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forked from 0ad/0ad
0ad/binaries/data/mods/public/gui/common/sprite1.xml
historic_bruno 8c848c2f45 Replaces info icon with higher quality version. Fixes #1469.
Uses add_color effect, so it's easier to change the theme.
Fixes some inconsistent whitespace.

This was SVN commit r11930.
2012-06-02 00:09:57 +00:00

561 lines
13 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<sprites>
<!--
==========================================
GENERIC - BACKCOLOR SPRITES
==========================================
-->
<sprite name="bkTranslucent">
<image backcolor="0 0 0 85"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="bkWhiteBorderBlack">
<image backcolor="white"
size="0 0 100% 100%"
border="true"
bordercolor="black"
/>
</sprite>
<sprite name="bkGrayBorderBlack">
<image backcolor="gray"
size="0 0 100% 100%"
border="true"
bordercolor="black"
/>
</sprite>
<sprite name="bkDarkGrayBorderBlack">
<image backcolor="darkgray"
size="0 0 100% 100%"
border="true"
bordercolor="black"
/>
</sprite>
<sprite name="bkBlueBorderBlack">
<image backcolor="blue"
size="0 0 100% 100%"
border="true"
bordercolor="black"
/>
</sprite>
<sprite name="bkBorderBlack">
<image backcolor="black"
size="-1 -1 100%+1 0"
/>
<image backcolor="black"
size="-1 100% 100%+1 100%+1"
/>
<image backcolor="black"
size="-1 0 0 100%"
/>
<image backcolor="black"
size="100% 0 100%+1 100%"
/>
</sprite>
<sprite name="bkFillBlack">
<image backcolor="black"/>
</sprite>
<sprite name="bkFillWhite">
<image backcolor="white"/>
</sprite>
<sprite name="bkFillGray">
<image backcolor="gray"/>
</sprite>
<sprite name="bkFillDarkBlue">
<image backcolor="63 127 210 255"/>
</sprite>
<!--
==========================================
GENERIC - PROGRESS BARS
==========================================
-->
<sprite name="bkGreenBar">
<image backcolor="green"
size="0 0 100% 100%"
/>
<image backcolor="100 100 100"
size="0 1 1 100%-1"
/>
<image backcolor="100 100 100"
size="0 0 100%-1 1"
/>
<image backcolor="64 64 64"
size="100%-1 0 100% 100%"
/>
<image backcolor="64 64 64"
size="0 100%-1 100%-1 100%"
/>
<image backcolor="128 128 128"
size="100%-2 1 100%-1 100%-1"
/>
<image backcolor="128 128 128"
size="1 100%-2 100%-1 100%-1"
/>
</sprite>
<sprite name="bkBlueBar">
<image backcolor="blue"
size="0 0 100% 100%"
/>
<image backcolor="100 100 100"
size="0 1 1 100%-1"
/>
<image backcolor="100 100 100"
size="0 0 100%-1 1"
/>
<image backcolor="64 64 64"
size="100%-1 0 100% 100%"
/>
<image backcolor="64 64 64"
size="0 100%-1 100%-1 100%"
/>
<image backcolor="128 128 128"
size="100%-2 1 100%-1 100%-1"
/>
<image backcolor="128 128 128"
size="1 100%-2 100%-1 100%-1"
/>
</sprite>
<!--
==========================================
GENERIC - TILEABLE TEXTURES
==========================================
-->
<sprite name="textureGranite">
<image texture="global/tile/granite.dds"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="bkGraniteBorderBlack">
<image texture="global/tile/granite.dds"/>
<image
backcolor="transparent"
border="true"
bordercolor="black"
/>
</sprite>
<sprite name="textureSand">
<image texture="global/tile/sandstone.dds"
size="0 0 100% 100%"
/>
</sprite>
<!--
==========================================
GENERIC ICONS
==========================================
-->
<sprite name="iconProduct">
<image texture="global/icon/product_black.dds"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="iconBullet">
<image texture="global/icon/bullet.dds"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="iconInfinity">
<image texture="global/icon/infinity.dds"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="iconInfoGold">
<effect add_color="237 227 167" />
<image texture="global/icon/info.png"
size="0 3 100% 100%+3"
/>
</sprite>
<sprite name="iconInfoWhite">
<effect add_color="255 255 255" />
<image texture="global/icon/info.png"
size="0 3 100% 100%+3"
/>
</sprite>
<!--
==========================================
SKIN - WHEAT
==========================================
-->
<sprite name="thinWheatWindowSand">
<!-- Starting with top left corner continuing in a clockwise manner -->
