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bf70e99b00
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Celt Murus Gallicus wall, tower, and gate
This was SVN commit r11416.
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2012-04-01 16:36:38 +00:00 |
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41c7fe7901
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For fcxsanya
This was SVN commit r11415.
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2012-04-01 15:46:43 +00:00 |
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316584d71a
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Corrected in game manual about creating control groups to include 0, fixes #1279.
This was SVN commit r11414.
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2012-04-01 14:00:15 +00:00 |
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9198c449ad
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This was SVN commit r11413.
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2012-03-31 19:19:33 +00:00 |
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315a41f479
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Some more emblems. Some updated portraits.
This was SVN commit r11412.
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2012-03-31 04:27:22 +00:00 |
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16a5d74b35
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Campaign map tree assets' poly count reduced between 75% and 90%.
This was SVN commit r11411.
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2012-03-30 22:04:22 +00:00 |
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99da24c7a3
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Correctly check whether an existing formation controller can be reused. Fixes #1255.
This was SVN commit r11410.
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2012-03-30 20:09:50 +00:00 |
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8680c6ce06
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Delete rally point marker entity when entity is destroyed. Fixes #1254.
This was SVN commit r11409.
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2012-03-28 23:09:05 +00:00 |
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e5c85bc540
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More campaign proof of concept stuff. A "Leonidas" army pawn.
This was SVN commit r11408.
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2012-03-28 06:09:38 +00:00 |
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6cb97e3e01
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This was SVN commit r11407.
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2012-03-27 21:38:12 +00:00 |
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f0897e05cd
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New Roman Merchant ship by Kenobi and Enrique.
This was SVN commit r11406.
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2012-03-27 18:31:47 +00:00 |
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ad49f58468
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Random new stuff.
This was SVN commit r11405.
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2012-03-27 04:08:24 +00:00 |
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44a3af8d29
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This was SVN commit r11404.
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2012-03-27 04:07:04 +00:00 |
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82c8af3ad5
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More proof of concept stuff for campaigns.
This was SVN commit r11403.
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2012-03-27 02:20:21 +00:00 |
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d0fc32af4c
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Fix failure in replay mode
This was SVN commit r11402.
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2012-03-26 22:11:30 +00:00 |
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99576ab44a
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More campaign conceptual stuff.
This was SVN commit r11401.
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2012-03-26 09:59:39 +00:00 |
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666936a5e3
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Test campaign stuff. Just proof of concept stuff. *NOT FINAL ARTWORK*
This was SVN commit r11400.
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2012-03-26 08:35:59 +00:00 |
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a7af9b028b
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2 shield texture tweaks. 1 dust texture tweak.
This was SVN commit r11399.
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2012-03-26 08:20:29 +00:00 |
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856a6e7135
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Some shield prop tweaking for consistency.
This was SVN commit r11398.
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2012-03-26 07:53:20 +00:00 |
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893cb2c1c4
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typos
This was SVN commit r11397.
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2012-03-24 22:22:51 +00:00 |
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0fd6cc8873
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Adding music to these civ files.
This was SVN commit r11396.
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2012-03-24 22:11:14 +00:00 |
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4659d60c19
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This was SVN commit r11395.
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2012-03-24 03:20:36 +00:00 |
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11889f4221
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New horse model
This was SVN commit r11393.
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2012-03-22 08:39:00 +00:00 |
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8d3434722d
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New loading screen tips for Roman Army Camp, Palisade walls, and Persian Architecture.
This was SVN commit r11392.
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2012-03-22 07:57:53 +00:00 |
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c8d7e1c006
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Tweaked a bunch of templates.
This was SVN commit r11391.
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2012-03-22 07:12:00 +00:00 |
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b90cedf0a6
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Cost tweaks and other things.
This was SVN commit r11390.
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2012-03-22 02:07:17 +00:00 |
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0fda0019d1
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Updates data paths on OS X and Windows. On OS X only write to locations inside ~/Library. On Windows make the distinction between local and roaming appdata, and use folder inside My Documents for user-created data. Fixes #1145.
