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forked from 0ad/0ad
0ad/binaries/data/mods/public/simulation/components
2012-08-05 05:41:19 +00:00
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interfaces Gates. Adds UI buttons, replaces wall section with a gate, defines and create obstruction shapes, detects friendly units and eventually disable door's "block movement" flag, allows us to lock / unlock the door by disabling "block pathfinding" flag. Needs icons, play sound, animations. Fixes #1385, refs #619. 2012-07-08 16:25:33 +00:00
tests Fixes broken test 2012-07-18 21:39:45 +00:00
AIInterface.js Various minor optimisations. 2011-03-03 00:16:14 +00:00
AIProxy.js Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
Armour.js Adds more checks for tech manager before using it. Refs #1377. 2012-05-04 22:51:14 +00:00
Attack.js Added IsInWorld check to attack code. Refs #1496 2012-06-12 12:13:24 +00:00
Auras.js Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
Barter.js Fixed missing cmpIdentity null check in Barter.js:60 (causes failure on Isthmus when territory_pull entity is iterated over). Fixes #1199. 2012-03-10 16:34:59 +00:00
Builder.js Fixes Builder component to allow repairers who can't place new foundations. 2012-07-03 03:15:39 +00:00
BuildingAI.js Adds more checks for tech manager before using it. Refs #1377. 2012-05-04 22:51:14 +00:00
BuildLimits.js Fixed qbot for the scout tower to defense tower rename and updated the build restriction for the defense tower for consistent naming. 2012-02-04 23:42:55 +00:00
BuildRestrictions.js Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00
Cost.js Adds support for Cost/Resources and Cost/BuildTime tech modifications. 2012-07-20 01:54:24 +00:00
EndGameManager.js Adds player ID to PlayerDefeated message for AI usage. 2011-10-01 17:38:43 +00:00
Formation.js Stop rearranging formations for orders carried out individually. Fixes #1476. 2012-06-03 23:00:36 +00:00
Foundation.js Adds support for Cost/Resources and Cost/BuildTime tech modifications. 2012-07-20 01:54:24 +00:00
GarrisonHolder.js Queued orders for rally points. Fixes #1053 and #1211. 2012-05-24 18:25:31 +00:00
Gate.js Adds animation and sound support to wall gates. Uses temporary sounds for now. Adds new animation choices to actor viewer/editor. Refs #619 2012-07-14 03:08:21 +00:00
GuiInterface.js Do a second check when trying to place wall pieces with two control groups. Fixes #1529. 2012-08-03 16:38:31 +00:00
Heal.js Adds more checks for tech manager before using it. Refs #1377. 2012-05-04 22:51:14 +00:00
Health.js Implement healing. Fixes #999. 2012-04-17 20:22:13 +00:00
Identity.js Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
Loot.js Implement healing. Fixes #999. 2012-04-17 20:22:13 +00:00
Looter.js Trade. Closes #30. 2012-03-08 20:42:28 +00:00
MotionBall.js # Add documentation of the entity template XML file format. 2010-04-23 16:09:03 +00:00
Player.js Send chat notifications upon player defeat. 2012-08-05 05:41:19 +00:00
PlayerManager.js Fixes Atlas player panel getting out of sync with simulation. Fixes #927. 2011-08-22 21:45:39 +00:00
ProductionQueue.js Display in-progress technologies in the upper right of the screen. Fixes #1431. 2012-07-31 02:03:25 +00:00
Promotion.js Implements TerritoryDecay/HealthDecayRate and Promotion/RequiredXp tech modifications. 2012-05-18 03:58:37 +00:00
RallyPoint.js Queued orders for rally points. Fixes #1053 and #1211. 2012-05-24 18:25:31 +00:00
ResourceDropsite.js # Add resource shuttling. 2010-11-13 19:15:29 +00:00
ResourceGatherer.js Adds more checks for tech manager before using it. Refs #1377. 2012-05-04 22:51:14 +00:00
ResourceSupply.js Change gathering behaviour to fix #1353, based on patch by mattlott. 2012-04-28 19:25:44 +00:00
Settlement.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
Sound.js Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
Stamina.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
StatisticsTracker.js Do not count domestic animals as units in statistics, based on patch by Deiz. Fixes #1439 2012-05-29 04:04:41 +00:00
StatusBars.js Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
TechnologyManager.js Display in-progress technologies in the upper right of the screen. Fixes #1431. 2012-07-31 02:03:25 +00:00
TechnologyTemplateManager.js Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
TerritoryDecay.js Implements TerritoryDecay/HealthDecayRate and Promotion/RequiredXp tech modifications. 2012-05-18 03:58:37 +00:00
Timer.js # Health decay for buildings not in a civ center's territory. 2011-08-18 20:28:53 +00:00
Trader.js Make rally points work for trade. Patch from Deiz/F00. Fixes #1173. 2012-07-25 21:38:56 +00:00
UnitAI.js Make rally points work for trade. Patch from Deiz/F00. Fixes #1173. 2012-07-25 21:38:56 +00:00
UnitMotionFlying.js Fix occasional script error with planes 2011-06-28 18:26:29 +00:00
WallPiece.js Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00
WallSet.js Fix some whitespace in scripts 2012-05-09 12:14:22 +00:00