<image texture="global/border/corner_bronze.dds"
real_texture_placement="0 0 15 15"
size="0%-10 0%-10 0 0"
/>
<image texture="global/border/top_marble.dds"
texture_size="0 0 128 32"
size="0 0%-10 100% 22"
/>
<image texture="global/border/corner_bronze.dds"
real_texture_placement="0 0 15 15"
size="100% 0%-10 100%+10 0"
/>
<image texture="global/border/right_marble.dds"
texture_size="0 0 32 128"
size="100%-22 0 100%+10 100%"
/>
<image texture="global/border/corner_bronze.dds"
real_texture_placement="0 0 15 15"
size="100% 100% 100%+10 100%+10"
/>
<image texture="global/border/bottom_marble.dds"
texture_size="0 0 128 32"
size="0 100%-22 100% 100%+10"
/>
<image texture="global/border/corner_bronze.dds"
real_texture_placement="0 0 15 15"
size="0%-10 100% 0 100%+10"
/>
<image texture="global/border/left_marble.dds"
texture_size="0 0 32 128"
size="0%-10 0 0%+22 100%"
/>
<!-- middle -->
<image texture="global/tile/sandstone.dds"
texture_size="0 0 128 128"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="wheatWindowSand">
<!-- middle -->
<image texture="global/tile/sandstone.dds"
texture_size="0 0 128 128"
size="0%-10 0%-10 100%+10 100%+10"
/>
<!-- Starting with top left corner continuing in a clockwise manner -->
<image texture="global/border/corner_bronze.dds"
real_texture_placement="0 0 15 15"
size="0%-25 0%-25 0%-10 0%-10"
/>
<image texture="global/border/top_marble.dds"
texture_size="0 0 128 32"
size="0%-10 0%-25 100%+10 0%+7"
/>
<image texture="global/border/corner_bronze.dds"
real_texture_placement="0 0 15 15"
size="100%+10 0%-25 100%+25 0%-10"
/>
<image texture="global/border/right_marble.dds"
texture_size="0 0 32 128"
size="100%-7 0%-10 100%+25 100%+10"
/>
<image texture="global/border/corner_bronze.dds"
real_texture_placement="0 0 15 15"
size="100%+10 100%+10 100%+25 100%+25"
/>
<image texture="global/border/bottom_marble.dds"
texture_size="0 0 128 32"
size="0%-10 100%-7 100%+10 100%+25"
/>
<image texture="global/border/corner_bronze.dds"
real_texture_placement="0 0 15 15"
size="0%-25 100%+10 0%-10 100%+25"
/>
<image texture="global/border/left_marble.dds"
texture_size="0 0 32 128"
size="0%-25 0%-10 0%+7 100%+10"
/>
</sprite>
<sprite name="wheatWindowGranite">
<!-- middle -->
<image texture="global/tile/granite.dds"
texture_size="0 0 128 128"
size="0%-10 0%-10 100%+10 100%+10"
/>
<!-- Starting with top left corner continuing in a clockwise manner -->
<image texture="global/border/corner_bronze.dds"
real_texture_placement="0 0 15 15"
size="0%-25 0%-25 0%-10 0%-10"
/>
<image texture="global/border/top_marble.dds"
texture_size="0 0 128 32"
size="0%-10 0%-25 100%+10 0%+7"
/>
<image texture="global/border/corner_bronze.dds"
real_texture_placement="0 0 15 15"
size="100%+10 0%-25 100%+25 0%-10"
/>
<image texture="global/border/right_marble.dds"
texture_size="0 0 32 128"
size="100%-6 0%-10 100%+26 100%+10"
/>
<image texture="global/border/corner_bronze.dds"
real_texture_placement="0 0 15 15"
size="100%+10 100%+10 100%+25 100%+25"
/>
<image texture="global/border/bottom_marble.dds"
texture_size="0 0 128 32"
size="0%-10 100%-7 100%+10 100%+25"
/>
<image texture="global/border/corner_bronze.dds"
real_texture_placement="0 0 15 15"
size="0%-25 100%+10 0%-10 100%+25"
/>
<image texture="global/border/left_marble.dds"
texture_size="0 0 32 128"
size="0%-25 0%-10 0%+7 100%+10"
/>
</sprite>
<sprite name="wheatWindowTitle">
<image texture="global/titlebar/left_gold_fern.dds"
real_texture_placement="0 0 64 32"
size="0%+0 0% 64 0%+32"
/>
<image texture="global/titlebar/middle_gold_fern.dds"
real_texture_placement="0 0 64 32"
size="64 0% 100%-64 0%+32"
/>
<image texture="global/titlebar/right_gold_fern.dds"
real_texture_placement="0 0 64 32"
size="100%-64 0% 100%+0 0%+32"
/>
</sprite>
<sprite name="wheatCheckBoxOpen">
<image texture="global/button/checkbox_open_gray.dds"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="wheatCheckBoxTick">
<image texture="global/button/checkbox_tick_gray.dds"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="wheatCheckBoxCross">
<image texture="global/button/checkbox_cross_gray.dds"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="wheatCheckBoxCrossOver">
