1
0
forked from 0ad/0ad
0ad/source/tools/atlas
wraitii 369c2e8801 Further header & precompiled cleanup, fix no-PCH builds.
GUIObjectBase is made a IGUIObject* to avoid including those headers
un-necessarily. Subsequent diffs ought to clean up the various of
pointers for that with a similar type with reference semantics.

Also:
- Add standard C and C++ headers (mostly cstring for memcpy, string and
vector) where needed.
- Swap out some includes for forward declarations
- Clean up un-necessary boost includes in precompiled and other headers.
- Clean up precompiled headers, including fewer things.
- Move ACPI to the windows-specific folder as it's included there only
and mostly specific to that platform.

Thanks Stan for the testing.

Differential Revision: https://code.wildfiregames.com/D3129
This was SVN commit r24352.
2020-12-09 14:39:14 +00:00
..
AtlasFrontends Migrate to premake5, fixes #3729. 2017-10-30 13:52:05 +00:00
AtlasObject Fix most of the new vs2017 induced warnings. 2020-11-26 22:28:50 +00:00
AtlasUI Use C++17 to compile 0 A.D. 2020-12-01 14:17:12 +00:00
GameInterface Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00