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forked from 0ad/0ad
0ad/binaries/data/mods/public/maps/scenarios
Mythos_Ruler 216e09afdd Map tweaks.
This was SVN commit r9230.
2011-04-12 07:55:57 +00:00
..
_default.xml # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
Acropolis.pmp Got rid of the whale entities giving an error. 2010-11-02 16:21:51 +00:00
Acropolis.xml This was SVN commit r8733. 2010-11-28 16:08:58 +00:00
Arcadia II.pmp Moar eye candy and an update the Arcadia II. 2010-09-29 08:56:09 +00:00
Arcadia II.xml This was SVN commit r8783. 2010-12-04 00:12:51 +00:00
Belgian_Bog.pmp This was SVN commit r8818. 2010-12-08 19:16:49 +00:00
Belgian_Bog.xml This was SVN commit r8818. 2010-12-08 19:16:49 +00:00
Bridge_demo.pmp Simple bridge demo map 2011-03-07 22:31:00 +00:00
Bridge_demo.xml Simple bridge demo map 2011-03-07 22:31:00 +00:00
Celtic_Buildings.pmp #Some cool new treasure objects. Lots of map tweaks as well. 2010-11-12 03:08:23 +00:00
Celtic_Buildings.xml Add new Keywords tag to maps. Add map list filtering API to game setup. Add some default filters that use map keywords. Cleaned up client game setup a bit. Removed deprecated GUI utility functions. 2010-12-06 02:51:21 +00:00
Combat_demo_(huge).xml # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
Combat_demo.pmp A new Combat Demo iteration. Tweaked Boudicca's hair color. lol 2010-10-16 23:13:51 +00:00
Combat_demo.xml Add new Keywords tag to maps. Add map list filtering API to game setup. Add some default filters that use map keywords. Cleaned up client game setup a bit. Removed deprecated GUI utility functions. 2010-12-06 02:51:21 +00:00
Cycladic Archipelago.pmp Updating the Cycladic Archipelago map. 2010-11-27 12:37:23 +00:00
Cycladic Archipelago.xml This was SVN commit r8738. 2010-11-29 08:36:35 +00:00
Death Canyon.pmp This was SVN commit r9204. 2011-04-08 00:08:25 +00:00
Death Canyon.xml This was SVN commit r9204. 2011-04-08 00:08:25 +00:00
Fishing_demo.pmp #New Celt Barracks. 2010-09-30 03:16:15 +00:00
Fishing_demo.xml Add new Keywords tag to maps. Add map list filtering API to game setup. Add some default filters that use map keywords. Cleaned up client game setup a bit. Removed deprecated GUI utility functions. 2010-12-06 02:51:21 +00:00
Gold_Rush.pmp Adjusting lighting. 2011-03-30 13:57:37 +00:00
Gold_Rush.xml Added Iberians to Gold Rush. 2011-03-31 02:23:40 +00:00
Hellenic Buildings.pmp #Some cool new treasure objects. Lots of map tweaks as well. 2010-11-12 03:08:23 +00:00
Hellenic Buildings.xml Change remaining scenarios with "rome" civ. Fixes #758. 2011-03-23 20:16:10 +00:00
Hellenised_Egypt.pmp This was SVN commit r8783. 2010-12-04 00:12:51 +00:00
Hellenised_Egypt.xml This was SVN commit r8783. 2010-12-04 00:12:51 +00:00
Iberia.pmp Map tweaks and new (work in progress) maps. 2011-04-05 23:45:51 +00:00
Iberia.xml Map tweaks and new (work in progress) maps. 2011-04-05 23:45:51 +00:00
Median Oasis.pmp Map tweaks and new (work in progress) maps. 2011-04-05 23:45:51 +00:00
Median Oasis.xml Map tweaks. 2011-04-12 07:55:57 +00:00
Miletus.pmp Adjusted the desert stone. 2010-11-18 05:53:40 +00:00
Miletus.xml Changes default random map sizes. 2011-03-23 08:12:04 +00:00
Multiplayer_demo.pmp Rename maps. 2010-08-08 16:13:06 +00:00
