1
0
forked from 0ad/0ad
0ad/binaries/data/mods/public/art/actors/geology
2012-05-05 23:50:43 +00:00
..
cliff_face_desert.xml House cleaning. 2012-01-28 00:32:51 +00:00
decal_stone_desert_a.xml Add explicit castshadow flag to all actors, since the engine currently enables it implicitly anyway 2012-04-14 17:21:20 +00:00
decal_stone_medit_a.xml Add explicit castshadow flag to all actors, since the engine currently enables it implicitly anyway 2012-04-14 17:21:20 +00:00
decal_stone_tropic.xml Add explicit castshadow flag to all actors, since the engine currently enables it implicitly anyway 2012-04-14 17:21:20 +00:00
gray1.xml Add explicit castshadow flag to all actors, since the engine currently enables it implicitly anyway 2012-04-14 17:21:20 +00:00
gray_rock1.xml Add explicit castshadow flag to all actors, since the engine currently enables it implicitly anyway 2012-04-14 17:21:20 +00:00
highland1_moss.xml Add explicit castshadow flag to all actors, since the engine currently enables it implicitly anyway 2012-04-14 17:21:20 +00:00
highland1.xml Add explicit castshadow flag to all actors, since the engine currently enables it implicitly anyway 2012-04-14 17:21:20 +00:00
highland2_moss.xml Add explicit castshadow flag to all actors, since the engine currently enables it implicitly anyway 2012-04-14 17:21:20 +00:00
highland2.xml Add explicit castshadow flag to all actors, since the engine currently enables it implicitly anyway 2012-04-14 17:21:20 +00:00
highland3.xml Add explicit castshadow flag to all actors, since the engine currently enables it implicitly anyway 2012-04-14 17:21:20 +00:00
highland_c.xml Add explicit castshadow flag to all actors, since the engine currently enables it implicitly anyway 2012-04-14 17:21:20 +00:00
highland_d.xml Add explicit castshadow flag to all actors, since the engine currently enables it implicitly anyway 2012-04-14 17:21:20 +00:00
highland_e.xml Add explicit castshadow flag to all actors, since the engine currently enables it implicitly anyway 2012-04-14 17:21:20 +00:00
metalmine_alpine_slabs.xml specular added for more objects. 2012-04-17 21:57:55 +00:00
metalmine_alpine.xml specular added for more objects. 2012-04-17 21:57:55 +00:00
metalmine_desert_badlands_slabs.xml specular added for more objects. 2012-04-17 21:57:55 +00:00
metalmine_desert_slabs.xml specular added for more objects. 2012-04-17 21:57:55 +00:00
metalmine_desert_small.xml specular added for more objects. 2012-04-17 21:57:55 +00:00
metalmine_granite_greek.xml specular added for more objects. 2012-04-17 21:57:55 +00:00
metalmine_granite_temperate.xml Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
metalmine_mediterranean_slabs.xml specular added for more objects. 2012-04-17 21:57:55 +00:00
metalmine_mediterranean.xml specular added for more objects. 2012-04-17 21:57:55 +00:00
metalmine_savanna_slabs.xml specular added for more objects. 2012-04-17 21:57:55 +00:00
metalmine_temperate_slabs.xml This was SVN commit r11768. 2012-05-05 23:50:43 +00:00
metalmine_tropic_slabs.xml specular added for more objects. 2012-04-17 21:57:55 +00:00
metalmine_tropic.xml specular added for more objects. 2012-04-17 21:57:55 +00:00
shoreline_boulder.xml Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
shoreline_large.xml Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
shoreline_small.xml Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
snow1.xml Add explicit castshadow flag to all actors, since the engine currently enables it implicitly anyway 2012-04-14 17:21:20 +00:00
snow2.xml Add explicit castshadow flag to all actors, since the engine currently enables it implicitly anyway 2012-04-14 17:21:20 +00:00
stone_desert_med.xml Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
stone_granite_boulder.xml Add explicit castshadow flag to all actors, since the engine currently enables it implicitly anyway 2012-04-14 17:21:20 +00:00
stone_granite_greek_boulder.xml Add explicit castshadow flag to all actors, since the engine currently enables it implicitly anyway 2012-04-14 17:21:20 +00:00
stone_granite_greek_large.xml Add explicit castshadow flag to all actors, since the engine currently enables it implicitly anyway 2012-04-14 17:21:20 +00:00
stone_granite_greek_med.xml Add explicit castshadow flag to all actors, since the engine currently enables it implicitly anyway 2012-04-14 17:21:20 +00:00
stone_granite_greek_peak.xml Add explicit castshadow flag to all actors, since the engine currently enables it implicitly anyway 2012-04-14 17:21:20 +00:00
stone_granite_greek_small.xml Add explicit castshadow flag to all actors, since the engine currently enables it implicitly anyway 2012-04-14 17:21:20 +00:00
stone_granite_large.xml Add explicit castshadow flag to all actors, since the engine currently enables it implicitly anyway 2012-04-14 17:21:20 +00:00
stone_granite_med.xml Add explicit castshadow flag to all actors, since the engine currently enables it implicitly anyway 2012-04-14 17:21:20 +00:00
stone_granite_peak.xml Add explicit castshadow flag to all actors, since the engine currently enables it implicitly anyway 2012-04-14 17:21:20 +00:00
stone_granite_small.xml Add explicit castshadow flag to all actors, since the engine currently enables it implicitly anyway 2012-04-14 17:21:20 +00:00
stone_medit_med.xml Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
stone_savanna_med.xml Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
stonemine_alpine_a.xml Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
stonemine_alpine_quarry.xml Adds new metal and stone mines for polar and alpine biomes. 2012-02-27 15:09:56 +00:00
stonemine_desert_badlands_quarry.xml Lots of Neareastern Badlands stuff. 2011-04-23 05:06:25 +00:00
stonemine_desert_quarry.xml Adjusted the desert stone. 2010-11-18 05:53:40 +00:00
stonemine_desert_small.xml Adjusted the desert stone. 2010-11-18 05:53:40 +00:00
stonemine_desert.xml Adjusted the desert stone. 2010-11-18 05:53:40 +00:00
stonemine_granite_greek.xml Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
stonemine_granite.xml Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
stonemine_limestone.xml Add explicit castshadow flag to all actors, since the engine currently enables it implicitly anyway 2012-04-14 17:21:20 +00:00
stonemine_marble_white.xml Add explicit castshadow flag to all actors, since the engine currently enables it implicitly anyway 2012-04-14 17:21:20 +00:00
stonemine_medit_quarry.xml New Mediterranean stonemine "quarry." 2011-05-03 01:25:43 +00:00
stonemine_mediterranean.xml This was SVN commit r6725. 2009-03-05 20:57:33 +00:00
stonemine_savanna_small.xml This was SVN commit r7025. 2009-07-19 23:09:10 +00:00
stonemine_temperate_quarry.xml Temperate stone and metal quarries. 2011-07-15 05:43:28 +00:00
stonemine_tropic_quarry.xml Lots of work on Temperate and Tropical biome terrains. 2011-05-09 06:37:17 +00:00
stonemine_tropic.xml Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
stones_tropic_large.xml Splitting Internal with Public 2008-09-18 04:38:42 +00:00