<image texture="global/button/checkbox_cross_over_gray.dds"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="wheatArrowLeft">
<image texture="global/button/arrowbox_lt.dds"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="wheatArrowLeftOver">
<image texture="global/button/arrowbox_lt_over.dds"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="wheatArrowRight">
<image texture="global/button/arrowbox_rt.dds"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="wheatArrowRightOver">
<image texture="global/button/arrowbox_rt_over.dds"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="wheatArrowUp">
<image texture="global/button/arrowbox_up.dds"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="wheatArrowUpOver">
<image texture="global/button/arrowbox_up_over.dds"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="wheatArrowDn">
<image texture="global/button/arrowbox_dn.dds"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="wheatArrowDnOver">
<image texture="global/button/arrowbox_dn_over.dds"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="wheatScrollSpriteBar">
<image texture="global/border/scrollbar.dds"
real_texture_placement="0 0 16 128"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="wheatButton">
<image texture="global/button/button_wood.png"
real_texture_placement="0 0 160 31"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="wheatButtonOver">
<image texture="global/button/button_wood.png"
real_texture_placement="0 32 160 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="wheatButtonDisabled">
<effect grayscale="" />
<image texture="global/button/button_wood.png"
real_texture_placement="0 0 160 31"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="wheatButtonGlow">
<effect add_color="60 42 42 0" />
<image texture="global/button/button_wood.png"
real_texture_placement="0 0 160 31"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="wheatIndentBorder">
<!-- Starting with top left corner continuing in a clockwise manner -->
<!-- Top border -->
<image backcolor="109 122 146"
size="0 0 100%-1 1"
/>
<!-- Right border -->
<image backcolor="220 223 228"
size="100%-1 0 100% 100%"
/>
<!-- Bottom border -->
<image backcolor="220 223 228"
size="0 100%-1 100% 100%"
/>
<!-- Left border -->
<image backcolor="109 122 146"
size="0 0 1 100%-1"
/>
<!-- middle -->
</sprite>
<sprite name="wheatIndentFillDark">
<!-- Starting with top left corner continuing in a clockwise manner -->
<!-- Top border -->
<image backcolor="109 122 146"
size="0 0 100%-1 1"
/>
<!-- Right border -->
<image backcolor="220 223 228"
size="100%-1 0 100% 100%"
/>
<!-- Bottom border -->
<image backcolor="220 223 228"
size="0 100%-1 100% 100%"
/>
<!-- Left border -->
<image backcolor="109 122 146"
size="0 0 1 100%-1"
/>
<!-- middle -->
<image backcolor="0 0 0 85"
size="1 1 100%-1 100%-1"
/>
</sprite>
<sprite name="wheatIndentFillLight">
<!-- Starting with top left corner continuing in a clockwise manner -->
<!-- Top border -->
<image backcolor="109 122 146"
size="0 0 100%-1 1"
/>
<!-- Right border -->
<image backcolor="220 223 228"
size="100%-1 0 100% 100%"
/>
<!-- Bottom border -->
<image backcolor="220 223 228"
size="0 100%-1 100% 100%"
/>
<!-- Left border -->
<image backcolor="109 122 146"
size="0 0 1 100%-1"
/>
<!-- middle -->
<image backcolor="100 100 100 85"
size="1 1 100%-1 100%-1"
/>
</sprite>
<sprite name="wheatIndentFillVeryLight">
<image backcolor="109 122 146"
size="0 0 100%-1 1"
/>
<image backcolor="220 223 228"
size="100%-1 0 100% 100%"
/>
<image backcolor="220 223 228"
size="0 100%-1 100% 100%"
/>
<image backcolor="109 122 146"
size="0 0 1 100%-1"
/>
<image backcolor="255 255 255 160"
size="1 1 100%-1 100%-1"
/>
</sprite>
<!--
==========================================
SCREENSHOT WATERMARK
==========================================
-->
<sprite name="watermarkProduct">
<image texture="global/watermark/product.dds"
real_texture_placement="0 0 200 98"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="watermarkCompany">
<image texture="global/watermark/company.dds"
real_texture_placement="0 0 207 28"
size="0 0 100% 100%"
/>
</sprite>
</sprites>