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forked from 0ad/0ad
0ad/binaries/data/mods/public/simulation/templates/structures/celt_farmstead.xml
WhiteTreePaladin ae823038bd Added <IconSheet></IconSheet> attribute to entities
Added icon_sheet attribute to GUI interface
Made session GUI reference template.icon_sheet

This was SVN commit r7761.
2010-07-16 02:45:22 +00:00

16 lines
1.0 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_economic_farmstead">
<Identity>
<Civ>celt</Civ>
<SpecificName>Ffermdy</SpecificName>
<IconSheet>snPortraitSheetCelt</IconSheet>
<History>Farming typically revolved around small hamlets and farmsteads with enclosed rectilinear fields - each having areas of pasture, farmland and wood. Ploughing became more efficient with the arrival of the iron share (plough point ? courtesy of our Celts) and a two field rotation was introduced; crops one year followed by a fallow that was grazed by livestock. This lead to surprisingly high yields and fuelled population growth. The image of a farmstead would most likely be a house with some out-buildings. Storage of crops was either in pits or in raised stores and harvest was over several months - weeds, grain and then straw.</History>
</Identity>
<Cost>
<PopulationBonus>2</PopulationBonus>
</Cost>
<VisualActor>
<Actor>structures/celts/farmstead.xml</Actor>
</VisualActor>
</Entity>