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Commit Graph

5390 Commits

Author SHA1 Message Date
9c192df1bb This was SVN commit r6331. 2008-09-06 08:09:22 +00:00
6163b2ac52 This was SVN commit r6330. 2008-09-04 07:09:24 +00:00
7b9351bf5c Fixed bug in Collada XML fixer
This was SVN commit r6329.
2008-08-24 22:32:15 +00:00
b0f3116f5a Nearly-complete updates to the Collada converter, to work with the latest release of FCollada
This was SVN commit r6328.
2008-08-24 22:22:25 +00:00
dave
d8bb8bddd8 Cleaned up and incorporated appropriate headers so it compiles
This was SVN commit r6325.
2008-08-11 09:57:42 +00:00
09f97a3422 Some fixes for OS X:
- Find enet properly
- Type conversion of size_t's in JS

This was SVN commit r6324.
2008-08-11 04:18:10 +00:00
b9c8aace70 animations
This was SVN commit r6323.
2008-08-11 04:14:41 +00:00
14ec3a3026 minor fixes:
whrt: output timer implementation info, fix assert ( 1/(x-epsilon) < 1/x
+ epsilon )
wsdl: fix slightly incorrect gamma values (first and last are now
exactly 0 and 1)

This was SVN commit r6321.
2008-08-10 11:02:25 +00:00
16c33c0245 This was SVN commit r6320. 2008-08-09 21:44:50 +00:00
a3b7e8c08c needed unicode at work:
debug: reinstate wchar_t version of debug_printf
  file, waio: add hack to allow creating File_Posix with unicode path
wposix: no longer include some rarely-used stuff to avoid conflict with
3rd party libraries
precompiled: bring boost::bind into global namespace (present in TR1)

dir_watch: needed directory watching with unicode paths and larger
buffers at work, so I completely overhauled and documented this

timer: add ToSeconds

SocketBase: fix to ensure correct match despite ::bind's conflict with
boost::bind

This was SVN commit r6319.
2008-08-09 19:22:13 +00:00
5d35f6bfe0 Increase turn length to 300ms to work better with lag.
This was SVN commit r6318.
2008-08-08 05:57:10 +00:00
7addd3872f Added quickstart script.
This was SVN commit r6316.
2008-08-08 05:13:59 +00:00
d8de71831d This was SVN commit r6315. 2008-08-07 05:44:30 +00:00
c3c2a2fd0f This was SVN commit r6314. 2008-08-06 18:40:19 +00:00
5650780df6 Some refactoring, removed commented unused code, added a verification so the units price won´t be shown when it is in the selection tab.
This was SVN commit r6313.
2008-08-03 14:36:51 +00:00
a464ee0bcd This was SVN commit r6312. 2008-08-03 02:51:39 +00:00
17913bfabe This was SVN commit r6311. 2008-08-02 20:36:37 +00:00
ffbc2ce805 This was SVN commit r6310. 2008-08-02 14:35:55 +00:00
92fa548b4c This was SVN commit r6309. 2008-08-02 07:58:38 +00:00
68455b29c6 This was SVN commit r6308. 2008-08-01 20:37:23 +00:00
3a4031406c Fixing the problem that when a civil center was destroyed, the settlement was still controlled by that player and not Gaia.
This was SVN commit r6307.
2008-08-01 14:43:05 +00:00
1196ed1d45 fixing a small bug
This was SVN commit r6306.
2008-08-01 14:31:01 +00:00
53c42f6874 This was SVN commit r6305. 2008-07-31 04:34:27 +00:00
3cc3ca7509 This was SVN commit r6304. 2008-07-31 04:23:31 +00:00
2ce0f85a32 females and elephants, oh my
This was SVN commit r6303.
2008-07-31 02:48:16 +00:00
e14fd26b4b This was SVN commit r6302. 2008-07-31 02:47:09 +00:00
4c3db85129 This was SVN commit r6301. 2008-07-30 23:50:49 +00:00
543117d06f This was SVN commit r6300. 2008-07-30 21:00:36 +00:00
48735e7460 This was SVN commit r6299. 2008-07-30 20:59:31 +00:00
cf2754a202 This was SVN commit r6298. 2008-07-30 20:56:46 +00:00
7c82cba5f7 This was SVN commit r6297. 2008-07-30 06:49:33 +00:00
b2a52f2ffb This was SVN commit r6296. 2008-07-30 05:25:22 +00:00
484ad1701f removing a debug message.
This was SVN commit r6295.
2008-07-29 21:40:48 +00:00
2e61a5c663 Added the killing feature. Now by selecting a unit and pressing [Delete], it will be killed.
This was SVN commit r6294.
2008-07-29 21:38:41 +00:00
78284850e1 This was SVN commit r6293. 2008-07-29 16:54:46 +00:00
2dde452493 Fixing the players list. Adding the shadow, correcting the order.
This was SVN commit r6292.
2008-07-29 14:26:27 +00:00
98dd1a1bb4 Refactored "generic" order to just call it "contact action", and added support for intercepting targets if performing a contact action while moving.
This was SVN commit r6290.
2008-07-29 08:22:56 +00:00
0e8b7c5bc7 Removed some long commented out code.. no point keeping it there since it's in SVN.
This was SVN commit r6289.
2008-07-29 07:01:23 +00:00
435ac684e3 Fixed an bug where double-clicking on the minimap, or dragging the view and them leaving the minimap window, did not clear the "clicking" flag and caused further mouse motion to move the view around.
This was SVN commit r6288.
2008-07-29 06:56:38 +00:00
53765659da This was SVN commit r6287. 2008-07-29 06:55:40 +00:00
f6ae91212a This was SVN commit r6286. 2008-07-28 01:58:24 +00:00
510c26b5a3 This was SVN commit r6285. 2008-07-28 01:57:26 +00:00
5140ae0667 This was SVN commit r6284. 2008-07-27 23:21:21 +00:00
6d35c7c026 This was SVN commit r6283. 2008-07-25 19:27:32 +00:00
837ef022bd Adding a list of currently playing players. Available at Ctrl+P
The system.cfg change only adds Ctrl+P hotkey.

This was SVN commit r6282.
2008-07-25 18:17:18 +00:00
728e7550eb This was SVN commit r6281. 2008-07-25 06:50:33 +00:00
b1a40a18a1 This was SVN commit r6280. 2008-07-25 06:33:36 +00:00
6e955693af This was SVN commit r6279. 2008-07-25 05:34:11 +00:00
1144798b70 Use traits.id.tooltip rather than traits.id.rollover for descriptions on train buttons.
This was SVN commit r6278.
2008-07-24 06:12:17 +00:00
d0c6805725 Fixed bug that was causing population to go negative. It was due to a unit being killed by multiple enemies in the same frame, which led to multiple calls of the death event handler. The fix is twofold: First, kill() only calls the event handler the first time the unit is killed. Second, damage() (in JS), which apart from killing things also loots them, makes sure that the unit is not already being destroyed. This latter fix is to ensure that we don't get a huge amount of loot by simply attacking a low-HP unit with many soldiers simultaneously, so they kill it in the same frame.
This was SVN commit r6276.
2008-07-24 05:50:45 +00:00