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forked from 0ad/0ad
0ad/binaries/data/mods/public/art/actors/units/celts
leper c56f96040e Implement healing. Fixes #999.
This was SVN commit r11536.
2012-04-17 20:22:13 +00:00
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boudicca_chariot_h1.xml New GUI art assets. Brian please let me (Michael) know if things need changed or if you need more assets. 2010-09-28 08:02:06 +00:00
boudicca_chariot_h2.xml New GUI art assets. Brian please let me (Michael) know if things need changed or if you need more assets. 2010-09-28 08:02:06 +00:00
boudicca_chariot.xml Running dust for all of these actors. 2012-03-16 02:15:42 +00:00
boudicca_horse.xml Running dust for all of these actors. 2012-03-16 02:15:42 +00:00
boudicca_r2.xml This was SVN commit r10261. 2011-09-12 23:35:48 +00:00
boudicca_r.xml Unit actor work. Updated some portraits. Started work on a samnite shield, but the collada files are being goofy (looks like the normals are flipped, but they aren't). 2011-07-25 08:56:54 +00:00
boudicca.xml #Celt Hero balancing. 2008-11-23 07:55:32 +00:00
brennus.xml Cleaning out unused PMD mesh files. 272 files, total. 2012-01-22 15:22:21 +00:00
britomartus.xml This was SVN commit r11481. 2012-04-11 00:23:30 +00:00
caradoc.xml Unit actor work. Updated some portraits. Started work on a samnite shield, but the collada files are being goofy (looks like the normals are flipped, but they aren't). 2011-07-25 08:56:54 +00:00
cavalry_javelinist_a_r.xml New faction emblem for the Romans. Celt cav skirms now gather meats correctly. 2012-03-04 06:47:35 +00:00
cavalry_javelinist_a.xml Running dust for all of these actors. 2012-03-16 02:15:42 +00:00
cavalry_javelinist_b_r.xml New faction emblem for the Romans. Celt cav skirms now gather meats correctly. 2012-03-04 06:47:35 +00:00
cavalry_javelinist_b.xml Running dust for all of these actors. 2012-03-16 02:15:42 +00:00
cavalry_javelinist_e_r.xml New faction emblem for the Romans. Celt cav skirms now gather meats correctly. 2012-03-04 06:47:35 +00:00
cavalry_javelinist_e.xml Running dust for all of these actors. 2012-03-16 02:15:42 +00:00
cavalry_spearman_a.xml Texture tweaks. Animation tweaks. Building entity tweaks. 2010-09-25 05:24:07 +00:00
cavalry_spearman_b.xml This was SVN commit r8349. 2010-10-13 21:27:55 +00:00
cavalry_spearman_e.xml Texture tweaks. Animation tweaks. Building entity tweaks. 2010-09-25 05:24:07 +00:00
cavalry_swordsman_a_r.xml Updated some cavalry attack event times. 2011-05-09 01:22:44 +00:00
cavalry_swordsman_a.xml Running dust for all of these actors. 2012-03-16 02:15:42 +00:00
cavalry_swordsman_b_r.xml Updated some cavalry attack event times. 2011-05-09 01:22:44 +00:00
cavalry_swordsman_b.xml Running dust for all of these actors. 2012-03-16 02:15:42 +00:00
cavalry_swordsman_e_r.xml Updated some cavalry attack event times. 2011-05-09 01:22:44 +00:00
cavalry_swordsman_e.xml Running dust for all of these actors. 2012-03-16 02:15:42 +00:00
champion_unit_1.xml Champions. Commit #2. 2011-06-28 03:56:04 +00:00
champion_unit_2_r.xml Champions. Commit #2. 2011-06-28 03:56:04 +00:00
champion_unit_2.xml Running dust for all of these actors. 2012-03-16 02:15:42 +00:00
champion_unit_3.xml Champions. Commit #2. 2011-06-28 03:56:04 +00:00
champion_unit_4_d.xml Unit actor work. Updated some portraits. Started work on a samnite shield, but the collada files are being goofy (looks like the normals are flipped, but they aren't). 2011-07-25 08:56:54 +00:00
champion_unit_4_h2.xml Unit actor work. Updated some portraits. Started work on a samnite shield, but the collada files are being goofy (looks like the normals are flipped, but they aren't). 2011-07-25 08:56:54 +00:00
champion_unit_4_h.xml Unit actor work. Updated some portraits. Started work on a samnite shield, but the collada files are being goofy (looks like the normals are flipped, but they aren't). 2011-07-25 08:56:54 +00:00
champion_unit_4_r.xml This was SVN commit r10261. 2011-09-12 23:35:48 +00:00
champion_unit_4.xml Running dust for all of these actors. 2012-03-16 02:15:42 +00:00
cynvelin_horse.xml Running dust for all of these actors. 2012-03-16 02:15:42 +00:00
cynvelin_r.xml Unit actor work. Updated some portraits. Started work on a samnite shield, but the collada files are being goofy (looks like the normals are flipped, but they aren't). 2011-07-25 08:56:54 +00:00
cynvelin.xml Splitting Internal with Public 2008-09-18 04:38:42 +00:00
fanatic.xml #Some cool new treasure objects. Lots of map tweaks as well. 2010-11-12 03:08:23 +00:00
female_citizen.xml #Changed up the Greek hoplite. 2011-11-15 03:06:14 +00:00
healer.xml Implement healing. Fixes #999. 2012-04-17 20:22:13 +00:00
infantry_javelinist_a.xml Javelin Updates. 2011-07-12 22:24:52 +00:00
infantry_javelinist_b.xml I noticed some units were missing promotion animations. :) 2012-03-11 04:47:31 +00:00
infantry_javelinist_e.xml Javelin Updates. 2011-07-12 22:24:52 +00:00
infantry_slinger_a.xml I noticed some units were missing promotion animations. :) 2012-03-11 04:47:31 +00:00
infantry_slinger_b.xml I noticed some units were missing promotion animations. :) 2012-03-11 04:47:31 +00:00
infantry_slinger_e.xml Some shield prop tweaking for consistency. 2012-03-26 07:53:20 +00:00
infantry_spearman_a.xml Units promotion. Closes #697. 2011-05-02 15:03:01 +00:00
infantry_spearman_b.xml I noticed some units were missing promotion animations. :) 2012-03-11 04:47:31 +00:00
infantry_spearman_e.xml Units promotion. Closes #697. 2011-05-02 15:03:01 +00:00
trader_h.xml trader tweaks. trading demo map 2012-03-09 00:34:53 +00:00
trader_r.xml trader tweaks. trading demo map 2012-03-09 00:34:53 +00:00
trader.xml Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
vercingetorix_horse.xml Running dust for all of these actors. 2012-03-16 02:15:42 +00:00
vercingetorix_r.xml Unit actor work. Updated some portraits. Started work on a samnite shield, but the collada files are being goofy (looks like the normals are flipped, but they aren't). 2011-07-25 08:56:54 +00:00
vercingetorix.xml Splitting Internal with Public 2008-09-18 04:38:42 +00:00