1
0
forked from 0ad/0ad
0ad/binaries/data/mods/public/art/meshes/props
2012-07-11 15:36:00 +00:00
..
campaigns Internal to Public. 2012-04-19 22:38:00 +00:00
helmet Some art assets moved from Internal mod. 2012-04-19 08:28:48 +00:00
shield Some cool stuff. 2012-04-04 22:32:43 +00:00
special Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
amphora_a.dae new vase food.treasure. New vase meshes. A brontoburger slab. 2010-11-13 23:49:50 +00:00
amphora_b.dae new vase food.treasure. New vase meshes. A brontoburger slab. 2010-11-13 23:49:50 +00:00
amphora_c.dae new vase food.treasure. New vase meshes. A brontoburger slab. 2010-11-13 23:49:50 +00:00
amphora_d.dae new vase food.treasure. New vase meshes. A brontoburger slab. 2010-11-13 23:49:50 +00:00
amphora_e.dae new vase food.treasure. New vase meshes. A brontoburger slab. 2010-11-13 23:49:50 +00:00
amphorae_treasure.dae new vase food.treasure. New vase meshes. A brontoburger slab. 2010-11-13 23:49:50 +00:00
apples_fallen_a.dae This was SVN commit r6550. 2008-12-29 03:48:37 +00:00
apples_fallen_b.dae This was SVN commit r6550. 2008-12-29 03:48:37 +00:00
apples_fallen_c.dae This was SVN commit r6550. 2008-12-29 03:48:37 +00:00
arm_left.dae #Persian champion cavalry updates. 2011-11-03 04:48:02 +00:00
arm_right.dae #Persian champion cavalry updates. 2011-11-03 04:48:02 +00:00
awning_wooden_lg.dae Moving a lot of stuff. Deleting duplicate objects. 2010-11-28 08:19:41 +00:00
awning_wooden_sm.dae Moving a lot of stuff. Deleting duplicate objects. 2010-11-28 08:19:41 +00:00
ax_sagaris_a.dae New "sagaris" battle axe prop. 2011-11-09 07:58:40 +00:00
ax_sagaris_b.dae New "sagaris" battle axe prop. 2011-11-09 07:58:40 +00:00
bench.dae #Brand new Celtic Market. Unit entity tweaks. Starting to re-balance units. New table and bench eyecandy objects. 2010-10-19 10:04:33 +00:00
billboard_a.dae A new skybox. 2011-07-16 08:49:49 +00:00
billboard_b.dae A new skybox. 2011-07-16 08:49:49 +00:00
billboard_huge.dae A new skybox. 2011-07-16 08:49:49 +00:00
billboard_panoramic.dae A new skybox. 2011-07-16 08:49:49 +00:00
bull_statue.dae Splitting Internal with Public 2008-09-18 04:38:42 +00:00
cape_hd_cav.dae Cavalry version for the cape. New updated shields for Cart and Samnite units. 2011-07-31 04:41:20 +00:00
cape_hd_hoplite.dae Miscellaneous stuff, like Kart Samnite unit stuff, and brand new capes. 2011-07-31 01:42:41 +00:00
cape_hd_long.dae Miscellaneous stuff, like Kart Samnite unit stuff, and brand new capes. 2011-07-31 01:42:41 +00:00
cape_hd_medium.dae Miscellaneous stuff, like Kart Samnite unit stuff, and brand new capes. 2011-07-31 01:42:41 +00:00
cape_hd_ragged.dae Miscellaneous stuff, like Kart Samnite unit stuff, and brand new capes. 2011-07-31 01:42:41 +00:00
cape_hd_transparent.dae This was SVN commit r9913. 2011-07-24 22:20:30 +00:00
celt_barge_sail.dae #New Celt Barracks. 2010-09-30 03:16:15 +00:00
celt_barracks_color.dae Flipped the Celt Barracks so it points to the "front" where units come out. 2011-05-26 00:44:58 +00:00
celt_barracks_decal.dae #New Celt Barracks. 2010-09-30 03:16:15 +00:00
celt_barracks_props1.dae Flipped the Celt Barracks so it points to the "front" where units come out. 2011-05-26 00:44:58 +00:00
celt_barracks_weapons.dae Flipped the Celt Barracks so it points to the "front" where units come out. 2011-05-26 00:44:58 +00:00
celt_boat_fishing_mast.dae 1. Re-exported the Celt fishing ship (was missing mast). 2010-10-17 20:05:04 +00:00
celt_broch_doors.dae Projectile prop point work for Civic Centres and Fortresses. 2011-08-11 03:48:52 +00:00
celt_broch_shields.dae Projectile prop point work for Civic Centres and Fortresses. 2011-08-11 03:48:52 +00:00
celt_broch_weapons.dae Projectile prop point work for Civic Centres and Fortresses. 2011-08-11 03:48:52 +00:00
celt_cav_heads.dae Trophy heads for Gallic champ cav. 2012-01-11 12:42:47 +00:00
celt_cc_entry.dae Lots of art tweaks. Brand new Celtic Civic Centre. 2010-10-05 08:42:16 +00:00
celt_cc_props1.dae Lots of art tweaks. Brand new Celtic Civic Centre. 2010-10-05 08:42:16 +00:00
celt_cc_props_new.dae Lots of art tweaks. Brand new Celtic Civic Centre. 2010-10-05 08:42:16 +00:00
celt_cc.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
celt_civic3_arch.dae Deleted old PMD files for Celt SB. Re-exported Celt SB in Collada, plus some tweaks and props for it. Re-did the Celt Civic Centre. Moved the "old/new" round CC to a special object called a Celtic Homestead. 2010-10-17 01:34:15 +00:00
celt_civic3_props_1.dae Deleted old PMD files for Celt SB. Re-exported Celt SB in Collada, plus some tweaks and props for it. Re-did the Celt Civic Centre. Moved the "old/new" round CC to a special object called a Celtic Homestead. 2010-10-17 01:34:15 +00:00
celt_civic3_props_new.dae Deleted old PMD files for Celt SB. Re-exported Celt SB in Collada, plus some tweaks and props for it. Re-did the Celt Civic Centre. Moved the "old/new" round CC to a special object called a Celtic Homestead. 2010-10-17 01:34:15 +00:00
celt_dock_props_1.dae New Celtic Dock. :) New Celtic waypoint banner. 2010-10-04 06:43:20 +00:00
celt_dock_shields.dae New Celtic Dock. :) New Celtic waypoint banner. 2010-10-04 06:43:20 +00:00
celt_farmstead_hoe.dae #Re-exported Celtic Mill and Farmstead to Collada with some tweaks and additions. Can now delete their *.PMD meshes. Added a Celtic "hut" eye candy building. 2010-10-01 07:34:29 +00:00
celt_farmstead_props.dae #Re-exported Celtic Mill and Farmstead to Collada with some tweaks and additions. Can now delete their *.PMD meshes. Added a Celtic "hut" eye candy building. 2010-10-01 07:34:29 +00:00
celt_farmstead_shield.dae #Re-exported Celtic Mill and Farmstead to Collada with some tweaks and additions. Can now delete their *.PMD meshes. Added a Celtic "hut" eye candy building. 2010-10-01 07:34:29 +00:00
celt_fortress_gravel.dae Re-exported the Gallic Fortress, with new player color tidbits and mesh fixes. Deleted 19 old PMD meshes. 2010-10-15 08:18:31 +00:00
celt_fortress_keep.dae Re-exported the Gallic Fortress, with new player color tidbits and mesh fixes. Deleted 19 old PMD meshes. 2010-10-15 08:18:31 +00:00
celt_fortress_props_1.dae Re-exported the Gallic Fortress, with new player color tidbits and mesh fixes. Deleted 19 old PMD meshes. 2010-10-15 08:18:31 +00:00
celt_fortress_props_new.dae Re-exported the Gallic Fortress, with new player color tidbits and mesh fixes. Deleted 19 old PMD meshes. 2010-10-15 08:18:31 +00:00
celt_fortress_struct.dae Re-exported the Gallic Fortress, with new player color tidbits and mesh fixes. Deleted 19 old PMD meshes. 2010-10-15 08:18:31 +00:00
celt_fortress_studs.dae Re-exported the Gallic Fortress, with new player color tidbits and mesh fixes. Deleted 19 old PMD meshes. 2010-10-15 08:18:31 +00:00
celt_fortress_weapons.dae Re-exported the Gallic Fortress, with new player color tidbits and mesh fixes. Deleted 19 old PMD meshes. 2010-10-15 08:18:31 +00:00
celt_house_a_door.dae #Re-exported the Celtic house meshes to Collada format--added player color fiddly bits and increased their size about 20%. Re-exported the Celtic broch and added some cool stuff (!) to it. 2010-09-29 08:16:27 +00:00
celt_house_a_shields.dae #Re-exported the Celtic house meshes to Collada format--added player color fiddly bits and increased their size about 20%. Re-exported the Celtic broch and added some cool stuff (!) to it. 2010-09-29 08:16:27 +00:00
celt_house_b_door.dae #Re-exported the Celtic house meshes to Collada format--added player color fiddly bits and increased their size about 20%. Re-exported the Celtic broch and added some cool stuff (!) to it. 2010-09-29 08:16:27 +00:00
