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Commit Graph

7461 Commits

Author SHA1 Message Date
e21ca2f64d Fixed all Iberian actors for new simulation system, added Iberian healer (though currently without art assets).
This was SVN commit r8848.
2011-01-02 12:14:59 +00:00
47f9768da8 # New Roman House
This was SVN commit r8846.
2010-12-31 12:41:10 +00:00
2fa3c554de Windows build fixes
This was SVN commit r8845.
2010-12-30 20:10:04 +00:00
40933c06e1 Primitive support for gamepad camera movement
This was SVN commit r8844.
2010-12-30 19:45:13 +00:00
37c1c2e9b8 One last fix
This was SVN commit r8843.
2010-12-28 06:20:20 +00:00
564c54c1cf Fixed corral
This was SVN commit r8842.
2010-12-28 06:12:12 +00:00
1d05ed7c31 Kart corral updates
This was SVN commit r8841.
2010-12-27 07:23:01 +00:00
a0add039bd New carthaginian corral
This was SVN commit r8840.
2010-12-27 05:24:28 +00:00
16be9799fb Edited the about dialog to reflect the present more open development model.
This was SVN commit r8839.
2010-12-25 22:30:17 +00:00
95044194be fixed where the descriptions for both Shift + WheelUp and Shift + WheelDown said the same thing, now it should be correct (please fix it if I made any mistake)
This was SVN commit r8838.
2010-12-23 20:48:37 +00:00
e98c18ce04 This was SVN commit r8837. 2010-12-19 17:10:19 +00:00
5e3049f6b2 BuildLimits. Needs some configuration changes to work
This was SVN commit r8836.
2010-12-11 23:19:17 +00:00
2fd6e2e8cc Fix some more warnings
This was SVN commit r8835.
2010-12-11 12:35:50 +00:00
802f22485b Fix some warnings on Windows
This was SVN commit r8834.
2010-12-11 12:33:02 +00:00
ad3f33dd27 Build fix for very old SDL
This was SVN commit r8833.
2010-12-11 02:25:21 +00:00
11b767e235 Stop unit deletion prompt text overlapping the window border
This was SVN commit r8832.
2010-12-09 22:15:23 +00:00
89b294d536 Disable compression for more UI textures with noticeable artifacts
This was SVN commit r8831.
2010-12-09 22:06:11 +00:00
7a9e12613d Update release number
This was SVN commit r8830.
2010-12-09 18:46:56 +00:00
ba2a9d7af3 improvements from work: [update-workspaces required]
- split precompiled.h into several headers (simplifies reuse)
- enable additional warnings not in W4
- split ErrorReaction into ErrorReactionInternal - clarifies which
values can actually be returned by debug_DisplayError
- wsdl: slightly safer HDC usage via CS_OWNDC, avoid dipping into DC
cache via ValidateRect instead of BeginPaint; remove unused thread
create
- StdDeserializer - wasn't including byte_order => BYTE_ORDER was
undefined
- wsysdep: clean up error dialog message handling

This was SVN commit r8828.
2010-12-09 11:16:21 +00:00
78f2924f9c Changed default maps
This was SVN commit r8827.
2010-12-09 01:30:51 +00:00
76a67755bc Garrison flag for wall turret.
This was SVN commit r8826.
2010-12-09 00:03:19 +00:00
c7a31987bb Moar garrison flag work.
This was SVN commit r8825.
2010-12-08 23:34:33 +00:00
5cf1995e2c Fixing up some garrison flag stuff and projectile stuff.
This was SVN commit r8824.
2010-12-08 23:10:24 +00:00
0b511e33a7 This was SVN commit r8823. 2010-12-08 21:26:50 +00:00
be4b262919 Removed the dudes from the top of the wall gate. Made a bolt projectile for the Oxybeles.
This was SVN commit r8822.
2010-12-08 21:26:08 +00:00
549a4fc51a Garrisoning bug fixes
This was SVN commit r8821.
2010-12-08 20:12:24 +00:00
e486e6fefb Adjusted health/train time of the Corrals.
This was SVN commit r8820.
2010-12-08 19:41:12 +00:00
a80b139a28 Building tooltip tweaks for Alpha III release. These tooltips will be updated as we add more relevant features.
This was SVN commit r8819.
2010-12-08 19:29:48 +00:00
2cfd3abf08 This was SVN commit r8818. 2010-12-08 19:16:49 +00:00
e853dd1079 Display "garrisoned" prop on buildings containing units
This was SVN commit r8817.
2010-12-08 19:03:57 +00:00
2540e17f45 Fix non-PCH builds
This was SVN commit r8816.
2010-12-08 18:54:05 +00:00
3dc6ddc8de Garrison unload button.
This was SVN commit r8815.
2010-12-08 18:46:59 +00:00
ac3e40fe8f Disable compression for some loading screen textures, to improve quality
This was SVN commit r8812.
2010-12-08 16:23:35 +00:00
f04c2561b7 Various resource shuttling improvements. Fixes #672.
This was SVN commit r8811.
2010-12-08 16:12:04 +00:00
0b0b11d2e0 Fix occasional assertion failure in time warp mode
This was SVN commit r8810.
2010-12-08 16:09:53 +00:00
e710fd25b4 Minor tweaks to game setup layout: options are now properly aligned and "locked teams" defaults to yes (which is what they are). Fix team indices on one map.
This was SVN commit r8809.
2010-12-08 06:19:34 +00:00
76ac9e7f84 This was SVN commit r8808. 2010-12-06 23:24:07 +00:00
0f30f08da5 This was SVN commit r8807. 2010-12-06 23:22:54 +00:00
b7240dc3fe This was SVN commit r8806. 2010-12-06 22:50:08 +00:00
1932f695c4 Fixes #699
This was SVN commit r8805.
2010-12-06 21:30:56 +00:00
4f67615774 Fixes #701
This was SVN commit r8804.
2010-12-06 21:27:35 +00:00
8ddef2fee0 Add fast-forward/rewind commands, to help with testing.
This was SVN commit r8803.
2010-12-06 19:58:06 +00:00
c2f4f56ad6 Add the Demo keyword to one last map
This was SVN commit r8802.
2010-12-06 04:59:44 +00:00
9714b5dd53 Keyword clean-ups
This was SVN commit r8801.
2010-12-06 04:34:26 +00:00
6a20743dc3 Add new Keywords tag to maps. Add map list filtering API to game setup. Add some default filters that use map keywords. Cleaned up client game setup a bit. Removed deprecated GUI utility functions.
This was SVN commit r8800.
2010-12-06 02:51:21 +00:00
01f699b62d Too much stuff to itemize. I'm lazy.
This was SVN commit r8799.
2010-12-06 02:20:57 +00:00
637b471769 Fixes bug in last change to input.js. Use target HP to determine attack possibility. Thus gaia buildings and animals are attackable, but not trees/mines/etc.
This was SVN commit r8798.
2010-12-05 22:00:07 +00:00
f2e1443631 Fix playtest mode in Atlas.
This was SVN commit r8797.
2010-12-05 21:09:20 +00:00
4eb9c898ac Tropic Terrains completely redone.
This was SVN commit r8796.
2010-12-05 17:03:01 +00:00
1b9d3fc289 Fix F10 key to open session menu.
This was SVN commit r8795.
2010-12-05 16:02:15 +00:00