-21 22:02:07 +00:00
d2f7973c29
Fix system-dependent crash on exiting
...
This was SVN commit r8013.
2010-08-21 16:26:34 +00:00
fed57d7bee
Add primitive .3do (TA/Spring) model conversion tool.
...
This was SVN commit r8007.
2010-08-19 21:59:08 +00:00
9fa5af5fbf
Avoid crash when loading texture named "".
...
Report texture-loading errors.
This was SVN commit r8006.
2010-08-19 21:58:27 +00:00
90207a5018
Add barely-tested support for prop points on static meshes (see #243 - needs more testing).
...
Automatically triangulate meshes.
This was SVN commit r8005.
2010-08-19 21:57:43 +00:00
7a8d1f9542
Add files used for https://launchpad.net/~wfg/+archive/0ad
...
This was SVN commit r7983.
2010-08-16 01:36:22 +00:00
b44636d10f
Fix uninstaller to remove link
...
This was SVN commit r7971.
2010-08-15 16:31:05 +00:00
4e1b6d08f4
Fix lithobolos size and projectile.
...
Fix projectiles launching from actors with no ammo prop.
Fix default camera location on maps with no civ centers.
Avoid units getting stuck on the edges of buildings.
This was SVN commit r7950.
2010-08-14 22:11:32 +00:00
d1b3306488
Fix warning
...
This was SVN commit r7947.
2010-08-14 20:09:45 +00:00
64daef95df
Fix chat to use GUID instead of host ID.
...
Fix randomly incorrect player names.
Fix script errors when connecting to an invalid IP address.
Adjust the server/client disconnection messages to be a bit more
accurate.
This was SVN commit r7946.
2010-08-14 19:45:22 +00:00
8967395da6
Made chat messages send a GUID rather than a user name
...
This was SVN commit r7943.
2010-08-14 15:34:36 +00:00
f221caecda
Add camera angle/zoom reset key ("H")
...
This was SVN commit r7941.
2010-08-14 00:52:19 +00:00
8367b73087
Fix warning
...
This was SVN commit r7937.
2010-08-13 18:13:14 +00:00
0ebe3486b6
Add setTurnLength() function for hacky fixing of network lag.
...
This was SVN commit r7936.
2010-08-13 16:42:53 +00:00
3e6df25f10
Bump the network protocol version, to prevent confusion if someone uses the old release.
...
This was SVN commit r7934.
2010-08-13 14:29:27 +00:00
961d19d037
Try a more readable stroked font.
...
This was SVN commit r7932.
2010-08-13 14:14:27 +00:00
2deac598eb
Remove focus from chat box after sending message
...
This was SVN commit r7931.
2010-08-13 13:50:03 +00:00
6c7b82130c
# Redesigned the camera control system.
...
Add shift+wheel (and Q/E, and ctrl+arrows, and ctrl+WASD) to rotate the
camera.
Restrict the rotation and zoom to narrow ranges. (Constraints can be
disabled in the dev overlay).
Smooth the movement and rotation.
Fix some stupid whitespace.
Fix some const correctness.
This was SVN commit r7930.
2010-08-13 13:26:29 +00:00
7ddfb18fe7
Add web site link to start menu in Windows installer. Remove docs folder in uninstaller.
...
This was SVN commit r7929.
2010-08-13 13:22:34 +00:00
0c4a64ce4c
The chat hotkey (goes with previous commit)
...
This was SVN commit r7910.
2010-08-11 22:17:54 +00:00
54d9224918
Add focus() script method to GUI objects.
...
Add basic GUI script timer.
This was SVN commit r7908.
2010-08-11 21:04:09 +00:00
d46abd9aaf
Use a fixed aspect ratio for the menu screen background and loading screen concept art, to prevent ugly stretching at widescreen resolutions
...
This was SVN commit r7898.
2010-08-10 22:39:00 +00:00
4f1b7bb0e6
Complain more informatively about incorrect ENet versions
...
This was SVN commit r7897.
2010-08-10 21:49:33 +00:00
08cdb0b9c2
Fix more --without-pch
...
This was SVN commit r7896.
2010-08-10 20:22:23 +00:00
d908f125a6
Fix --without-pch more
...
