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forked from 0ad/0ad
0ad/binaries/data/mods/public/simulation/templates
Ykkrosh 41ad5bd965 # Add corpse decay and building collapse.
Make 'delete' command kill the unit instead of destroying it.
Make projectiles vanish after a timeout.
Fix projectile landing positions with low framerates.

This was SVN commit r7837.
2010-08-01 17:38:01 +00:00
..
gaia Cleaned up code (slight redesign) 2010-07-31 21:46:25 +00:00
other Added <IconSheet></IconSheet> attribute to entities 2010-07-16 02:45:22 +00:00
special # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
structures Added <IconSheet></IconSheet> attribute to entities 2010-07-16 02:45:22 +00:00
units Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_entity_full.xml # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
template_entity_quasi.xml Disable the default slide-down-hills behaviour 2010-01-27 19:34:58 +00:00
template_gaia_flora_bush_berry.xml Added <IconSheet></IconSheet> attribute to entities 2010-07-16 02:45:22 +00:00
template_gaia_flora_bush.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_gaia_flora_tree.xml Cleaned up code (slight redesign) 2010-07-31 21:46:25 +00:00
template_gaia_flora.xml Added <IconSheet></IconSheet> attribute to entities 2010-07-16 02:45:22 +00:00
template_gaia_geo_mineral.xml Converted resources: 2010-07-21 18:51:27 +00:00
template_gaia_geo_rock.xml Adjusted gather speeds 2010-08-01 00:06:40 +00:00
template_gaia_geo.xml Added <IconSheet></IconSheet> attribute to entities 2010-07-16 02:45:22 +00:00
template_gaia.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_structure_civic_civil_centre.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_structure_civic_house.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_structure_civic_temple.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_structure_civic.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_structure_defense_scout_tower.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_structure_defense_wall_gate.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_structure_defense_wall_tower.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_structure_defense_wall.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_structure_economic_farmstead.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_structure_economic_market.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_structure_economic_mill.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_structure_economic.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_structure_gaia_settlement.xml Added <IconSheet></IconSheet> attribute to entities 2010-07-16 02:45:22 +00:00
template_structure_military_barracks.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_structure_military_dock.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_structure_military_fortress.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_structure_military.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_structure_resource_corral.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_structure_resource_field.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_structure_resource.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_structure_special.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_structure.xml # Add corpse decay and building collapse. 2010-08-01 17:38:01 +00:00
template_unit_cavalry_melee_spearman.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_cavalry_melee_swordsman.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_cavalry_melee.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_cavalry_ranged_archer.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_cavalry_ranged_javelinist.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_cavalry_ranged.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_cavalry.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_unit_fauna_breed_passive.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_breed.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_fauna_fish.xml Made Animal AI default to "PASSIVE" if its type was not found 2010-07-24 20:26:25 +00:00
template_unit_fauna_herd_passive.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_herd.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_fauna_hunt_aggressive.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_hunt_defensive.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_hunt_passive.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_hunt_skittish.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_hunt_violent.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_hunt.xml Update the entity templates to a slightly cleaner format 2010-04-23 16:07:45 +00:00
template_unit_fauna_wild_aggressive.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_wild_defensive.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_wild_passive.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_wild_violent.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_wild.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_unit_fauna.xml Slow down animals, so they don't pathfind quite so much. 2010-07-21 16:05:48 +00:00
template_unit_hero_cavalry.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_unit_hero_infantry.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_unit_hero_ranged.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_hero.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_unit_infantry_melee_spearman.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_infantry_melee_swordsman.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_unit_infantry_melee.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_infantry_ranged_archer.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_infantry_ranged_javelinist.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_infantry_ranged_slinger.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_infantry_ranged.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_infantry.xml Adjusted gather speeds 2010-08-01 00:06:40 +00:00
template_unit_mechanical_ship_bireme.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_mechanical_ship_merchant.xml Made Animal AI default to "PASSIVE" if its type was not found 2010-07-24 20:26:25 +00:00
template_unit_mechanical_ship_quinquereme.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_unit_mechanical_ship_trireme.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_unit_mechanical_ship.xml # Add corpse decay and building collapse. 2010-08-01 17:38:01 +00:00
template_unit_mechanical_siege_ballista.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_unit_mechanical_siege_onager.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_unit_mechanical_siege_ram.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_unit_mechanical_siege.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_mechanical.xml # Add corpse decay and building collapse. 2010-08-01 17:38:01 +00:00
template_unit_super_cavalry.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_unit_super_infantry.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_unit_super_ranged.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_unit_super_siege.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_super.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_support_female_citizen.xml Adjusted gather speeds 2010-08-01 00:06:40 +00:00
template_unit_support_healer.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_unit_support_trader.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_unit_support.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit.xml # Add corpse decay and building collapse. 2010-08-01 17:38:01 +00:00