1
0
forked from 0ad/0ad
0ad/binaries/data/mods/public/art/meshes/props/m_backpack.dae
2008-09-18 04:38:42 +00:00

195 lines
11 KiB (Stored with Git LFS)
Plaintext

<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
<asset>
<contributor>
<author>Administrator</author>
<authoring_tool>Feeling ColladaMax v3.02 with FCollada v3.02.</authoring_tool>
<comments>ColladaMax Export Options: ExportNormals=1;ExportEPolyAsTriangles=1;ExportXRefs=0;ExportSelected=1;ExportTangents=0;ExportAnimations=0;SampleAnim=0;ExportAnimClip=0;BakeMatrices=0;ExportRelativePaths=0;AnimStart=0;AnimEnd=46;</comments>
<source_data>file:///C:/3dsMax6/scenes/0ad/walk/backpack_walk.max</source_data>
</contributor>
<created>2008-07-03T01:00:31Z</created>
<modified>2008-07-03T01:00:33Z</modified>
<unit meter="0.0254" name="inch"/>
<up_axis>Z_UP</up_axis>
</asset>
<library_lights>
<light id="ambient-environment-light" name="Ambient">
<technique_common>
<ambient>
<color>0.466667 0.466667 0.466667</color>
</ambient>
</technique_common>
<extra>
<technique profile="FCOLLADA">
<intensity>1</intensity>
<target_default_dist>240</target_default_dist>
</technique>
</extra>
</light>
</library_lights>
<library_images>
<image id="K__0adart_work_in_progress_Steven__SkylerCloud222__Art_assets_for_feature_freeze_Celt_Trader_Backpack_backpack_trader_celt_dds" name="K__0adart_work_in_progress_Steven__SkylerCloud222__Art_assets_for_feature_freeze_Celt_Trader_Backpack_backpack_trader_celt_dds">
<init_from>file:///K:/0adart/work%20in%20progress/Steven%20%5BSkylerCloud222%5D/Art%20assets%20for%20feature%20freeze/Celt%20Trader%20Backpack/backpack_trader_celt.dds</init_from>
</image>
</library_images>
<library_materials>
<material id="__-_Default" name="__-_Default">
<instance_effect url="#__-_Default-fx"/>
</material>
</library_materials>
<library_effects>
<effect id="__-_Default-fx" name="__-_Default">
<profile_COMMON>
<newparam sid="K__0adart_work_in_progress_Steven__SkylerCloud222__Art_assets_for_feature_freeze_Celt_Trader_Backpack_backpack_trader_celt_dds-surface">
<surface type="2D">
<init_from>K__0adart_work_in_progress_Steven__SkylerCloud222__Art_assets_for_feature_freeze_Celt_Trader_Backpack_backpack_trader_celt_dds</init_from>
<format>A8R8G8B8</format>
</surface>
</newparam>
<newparam sid="K__0adart_work_in_progress_Steven__SkylerCloud222__Art_assets_for_feature_freeze_Celt_Trader_Backpack_backpack_trader_celt_dds-sampler">
<sampler2D>
<source>K__0adart_work_in_progress_Steven__SkylerCloud222__Art_assets_for_feature_freeze_Celt_Trader_Backpack_backpack_trader_celt_dds-surface</source>
<minfilter>LINEAR_MIPMAP_LINEAR</minfilter>
<magfilter>LINEAR</magfilter>
</sampler2D>
</newparam>
<technique sid="common">
<blinn>
<ambient>
<color>0.588235 0.588235 0.588235 1</color>
</ambient>
<diffuse>
<texture texture="K__0adart_work_in_progress_Steven__SkylerCloud222__Art_assets_for_feature_freeze_Celt_Trader_Backpack_backpack_trader_celt_dds-sampler" texcoord="CHANNEL1">
<extra>
<technique profile="MAX3D">
<amount>1</amount>
</technique>
</extra>
</texture>
</diffuse>
<specular>
<color>0.9 0.9 0.9 1</color>
</specular>
<shininess>
<float>10</float>
</shininess>
<reflective>
<color>0 0 0 1</color>
</reflective>
<reflectivity>
<float>1</float>
