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forked from 0ad/0ad
0ad/binaries/data/mods/public/simulation/components
Ykkrosh 1c0536bf08 # Refactored the networking code, and redesigned the game setup screen.
Major updates to most network classes.
Simplify CNetServer so it doesn't duplicate any client behaviour; all
players now run CNetClient.
Remove most player/slot management from networking code.
Wait for all players to finish loading before starting the simulation.
Remove CGameAttributes; attributes are now just a JS object.
Remove CPlayer; they are now just simulation entities.
Handle player colours via simulation system.
Add a default map for Atlas, so it always has something to load.
Move network documentation to Doxygen.
Remove lots of now-unused code.

This was SVN commit r7653.
2010-06-30 21:41:04 +00:00
..
interfaces Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
tests # Support training units in buildings. 2010-04-19 19:47:23 +00:00
Armour.js # Add documentation of the entity template XML file format. 2010-04-23 16:09:03 +00:00
Attack.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
Auras.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
Builder.js # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
BuildRestrictions.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
Cost.js # Add documentation of the entity template XML file format. 2010-04-23 16:09:03 +00:00
Foundation.js # Add documentation of the entity template XML file format. 2010-04-23 16:09:03 +00:00
GarrisonHolder.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
GuiInterface.js Fix OOS errors when placing buildings. 2010-05-22 23:02:07 +00:00
Health.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
Identity.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
Loot.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
Looter.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
MotionBall.js # Add documentation of the entity template XML file format. 2010-04-23 16:09:03 +00:00
Player.js # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
PlayerManager.js # Add documentation of the entity template XML file format. 2010-04-23 16:09:03 +00:00
Promotion.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
ResourceDropsite.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
ResourceGatherer.js # Add documentation of the entity template XML file format. 2010-04-23 16:09:03 +00:00
ResourceSupply.js # Add documentation of the entity template XML file format. 2010-04-23 16:09:03 +00:00
Settlement.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
Sound.js # Add documentation of the entity template XML file format. 2010-04-23 16:09:03 +00:00
Stamina.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
Timer.js Fix actor viewer animation offsetting. 2010-06-05 22:23:28 +00:00
TrainingQueue.js # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
UnitAI.js Fix actor viewer animation offsetting. 2010-06-05 22:23:28 +00:00
Vision.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00