165 lines
3.8 KiB
C++
165 lines
3.8 KiB
C++
/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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*-----------------------------------------------------------------------------
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* FILE : NetJsEvents.h
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* PROJECT : 0 A.D.
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* DESCRIPTION : Definitions for JavaScript events used by the network
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* system
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*-----------------------------------------------------------------------------
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*/
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#ifndef NETJSEVENTS_H
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#define NETJSEVENTS_H
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// INCLUDES
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#include "NetSession.h"
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#include "scripting/DOMEvent.h"
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// DEFINES
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enum NetJsEvents
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{
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JS_EVENT_CLIENT_CONNECT,
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JS_EVENT_CONNECT_COMPLETE,
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JS_EVENT_CLIENT_DISCONNECT,
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JS_EVENT_DISCONNECT,
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JS_EVENT_START_GAME,
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JS_EVENT_CHAT,
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JS_EVENT_LAST
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};
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class CStartGameEvent: public CScriptEvent
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{
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public:
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CStartGameEvent():
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CScriptEvent(L"startGame", JS_EVENT_START_GAME, false)
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{}
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};
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class CChatEvent: public CScriptEvent
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{
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CStr m_Sender;
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CStr m_Message;
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public:
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CChatEvent(const CStr& sender, const CStr& message):
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CScriptEvent(L"chat", JS_EVENT_CHAT, false ),
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m_Sender(sender),
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m_Message(message)
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{
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AddLocalProperty(L"sender", &m_Sender, true);
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AddLocalProperty(L"message", &m_Message, true);
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}
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};
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class CConnectCompleteEvent: public CScriptEvent
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{
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CStr m_Message;
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bool m_Success;
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public:
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CConnectCompleteEvent(const CStr& message, bool success):
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CScriptEvent(L"connectComplete", JS_EVENT_CONNECT_COMPLETE, false),
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m_Message(message),
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m_Success(success)
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{
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AddLocalProperty(L"message", &m_Message, true);
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AddLocalProperty(L"success", &m_Success, true);
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}
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};
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class CDisconnectEvent: public CScriptEvent
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{
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CStrW m_Message;
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public:
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CDisconnectEvent(const CStr& message):
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CScriptEvent(L"disconnect", JS_EVENT_DISCONNECT, false),
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m_Message(message)
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{
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AddLocalProperty(L"message", &m_Message, true);
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}
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};
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class CClientConnectDisconnectCommon: public CScriptEvent
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{
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uint m_SessionID;
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CStr m_Name;
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CNetSession *m_Session;
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public:
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CClientConnectDisconnectCommon(const wchar_t* UNUSED(eventName), int UNUSED(eventType),
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int sessionID, const CStr& name, CNetSession* pSession)
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: CScriptEvent(L"clientConnect", JS_EVENT_CLIENT_CONNECT, false),
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m_SessionID(sessionID),
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m_Name(name),
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m_Session(pSession)
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{
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AddLocalProperty(L"id", &m_SessionID, true);
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AddLocalProperty(L"name", &m_Name, true);
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if (m_Session)
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AddLocalProperty(L"session", &m_Session, true);
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}
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};
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struct CClientConnectEvent: public CClientConnectDisconnectCommon
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{
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CClientConnectEvent(int sessionID, const CStr& name):
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CClientConnectDisconnectCommon(
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L"clientConnect",
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JS_EVENT_CLIENT_CONNECT,
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sessionID,
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name,
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NULL)
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{}
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CClientConnectEvent(CNetSession *pSession):
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CClientConnectDisconnectCommon(
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L"clientConnect",
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JS_EVENT_CLIENT_CONNECT,
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pSession->GetID(),
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pSession->GetName(),
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pSession)
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{}
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};
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struct CClientDisconnectEvent: public CClientConnectDisconnectCommon
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{
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CClientDisconnectEvent(int sessionID, const CStr& name):
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CClientConnectDisconnectCommon(
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L"clientDisconnect",
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JS_EVENT_CLIENT_DISCONNECT,
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sessionID,
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name,
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NULL)
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{}
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CClientDisconnectEvent(CNetSession *pSession):
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CClientConnectDisconnectCommon(
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L"clientDisconnect",
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JS_EVENT_CLIENT_DISCONNECT,
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pSession->GetID(),
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pSession->GetName(),
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pSession)
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{}
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};
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#endif // NETJSEVENTS_H
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