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forked from 0ad/0ad
0ad/source/simulation2/components
Ykkrosh 29dd635d3b Fix decals and LOS texture in Actor Viewer, by slightly reducing use of globals.
Fix particles in Actor Viewer.
Expand terrain in Actor Viewer.
Change background to black so it blends with the LOS texture more
nicely.

This was SVN commit r9172.
2011-04-05 20:32:03 +00:00
..
tests refactor path interface: 2011-03-23 13:36:20 +00:00
CCmpAIManager.cpp refactor path interface: 2011-03-23 13:36:20 +00:00
CCmpCommandQueue.cpp Simplify component interface: remove explicit context parameter, use GetSimContext() instead. 2011-01-16 14:08:38 +00:00
CCmpDecay.cpp Simplify component interface: remove explicit context parameter, use GetSimContext() instead. 2011-01-16 14:08:38 +00:00
CCmpFootprint.cpp # Support AI construction of buildings. 2011-02-10 16:06:28 +00:00
CCmpMinimap.cpp Simplify component interface: remove explicit context parameter, use GetSimContext() instead. 2011-01-16 14:08:38 +00:00
CCmpMotionBall.cpp Simplify component interface: remove explicit context parameter, use GetSimContext() instead. 2011-01-16 14:08:38 +00:00
CCmpObstruction.cpp Block new buildings being placed on top of existing not-yet-started foundations. Fixes #740. 2011-02-24 21:49:24 +00:00
CCmpObstructionManager.cpp Various minor optimisations. 2011-03-03 00:16:14 +00:00
CCmpOverlayRenderer.cpp Use path types and conversions more consistently. 2011-03-21 22:59:00 +00:00
CCmpOwnership.cpp Simplify component interface: remove explicit context parameter, use GetSimContext() instead. 2011-01-16 14:08:38 +00:00
CCmpPathfinder_Common.h Optimise tile-based pathfinder, particularly for large maps. 2011-02-28 00:35:53 +00:00
CCmpPathfinder_Tile.cpp Increase tile-based pathfinder maximum search range, so it's at least enough to reach from one side of Acropolis to the other 2011-03-05 14:38:08 +00:00
CCmpPathfinder_Vertex.cpp # Support AI construction of buildings. 2011-02-10 16:06:28 +00:00
CCmpPathfinder.cpp Various minor optimisations. 2011-03-03 00:16:14 +00:00
CCmpPosition.cpp Simplify component interface: remove explicit context parameter, use GetSimContext() instead. 2011-01-16 14:08:38 +00:00
CCmpProjectileManager.cpp Use a predictable RNG seed for random actor variations, so they are consistent between runs of the game. 2011-04-02 12:51:42 +00:00
CCmpRangeManager.cpp Expand pathfinder boundaries to stop units disappearing off the edge of the visible map. 2011-02-03 19:40:41 +00:00
CCmpSelectable.cpp Simplify component interface: remove explicit context parameter, use GetSimContext() instead. 2011-01-16 14:08:38 +00:00
CCmpSoundManager.cpp Fix #591 (Disable sounds for units in FoW/SoD), based on patch from Bogi 2011-02-11 23:02:19 +00:00
CCmpTemplateManager.cpp refactor path interface: 2011-03-23 13:36:20 +00:00
CCmpTerrain.cpp Fix decals and LOS texture in Actor Viewer, by slightly reducing use of globals. 2011-04-05 20:32:03 +00:00
CCmpTest.cpp Simplify component interface: remove explicit context parameter, use GetSimContext() instead. 2011-01-16 14:08:38 +00:00
CCmpUnitMotion.cpp Make non-combat units flee when under melee attack, and not attack enemies automatically. 2011-03-04 14:36:41 +00:00
CCmpVision.cpp Simplify component interface: remove explicit context parameter, use GetSimContext() instead. 2011-01-16 14:08:38 +00:00
CCmpVisualActor.cpp # Initial version of new particle system. 2011-04-03 19:15:15 +00:00
CCmpWaterManager.cpp # Add solid black sides to the map, to hide underwater terrain. 2011-02-03 14:36:54 +00:00
ICmpAIInterface.cpp # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
ICmpAIInterface.h # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
ICmpAIManager.cpp refactor path interface: 2011-03-23 13:36:20 +00:00
ICmpAIManager.h # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
ICmpCommandQueue.cpp # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
ICmpCommandQueue.h # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
ICmpDecay.cpp # Add corpse decay and building collapse. 2010-08-01 17:38:01 +00:00
ICmpDecay.h # Add corpse decay and building collapse. 2010-08-01 17:38:01 +00:00
ICmpFootprint.cpp Support new SpiderMonkey API. 2010-11-16 23:00:52 +00:00
