ddba0cc311
topology.cpp: fix for non-contiguous APIC IDs
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wcpu: avoid undefined shift right on 64-CPU systems (caught via
assertion)
filesystem: add wrename
path_util: add std::wstring variants of common boost::filesystem
routines
This was SVN commit r8922.
2011-02-15 10:38:11 +00:00
90c60c6580
Hele fishing boat update
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This was SVN commit r8921.
2011-02-13 19:02:21 +00:00
fca69efd76
Fix build for GCC 4.5
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This was SVN commit r8920.
2011-02-13 18:38:22 +00:00
11837204b6
Fix archive builder to not compress the recently-renamed terrain blend textures
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This was SVN commit r8919.
2011-02-13 17:37:33 +00:00
6d798804c3
Quieter resource gathering
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This was SVN commit r8918.
2011-02-13 17:01:22 +00:00
65af9307ea
Change tooltips in commands panel to be bottom-aligned, so they don't obscure the button you're pointing at
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This was SVN commit r8917.
2011-02-13 12:17:32 +00:00
dbd3de82ff
Fix #705 (tooltips go off screen when displayed near a corner), based on patch from Leonard
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This was SVN commit r8916.
2011-02-13 12:16:31 +00:00
c7056490b2
Restrict the initial window size to the screen size (hopefully fixes #532 ).
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This was SVN commit r8915.
2011-02-12 21:21:07 +00:00
608c7f0e70
Celt siege ram texture update
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This was SVN commit r8914.
2011-02-12 00:20:22 +00:00
eb074ba28c
Fix #495 (warn when locale is bogus), based on patch from darrenhoffman and sergiovier
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This was SVN commit r8913.
2011-02-12 00:19:59 +00:00
7476bad7e2
New siege ram sounds added. Celt siege ram files.
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This was SVN commit r8912.
2011-02-12 00:01:21 +00:00
aa8c3a9ea9
Fixed #582 (add camera reset command in Atlas), based on patch from stilz
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This was SVN commit r8911.
2011-02-11 23:56:55 +00:00
9b25df5958
Fix #591 (Disable sounds for units in FoW/SoD), based on patch from Bogi
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This was SVN commit r8910.
2011-02-11 23:02:19 +00:00
fb738766ea
Recompute building placement preview every turn, so its colour responds to changes in the environment
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This was SVN commit r8909.
2011-02-11 11:17:32 +00:00
6cd212a68d
Female acknowledgement sound placeholder
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This was SVN commit r8908.
2011-02-11 00:40:25 +00:00
804e817cf5
Fix rendering of main menu buttons after leaving a game
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This was SVN commit r8907.
2011-02-10 23:58:33 +00:00
11bc751fd3
Save replay log's commands.txt in new locations when playing multiple games in a single session
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This was SVN commit r8906.
2011-02-10 23:57:19 +00:00
ec97d271d6
Added bark sounds to celt war dog
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This was SVN commit r8905.
2011-02-10 23:24:10 +00:00
a1ef809904
Fix error when returning resources before having ever collected any
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This was SVN commit r8904.
2011-02-10 23:09:28 +00:00
b73c544f2a
Fix warning
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This was SVN commit r8903.
2011-02-10 22:55:41 +00:00
72f1e46b97
Gathering sounds for Celt and Hele infantry units
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This was SVN commit r8902.
2011-02-10 20:52:29 +00:00
78e174af7d
Fix auto-gathering after constructing fields.
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Fix building on top of animal corpses.
Fix builders getting in the way of their own building.
This was SVN commit r8900.
2011-02-10 19:50:08 +00:00
b8925fbbc9
# Support AI construction of buildings.
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Pass terrain passability data to AI scripts.
Expand pathfinder passability data to 16 bits per tile, to allow more
classes.
Support 16-bit ints in serializer.
Partially support JS typed arrays.
Allow foundations to be placed on top of units (fixes #499 ).
Stop farms and fishes blocking movement (fixes #534 ).
Add obstruction flags to allow finer control over what they block.
Associate entity IDs with obstruction shapes, to allow finding colliding
entities.
Support moving to the edge of a target entity with inactive obstruction.