</reflectivity>
<transparent opaque="A_ONE">
<color>1 1 1 1</color>
</transparent>
<transparency>
<float>0</float>
</transparency>
<index_of_refraction>
<float>1</float>
</index_of_refraction>
</blinn>
<extra>
<technique profile="FCOLLADA">
<spec_level>
<float>0</float>
</spec_level>
<emission_level>
<float>0</float>
</emission_level>
</technique>
</extra>
</technique>
</profile_COMMON>
<extra>
<technique profile="MAX3D">
<faceted>0</faceted>
<double_sided>0</double_sided>
<wireframe>0</wireframe>
<face_map>0</face_map>
</technique>
</extra>
</effect>
</library_effects>
<library_geometries>
<geometry id="backpack01-mesh" name="backpack01">
<mesh>
<source id="backpack01-mesh-positions">
<float_array id="backpack01-mesh-positions-array" count="72">0.51055 -0.15457 0.559465 0.508925 -0.065411 -0.200286 0.629916 -0.347349 0.678335 0.628076 -0.25819 -0.263932 0.510353 -0.566875 1.16371 0.508929 -0.563363 -0.263932 -1.29235 -0.154573 0.559463 -1.29397 -0.065413 -0.200288 -1.41154 -0.347351 0.678333 -1.41338 -0.258193 -0.263935 -1.29216 -0.566878 1.16371 -1.29397 -0.563366 -0.263934 -0.3909 -0.058845 0.587713 -0.392524 0.043856 -0.299636 -0.392519 -0.513275 -0.431883 -0.390901 -0.51679 1.16371 -0.390814 -0.297261 0.822953 0.510552 -0.563363 0.790009 0.510552 -0.563363 0.790009 -1.29235 -0.563366 0.790007 -1.29235 -0.563366 0.790007 -0.390898 -0.513275 0.790008 -0.390898 -0.513275 0.790008 -0.392521 -0.207348 -0.437838</float_array>
<technique_common>
<accessor source="#backpack01-mesh-positions-array" count="24" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="backpack01-mesh-normals">
<float_array id="backpack01-mesh-normals-array" count="105">0.437736 0.797585 0.415025 0.822213 0.191533 0.535986 0.798081 0.145993 -0.584597 0.46478 0.794661 -0.390504 0.563462 0.045588 0.824883 0 0 1 0.660234 -0.271271 -0.700359 -0.450196 0.801448 0.393705 -0.465701 0.79454 -0.389652 -0.799259 0.145896 -0.58301 -0.825285 0.184004 0.533898 -0.661171 -0.271956 -0.699209 -0.875849 -0.482583 0.001347 -0.131981 0.331474 0.934187 0.000133 0.879948 -0.47507 0.008537 0.897862 0.440194 -0.055484 -0.998449 -0.004666 -0.000022 -0.999989 -0.004704 0.000043 -1 0.000003 -0.055494 -0.998459 0.000085 0.05548 -0.998449 -0.004746 0.055472 -0.99846 -0.000078 0.008247 0.343919 0.938963 0.000001 -0.150772 0.988569 0.00002 -0.028867 -0.999583 0.000022 0.240544 -0.970638 0.000005 -0.999956 -0.009408 -0.055484 -0.998415 -0.009411 0.05548 -0.998415 -0.009406 0.055477 0.998416 0.009406 0.055475 0.998416 0.009411 0.000002 0.999956 0.009408 0.000001 0.999956 0.009408 -0.055485 0.998415 0.009406 -0.055487 0.998415 0.009412</float_array>
<technique_common>
<accessor source="#backpack01-mesh-normals-array" count="35" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="backpack01-mesh-map-channel1">