ICmpFootprint.h Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts. 2010-05-01 09:48:39 +00:00
ICmpGuiInterface.cpp # towards locale-independent pathnames on Linux 2011-03-21 17:53:13 +00:00
ICmpGuiInterface.h # towards locale-independent pathnames on Linux 2011-03-21 17:53:13 +00:00
ICmpMinimap.cpp # Display units on the minimap 2010-04-23 18:36:48 +00:00
ICmpMinimap.h # Add fog-of-war. 2010-09-23 12:13:13 +00:00
ICmpMotion.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpMotion.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpObstruction.cpp Block new buildings being placed on top of existing not-yet-started foundations. Fixes #740. 2011-02-24 21:49:24 +00:00
ICmpObstruction.h Block new buildings being placed on top of existing not-yet-started foundations. Fixes #740. 2011-02-24 21:49:24 +00:00
ICmpObstructionManager.cpp Stop units walking outside the edges of circular maps. 2010-10-30 18:25:34 +00:00
ICmpObstructionManager.h # Support AI construction of buildings. 2011-02-10 16:06:28 +00:00
ICmpOverlayRenderer.cpp refactor path interface: 2011-03-23 13:36:20 +00:00
ICmpOverlayRenderer.h Use path types and conversions more consistently. 2011-03-21 22:59:00 +00:00
ICmpOwnership.cpp warning fixes: mostly size_t vs. specialized API type and other type conversion. 2010-09-05 09:38:30 +00:00
ICmpOwnership.h warning fixes: mostly size_t vs. specialized API type and other type conversion. 2010-09-05 09:38:30 +00:00
ICmpPathfinder.cpp Add obstruction debug mode, with GUI toggle. 2010-03-20 19:18:01 +00:00
ICmpPathfinder.h Fix non-PCH build error 2011-02-19 00:46:14 +00:00
ICmpPlayer.cpp # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
ICmpPlayer.h # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
ICmpPlayerManager.cpp # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
ICmpPlayerManager.h # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
ICmpPosition.cpp Add AI script code to provide a cleaner API around the engine interface. 2011-01-15 23:35:20 +00:00
ICmpPosition.h # Initial support for formation movement. 2010-09-03 09:55:14 +00:00
ICmpProjectileManager.cpp Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
ICmpProjectileManager.h Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
ICmpRangeManager.cpp Map exploration counter for summary screen 2010-11-21 19:42:26 +00:00
ICmpRangeManager.h # Rewrite fog-of-war rendering. 2011-02-03 01:12:24 +00:00
ICmpSelectable.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpSelectable.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpSoundManager.cpp # Initial audio integration with new simulation system. 2010-04-04 21:24:39 +00:00
ICmpSoundManager.h # Initial audio integration with new simulation system. 2010-04-04 21:24:39 +00:00
ICmpTemplateManager.cpp # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
ICmpTemplateManager.h Disable XML validation when loading templates for AI, to save startup time 2011-02-20 20:45:39 +00:00
ICmpTerrain.cpp # Support floating units in new simulation system. 2010-05-27 23:23:53 +00:00
ICmpTerrain.h Fix decals and LOS texture in Actor Viewer, by slightly reducing use of globals. 2011-04-05 20:32:03 +00:00
ICmpTest.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpTest.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpUnitMotion.cpp Update UnitMotion logic, to partially simplify it. 2010-11-30 12:31:54 +00:00
ICmpUnitMotion.h Make non-combat units flee when under melee attack, and not attack enemies automatically. 2011-03-04 14:36:41 +00:00
ICmpUnknownScript.cpp # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
ICmpUnknownScript.h # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
ICmpVision.cpp Fix highlighting of obstructed building placement previews. 2010-10-04 17:34:33 +00:00
ICmpVision.h Fix highlighting of obstructed building placement previews. 2010-10-04 17:34:33 +00:00
ICmpVisual.cpp # Initial support for formation movement. 2010-09-03 09:55:14 +00:00
ICmpVisual.h # Initial version of new particle system. 2011-04-03 19:15:15 +00:00
ICmpWaterManager.cpp # Support floating units in new simulation system. 2010-05-27 23:23:53 +00:00
ICmpWaterManager.h # Support floating units in new simulation system. 2010-05-27 23:23:53 +00:00