celt_house_b_shields2.dae #Re-exported the Celtic house meshes to Collada format--added player color fiddly bits and increased their size about 20%. Re-exported the Celtic broch and added some cool stuff (!) to it. 2010-09-29 08:16:27 +00:00
celt_house_b_shields.dae #Re-exported the Celtic house meshes to Collada format--added player color fiddly bits and increased their size about 20%. Re-exported the Celtic broch and added some cool stuff (!) to it. 2010-09-29 08:16:27 +00:00
celt_house_c_door.dae #Re-exported the Celtic house meshes to Collada format--added player color fiddly bits and increased their size about 20%. Re-exported the Celtic broch and added some cool stuff (!) to it. 2010-09-29 08:16:27 +00:00
celt_house_c_shield1.dae #Re-exported the Celtic house meshes to Collada format--added player color fiddly bits and increased their size about 20%. Re-exported the Celtic broch and added some cool stuff (!) to it. 2010-09-29 08:16:27 +00:00
celt_house_c_shield2.dae #Re-exported the Celtic house meshes to Collada format--added player color fiddly bits and increased their size about 20%. Re-exported the Celtic broch and added some cool stuff (!) to it. 2010-09-29 08:16:27 +00:00
celt_house_d_color.dae #New Celt House. 2009-09-11 21:19:38 +00:00
celt_house_d_swrd.dae #New Celt House. 2009-09-11 21:19:38 +00:00
celt_hut_props.dae #Re-exported Celtic Mill and Farmstead to Collada with some tweaks and additions. Can now delete their *.PMD meshes. Added a Celtic "hut" eye candy building. 2010-10-01 07:34:29 +00:00
celt_hut_shield.dae #Re-exported Celtic Mill and Farmstead to Collada with some tweaks and additions. Can now delete their *.PMD meshes. Added a Celtic "hut" eye candy building. 2010-10-01 07:34:29 +00:00
celt_market1_props_1.dae #Brand new Celtic Market. Unit entity tweaks. Starting to re-balance units. New table and bench eyecandy objects. 2010-10-19 10:04:33 +00:00
celt_market1_props_new.dae #Brand new Celtic Market. Unit entity tweaks. Starting to re-balance units. New table and bench eyecandy objects. 2010-10-19 10:04:33 +00:00
celt_market1_wood.dae #Brand new Celtic Market. Unit entity tweaks. Starting to re-balance units. New table and bench eyecandy objects. 2010-10-19 10:04:33 +00:00
celt_market2_props_1.dae #3rd new Celtic Market. :) 2011-08-18 00:33:22 +00:00
celt_market2_props_new.dae #3rd new Celtic Market. :) 2011-08-18 00:33:22 +00:00
celt_market2_wood.dae #3rd new Celtic Market. :) 2011-08-18 00:33:22 +00:00
celt_market_props_new.dae New Celtic Dock. :) New Celtic waypoint banner. 2010-10-04 06:43:20 +00:00
celt_market_props.dae #New Celt Market 2010-10-03 09:24:26 +00:00
celt_mc.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
celt_mer1.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
celt_merchant.dae Celt warship and merchant ship updates. New Celt sail textures 2011-02-20 14:40:15 +00:00
celt_mill_props.dae #Re-exported Celtic Mill and Farmstead to Collada with some tweaks and additions. Can now delete their *.PMD meshes. Added a Celtic "hut" eye candy building. 2010-10-01 07:34:29 +00:00
celt_mill_shield.dae #Re-exported Celtic Mill and Farmstead to Collada with some tweaks and additions. Can now delete their *.PMD meshes. Added a Celtic "hut" eye candy building. 2010-10-01 07:34:29 +00:00
celt_mill_silo.dae #Re-exported Celtic Mill and Farmstead to Collada with some tweaks and additions. Can now delete their *.PMD meshes. Added a Celtic "hut" eye candy building. 2010-10-01 07:34:29 +00:00
celt_outpost2_door.dae 1st of the new Greek houses. A bunch of other stuff, trying to get projectiles to work with towers. I propped a Celtic jav dude into one of the Celt towers to test propping. First graphics (borders) for a new loading screen. 2010-11-17 21:30:00 +00:00
celt_outpost2_shields.dae 1st of the new Greek houses. A bunch of other stuff, trying to get projectiles to work with towers. I propped a Celtic jav dude into one of the Celt towers to test propping. First graphics (borders) for a new loading screen. 2010-11-17 21:30:00 +00:00
celt_outpost2_windows.dae 1st of the new Greek houses. A bunch of other stuff, trying to get projectiles to work with towers. I propped a Celtic jav dude into one of the Celt towers to test propping. First graphics (borders) for a new loading screen. 2010-11-17 21:30:00 +00:00
celt_outpost_door.dae New Celtic Outpost. 2010-10-01 04:24:39 +00:00
celt_outpost_shields.dae New Celtic Outpost. 2010-10-01 04:24:39 +00:00
celt_outpost_windows.dae New Celtic Outpost. 2010-10-01 04:24:39 +00:00
celt_pc.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
celt_sb_donkeys.dae Deleted old PMD files for Celt SB. Re-exported Celt SB in Collada, plus some tweaks and props for it. Re-did the Celt Civic Centre. Moved the "old/new" round CC to a special object called a Celtic Homestead. 2010-10-17 01:34:15 +00:00
celt_sb_mill.dae Deleted old PMD files for Celt SB. Re-exported Celt SB in Collada, plus some tweaks and props for it. Re-did the Celt Civic Centre. Moved the "old/new" round CC to a special object called a Celtic Homestead. 2010-10-17 01:34:15 +00:00
celt_sb_mud.dae Deleted old PMD files for Celt SB. Re-exported Celt SB in Collada, plus some tweaks and props for it. Re-did the Celt Civic Centre. Moved the "old/new" round CC to a special object called a Celtic Homestead. 2010-10-17 01:34:15 +00:00
celt_sb_prop_1.dae Deleted old PMD files for Celt SB. Re-exported Celt SB in Collada, plus some tweaks and props for it. Re-did the Celt Civic Centre. Moved the "old/new" round CC to a special object called a Celtic Homestead. 2010-10-17 01:34:15 +00:00
celt_sb_roof.dae Deleted old PMD files for Celt SB. Re-exported Celt SB in Collada, plus some tweaks and props for it. Re-did the Celt Civic Centre. Moved the "old/new" round CC to a special object called a Celtic Homestead. 2010-10-17 01:34:15 +00:00
celt_sb_shields.dae Deleted old PMD files for Celt SB. Re-exported Celt SB in Collada, plus some tweaks and props for it. Re-did the Celt Civic Centre. Moved the "old/new" round CC to a special object called a Celtic Homestead. 2010-10-17 01:34:15 +00:00
celt_siege_ram_shields.dae New siege ram sounds added. Celt siege ram files. 2011-02-12 00:01:21 +00:00
celt_skiff_sails.dae #New Celt ships. 2010-11-23 02:54:38 +00:00
celt_slope_wall_shields.dae Renaming the old celt wall files and new templates for them 2012-04-20 22:27:17 +00:00
celt_slope_wall_studs.dae Renaming the old celt wall files and new templates for them 2012-04-20 22:27:17 +00:00
celt_slope_wall_tower_props.dae Renaming the old celt wall files and new templates for them 2012-04-20 22:27:17 +00:00
celt_slope_wall_turf.dae Renaming the old celt wall files and new templates for them 2012-04-20 22:27:17 +00:00
celt_st.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
celt_tc.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
celt_temple_cauldron.dae New "standing stone" treasures. 2011-08-23 06:24:05 +00:00
celt_temple_color.dae New "standing stone" treasures. 2011-08-23 06:24:05 +00:00
celt_temple_palisade.dae New "standing stone" treasures. 2011-08-23 06:24:05 +00:00
celt_temple_prop_1.dae New "standing stone" treasures. 2011-08-23 06:24:05 +00:00
celt_temple_shields.dae Decal for Celt CC. New Celt Temple. 2010-10-14 19:54:08 +00:00
celt_temple_turf.dae New "standing stone" treasures. 2011-08-23 06:24:05 +00:00
celt_temple_wall.dae New "standing stone" treasures. 2011-08-23 06:24:05 +00:00
celt_temple_wood.dae Decal for Celt CC. New Celt Temple. 2010-10-14 19:54:08 +00:00
celt_warship.dae Celt warship and merchant ship updates. New Celt sail textures 2011-02-20 14:40:15 +00:00
celt_wc1.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
chin_merch_sail.dae Internal to Public. 2012-04-19 22:38:00 +00:00
chin_tri_sail.dae Internal to Public. 2012-04-19 22:38:00 +00:00
