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fsm.cpp
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Add GPL header
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2009-04-18 17:00:33 +00:00 |
fsm.h
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Avoid -Wnon-virtual-dtor warnings
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2010-03-31 08:36:46 +00:00 |
JSEvents.h
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Add GPL header
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2009-04-18 17:00:33 +00:00 |
NetClient.cpp
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misc. string fixes
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2009-11-04 15:29:28 +00:00 |
NetClient.h
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Add GPL header
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2009-04-18 17:00:33 +00:00 |
NetJsEvents.h
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Add GPL header
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2009-04-18 17:00:33 +00:00 |
NetLog.cpp
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wchar.h -> utf8.h (see previous change)
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2010-03-01 14:55:34 +00:00 |
NetLog.h
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
NetMessage.cpp
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Refactor the NetMessageType system to work in unity builds and remove BLOCK_SIZE macro that caused conflicts and wasn't really used anyway.
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2010-02-17 23:38:50 +00:00 |
NetMessage.h
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Add GPL header
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2009-04-18 17:00:33 +00:00 |
NetMessages.h
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Add GPL header
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2009-04-18 17:00:33 +00:00 |
NetServer.cpp
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fix dehydra warnings (some of which were dangerous pass-user-string-as-format-string vulnerabilities)
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2009-11-07 09:32:19 +00:00 |
NetServer.h
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Add GPL header
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2009-04-18 17:00:33 +00:00 |
NetSession.cpp
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more string drudgery
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2009-11-06 10:59:10 +00:00 |
NetSession.h
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Add GPL header
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2009-04-18 17:00:33 +00:00 |
Network.cpp
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more string drudgery
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2009-11-06 10:59:10 +00:00 |
Network.h
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Avoid -Wnon-virtual-dtor warnings
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2010-03-31 08:36:46 +00:00 |
NetworkInternal.h
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Add GPL header
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2009-04-18 17:00:33 +00:00 |
NMTCreator.h
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Refactor the NetMessageType system to work in unity builds and remove BLOCK_SIZE macro that caused conflicts and wasn't really used anyway.
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2010-02-17 23:38:50 +00:00 |
Serialization.h
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Avoid -Wnon-virtual-dtor warnings
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2010-03-31 08:36:46 +00:00 |
ServerSocket.cpp
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more string drudgery
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2009-11-06 10:59:10 +00:00 |
SocketBase.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
SocketBase.h
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Add GPL header
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2009-04-18 17:00:33 +00:00 |
StreamSocket.cpp
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more string drudgery
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2009-11-06 10:59:10 +00:00 |
StreamSocket.h
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Add GPL header
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2009-04-18 17:00:33 +00:00 |
StringConverters.h
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Add GPL header
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2009-04-18 17:00:33 +00:00 |