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forked from 0ad/0ad
0ad/binaries/data/mods/public/simulation/templates/template_unit_dog.xml
Mythos_Ruler 66bc206a78 Persian Assyrian Ram +50hp.
Celt Fanatic uses round shield instead of buckler.
Neareastern Badlands map preview image.
Rubbles added for Roman market and army camp (though, Army Camp could
use its own custom rubble).
Cavalry meat gathering reduced from 10/sec to 5/sec.
War Dog -20hp.
Gathering rates adjusted for women and men.
Another texture variant for the Mauryan woman.

This was SVN commit r13129.
2013-01-28 01:25:05 +00:00

134 lines
3.3 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit">
<Armour>
<Hack>1.0</Hack>
<Pierce>1.0</Pierce>
<Crush>1.0</Crush>
</Armour>
<Attack>
<Melee>
<Hack>10.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>3.0</MaxRange>
<RepeatTime>1000</RepeatTime>
<Bonuses>
<BonusSupport>
<Classes>Support</Classes>
<Multiplier>2.0</Multiplier>
</BonusSupport>
<BonusCav>
<Classes>Cavalry</Classes>
<Multiplier>1.5</Multiplier>
</BonusCav>
<BonusHunt>
<Classes>Animal</Classes>
<Multiplier>1.5</Multiplier>
</BonusHunt>
</Bonuses>
<RestrictedClasses datatype="tokens">Structure</RestrictedClasses>
</Melee>
<Charge>
<Hack>20.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>3.0</MaxRange>
<MinRange>0.0</MinRange>
<Bonuses>
<BonusSupport>
<Classes>Support</Classes>
<Multiplier>2.0</Multiplier>
</BonusSupport>
<BonusCav>
<Classes>Cavalry</Classes>
<Multiplier>3.0</Multiplier>
</BonusCav>
<BonusHunt>
<Classes>Animal</Classes>
<Multiplier>1.5</Multiplier>
</BonusHunt>
</Bonuses>
<RestrictedClasses datatype="tokens">Structure</RestrictedClasses>
</Charge>
<Slaughter>
<Hack>1000.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>3.0</MaxRange>
</Slaughter>
</Attack>
<Cost>
<BuildTime>10</BuildTime>
<Population>1</Population>
<Resources>
<food>100</food>
<wood>0</wood>
<stone>0</stone>
<metal>0</metal>
</Resources>
</Cost>
<Footprint>
<Circle radius="3.0"/>
<Height>3.0</Height>
</Footprint>
<Health>
<Max>80</Max>
</Health>
<Identity>
<Classes datatype="tokens">Dog Organic</Classes>
<GenericName>War Dog</GenericName>
<Rank>Basic</Rank>
<Tooltip>Counters: 3x vs. Cavalry, 2x vs. Support, 1.5x vs. Animals. Cannot attack structures.</Tooltip>
</Identity>
<Loot>
<xp>130</xp>
<food>10</food>
<wood>0</wood>
<stone>0</stone>
<metal>0</metal>
</Loot>
<Obstruction>
<Unit radius="1.0"/>
</Obstruction>
<Promotion>
<RequiredXp>100</RequiredXp>
</Promotion>
<ResourceGatherer disable=""/>
<Selectable>
<Overlay>
<Texture>
<MainTexture>arrow/256x256.png</MainTexture>
<MainTextureMask>arrow/256x256_mask.png</MainTextureMask>
</Texture>
</Overlay>
</Selectable>
<Sound>
<SoundGroups>
<select>voice/celts/civ/civ_dog_bark.xml</select>
<order_walk>voice/celts/civ/civ_dog_move.xml</order_walk>
<order_attack>voice/celts/civ/civ_dog_move.xml</order_attack>
<order_gather>voice/celts/civ/civ_dog_move.xml</order_gather>
<order_repair>voice/celts/civ/civ_dog_move.xml</order_repair>
<walk>actor/mounted/movement/walk.xml</walk>
<run>actor/mounted/movement/walk.xml</run>
<attack>attack/weapon/sword.xml</attack>
<death>actor/fauna/death/death_animal_gen.xml</death>
<trained>interface/alarm/alarm_create_cav.xml</trained>
</SoundGroups>
</Sound>
<StatusBars>
<HeightOffset>6.5</HeightOffset>
</StatusBars>
<UnitMotion>
<WalkSpeed>11.0</WalkSpeed>
<Run>
<Speed>30.0</Speed>
<Range>600.0</Range>
<RangeMin>5.0</RangeMin>
</Run>
</UnitMotion>
<Vision>
<Range>30</Range>
</Vision>
</Entity>