collar_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
collar_b.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
column_doric_top.dae New: Pegasus, freestanding column, edited the maps a bit, testing out an Aphrodite high-poly statue (it needs a proper texture though). 2010-09-21 23:11:59 +00:00
column_doric.dae New: Pegasus, freestanding column, edited the maps a bit, testing out an Aphrodite high-poly statue (it needs a proper texture though). 2010-09-21 23:11:59 +00:00
column_fallen_a.dae #More eyecandy stuff. 2010-09-23 20:38:16 +00:00
column_fallen_b.dae #More eyecandy stuff. 2010-09-23 20:38:16 +00:00
column_fallen_c.dae #More eyecandy stuff. 2010-09-23 20:38:16 +00:00
column_fallen_d.dae #More eyecandy stuff. 2010-09-23 20:38:16 +00:00
column_fallen_e.dae #More eyecandy stuff. 2010-09-23 20:38:16 +00:00
decal_celt_farmstead.dae #Re-exported Celtic Mill and Farmstead to Collada with some tweaks and additions. Can now delete their *.PMD meshes. Added a Celtic "hut" eye candy building. 2010-10-01 07:34:29 +00:00
decal_stone_medit_a.dae This was SVN commit r6725. 2009-03-05 20:57:33 +00:00
decal_struct_2x2.dae This was SVN commit r6904. 2009-06-12 03:54:58 +00:00
decal_struct_3x6.dae This was SVN commit r6904. 2009-06-12 03:54:58 +00:00
decal_struct_4x4.dae #More new construction foundations. 2009-06-11 00:39:49 +00:00
decal_struct_5x5.dae #More new construction foundations. 2009-06-11 00:39:49 +00:00
decal_struct_6x6.dae #More new construction foundations. 2009-06-11 00:39:49 +00:00
decal_struct_small.dae #Big update. New cliff objects. Updated 3 dozen entities. New Carthaginian structure updates. Actors galore. 2009-04-30 19:01:19 +00:00
decal_struct_theatron.dae This was SVN commit r6905. 2009-06-12 04:38:53 +00:00
decal_struct_wall_long.dae This was SVN commit r6904. 2009-06-12 03:54:58 +00:00
decal_struct_wall_med.dae This was SVN commit r6904. 2009-06-12 03:54:58 +00:00
deer_antlers.dae Splitting Internal with Public 2008-09-18 04:38:42 +00:00
donkey_pack_01.dae Splitting Internal with Public 2008-09-18 04:38:42 +00:00
dude_head.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
dudette_head.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
elephant_tusk_1.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
eyecandy_iber_rugstand.dae This was SVN commit r8727. 2010-11-28 09:17:43 +00:00
eyecandy_iber_weapons_table_shields.dae This was SVN commit r8727. 2010-11-28 09:17:43 +00:00
eyecandy_iber_weapons_table.dae This was SVN commit r8727. 2010-11-28 09:17:43 +00:00
f_cape_long.dae Splitting Internal with Public 2008-09-18 04:38:42 +00:00
f_cape_medium.dae Splitting Internal with Public 2008-09-18 04:38:42 +00:00
f_cape_short.dae Splitting Internal with Public 2008-09-18 04:38:42 +00:00
fence_stone_a.dae This was SVN commit r8054. 2010-09-02 19:21:49 +00:00
field_grain.dae #Brand new Greek temple meshes by RedFox20. Decal dirt textures. New Greek buildings and prop textures. 2009-05-23 17:25:17 +00:00
found_chains_dock_4x4.dae New foundation for Hellene dock. 2011-08-15 04:02:01 +00:00
found_chains_dock_6x4.dae A couple of dock foundations. Tweaked some Carth dock stuff. 2011-08-08 02:38:32 +00:00
found_chains_dock_super.dae Foundation for the Super Dock. Updated Carthaginians Sandbox demo map. 2011-08-09 18:20:31 +00:00
garrison_flag.dae New garrison flag models UV mapped to new textures 2011-12-15 00:46:00 +00:00
gazelle_horns.dae #Gather food from Apple Trees. 2010-08-15 22:04:19 +00:00
hay_cart_large.dae Moving terrain assets to Public. 2011-06-16 20:12:55 +00:00
hay_cart.dae Moving terrain assets to Public. 2011-06-16 20:12:55 +00:00
head_beard_large.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
head_beard_longhair.dae This was SVN commit r11481. 2012-04-11 00:23:30 +00:00
head_beard_small.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
head_beard_wide.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
head_beard.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
head_boudicca.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
head_goatee.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
head_helmet_face.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
head_hero_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
head_iber_healer.dae This was SVN commit r9381. 2011-05-01 17:07:11 +00:00
head_lime.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
head_longhair.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
head_m_ponytail.dae #Mauritanian Archers. 2011-07-19 07:59:32 +00:00
head_pericles.dae Some art assets moved from Internal mod. 2012-04-19 08:28:48 +00:00
hele_bir1.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_bir2.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_bir3.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_cc.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_corral_ceiling.dae updated meshes 2010-11-29 15:01:11 +00:00
hele_corral_decal.dae updated meshes 2010-11-29 15:01:11 +00:00
hele_corral_doors.dae updated meshes 2010-11-29 15:01:11 +00:00
hele_corral_roof.dae Made a garrison flag. Added it to the Greek Civic Centre and scout Tower for testing. 2010-12-01 10:40:25 +00:00
hele_farmstead_hay.dae Tweaked Greek Farmstead and Gymnasion. 2011-06-27 21:45:37 +00:00
hele_farmstead_props.dae Tweaked Greek Farmstead and Gymnasion. 2011-06-27 21:45:37 +00:00
hele_farmstead_roof.dae Tweaked Greek Farmstead and Gymnasion. 2011-06-27 21:45:37 +00:00
hele_farmstead_shield.dae Lots of building stuff. 2010-11-27 17:18:29 +00:00
hele_ff.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_fortress_gate.dae Too much stuff to itemize. I'm lazy. 2010-12-06 02:20:57 +00:00
hele_fortress_props.dae Too much stuff to itemize. I'm lazy. 2010-12-06 02:20:57 +00:00
hele_fortress_shields.dae Too much stuff to itemize. I'm lazy. 2010-12-06 02:20:57 +00:00
hele_gym_props.dae Tweaked Greek Farmstead and Gymnasion. 2011-06-27 21:45:37 +00:00
hele_gym_shields.dae Tweaked Greek Farmstead and Gymnasion. 2011-06-27 21:45:37 +00:00
hele_gym_tiles.dae Tweaked Greek Farmstead and Gymnasion. 2011-06-27 21:45:37 +00:00
hele_gym_trees.dae Tweaked Greek Farmstead and Gymnasion. 2011-06-27 21:45:37 +00:00
hele_hc.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_ho_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_ho_b.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_ho_c.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_house_a_props.dae 1st of the new Greek houses. A bunch of other stuff, trying to get projectiles to work with towers. I propped a Celtic jav dude into one of the Celt towers to test propping. First graphics (borders) for a new loading screen. 2010-11-17 21:30:00 +00:00
hele_house_a_shields.dae 1st of the new Greek houses. A bunch of other stuff, trying to get projectiles to work with towers. I propped a Celtic jav dude into one of the Celt towers to test propping. First graphics (borders) for a new loading screen. 2010-11-17 21:30:00 +00:00
hele_house_b_gables.dae 1) Added decals to some Iberian buildings. 2) New Greek house variations. 3) skeleton eyecandy thing. 2010-11-24 06:04:03 +00:00
hele_house_b_props.dae 1) Added decals to some Iberian buildings. 2) New Greek house variations. 3) skeleton eyecandy thing. 2010-11-24 06:04:03 +00:00
hele_house_b_shields.dae 1) Added decals to some Iberian buildings. 2) New Greek house variations. 3) skeleton eyecandy thing. 2010-11-24 06:04:03 +00:00
hele_house_c_gables.dae 1) Added decals to some Iberian buildings. 2) New Greek house variations. 3) skeleton eyecandy thing. 2010-11-24 06:04:03 +00:00
hele_house_c_props.dae 1) Added decals to some Iberian buildings. 2) New Greek house variations. 3) skeleton eyecandy thing. 2010-11-24 06:04:03 +00:00