<float_array id="backpack01-mesh-map-channel1-array" count="132">0.469457 0.402073 0 0.47261 0.02588 0 0.371245 0.462752 0 0.371824 0.025761 0 0.041246 0.19694 0 0.79187 0.403264 0 0.025215 0.130215 0 0.790687 0.025888 0 0.041246 0.024589 0 0.900637 0.448003 0 0.900322 0.025765 0 0.874018 0.941716 0 0.992977 0.993693 0 0.99607 0.48541 0 0.992345 0.741012 0 0.422621 0.923034 0 0.877561 0.546358 0 0.431708 0.576434 0 0.481097 0.738376 0 0.876747 0.735598 0 0.588376 0.882229 0 0.650404 0.437151 0 0.718555 0.926502 0 0.580731 0.574533 0 0.649464 0.025652 0 0.720739 0.562408 0 0.523558 0.733186 0 0.730315 0.735895 0 0.306984 0.025761 0 0.283819 0.19694 0 0.973679 0.025771 0 0.299885 0.130215 0 0.306984 0.488488 0 0.02034 0.962018 0 0.022611 0.535912 0 0.022611 0.738743 0 0.283819 0.024589 0 0.97512 0.478086 0 0.162533 0.23476 0 0.162533 0.041925 0 0.162533 0.147813 0 0.874018 0.965842 0 0.877561 0.523041 0 0.876747 0.73499 0</float_array>
<technique_common>
<accessor source="#backpack01-mesh-map-channel1-array" count="44" stride="3">
<param name="S" type="float"/>
<param name="T" type="float"/>
<param name="P" type="float"/>
</accessor>
</technique_common>
</source>
<vertices id="backpack01-mesh-vertices">
<input semantic="POSITION" source="#backpack01-mesh-positions"/>
</vertices>
<triangles material="__-_Default" count="42">
<input semantic="VERTEX" source="#backpack01-mesh-vertices" offset="0"/>
<input semantic="NORMAL" source="#backpack01-mesh-normals" offset="1"/>
<input semantic="TEXCOORD" source="#backpack01-mesh-map-channel1" offset="2" set="1"/>
<p>0 0 0 2 1 2 3 2 3 3 2 3 1 3 1 0 0 0 17 4 32 18 5 32 5 6 28 2 1 2 17 4 32 5 6 28 2 1 2 5 6 28 3 2 3 6 7 5 7 8 7 9 9 10 9 9 10 8 10 9 6 7 5 8 10 9 9 9 10 11 11 30 8 10 9 11 11 30 19 12 37 8 10 9 19 12 37 20 13 37 0 0 0 1 3 1 13 14 24 13 14 24 12 15 21 0 0 0 12 15 21 13 14 24 7 8 7 7 8 7 6 7 5 12 15 21 18 16 33 21 17 35 14 18 18 14 18 18 5 19 15 18 16 33 21 17 35 19 20 34 11 21 17 11 21 17 14 18 18 21 17 35 17 4 11 2 1 22 16 22 27 16 22 27 22 23 19 17 4 11 2 1 22 0 0 20 12 15 26 12 15 26 16 22 27 2 1 22 16 22 27 8 10 25 20 13 16 20 13 16 22 23 19 16 22 27 16 22 27 12 15 26 6 7 23 6 7 23 8 10 25 16 22 27 3 2 6 5 6 8 14 24 39 14 24 39 23 25 40 3 2 6 15 26 14 21 17 43 18 16 41 18 16 41 4 27 12 15 26 14 10 28 13 19 20 42 21 17 43 21 17 43 15 26 14 10 28 13 4 29 12 17 30 41 22 31 43 22 31 43 15 32 14 4 29 12 15 32 14 22 31 43 20 33 42 20 33 42 10 34 13 15 32 14 14 24 39 11 11 36 9 9 31 9 9 31 23 25 40 14 24 39 9 9 31 7 8 29 13 14 38 13 14 38 23 25 40 9 9 31 3 2 6 23 25 40 13 14 38 13 14 38 1 3 4 3 2 6</p>
</triangles>
</mesh>
</geometry>
</library_geometries>
<library_visual_scenes>
<visual_scene id="backpack_walk_max" name="backpack_walk_max">
<node id="backpack01-node" name="backpack01" type="NODE">
<translate>0 0 0</translate>
<scale>0.419855 1 1</scale>
<node id="backpack01-node_PIVOT" name="backpack01_PIVOT" type="NODE">
<translate>0.398474 0.574657 -0.267001</translate>
<instance_geometry url="#backpack01-mesh">
<bind_material>
<technique_common>
<instance_material symbol="__-_Default" target="#__-_Default">
<bind_vertex_input semantic="CHANNEL1" input_semantic="TEXCOORD" input_set="1"/>
</instance_material>
</technique_common>
</bind_material>
</instance_geometry>
</node>
</node>
<node id="VisualSceneNode" type="NODE">
<instance_light url="#ambient-environment-light"/>
</node>
<extra>
<technique profile="MAX3D">
<frame_rate>30</frame_rate>
</technique>
<technique profile="FCOLLADA">
<start_time>0</start_time>
<end_time>1.53333</end_time>
</technique>
</extra>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#backpack_walk_max"/>
</scene>
</COLLADA>