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Commit Graph

78 Commits

Author SHA1 Message Date
88ab3f0f5b Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps
This was SVN commit r12306.
2012-08-07 18:21:16 +00:00
06f0212597 This was SVN commit r12222. 2012-07-29 17:53:06 +00:00
f598101c34 Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497.
This was SVN commit r12183.
2012-07-23 22:49:46 +00:00
f3d0aaeeb4 Waypoint and garrison flags for Mauryans.
This was SVN commit r12128.
2012-07-16 05:05:41 +00:00
3edbe6490e Palisade gate opening and closing animations
This was SVN commit r12090.
2012-07-11 16:40:56 +00:00
f340c8be63 Skeletal setup for animated opening and closing gates
This was SVN commit r12089.
2012-07-11 15:36:00 +00:00
b7e6bbdf3f Fixes waypoint flags for Britons and Gauls.
This was SVN commit r12084.
2012-07-08 20:15:16 +00:00
43a30fcddd Add explicit castshadow flag to all actors, since the engine currently enables it implicitly anyway
This was SVN commit r11497.
2012-04-14 17:21:20 +00:00
17daa5ce8b Fixed a couple of helmets.
This was SVN commit r11483.
2012-04-11 05:31:43 +00:00
6670195fcf Some cool stuff.
This was SVN commit r11432.
2012-04-04 22:32:43 +00:00
78840ad7b4 Roman Temple of Mars, and sword rack. :)
This was SVN commit r11356.
2012-03-17 22:06:35 +00:00
f923667657 Palisade segments for the click-drag wall system
This was SVN commit r11344.
2012-03-15 23:28:21 +00:00
c70cbe1e00 Made it so that there isn't a huge puff of smoke when the Celt Temple and Roman Army Camp are selected for construction.
This was SVN commit r11341.
2012-03-15 07:33:30 +00:00
15c50dd2ed Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
This was SVN commit r10965.
2012-01-27 05:44:57 +00:00
ae6f144eda More house cleaning.
This was SVN commit r10950.
2012-01-22 17:28:03 +00:00
62746f1a05 palisade outpost files
This was SVN commit r10885.
2012-01-07 20:34:16 +00:00
4946b079f3 Fixed up the Celtic Homestead with proper prop points.
Added some new smoke particles.

This was SVN commit r10817.
2011-12-28 05:02:39 +00:00
8b511dd053 #New ATTACK BONUSES code.
This was SVN commit r10804.
2011-12-24 03:49:30 +00:00
f9b2e34017 Moar garrison flag stuff.
This was SVN commit r10736.
2011-12-15 03:37:46 +00:00
eaeaff3737 Garrison flags
This was SVN commit r10727.
2011-12-14 04:26:31 +00:00
03e65fe8d8 This was SVN commit r10725. 2011-12-13 23:56:35 +00:00
e9153d0a66 Animated garrison flag
This was SVN commit r10717.
2011-12-11 19:29:55 +00:00
ebf160a531 re-added deleted garrison flags
This was SVN commit r10714.
2011-12-11 14:40:14 +00:00
a2296c6000 Cleaning unused waypoint flag files and adding new animations
This was SVN commit r10713.
2011-12-11 13:58:37 +00:00
e4f69a2ffb waypoint flag animation example
This was SVN commit r10709.
2011-12-10 22:51:03 +00:00
vts
db864f10c3 Rendering marker lines between buildings and rally points
Added command button to focus on rally point
(implements #524)

This was SVN commit r10704.
2011-12-10 07:07:04 +00:00
e5eef18165 #New Persian Treasures.
This was SVN commit r10650.
2011-12-01 04:46:38 +00:00
fce9b9a37e Fix to skeleton unit crash in Atlas
This was SVN commit r10360.
2011-10-02 18:39:44 +00:00
192107a522 New "standing stone" treasures.
Updated Gallic Fields with Standing Stone treasures.
Updated Celtic Temple to not use the large celt_struct texture. One more
building to go before we can delete this texture forever.

This was SVN commit r10078.
2011-08-23 06:24:05 +00:00
eb9d5c9f39 This was SVN commit r10074. 2011-08-23 03:38:45 +00:00
a5a8367ed8 #Temperate stone road decals.
This was SVN commit r10071.
2011-08-23 03:08:18 +00:00
27e895b1b0 Closed palisade gate
This was SVN commit r9920.
2011-07-25 17:53:05 +00:00
3b70097dbe New palisade Outpost, Watchtower, and Spike structures
This was SVN commit r9915.
2011-07-25 00:10:20 +00:00
18f6d55dc0 #Italic Cavalry stuff.
This was SVN commit r9902.
2011-07-24 05:45:58 +00:00
4ca278c48f A new skybox.
Moved billboards from Internal to Public.

Gave the Persian trireme 3 banks of oars for testing.

This was SVN commit r9845.
2011-07-16 08:49:49 +00:00
84608d7001 Palisade "forts" now have ranged attack.
This was SVN commit r9841.
2011-07-16 04:09:12 +00:00
5ada37e8fa Wooden bridge edge files
This was SVN commit r9812.
2011-07-12 23:26:31 +00:00
c8c7799528 Palisades committed. Some need obstruction offset
This was SVN commit r9805.
2011-07-11 22:09:57 +00:00
b43ca11379 This was SVN commit r9679. 2011-06-27 03:29:34 +00:00
a64f1356cb P-51 Mustang
This was SVN commit r9676.
2011-06-27 00:26:33 +00:00
4e809a02e8 Moving some prop actors over.
This was SVN commit r9656.
2011-06-24 05:49:22 +00:00
2fa7c8aeca Moving terrain assets to Public.
This was SVN commit r9622.
2011-06-16 20:12:55 +00:00
b8595fd196 palisade texture and spike walls added
This was SVN commit r9398.
2011-05-02 19:52:33 +00:00
f09af634cb This was SVN commit r9231. 2011-04-12 18:50:03 +00:00
c95b88a0c8 New particle textures and campfire.
This was SVN commit r9164.
2011-04-05 05:43:32 +00:00
6e98a886ed broken rope bridge eyecandy object added
This was SVN commit r9120.
2011-03-26 09:32:03 +00:00
28354159db Added eyecandy bridge edges.
This was SVN commit r8954.
2011-02-20 12:27:12 +00:00
c7a31987bb Moar garrison flag work.
This was SVN commit r8825.
2010-12-08 23:34:33 +00:00
1932f695c4 Fixes #699
This was SVN commit r8805.
2010-12-06 21:30:56 +00:00
15a663b91c New Iberian Walls
This was SVN commit r8794.
2010-12-05 13:30:04 +00:00