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forked from 0ad/0ad
0ad/binaries/data/mods/public/maps/scenarios
Ykkrosh 10c5dbcba4 Fix Atlas and autostart.
Fix non-POD in varargs.
Remove misleading max_players config variable (the engine doesn't care
about it, all the limits are hard-coded).
Remove civ-center-based player civ initialisation hack.
Add dummy player_defaults.json.
Clean up formatting a bit.

This was SVN commit r8498.
2010-10-30 13:27:23 +00:00
..
_default.xml Fix Atlas and autostart. 2010-10-30 13:27:23 +00:00
Arcadia II.pmp Moar eye candy and an update the Arcadia II. 2010-09-29 08:56:09 +00:00
Arcadia II.xml Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
Celtic_Buildings.pmp New GUI art assets. Brian please let me (Michael) know if things need changed or if you need more assets. 2010-09-28 08:02:06 +00:00
Celtic_Buildings.xml Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
Combat_demo_(huge).xml Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
Combat_demo.pmp A new Combat Demo iteration. Tweaked Boudicca's hair color. lol 2010-10-16 23:13:51 +00:00
Combat_demo.xml Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
Fishing_demo.pmp #New Celt Barracks. 2010-09-30 03:16:15 +00:00
Fishing_demo.xml Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
Gold_Rush.pmp testing making new, better looking pine trees. added a new "farmland" terrain texture. added the FIF tree as a fruit bearing tree. Added a jagged stone mine quarry for the Gold Rush map. 2010-10-15 04:29:08 +00:00
Gold_Rush.xml Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
Hellenic Buildings.pmp 1. Re-exported the Celt fishing ship (was missing mast). 2010-10-17 20:05:04 +00:00
Hellenic Buildings.xml Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
Hellenised_Egypt.pmp This was SVN commit r8040. 2010-08-29 01:12:23 +00:00
Hellenised_Egypt.xml Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
Median Oasis.pmp started work on Median Oasis. Fixed the fact that the Celtic special building cost zero (!) resources. A "slight" oversight. 2010-10-29 16:55:14 +00:00
Median Oasis.xml started work on Median Oasis. Fixed the fact that the Celtic special building cost zero (!) resources. A "slight" oversight. 2010-10-29 16:55:14 +00:00
Miletus.pmp Scaled down the Roman Quinquereme. 2010-10-26 16:21:51 +00:00
Miletus.xml Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
Multiplayer_demo.pmp Rename maps. 2010-08-08 16:13:06 +00:00
Multiplayer_demo.xml Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
Oasis.pmp Fixed oasis map AGAIN. Fixed names of some units. Slave template. 2010-10-28 14:22:27 +00:00
Oasis.xml Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
Pathfinding_demo.pmp Rename maps. 2010-08-08 16:13:06 +00:00
Pathfinding_demo.xml Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
Pathfinding_terrain_demo.pmp Rename maps. 2010-08-08 16:13:06 +00:00
Pathfinding_terrain_demo.xml Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
Saharan Oases.pmp #Updated Greek trading ship with cargo. Split up 3 dozen UI icons into their individual files. Began testing an idea discussed in the irc chat room. 2010-10-28 12:22:04 +00:00
Saharan Oases.xml New maps get player data per #590, and some minor bugfixes 2010-10-30 05:19:55 +00:00
Sahel Watering Holes.pmp A wide open Savanna map, called 'Serengeti.' A savanna "city tile" terrain. 2010-09-22 03:51:36 +00:00
Sahel Watering Holes.xml Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
Savanna Ravine.pmp Moved 3 special Roman units from Internal to Public (hopefully this will quell the calls for more Roman material for a while). Made 2 new Super Unit templates for ease of balancing (more of these later, and more on this later). 2010-10-21 08:56:42 +00:00
Savanna Ravine.xml Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
Serengeti.pmp Tweaks to some maps and entities. Added Celtic dog kennel for testing. 2010-09-26 01:18:29 +00:00
Serengeti.xml Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
shipattacks.pmp Hacked in some ship ranged attacks to play with. 2010-10-29 22:18:25 +00:00
shipattacks.xml New maps get player data per #590, and some minor bugfixes 2010-10-30 05:19:55 +00:00
The Massacre of Delphi.pmp Made roadway wider on Massacre map. Tweaked forces on Combat_Demo map. 2010-10-16 23:36:47 +00:00
The Massacre of Delphi.xml Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
Units_demo.xml Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
We are Legion.pmp New epic Greek temple, primarily for eye candy. UV mapped by Amish. 2010-10-25 04:10:25 +00:00
We are Legion.xml Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00