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0ad/source/ps/tests/test_TaskManager.h

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3.5 KiB
C++

/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "lib/self_test.h"
#include "ps/Future.h"
#include "ps/TaskManager.h"
#include <atomic>
#include <condition_variable>
#include <mutex>
class TestTaskManager : public CxxTest::TestSuite
{
public:
void test_basic()
{
Threading::TaskManager& taskManager = Threading::TaskManager::Instance();
// There is a minimum of 3.
TS_ASSERT(taskManager.GetNumberOfWorkers() >= 3);
std::atomic<int> tasks_run = 0;
auto increment_run = [&tasks_run]() { tasks_run++; };
Future future = taskManager.PushTask(increment_run);
future.Wait();
TS_ASSERT_EQUALS(tasks_run.load(), 1);
// Test Execute.
std::condition_variable cv;
std::mutex mutex;
std::atomic<bool> go = false;
future = taskManager.PushTask([&]() {
std::unique_lock<std::mutex> lock(mutex);
cv.wait(lock, [&go]() -> bool { return go; });
lock.unlock();
increment_run();
lock.lock();
go = false;
lock.unlock();
cv.notify_all();
});
TS_ASSERT_EQUALS(tasks_run.load(), 1);
std::unique_lock<std::mutex> lock(mutex);
go = true;
lock.unlock();
cv.notify_all();
lock.lock();
cv.wait(lock, [&go]() -> bool { return !go; });
TS_ASSERT_EQUALS(tasks_run.load(), 2);
// Wait on the future before the mutex/cv go out of scope.
future.Wait();
}
void test_Priority()
{
Threading::TaskManager& taskManager = Threading::TaskManager::Instance();
std::atomic<int> tasks_run = 0;
// Push general tasks
auto increment_run = [&tasks_run]() { tasks_run++; };
Future future = taskManager.PushTask(increment_run);
Future futureLow = taskManager.PushTask(increment_run, Threading::TaskPriority::LOW);
future.Wait();
futureLow.Wait();
TS_ASSERT_EQUALS(tasks_run.load(), 2);
// Also check with no waiting expected.
taskManager.PushTask(increment_run).Wait();
TS_ASSERT_EQUALS(tasks_run.load(), 3);
taskManager.PushTask(increment_run, Threading::TaskPriority::LOW).Wait();
TS_ASSERT_EQUALS(tasks_run.load(), 4);
}
void test_Load()
{
Threading::TaskManager& taskManager = Threading::TaskManager::Instance();
#define ITERATIONS 100000
std::vector<Future<int>> futures;
futures.resize(ITERATIONS);
std::vector<u32> values(ITERATIONS);
auto f1 = taskManager.PushTask([&taskManager, &futures]() {
for (u32 i = 0; i < ITERATIONS; i+=3)
futures[i] = taskManager.PushTask([]() { return 5; });
});
auto f2 = taskManager.PushTask([&taskManager, &futures]() {
for (u32 i = 1; i < ITERATIONS; i+=3)
futures[i] = taskManager.PushTask([]() { return 5; }, Threading::TaskPriority::LOW);
});
auto f3 = taskManager.PushTask([&taskManager, &futures]() {
for (u32 i = 2; i < ITERATIONS; i+=3)
futures[i] = taskManager.PushTask([]() { return 5; });
});
f1.Wait();
f2.Wait();
f3.Wait();
for (size_t i = 0; i < ITERATIONS; ++i)
TS_ASSERT_EQUALS(futures[i].Get(), 5);
#undef ITERATIONS
}
};