Adds proper OS X app bundle support.
Updates Windows installer script.
This was SVN commit r11389.
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2012-03-22 00:23:31 +00:00 |
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1095782d1a
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Increase maximum VBO size, to support larger meshes
This was SVN commit r11387.
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2012-03-21 18:45:10 +00:00 |
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0d385f4112
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Make selected stances and formations more obvious. Patch from leper, fixes #1190.
This was SVN commit r11386.
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2012-03-21 16:45:02 +00:00 |
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a957455647
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Shift-click ungarrisons all units of a type. Patch from leper, fixes #1206.
This was SVN commit r11385.
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2012-03-21 15:18:31 +00:00 |
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f53823b498
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Oasis X tweaks.
This was SVN commit r11384.
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2012-03-21 06:19:36 +00:00 |
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65c39cb74e
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This was SVN commit r11383.
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2012-03-21 05:33:58 +00:00 |
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2c913b4a9f
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Removed qbot entity extend functions since they are now in the common-api
This was SVN commit r11382.
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2012-03-20 23:34:03 +00:00 |
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f718ddaee7
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Slightly updated Iberian cc meshes.
Delete old vesta mesh.
Crocodile from Historicity.
This was SVN commit r11381.
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2012-03-20 22:35:28 +00:00 |
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10fd5e57db
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Fix #916 (complain about spaces in build paths), based on patch from philip_flohr
This was SVN commit r11380.
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2012-03-20 22:29:56 +00:00 |
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97479830e9
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New Iberian civic centre.
Made Indibil a cavalry dude.
Tweaked Army Camp entity.
This was SVN commit r11378.
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2012-03-20 19:00:11 +00:00 |
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f1e73807a8
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Fix formatting
This was SVN commit r11377.
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2012-03-20 18:13:27 +00:00 |
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e97547dbd4
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Fix FFP renderer
This was SVN commit r11376.
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2012-03-20 13:32:30 +00:00 |
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02c848d1f1
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Adjustments to palisade walls and rotated gate
This was SVN commit r11375.
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2012-03-20 00:13:55 +00:00 |
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0e1b5522d6
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Fix #868 (move wxWidgets Unix config files to XDG basedir location), based on patch from leper.
Fix handling of set but empty XDG environment variables.
This was SVN commit r11374.
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2012-03-19 22:40:06 +00:00 |
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700e28480d
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Add command-line option to enable archivebuilder compression
This was SVN commit r11373.
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2012-03-19 21:16:12 +00:00 |
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36107cb7e1
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GLES compatibility for particles and shadows.
Fix invalid enum errors.
Fix shader texture binding.
This was SVN commit r11372.
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2012-03-19 21:10:14 +00:00 |
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8c6231f940
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Fix black-square cursor on 16bpp Windows
This was SVN commit r11371.
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2012-03-19 20:46:12 +00:00 |
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4b3d98ad71
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Fixed bug in library.js GetAngle function
This was SVN commit r11370.
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2012-03-19 09:32:49 +00:00 |
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af7a914bae
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Fixed Army Camp turf.
This was SVN commit r11369.
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2012-03-19 04:22:28 +00:00 |
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9bbb341e23
|
Temperate and Tropic farmland terrains.
This was SVN commit r11368.
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2012-03-19 04:06:21 +00:00 |
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c12125018c
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Farmland and other terrain updates.
This was SVN commit r11367.
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2012-03-19 03:41:55 +00:00 |
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5e145c8b2d
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This was SVN commit r11366.
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2012-03-19 01:53:44 +00:00 |
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5f06766ead
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Replace isUnit, isAnimal, ... with calls to hasClass using patch from leper. Fixes #1201.
This was SVN commit r11365.
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2012-03-18 21:16:30 +00:00 |
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5a21140093
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Added grayscale option for ui textures
This was SVN commit r11364.
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2012-03-18 19:43:03 +00:00 |
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