hele_house_c_shields.dae 1) Added decals to some Iberian buildings. 2) New Greek house variations. 3) skeleton eyecandy thing. 2010-11-24 06:04:03 +00:00
hele_house_d_props.dae This was SVN commit r9539. 2011-05-20 19:37:59 +00:00
hele_house_d_shields.dae New Greek house by Privateer! Good work. Test "hero star" for Themistocles. 2011-05-20 15:48:12 +00:00
hele_house_e_props.dae Last new Greek house variant. 2011-05-23 01:48:22 +00:00
hele_house_e_shields.dae Last new Greek house variant. 2011-05-23 01:48:22 +00:00
hele_mc.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_mer1.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_mill_blocks.dae New Hellenes Mill. Deleted old mill assets. 2010-11-29 17:55:22 +00:00
hele_mill_props.dae New Hellenes Mill. Deleted old mill assets. 2010-11-29 17:55:22 +00:00
hele_mill_roof.dae New Hellenes Mill. Deleted old mill assets. 2010-11-29 17:55:22 +00:00
hele_mill_wood.dae New Hellenes Mill. Deleted old mill assets. 2010-11-29 17:55:22 +00:00
hele_pc.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_pentekonter_sail.dae hele pentekonter ship rowing animations and model update 2012-01-22 00:39:03 +00:00
hele_prop_helm_1.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_prop_shld_1.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_saddle_fl1.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_saddle_fl2.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_saddle_fr1.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_saddle_fr2.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_saddle_h1.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_saddle_h2.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_saddle_rl1.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_saddle_rl2.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_saddle_rr1.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_saddle_rr2.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_sb1.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_sb3.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_sb4.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_scout_tower_f.dae Made a garrison flag. Added it to the Greek Civic Centre and scout Tower for testing. 2010-12-01 10:40:25 +00:00
hele_scout_tower_p.dae Made a garrison flag. Added it to the Greek Civic Centre and scout Tower for testing. 2010-12-01 10:40:25 +00:00
hele_sp_p.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_sr_p.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_st.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_stoa2_props_new.dae A new stoa for the Greeks. 2010-10-13 00:40:25 +00:00
hele_stoa2_shields.dae A new stoa for the Greeks. 2010-10-13 00:40:25 +00:00
hele_stoa2_tiles.dae A new stoa for the Greeks. 2010-10-13 00:40:25 +00:00
hele_stoa2_trees.dae A new stoa for the Greeks. 2010-10-13 00:40:25 +00:00
hele_stoa_props_a.dae New "Stoa" object. 2010-09-13 05:04:02 +00:00
hele_stoa_props_b.dae New: Pegasus, freestanding column, edited the maps a bit, testing out an Aphrodite high-poly statue (it needs a proper texture though). 2010-09-21 23:11:59 +00:00
hele_stoa_props_roof.dae New "Stoa" object. 2010-09-13 05:04:02 +00:00
hele_tc.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_tri1.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_tri2.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_tri3.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_tric_mast.dae This was SVN commit r8771. 2010-12-03 00:40:40 +00:00
hele_tric_oars.dae This was SVN commit r8771. 2010-12-03 00:40:40 +00:00
hele_trireme_foresail.dae #Greek trireme changes. 2011-08-20 05:12:32 +00:00
hele_trireme_mainsail.dae #Greek trireme changes. 2011-08-20 05:12:32 +00:00
hele_trireme_shroud.dae This was SVN commit r10236. 2011-09-09 09:25:24 +00:00
hele_wall_tower_props.dae New Hele walls 2012-04-10 23:14:58 +00:00
hele_well_props.dae This was SVN commit r11572. 2012-04-19 21:40:31 +00:00
hele_well_struct.dae This was SVN commit r11572. 2012-04-19 21:40:31 +00:00
hele_well_structb.dae This was SVN commit r11572. 2012-04-19 21:40:31 +00:00
hele_wg.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
horse_back_blanket.dae Persian horse/chariot stuff. 2011-12-07 14:56:26 +00:00
horse_chest_colorband.dae Persian unit tweaks. 2011-11-07 00:44:38 +00:00
horse_peytral_large.dae Persian horse/chariot stuff. 2011-12-07 14:56:26 +00:00
howdah_hannibal.dae #Hannibal updated. 2011-07-22 21:48:35 +00:00
iber_barracks_a.dae The Big Iberian Moveâ„¢. 2011-03-17 07:31:58 +00:00
iber_boat_trisail.dae The Big Iberian Moveâ„¢. 2011-03-17 07:31:58 +00:00
iber_bull_statue.dae iberian special building models 2012-05-04 09:47:38 +00:00
iber_civic_centre.dae Slightly updated Iberian cc meshes. 2012-03-20 22:35:28 +00:00
iber_dock_boat.dae The Big Iberian Moveâ„¢. 2011-03-17 07:31:58 +00:00
iber_farmstead_b_hay.dae Moving terrain assets to Public. 2011-06-16 20:12:55 +00:00
iber_farmstead_hay.dae The Big Iberian Moveâ„¢. 2011-03-17 07:31:58 +00:00
iber_fc.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
iber_fireship_wood.dae Iberian fireship updates 2012-02-22 21:19:12 +00:00
iber_fishship_sail.dae Iberian fishing boat fixes 2011-04-13 22:01:05 +00:00
iber_fortress_props.dae adjusted prop positions for the new Iberian fortress 2012-04-18 17:53:38 +00:00
iber_fortress_propsvar.dae adjusted prop positions for the new Iberian fortress 2012-04-18 17:54:03 +00:00
iber_gate_door_1.dae The Big Iberian Moveâ„¢. 2011-03-17 07:31:58 +00:00
iber_gate_door_2.dae The Big Iberian Moveâ„¢. 2011-03-17 07:31:58 +00:00
iber_gate_door.dae The Big Iberian Moveâ„¢. 2011-03-17 07:31:58 +00:00
iber_hc_fancy.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
iber_house_a_1.dae The Big Iberian Moveâ„¢. 2011-03-17 07:31:58 +00:00
iber_house_a_2.dae The Big Iberian Moveâ„¢. 2011-03-17 07:31:58 +00:00
iber_house_b_1.dae The Big Iberian Moveâ„¢. 2011-03-17 07:31:58 +00:00
iber_house_b_2.dae The Big Iberian Moveâ„¢. 2011-03-17 07:31:58 +00:00
iber_house_c_1.dae The Big Iberian Moveâ„¢. 2011-03-17 07:31:58 +00:00
iber_house_c_2.dae The Big Iberian Moveâ„¢. 2011-03-17 07:31:58 +00:00
iber_lion_statue_small.dae iberian special building models 2012-05-04 09:47:38 +00:00
iber_market_props_01.dae The Big Iberian Moveâ„¢. 2011-03-17 07:31:58 +00:00
iber_market_props_02.dae The Big Iberian Moveâ„¢. 2011-03-17 07:31:58 +00:00
iber_mc.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
iber_merch_sail.dae This was SVN commit r8853. 2011-01-03 03:10:29 +00:00
iber_mill_a.dae The Big Iberian Moveâ„¢. 2011-03-17 07:31:58 +00:00
iber_mill_b.dae The Big Iberian Moveâ„¢. 2011-03-17 07:31:58 +00:00
iber_sb_props_a.dae iberian special building models 2012-05-04 09:47:38 +00:00
iber_sb_props_b.dae iberian special building models 2012-05-04 09:47:38 +00:00
iber_scout_tower_b.dae The Big Iberian Moveâ„¢. 2011-03-17 07:31:58 +00:00
iber_scout_tower.dae The Big Iberian Moveâ„¢. 2011-03-17 07:31:58 +00:00
iber_tc.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
iber_wall_gate_shields_a.dae Iberian wall segments. New design and models 2012-04-04 23:14:00 +00:00
iber_wall_gate_shields_b.dae Iberian wall segments. New design and models 2012-04-04 23:14:00 +00:00
iber_wall_tower_shields_a.dae Iberian wall segments. New design and models 2012-04-04 23:14:00 +00:00
iber_wall_tower_shields_b.dae Iberian wall segments. New design and models 2012-04-04 23:14:00 +00:00
iber_wallgate_shields.dae The Big Iberian Moveâ„¢. 2011-03-17 07:31:58 +00:00
jav_loaded_iron.dae Javelin Updates. 2011-07-12 22:24:52 +00:00
jav_loaded.dae Javelin Updates. 2011-07-12 22:24:52 +00:00
javelin_ammo2.dae Javelin Updates. 2011-07-12 22:24:52 +00:00