Support foundation entities in AI.
Support playing as non-hele civs.
This was SVN commit r8899.
2011-02-10 16:06:28 +00:00
556664d477
Animation speed tweaks.
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This was SVN commit r8898.
2011-02-09 23:26:43 +00:00
ddb7bf21f6
Temp fix to fortress_new projectile attachpoint error
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This was SVN commit r8897.
2011-02-09 22:36:17 +00:00
c63fb49154
Added resource gathering sounds to celt and hellene females
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This was SVN commit r8896.
2011-02-09 20:55:35 +00:00
64f02d5b47
Remove misleadingly obsolete package scripts
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This was SVN commit r8895.
2011-02-09 16:36:08 +00:00
7a38272e55
This was SVN commit r8894.
2011-02-08 21:51:51 +00:00
ae48a18258
This was SVN commit r8893.
2011-02-08 21:51:24 +00:00
66f2bc6d57
Flip iteration order in LOS texture blur to improve performance
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This was SVN commit r8892.
2011-02-06 11:39:06 +00:00
57e5bb878a
Initial terrible AI player scripts.
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This was SVN commit r8891.
2011-02-05 20:35:34 +00:00
ff785853ad
Expand the selection-state box so the text can all fit in.
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This was SVN commit r8890.
2011-02-05 20:34:11 +00:00
aa1fcfd20c
Change fog-of-war blur to use a better filter.
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This was SVN commit r8889.
2011-02-05 18:19:28 +00:00
bf3d5c75f0
Be more robust to broken terrain property files.
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This was SVN commit r8888.
2011-02-05 13:13:57 +00:00
caad072347
Expand pathfinder boundaries to stop units disappearing off the edge of the visible map.
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This was SVN commit r8887.
2011-02-03 19:40:41 +00:00
02e7eb69ff
# Add solid black sides to the map, to hide underwater terrain.
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This was SVN commit r8886.
2011-02-03 14:36:54 +00:00
c710e718aa
Windows fixes
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This was SVN commit r8884.
2011-02-03 02:33:37 +00:00
cb78822f19
Delete some unused bits.
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This was SVN commit r8883.
2011-02-03 01:17:16 +00:00
fe21c5e023
# Rewrite fog-of-war rendering.
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Disable shadows when only 2 TMUs available.
Clean up some other rendering code.
This was SVN commit r8882.
2011-02-03 01:12:24 +00:00
1e02fe70a7
Add texture limits to hwdetect
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This was SVN commit r8881.
2011-01-31 18:59:37 +00:00
81ac9285b6
This was SVN commit r8880.
2011-01-31 05:25:38 +00:00
0e0f16dedb
Template for super cav swordsmen.
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This was SVN commit r8879.
2011-01-31 05:08:11 +00:00
18189ef4fc
Simplify terrain blend rendering to use non-indexed arrays
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This was SVN commit r8878.
2011-01-30 14:43:35 +00:00
566bbf0fa0
Fix assertion failure when running pre-game GUI
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This was SVN commit r8877.
2011-01-30 02:14:44 +00:00
1243fbaa8c
Fix accidental line duplication
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This was SVN commit r8876.
2011-01-29 21:30:23 +00:00
5e618e1526
Remove redundant bounds check
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This was SVN commit r8875.
2011-01-29 21:14:49 +00:00
6af877a1cb
Fix Windows crash caused by calling js_free (which calls free from the wrong CRT).
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Fix some warnings.
This was SVN commit r8873.
2011-01-29 17:50:42 +00:00
03c75100ab
# Fix terrain blending logic.
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Add terrain priority rendering mode in Atlas.
Fix terrain painting in Atlas to be less profligate with priority
values.
Support hotloading of blend textures.
Clean up some trivial things.
This was SVN commit r8872.
2011-01-29 16:31:48 +00:00
d0bc4253c9
Add new terrain blend textures.
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Delete old low-quality ones.
This was SVN commit r8871.
2011-01-29 16:28:41 +00:00
63bd39d4a5
Fix perspective calculation in CCamera::GetScreenCoordinates.
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Fixes #99 .
This was SVN commit r8870.
2011-01-28 21:51:59 +00:00