1
0
forked from 0ad/0ad
0ad/source/tools/atlas/GameInterface
wraitii 369c2e8801 Further header & precompiled cleanup, fix no-PCH builds.
GUIObjectBase is made a IGUIObject* to avoid including those headers
un-necessarily. Subsequent diffs ought to clean up the various of
pointers for that with a similar type with reference semantics.

Also:
- Add standard C and C++ headers (mostly cstring for memcpy, string and
vector) where needed.
- Swap out some includes for forward declarations
- Clean up un-necessary boost includes in precompiled and other headers.
- Clean up precompiled headers, including fewer things.
- Move ACPI to the windows-specific folder as it's included there only
and mostly specific to that platform.

Thanks Stan for the testing.

Differential Revision: https://code.wildfiregames.com/D3129
This was SVN commit r24352.
2020-12-09 14:39:14 +00:00
..
Handlers Fix most of the new vs2017 induced warnings. 2020-11-26 22:28:50 +00:00
ActorViewer.cpp Rename ScriptRuntime to ScriptContext 2020-11-14 10:57:50 +00:00
ActorViewer.h Clean up header includes, add new forward declarations. 2020-11-21 11:20:29 +00:00
Brushes.cpp Split CColor from Shapes. 2019-01-13 15:38:41 +00:00
Brushes.h Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
CommandProc.cpp Convert debug_printf to take UTF-8 strings instead of wchar_t. 2015-02-14 01:45:13 +00:00
CommandProc.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
DeltaArray.h Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency. 2019-11-25 14:30:25 +00:00
GameLoop.cpp Fix build without precompiled headers in 107d3d461f. 2019-08-12 12:56:32 +00:00
GameLoop.h Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824. Refs #824. 2012-06-06 19:37:03 +00:00
InputProcessor.cpp Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824. Refs #824. 2012-06-06 19:37:03 +00:00
InputProcessor.h Add GPL header to Atlas code 2009-06-20 16:13:29 +00:00
MessagePasser.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
MessagePasserImpl.cpp Clean up ThreadUtil, use standard C++11 constructs instead of custom ones. 2019-06-06 19:30:48 +00:00
MessagePasserImpl.h Clean up ThreadUtil, use standard C++11 constructs instead of custom ones. 2019-06-06 19:30:48 +00:00
Messages.h [SM68 2/2] Update to Spidermonkey 68 APIs 2020-11-30 09:03:20 +00:00
MessagesSetup.h Fix some gcc 8 and gcc 9 compiler warnings that were thrown 4500 times. 2019-07-09 00:18:48 +00:00
Misc.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
Register.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
Shareable.h Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
SharedMemory.h Add GPL header to Atlas code 2009-06-20 16:13:29 +00:00
SharedTypes.h Remove unused old code for triggers in atlas. 2017-05-08 02:40:22 +00:00
SimState.cpp # Delete a lot of obsolete simulation code. 2010-05-20 18:09:23 +00:00
SimState.h # Delete a lot of obsolete simulation code. 2010-05-20 18:09:23 +00:00
View.cpp Removes FFP option from Atlas and adds ARB/GLSL selection. 2020-11-04 12:21:55 +00:00
View.h Cinematic path node moving tool for Atlas. Patch by Vladislav. 2017-04-30 23:47:16 +00:00