javelin_ammo.dae Javelin Updates. 2011-07-12 22:24:52 +00:00
kart_barracks_props_a.dae Moving more Carthage stuff from Internal to Public. 2011-07-11 02:27:06 +00:00
kart_barracks_props_weap.dae Moving more Carthage stuff from Internal to Public. 2011-07-11 02:27:06 +00:00
kart_bireme_sail.dae Shields for Amish's bireme. 2011-09-26 04:03:43 +00:00
kart_bireme_shields_2.dae Shields for Amish's bireme. 2011-09-26 04:03:43 +00:00
kart_bireme_shields_3.dae Shields for Amish's bireme. 2011-09-26 04:03:43 +00:00
kart_bireme_shields.dae Shields for Amish's bireme. 2011-09-26 04:03:43 +00:00
kart_bireme_shrouds.dae Shields for Amish's bireme. 2011-09-26 04:03:43 +00:00
kart_camel_prop1.dae trader prop model 2011-12-07 19:54:14 +00:00
kart_civiccentre_palms.dae Cart civ centre update 2011-08-21 16:06:20 +00:00
kart_corral_fence.dae Tweaks to Carth corral. 2011-07-25 01:53:18 +00:00
kart_corral_mud.dae New Kart corral files 2011-07-24 21:42:38 +00:00
kart_dock_a.dae A couple of dock foundations. Tweaked some Carth dock stuff. 2011-08-08 02:38:32 +00:00
kart_embassy_celtic_props.dae Updates to Carthaginian buildings 2011-08-28 10:34:39 +00:00
kart_embassy_iber_props.dae Props for the Iberian embassy. 2011-08-30 05:11:22 +00:00
kart_farmstead_a_1.dae Moving more Carthage stuff from Internal to Public. 2011-07-11 02:27:06 +00:00
kart_farmstead_b.dae Moving more Carthage stuff from Internal to Public. 2011-07-11 02:27:06 +00:00
kart_farmstead_c_1.dae Moving more Carthage stuff from Internal to Public. 2011-07-11 02:27:06 +00:00
kart_fc_hay.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
kart_ff.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
kart_fortress_doors_closed.dae Moving more Carthage stuff from Internal to Public. 2011-07-11 02:27:06 +00:00
kart_fortress_doors_open.dae Moving more Carthage stuff from Internal to Public. 2011-07-11 02:27:06 +00:00
kart_fortress_shields_b.dae Moving more Carthage stuff from Internal to Public. 2011-07-11 02:27:06 +00:00
kart_fortress_shields.dae Moving more Carthage stuff from Internal to Public. 2011-07-11 02:27:06 +00:00
kart_fortress_weapons_b.dae Moving more Carthage stuff from Internal to Public. 2011-07-11 02:27:06 +00:00
kart_fortress_weapons.dae Moving more Carthage stuff from Internal to Public. 2011-07-11 02:27:06 +00:00
kart_fortress_windows.dae Moving more Carthage stuff from Internal to Public. 2011-07-11 02:27:06 +00:00
kart_governmentcentre_1.dae Old Cart civ centre files renamed 2011-08-21 16:10:17 +00:00
kart_governmentcentre_a.dae Old Cart civ centre files renamed 2011-08-21 16:10:17 +00:00
kart_governmentcentre_b.dae Old Cart civ centre files renamed 2011-08-21 16:10:17 +00:00
kart_hc.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
kart_house_a_1.dae Moving more Carthage stuff from Internal to Public. 2011-07-11 02:27:06 +00:00
kart_house_b_1.dae Moving more Carthage stuff from Internal to Public. 2011-07-11 02:27:06 +00:00
kart_house_b_2.dae Moving more Carthage stuff from Internal to Public. 2011-07-11 02:27:06 +00:00
kart_house_c_1.dae Moving more Carthage stuff from Internal to Public. 2011-07-11 02:27:06 +00:00
kart_market_a.dae Moving more Carthage stuff from Internal to Public. 2011-07-11 02:27:06 +00:00
kart_market_b.dae Moving more Carthage stuff from Internal to Public. 2011-07-11 02:27:06 +00:00
kart_merchant_ship_cargo.dae Resized the carthaginian trade ship. Tweaked its texture color. Added cargo prop. 2011-08-05 04:43:54 +00:00
kart_merchant_ship_sail.dae Resized the carthaginian trade ship. Tweaked its texture color. Added cargo prop. 2011-08-05 04:43:54 +00:00
kart_mill_a.dae Moving more Carthage stuff from Internal to Public. 2011-07-11 02:27:06 +00:00
kart_mill_b.dae Moving more Carthage stuff from Internal to Public. 2011-07-11 02:27:06 +00:00
kart_quin_foresail.dae This was SVN commit r10227. 2011-09-08 07:26:20 +00:00
kart_quin_mainsail.dae This was SVN commit r10227. 2011-09-08 07:26:20 +00:00
kart_quin_shroud.dae This was SVN commit r10236. 2011-09-09 09:25:24 +00:00
kart_st_a.dae Fixing projectile and garrison points. Adding foundations. 2011-11-09 22:52:05 +00:00
kart_st_b.dae Fixing projectile and garrison points. Adding foundations. 2011-11-09 22:52:05 +00:00
kart_temple_big.dae Moving more Carthage stuff from Internal to Public. 2011-07-11 02:27:06 +00:00
kart_tophet_palm.dae Cart tophet extra building. 2011-08-23 01:44:01 +00:00
kart_trireme_frontsail.dae This was SVN commit r10105. 2011-08-27 13:18:35 +00:00
kart_trireme_mainsail.dae This was SVN commit r10105. 2011-08-27 13:18:35 +00:00
kart_trireme_shrouds.dae This was SVN commit r10271. 2011-09-13 08:32:34 +00:00
kart_trireme_tent.dae This was SVN commit r10105. 2011-08-27 13:18:35 +00:00
kart_wall_gate_doors_closed.dae Moving more Carthage stuff from Internal to Public. 2011-07-11 02:27:06 +00:00
kart_wall_gate_doors_open.dae Moving more Carthage stuff from Internal to Public. 2011-07-11 02:27:06 +00:00
kyrenia_cargo.dae #Updated Greek trading ship with cargo. Split up 3 dozen UI icons into their individual files. Began testing an idea discussed in the irc chat room. 2010-10-28 12:22:04 +00:00
kyrenia_sail.dae #Updated Greek trading ship with cargo. Split up 3 dozen UI icons into their individual files. Began testing an idea discussed in the irc chat room. 2010-10-28 12:22:04 +00:00
kyrenia_shield.dae #Updated Greek trading ship with cargo. Split up 3 dozen UI icons into their individual files. Began testing an idea discussed in the irc chat room. 2010-10-28 12:22:04 +00:00
m_backpack.dae Splitting Internal with Public 2008-09-18 04:38:42 +00:00
m_cape_long.dae Splitting Internal with Public 2008-09-18 04:38:42 +00:00
m_cape_medium.dae Splitting Internal with Public 2008-09-18 04:38:42 +00:00
m_cape_short.dae Splitting Internal with Public 2008-09-18 04:38:42 +00:00
m_h_beard.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
m_staff.dae Splitting Internal with Public 2008-09-18 04:38:42 +00:00
obelisk_a.dae #New Egyptian Obelisk eye candy by Brightgalrs. 2010-08-15 23:24:04 +00:00
onager_projectile.dae This was SVN commit r7949. 2010-08-14 22:04:24 +00:00
palisade_angle_spike.dae New palisade Outpost, Watchtower, and Spike structures 2011-07-25 00:10:20 +00:00
palisade_rocks_curve.dae Updates to some of the palisade models 2011-07-25 00:00:41 +00:00
palisade_rocks_end.dae Updates to some of the palisade models 2011-07-25 00:00:41 +00:00
palisade_rocks_fort.dae Tweaks to Carth corral. 2011-07-25 01:53:18 +00:00
palisade_rocks_gate.dae Skeletal setup for animated opening and closing gates 2012-07-11 15:36:00 +00:00
palisade_rocks_long.dae Palisade wall models optimised 2012-04-11 22:12:45 +00:00
palisade_rocks_medium.dae Palisade wall models optimised 2012-04-11 22:12:45 +00:00
palisade_rocks_outpost_banners.dae Outpost work. 2012-01-19 21:04:37 +00:00
palisade_rocks_outpost.dae Giving all faction outposts projectile and garrison nodes 2012-04-29 19:06:53 +00:00
palisade_rocks_short.dae Palisade wall models optimised 2012-04-11 22:12:45 +00:00
palisade_rocks_straight.dae Updates to some of the palisade models 2011-07-25 00:00:41 +00:00
palisade_rocks_tower.dae Palisade wall models optimised 2012-04-11 22:12:45 +00:00
palisade_rocks_watchtower.dae New palisade Outpost, Watchtower, and Spike structures 2011-07-25 00:10:20 +00:00
palisade_small_spikes.dae palisade texture and spike walls added 2011-05-02 19:52:33 +00:00
palisade_tall_spikes.dae palisade texture and spike walls added 2011-05-02 19:52:33 +00:00
parth_antefixes.dae Added destruction dust to a bunch of structures. 2012-02-19 02:26:47 +00:00
parth_props.dae Added destruction dust to a bunch of structures. 2012-02-19 02:26:47 +00:00
parth_roof.dae Added destruction dust to a bunch of structures. 2012-02-19 02:26:47 +00:00