Multiplayer_demo.xml Add new Keywords tag to maps. Add map list filtering API to game setup. Add some default filters that use map keywords. Cleaned up client game setup a bit. Removed deprecated GUI utility functions. 2010-12-06 02:51:21 +00:00
Neareastern Badlands.pmp Map tweaks and new (work in progress) maps. 2011-04-05 23:45:51 +00:00
Neareastern Badlands.xml Map tweaks and new (work in progress) maps. 2011-04-05 23:45:51 +00:00
Oasis.pmp Fixed oasis map AGAIN. Fixed names of some units. Slave template. 2010-10-28 14:22:27 +00:00
Oasis.xml Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
Pathfinding_demo.pmp Update pathfinding demo map for testing. 2010-11-30 12:28:51 +00:00
Pathfinding_demo.xml Add new Keywords tag to maps. Add map list filtering API to game setup. Add some default filters that use map keywords. Cleaned up client game setup a bit. Removed deprecated GUI utility functions. 2010-12-06 02:51:21 +00:00
Pathfinding_terrain_demo.pmp Rename maps. 2010-08-08 16:13:06 +00:00
Pathfinding_terrain_demo.xml Add new Keywords tag to maps. Add map list filtering API to game setup. Add some default filters that use map keywords. Cleaned up client game setup a bit. Removed deprecated GUI utility functions. 2010-12-06 02:51:21 +00:00
Resource_demo.pmp Tweaking treasures. Warships no longer gather treasures. Fishing and Merchant boats have greater capacities. 2010-11-14 05:50:30 +00:00
Resource_demo.xml Add new Keywords tag to maps. Add map list filtering API to game setup. Add some default filters that use map keywords. Cleaned up client game setup a bit. Removed deprecated GUI utility functions. 2010-12-06 02:51:21 +00:00
Saharan Oases.pmp Adjusted the desert stone. 2010-11-18 05:53:40 +00:00
Saharan Oases.xml Map tweaks. 2011-04-12 07:55:57 +00:00
Sahel Watering Holes.pmp A wide open Savanna map, called 'Serengeti.' A savanna "city tile" terrain. 2010-09-22 03:51:36 +00:00
Sahel Watering Holes.xml Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
Savanna Ravine.pmp Moved 3 special Roman units from Internal to Public (hopefully this will quell the calls for more Roman material for a while). Made 2 new Super Unit templates for ease of balancing (more of these later, and more on this later). 2010-10-21 08:56:42 +00:00
Savanna Ravine.xml Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
Serengeti.pmp Tweaks to some maps and entities. Added Celtic dog kennel for testing. 2010-09-26 01:18:29 +00:00
Serengeti.xml Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
shipattacks.pmp Updated the ship attacks map with the new ships. 2010-11-19 07:07:56 +00:00
shipattacks.xml Add new Keywords tag to maps. Add map list filtering API to game setup. Add some default filters that use map keywords. Cleaned up client game setup a bit. Removed deprecated GUI utility functions. 2010-12-06 02:51:21 +00:00
The Massacre of Delphi.pmp Too much stuff to itemize. I'm lazy. 2010-12-06 02:20:57 +00:00
The Massacre of Delphi.xml Too much stuff to itemize. I'm lazy. 2010-12-06 02:20:57 +00:00
tower_attacks.pmp shooting fortresses 2010-11-18 06:16:43 +00:00
tower_attacks.xml Fixes #701 2010-12-06 21:27:35 +00:00
Units_demo.xml # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
We are Legion.pmp Made a garrison flag. Added it to the Greek Civic Centre and scout Tower for testing. 2010-12-01 10:40:25 +00:00
We are Legion.xml This was SVN commit r9135. 2011-03-31 04:45:06 +00:00