e733d6106f
This was SVN commit r4607.
2006-11-02 01:48:22 +00:00
f326faa479
This was SVN commit r4560.
2006-10-15 06:39:23 +00:00
6bf77c4155
This was SVN commit r4557.
2006-10-15 05:48:15 +00:00
de4d94a685
This was SVN commit r4545.
2006-10-11 18:02:32 +00:00
ce9b4d9efe
This was SVN commit r4541.
2006-10-11 05:45:27 +00:00
ffb62e778b
Fixed forage animation lengths (using a smaller length than the simulation tick time causes the animation not to be played).
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This was SVN commit r4535.
2006-10-09 18:34:41 +00:00
583d775356
This was SVN commit r4512.
2006-10-08 01:45:44 +00:00
e2262b0525
Fixed references to animation files containing extraneous spaces.
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Moved some animations out of "not used" since they are actually used.
Renamed "rich's_man" because the apostrophe messes with xargs.
This was SVN commit r4304.
2006-09-04 21:35:10 +00:00
christoph
c4c5f7d7e6
Reordering animation folder
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This was SVN commit r4296.
2006-09-04 18:53:14 +00:00
e8633554a5
This was SVN commit r4284.
2006-09-01 06:07:38 +00:00
b1e3dbd1ca
#Philip the One-Eye
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This was SVN commit r4281.
2006-09-01 05:43:54 +00:00
856c4e38e2
This was SVN commit r4280.
2006-09-01 05:43:09 +00:00
5ae400a8fd
This was SVN commit r4277.
2006-09-01 05:41:27 +00:00
cd444810a5
This was SVN commit r4060.
2006-07-04 04:08:07 +00:00
b0600a9fd9
#New Hellenes Female Citizen
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This was SVN commit r4056.
2006-07-03 00:59:59 +00:00
0a0f0905f3
This was SVN commit r4046.
2006-06-28 05:16:24 +00:00
6d88e8e129
This was SVN commit r4037.
2006-06-25 19:00:51 +00:00
a23ca48867
This was SVN commit r4036.
2006-06-25 16:58:52 +00:00
96d230114e
This was SVN commit r4030.
2006-06-25 04:00:58 +00:00
861f078250
#More tweaks to the Hellenes unit-set.
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This was SVN commit r4027.
2006-06-25 03:17:02 +00:00
7c3a9c91fd
This was SVN commit r4026.
2006-06-25 00:32:06 +00:00
8de929fb03
#Tweaks to Greek actors and textures. New Hetairoi textures.
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This was SVN commit r4024.
2006-06-24 23:58:27 +00:00
bc368485da
This was SVN commit r3909.
2006-05-29 08:34:46 +00:00
9ecd5e8a25
# Horses now walk as well as galloping
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Fixed other actor speed issues, upgraded appropriate Greek actors to do
citizen soldier functions
This was SVN commit r3890.
2006-05-23 08:51:26 +00:00
90f5dbed15
# Updated Spartan units
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This was SVN commit r3855.
2006-05-13 04:41:50 +00:00
11e53a3ce0
This was SVN commit r3817.
2006-04-25 06:14:26 +00:00
4f57f533a9
#Committed an edit of the Spartan Super Unit actor to take advantage of the new Spartiate texture by Brownboot.
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This was SVN commit r3816.
2006-04-25 06:14:04 +00:00
ca12496c2f
# Updated the prop switching test unit
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Fixed the missing props, fixed the animationless bones, fixed some bad
actors
This was SVN commit r3770.
2006-04-14 09:55:50 +00:00
8b1b11c0c6
Corrected prop-switching actor
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This was SVN commit r3760.
2006-04-14 02:32:04 +00:00
0eff1cac9f
#Completed first draft of the roman mill and fortress.
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This was SVN commit r3724.
2006-04-03 10:25:34 +00:00
31dd421c15
# Updated test actor and script for prop switch testing
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This was SVN commit r3714.
2006-04-01 23:49:59 +00:00
a201382bad
Fixing the greek trireme
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This was SVN commit r3706.
2006-03-30 07:03:14 +00:00
083e495ecc
#* Updated the forage and hoe animations for props
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Moved some props around (moved out of temp, because they aren't temp)
This was SVN commit r3704.
2006-03-29 10:47:44 +00:00
43ee589760
#* Updated the lumber and mining animations to work correctly with props
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I can't see if they work though, because the prop switcher doesn't seem
to be working *looks at Philip*
This was SVN commit r3701.
2006-03-28 11:35:32 +00:00
e72adfff5c
# Two new updated animations for the chop and the mine actions. Updated test actor accordingly.
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This was SVN commit r3679.
2006-03-24 12:11:46 +00:00
3efeeecb84
# Made two new animation files (gather, hoe) for testing animations. Also modified the hele_inf_jav_b to use the new actor format for testing purposes.
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This was SVN commit r3675.
2006-03-23 10:50:45 +00:00
f5dec3e4ab
This was SVN commit r3451.
2006-02-01 00:57:19 +00:00
72cc581c2e
Renamed Decay to Corpse for all actor animations, and added extra animations to Basic Celt Infantry Spearman and Javelinist for testing purposes.
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This was SVN commit r3419.
2006-01-23 16:16:59 +00:00
5487d069c4
Female fixes - new head, new head texture, new dress mesh, new celtic texture
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This was SVN commit r3321.
2005-12-31 12:16:52 +00:00
ed86f34d20
Giving the Macedonian hero a sarissa. ;)
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This was SVN commit r3320.
2005-12-31 03:32:18 +00:00
892ae838ef
Fixing the phalanx stuff - new shields, and a walk animation
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This was SVN commit r3317.
2005-12-31 02:09:18 +00:00
f625290a39
Gave main-line Hellene spearmen the "standard" length spear.
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This was SVN commit r3286.
2005-12-25 08:27:49 +00:00
91d5d9da28
Female updates
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This was SVN commit r3285.
2005-12-24 13:15:50 +00:00
74b8c5b15f
More Greek unit tweaks
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This was SVN commit r3266.
2005-12-17 20:45:27 +00:00
299248ec46
Entity fixes, new greek material
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This was SVN commit r3259.
2005-12-16 13:03:53 +00:00
3dc4d7d184
Removed the gaia_ designation from gaia entities, at Jason's request.
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This was SVN commit r3254.
2005-12-16 05:37:27 +00:00
b14dc940ef
New entities and associated changes to scripts.
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This was SVN commit r3248.
2005-12-15 21:55:18 +00:00
15be1474bc
Archers should now be able to fire, though I don't know what exactly the problem was (it seems that you need the "event" parameter to be 0.5 and the "load" parameter to be 0 in the animation for it to work, and the animation is not completely right; not sure if this is intended).
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This was SVN commit r3243.
2005-12-14 04:53:53 +00:00
8d3df809bb
fixed some broken animations with the greek javelinists (though I still can't get either the elite javelinists for the celts or greeks to work properly)
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This was SVN commit r3234.
2005-12-12 07:47:11 +00:00
fd7af9481a
Siege wagons for the packed versions of the siege weapons
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This was SVN commit r3168.
2005-11-21 10:40:26 +00:00