parth_steps.dae Added destruction dust to a bunch of structures. 2012-02-19 02:26:47 +00:00
parth_walls.dae Added destruction dust to a bunch of structures. 2012-02-19 02:26:47 +00:00
pers_alt_build_01_big.dae #Moving new Alpha 8 faction from Internal to Public. 2011-09-18 04:30:03 +00:00
pers_alt_build_01_prop.dae #Moving new Alpha 8 faction from Internal to Public. 2011-09-18 04:30:03 +00:00
pers_alt_build_01.dae #Moving new Alpha 8 faction from Internal to Public. 2011-09-18 04:30:03 +00:00
pers_alt_build_02_prop.dae #Moving new Alpha 8 faction from Internal to Public. 2011-09-18 04:30:03 +00:00
pers_alt_build_02.dae #Moving new Alpha 8 faction from Internal to Public. 2011-09-18 04:30:03 +00:00
pers_alt_build_03_prop.dae #Moving new Alpha 8 faction from Internal to Public. 2011-09-18 04:30:03 +00:00
pers_alt_build_03.dae #Moving new Alpha 8 faction from Internal to Public. 2011-09-18 04:30:03 +00:00
pers_alt_build_04.dae #Moving new Alpha 8 faction from Internal to Public. 2011-09-18 04:30:03 +00:00
pers_alt_build_05_baskets_a.dae #Moving new Alpha 8 faction from Internal to Public. 2011-09-18 04:30:03 +00:00
pers_alt_build_05_baskets_b.dae #Moving new Alpha 8 faction from Internal to Public. 2011-09-18 04:30:03 +00:00
pers_alt_build_05_prop.dae #Moving new Alpha 8 faction from Internal to Public. 2011-09-18 04:30:03 +00:00
pers_alt_build_05.dae #Moving new Alpha 8 faction from Internal to Public. 2011-09-18 04:30:03 +00:00
pers_barracks_props_a.dae New Persian Barracks 2011-11-20 14:24:52 +00:00
pers_barracks_props_b.dae #Moving new Alpha 8 faction from Internal to Public. 2011-09-18 04:30:03 +00:00
pers_bir_fence.dae Persian Bireme 2011-11-22 23:11:27 +00:00
pers_bir_mast.dae Persian Bireme 2011-11-22 23:11:27 +00:00
pers_bir_oars.dae Persian Bireme 2011-11-22 23:11:27 +00:00
pers_camel_prop1.dae New Persian trader 2011-12-14 00:36:58 +00:00
pers_cav_lance.dae #Persian champion cavalry updates. 2011-11-03 04:48:02 +00:00
pers_cc_props_a.dae #Moving new Alpha 8 faction from Internal to Public. 2011-09-18 04:30:03 +00:00
pers_cc_props_b.dae #Moving new Alpha 8 faction from Internal to Public. 2011-09-18 04:30:03 +00:00
pers_chariot_e_emblem.dae Persian texture updates and chariot updates. 2011-10-11 12:56:58 +00:00
pers_chariot_hero_emblem.dae Oodles of Persian stuff. 2011-12-05 16:34:48 +00:00
pers_civic_props_a.dae This was SVN commit r10625. 2011-11-28 03:53:47 +00:00
pers_civic_props_b.dae This was SVN commit r10625. 2011-11-28 03:53:47 +00:00
pers_fc.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
pers_fishship_sail.dae Persian Fishing Ship 2011-12-14 20:28:02 +00:00
pers_fortress_b_props.dae New fortresses for the Persians 2011-11-14 22:04:27 +00:00
pers_fortress_b.dae #Moving new Alpha 8 faction from Internal to Public. 2011-09-18 04:30:03 +00:00
pers_fortress_eagles.dae #Moving new Alpha 8 faction from Internal to Public. 2011-09-18 04:30:03 +00:00
pers_fortress_props.dae New fortresses for the Persians 2011-11-14 22:04:27 +00:00
pers_market_props_a.dae #Moving new Alpha 8 faction from Internal to Public. 2011-09-18 04:30:03 +00:00
pers_merc_sail.dae This was SVN commit r10341. 2011-09-28 23:43:26 +00:00
pers_mill_1.dae #Moving new Alpha 8 faction from Internal to Public. 2011-09-18 04:30:03 +00:00
pers_mill_2.dae #Moving new Alpha 8 faction from Internal to Public. 2011-09-18 04:30:03 +00:00
pers_quiver_back.dae This was SVN commit r8738. 2010-11-29 08:36:35 +00:00
pers_quiver_hip.dae #Mauritanian Archers. 2011-07-19 07:59:32 +00:00
pers_sb1_props.dae Persian Apadana sb1 new model 2011-12-08 19:37:47 +00:00
pers_temple_lions.dae New Persian Temple 2011-12-09 00:22:36 +00:00
pers_tri_mast.dae This was SVN commit r10141. 2011-08-30 23:23:51 +00:00
pers_tri_oars.dae This was SVN commit r10141. 2011-08-30 23:23:51 +00:00
pers_wall_tower_prop.dae Persian wall tower prop 2011-12-05 22:49:45 +00:00
pers_wall_tower.dae #Moving new Alpha 8 faction from Internal to Public. 2011-09-18 04:30:03 +00:00
poly.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
produce_bins_a.dae New Iberian Walls 2010-12-05 13:30:04 +00:00
produce_bins_b.dae New Iberian Walls 2010-12-05 13:30:04 +00:00
projectile-bolt.dae Removed the dudes from the top of the wall gate. Made a bolt projectile for the Oxybeles. 2010-12-08 21:26:08 +00:00
prop_mallet.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
propylaea_floortiles.dae This was SVN commit r8738. 2010-11-29 08:36:35 +00:00
propylaea_props.dae This was SVN commit r8738. 2010-11-29 08:36:35 +00:00
propylaea_rooftiles.dae This was SVN commit r8738. 2010-11-29 08:36:35 +00:00
propylaea_walls.dae This was SVN commit r8738. 2010-11-29 08:36:35 +00:00
pyramid_a.dae This was SVN commit r7980. 2010-08-16 00:50:45 +00:00
pyramid_small.dae This was SVN commit r7980. 2010-08-16 00:50:45 +00:00
quiver_hip.dae #Mauritanian Archers. 2011-07-19 07:59:32 +00:00
rhomphaia_a.dae This was SVN commit r9756. 2011-07-03 23:23:01 +00:00
rhomphaia_b.dae This was SVN commit r9756. 2011-07-03 23:23:01 +00:00
roman_cc_transp.dae This was SVN commit r10745. 2011-12-17 03:37:10 +00:00
rome_alt_10.dae This was SVN commit r10808. 2011-12-24 04:37:52 +00:00
rome_alt_arch_lg.dae Spring Cleaning. 2011-05-01 06:44:00 +00:00
rome_alt_arch_short.dae Spring Cleaning. 2011-05-01 06:44:00 +00:00
rome_alt_arch_sm.dae Spring Cleaning. 2011-05-01 06:44:00 +00:00
rome_barracks_shields_1.dae This was SVN commit r10808. 2011-12-24 04:37:52 +00:00
rome_barracks_shields_2.dae This was SVN commit r10808. 2011-12-24 04:37:52 +00:00
rome_camp_struct2_trans.dae #New Roman army camp. 2012-03-14 02:19:46 +00:00
rome_camp_struct2.dae #New Roman army camp. 2012-03-14 02:19:46 +00:00
rome_camp_tentflaps.dae #New Roman army camp. 2012-03-14 02:19:46 +00:00
rome_camp_tents.dae #New Roman army camp. 2012-03-14 02:19:46 +00:00
rome_camp_turf.dae Fixed Army Camp turf. 2012-03-19 04:22:28 +00:00
rome_cc_statues.dae #New ATTACK BONUSES code. 2011-12-24 03:49:30 +00:00
rome_cc.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
rome_corral_plants.dae #New Roman buildings from Enrique. 2012-02-14 07:08:35 +00:00
rome_corral_wood.dae #New Roman buildings from Enrique. 2012-02-14 07:08:35 +00:00
rome_dock_1.dae Enrique's new Roman dock. 2012-02-14 03:09:50 +00:00
rome_farmstead_plants.dae #New Roman buildings from Enrique. 2012-02-14 07:08:35 +00:00
rome_farmstead_wood.dae #New Roman buildings from Enrique. 2012-02-14 07:08:35 +00:00
rome_fc_hay.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
rome_fc.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
rome_fortress_transp.dae New Roman fortress model and struct_2 texture by Enrique 2012-01-08 16:03:42 +00:00
rome_hc.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
rome_market_nature.dae Tweaked Market. 2012-02-04 23:01:42 +00:00
rome_mill_props_1.dae This was SVN commit r10808. 2011-12-24 04:37:52 +00:00
rome_mill_props_2.dae This was SVN commit r10808. 2011-12-24 04:37:52 +00:00
rome_qui_mast.dae This was SVN commit r11888. 2012-05-20 00:26:18 +00:00
rome_qui_props.dae This was SVN commit r11888. 2012-05-20 00:26:18 +00:00
rome_s2.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
rome_st_shields_1.dae This was SVN commit r10808. 2011-12-24 04:37:52 +00:00
rome_st_shields_2.dae This was SVN commit r10808. 2011-12-24 04:37:52 +00:00
rome_st_shields_3.dae This was SVN commit r10808. 2011-12-24 04:37:52 +00:00
rome_statue_1.dae #New ATTACK BONUSES code. 2011-12-24 03:49:30 +00:00
rome_statue_2.dae #New ATTACK BONUSES code. 2011-12-24 03:49:30 +00:00
rome_statue_3.dae #New ATTACK BONUSES code. 2011-12-24 03:49:30 +00:00
rome_statue_4.dae #New ATTACK BONUSES code. 2011-12-24 03:49:30 +00:00