This was SVN commit r7895.
2010-08-10 20:08:16 +00:00
56a975312e
With --without-pch error
...
This was SVN commit r7894.
2010-08-10 19:48:35 +00:00
7eebe05485
fixes+improvements from work:
...
timer: cleanup, remove duplication
topology: fix incorrect param order
tsc: ensure MSRs are available before accessing
msr: add prefix to make clear that registers are nehalem-specific
This was SVN commit r7892.
2010-08-10 17:03:17 +00:00
e6c3f1c482
# Use more sound effects
...
This was SVN commit r7891.
2010-08-10 01:25:24 +00:00
ba5a892912
Fix warnings
...
This was SVN commit r7886.
2010-08-09 09:49:24 +00:00
2ef4371798
Fix build error in tests
...
This was SVN commit r7885.
2010-08-09 09:25:13 +00:00
b89e86772b
belatedly add files missing from 3d45069b3f
(my bad)
...
This was SVN commit r7884.
2010-08-09 07:37:43 +00:00
c728aa972c
Support the <float/> property in actors
...
This was SVN commit r7883.
2010-08-09 01:28:13 +00:00
a42f14d168
Windows build fix
...
This was SVN commit r7881.
2010-08-08 20:11:57 +00:00
e64d115d7c
# Change selection circles to match the player colour
...
This was SVN commit r7880.
2010-08-08 17:28:51 +00:00
7d0ae8585c
Remove some unused includes.
...
This was SVN commit r7873.
2010-08-08 16:04:23 +00:00
2b6f11e834
Add list_data property to GUI list controls, to associate extra data with the human-readable list item names.
...
This was SVN commit r7869.
2010-08-08 15:22:17 +00:00
91cd032827
Add basic replay recorder/player to help debugging and performance testing.
...
This was SVN commit r7863.
2010-08-06 22:16:05 +00:00
30a6dbcb89
Fix uninitialised-value warnings
...
This was SVN commit r7861.
2010-08-06 14:15:08 +00:00
3d45069b3f
improvements/additions from work
...
bits: fix bit_mask for signed types, add SetBitsTo, LeastSignificantBit,
ClearLeastSignificantBit.
add MSR support (read/write via mahaf in kernel mode)
x86_x64: expose family/model
topology: add support for determining core/package from APIC ID.
TSC: report actual frequency for nehalem invariant TSC.
improved UNREACHABLE/ASSUME_UNREACHABLE (avoid ICC warning, add GCC4.5
support)
This was SVN commit r7860.
2010-08-06 13:03:44 +00:00
e2a736fc5a
Update contributors list
...
This was SVN commit r7856.
2010-08-06 00:18:45 +00:00
40e268e06a
# Add terrain smoothing tool to Atlas, based on patch from DigitalSeraphim.
...
Fixes #516 .
This was SVN commit r7854.
2010-08-05 20:43:31 +00:00
b4e409e80d
Fix #525 more, so it doesn't use an uninitialised variable
...
This was SVN commit r7853.
2010-08-05 17:13:10 +00:00
c944148337
fix deadlock in pre-XP SP2 windows codepath
...
fixes #525
This was SVN commit r7852.
2010-08-05 16:20:11 +00:00
df4e9a05c2
Fix build error on 32-bit Linux
...
This was SVN commit r7851.
2010-08-05 14:24:32 +00:00
cc8ad0f3c0
Fix line endings
...
This was SVN commit r7850.
2010-08-05 14:22:56 +00:00
07615310f2
# Add rally points for newly-trained units, based on patch from evans.
...
Fixes #521 .
This was SVN commit r7849.
2010-08-05 10:20:47 +00:00
51d0abbf2a
Use SDL_GL_SWAP_CONTROL to control vsync on non-Windows. Fixes #520 .
...
This was SVN commit r7845.
2010-08-04 21:30:43 +00:00
65bcedb9fc
Load map descriptions from their XML file.
...
Add basic hold-fire stance, and use it for some test maps.
Add JSON data container to map XML files, to simplify the interaction
between scripts and maps.
Fix fixed-point printing so it roundtrips safely through map files.
Fix camera startup positions in old-format maps.
This was SVN commit r7844.
2010-08-04 21:15:41 +00:00