rome_statue_5.dae #New ATTACK BONUSES code. 2011-12-24 03:49:30 +00:00
rome_tc.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
rome_temple_ashes_01.dae Added the forgotten ashes DAEs. 2012-02-25 09:00:44 +00:00
rome_temple_ashes_02.dae Added the forgotten ashes DAEs. 2012-02-25 09:00:44 +00:00
rome_temple_big_statues.dae Roman Temple of Mars, and sword rack. :) 2012-03-17 22:06:35 +00:00
rome_tent_a_flaps.dae Roman army tents. Try out Oasis IX. :) 2012-03-17 02:42:02 +00:00
rome_tent_a_props.dae Roman army tents. Try out Oasis IX. :) 2012-03-17 02:42:02 +00:00
rome_tent_a.dae Roman army tents. Try out Oasis IX. :) 2012-03-17 02:42:02 +00:00
rome_tent_b_flaps.dae Roman army tents. Try out Oasis IX. :) 2012-03-17 02:42:02 +00:00
rome_tent_b_props.dae Roman army tents. Try out Oasis IX. :) 2012-03-17 02:42:02 +00:00
rome_tent_b.dae Roman army tents. Try out Oasis IX. :) 2012-03-17 02:42:02 +00:00
rome_tent_c_flaps.dae Roman army tents. Try out Oasis IX. :) 2012-03-17 02:42:02 +00:00
rome_tent_c_props.dae Roman army tents. Try out Oasis IX. :) 2012-03-17 02:42:02 +00:00
rome_tent_c.dae Roman army tents. Try out Oasis IX. :) 2012-03-17 02:42:02 +00:00
rome_trireme_banner_trans.dae This was SVN commit r11248. 2012-03-05 12:40:17 +00:00
rome_trireme_foresail.dae This was SVN commit r11248. 2012-03-05 12:40:17 +00:00
rome_trireme_mainsail.dae This was SVN commit r11248. 2012-03-05 12:40:17 +00:00
rome_trireme_shields.dae This was SVN commit r11248. 2012-03-05 12:40:17 +00:00
rome_trireme_shroud.dae This was SVN commit r11248. 2012-03-05 12:40:17 +00:00
sarissa_a.dae #New spears. 2009-03-07 06:00:48 +00:00
sarissa_b.dae #New spears. 2009-03-07 06:00:48 +00:00
shared_corral_fence.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
shared_field_grain.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
shared_orchard_branches.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
shared_orchard_trunk.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
shared_plot_boundry.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
skeleton_1.dae Fix to skeleton unit crash in Atlas 2011-10-02 18:39:44 +00:00
skeleton_2.dae Fix to skeleton unit crash in Atlas 2011-10-02 18:39:44 +00:00
sling_projectile.dae Sling projectile colour and size updates 2011-04-13 22:24:37 +00:00
spear_hoplite.dae #New spears. 2009-03-07 06:00:48 +00:00
spear_lance.dae #New spears. 2009-03-07 06:00:48 +00:00
standingstone_a.dae New "standing stone" treasures. 2011-08-23 06:24:05 +00:00
standingstone_b.dae New "standing stone" treasures. 2011-08-23 06:24:05 +00:00
standingstone_c.dae New "standing stone" treasures. 2011-08-23 06:24:05 +00:00
standingstone_d.dae New "standing stone" treasures. 2011-08-23 06:24:05 +00:00
standingstone_e.dae New "standing stone" treasures. 2011-08-23 06:24:05 +00:00
statue_aphrodite_huge.dae New: Pegasus, freestanding column, edited the maps a bit, testing out an Aphrodite high-poly statue (it needs a proper texture though). 2010-09-21 23:11:59 +00:00
statue_aphrodite_small.dae New: Pegasus, freestanding column, edited the maps a bit, testing out an Aphrodite high-poly statue (it needs a proper texture though). 2010-09-21 23:11:59 +00:00
stone_pile.dae #Treasure objects. 2010-11-13 03:44:38 +00:00
sword_rack.dae Roman Temple of Mars, and sword rack. :) 2012-03-17 22:06:35 +00:00
sword_spartan_1.dae Unit actor work. Updated some portraits. Started work on a samnite shield, but the collada files are being goofy (looks like the normals are flipped, but they aren't). 2011-07-25 08:56:54 +00:00
sword_thracian_a.dae This was SVN commit r9756. 2011-07-03 23:23:01 +00:00
sword_thracian_b.dae This was SVN commit r9756. 2011-07-03 23:23:01 +00:00
table_rect.dae #Brand new Celtic Market. Unit entity tweaks. Starting to re-balance units. New table and bench eyecandy objects. 2010-10-19 10:04:33 +00:00
table_square.dae #Brand new Celtic Market. Unit entity tweaks. Starting to re-balance units. New table and bench eyecandy objects. 2010-10-19 10:04:33 +00:00
temple_foundation.dae #Re-exported the Celtic house meshes to Collada format--added player color fiddly bits and increased their size about 20%. Re-exported the Celtic broch and added some cool stuff (!) to it. 2010-09-29 08:16:27 +00:00
temple_unfinished_columns.dae Moar eye candy and an update the Arcadia II. 2010-09-29 08:56:09 +00:00
temple_unfinished.dae Moar eye candy and an update the Arcadia II. 2010-09-29 08:56:09 +00:00
tool_axe.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
tool_basket.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
tool_hoe2.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
tool_hoe.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
tool_mallet.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
tool_pick.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
tool_pitchfork.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
tool_scythe.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
tool_shovel_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
tool_shovel_b.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
tool_spade.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
trans.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
treasure_pers_1.dae #New Persian Treasures. 2011-12-01 04:46:38 +00:00
treasure_pers_2.dae #New Persian Treasures. 2011-12-01 04:46:38 +00:00
treasure_pers_3.dae #New Persian Treasures. 2011-12-01 04:46:38 +00:00
treasure_pers_4.dae #New Persian Treasures. 2011-12-01 04:46:38 +00:00
underbrush_plane_large.dae Added decals to the Greek buildings. 2010-11-28 06:46:45 +00:00
verutum2.dae Stuff for Roman Veles--updated textures, new verutum javelins, updated actors. Still need wolfskin hat. 2012-01-02 06:53:18 +00:00
verutum_loaded.dae Stuff for Roman Veles--updated textures, new verutum javelins, updated actors. Still need wolfskin hat. 2012-01-02 06:53:18 +00:00
verutum.dae Stuff for Roman Veles--updated textures, new verutum javelins, updated actors. Still need wolfskin hat. 2012-01-02 06:53:18 +00:00
viking_lb_sail.dae This was SVN commit r10288. 2011-09-16 12:20:18 +00:00
water_wave_a.dae #Italic Cavalry stuff. 2011-07-24 05:45:58 +00:00
waypoint_flag.dae Cleaning unused waypoint flag files and adding new animations 2011-12-11 13:58:37 +00:00
weap_akin_c.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_arrow_back.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_arrow_front.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_axe_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_axe_b.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_axe_c.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_axe_d.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_bow_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_bow_b.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_bow_c.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_bow_d.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_bow_e.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_bow_f.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_bow_g.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_bow_h.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_bow_i.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_csword_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_csword_b.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_csword_c.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_falcata_a.dae Minor tweaks. New thracian peltast portrait. 2012-04-02 17:15:11 +00:00
weap_falcata_b.dae Minor tweaks. New thracian peltast portrait. 2012-04-02 17:15:11 +00:00
weap_falcata_c.dae Minor tweaks. New thracian peltast portrait. 2012-04-02 17:15:11 +00:00
weap_falcata_d.dae Minor tweaks. New thracian peltast portrait. 2012-04-02 17:15:11 +00:00
weap_falcata_e.dae Minor tweaks. New thracian peltast portrait. 2012-04-02 17:15:11 +00:00
weap_falcata_f.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_gladus_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_gladus_b.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_gladus_c.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_gladus_d.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_gladus_e.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_gladus_f.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_gladus_g.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_gladus_h.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_jav_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_jav_b.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_jav_c.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_jav_d.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_jav_e.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_jav_f.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_jav_g.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_jav_projectile.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_pillum_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_pillum_b.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_pillum_c.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_pillum_d.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_pillum_rev.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_sling_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_sling_b.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_spear_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_spear_b.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_spear_ball_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_spear_ball_b.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_spear_ball_c.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_spear_ball_d.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_spear_ball_e.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_spear_c.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_spear_d.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_spear_e.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_spear_long_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_spear_long_b.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_spear_long_c.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_spear_long_d.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_spear_long_e.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_spear_rev.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_xiphos_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_xiphos_b.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_xiphos_c.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_xiphos_d.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_xiphos_e.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_xiphos_f.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wood_pile.dae #Treasure objects. 2010-11-13 03:44:38 +00:00
wrld_anvil.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_barrel_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_basket_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_basket_b.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_basket_c.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_basket_d.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_basket_e.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_block_1_pile_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_block_1_pile_b.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_block_1.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_const_fence_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_const_fence_b.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_const_fence_c.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_const_post_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_const_post_b.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_const_post_c.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_cornerpost_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_cornerpost_b.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_cornerpost_c.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_crate_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_cypress_la.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_cypress_potted_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_cypress_potted_b.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_cypress_row_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_cypress_sm.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_dummy_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_handcart_broken.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_handcart.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_hay_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_hay_la.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_hay_sm.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_megalith_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_megalith_b_1.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_megalith_b_2.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_megalith_b_3.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_megalith_b_4.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_producebin_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_producebin_b.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_producebin_c.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_producebin_d.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_sack_rough.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_sack.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_table_long.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_table_short.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_tartan_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_tartan_b.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_tartan_c.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_vase_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_vase_b.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_vase_c.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_vase_d.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_vase_e.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_vase_f.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_waterbin_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_well_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_well_b.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_well_water.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_well_woodbit.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_wheel_laying.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_wood_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_wood_b.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_wood_c.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_wood_d.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_wood_pile_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_wood_pile_b.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_wood_pile_c.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_wood_sm_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_wood_sm_b.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_wood_sm_c.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_wood_sm_pile_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_wood_sm_pile_b.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_woodcord_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00