.. |
gaia
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This was SVN commit r10780.
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2011-12-21 05:40:30 +00:00 |
other
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Removed territory decay for these structures.
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2011-12-22 21:59:44 +00:00 |
special
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Rendering marker lines between buildings and rally points
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2011-12-10 07:07:04 +00:00 |
structures
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Removed territory decay.
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2011-12-22 22:00:07 +00:00 |
units
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This was SVN commit r10784.
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2011-12-22 07:53:28 +00:00 |
template_entity_full.xml
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# Add experimental fighter planes.
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2011-06-09 19:44:40 +00:00 |
template_entity_quasi.xml
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# Add experimental fighter planes.
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2011-06-09 19:44:40 +00:00 |
template_gaia_flora_bush_berry.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_gaia_flora_bush.xml
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Adds a new class, ForestPlant
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2011-09-30 21:11:50 +00:00 |
template_gaia_flora_tree.xml
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Tidy some whitespace
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2011-12-22 17:05:34 +00:00 |
template_gaia_flora.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_gaia_geo_mineral_slabs.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_gaia_geo_mineral.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_gaia_geo_rock_slabs.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_gaia_geo_rock.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_gaia_geo.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_gaia_ruins.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_gaia_treasure.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_gaia.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_structure_civic_civil_centre.xml
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Updating the foundation actors and meshes, and dirt decals.
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2011-11-26 05:08:32 +00:00 |
template_structure_civic_house.xml
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Removes ConquestCritical class from certain non unit-producing structures.
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2011-10-01 17:29:09 +00:00 |
template_structure_civic_temple.xml
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Updating the foundation actors and meshes, and dirt decals.
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2011-11-26 05:08:32 +00:00 |
template_structure_civic.xml
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
template_structure_defense_scout_tower.xml
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projectiles speeds.
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2011-10-28 03:23:19 +00:00 |
template_structure_defense_wall_gate.xml
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Removes ConquestCritical class from certain non unit-producing structures.
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2011-10-01 17:29:09 +00:00 |
template_structure_defense_wall_tower.xml
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projectiles speeds.
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2011-10-28 03:23:19 +00:00 |
template_structure_defense_wall.xml
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Removes ConquestCritical class from certain non unit-producing structures.
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2011-10-01 17:29:09 +00:00 |
template_structure_economic_farmstead.xml
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Given the new Dropsite classes to mills and farmsteads - they'll need to be added to CCs and Docks at some point, but for the moment I'm dealing with CCs separately and the AI still doesn't build docks so that's lower priority.
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2011-11-13 12:16:46 +00:00 |
template_structure_economic_market.xml
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Barter. Closes #23.
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2011-11-24 15:43:32 +00:00 |
template_structure_economic_mill.xml
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#Fixed Celt temple prop point.
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2011-11-21 01:55:44 +00:00 |
template_structure_economic.xml
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
template_structure_gaia_settlement.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_structure_military_barracks.xml
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Updating the foundation actors and meshes, and dirt decals.
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2011-11-26 05:08:32 +00:00 |
template_structure_military_dock.xml
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Rendering marker lines between buildings and rally points
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2011-12-10 07:07:04 +00:00 |
template_structure_military_embassy.xml
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Garrison flags
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2011-12-14 04:26:31 +00:00 |
template_structure_military_fortress.xml
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Updating the foundation actors and meshes, and dirt decals.
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2011-11-26 05:08:32 +00:00 |
template_structure_military.xml
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Updated entity template conversion script, to convert population costs and names and civs
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2010-01-24 17:20:23 +00:00 |
template_structure_resource_corral.xml
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Disables rally point on corrals, since goats don't respond to orders. Fixes #1049.
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2011-12-19 00:34:42 +00:00 |
template_structure_resource_field.xml
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Tidy some whitespace
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2011-12-22 17:05:34 +00:00 |
template_structure_resource.xml
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Removes ConquestCritical class from certain non unit-producing structures.
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2011-10-01 17:29:09 +00:00 |
template_structure_special.xml
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A bunch more garrison flag stuff.
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2011-12-15 04:24:24 +00:00 |
template_structure.xml
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Tidy some whitespace
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2011-12-22 17:05:34 +00:00 |
template_unit_cavalry_melee_spearman.xml
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Fixed an error in the plumed conical helm.
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2011-11-29 14:47:46 +00:00 |
template_unit_cavalry_melee_swordsman.xml
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Fixed an error in the plumed conical helm.
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2011-11-29 14:47:46 +00:00 |
template_unit_cavalry_melee.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_unit_cavalry_ranged_archer.xml
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Fixed an error in the plumed conical helm.
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2011-11-29 14:47:46 +00:00 |
template_unit_cavalry_ranged_javelinist.xml
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Actor updates trying to get Persian War elephant to use the running animation, with no success.
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2011-11-18 21:27:18 +00:00 |
template_unit_cavalry_ranged.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_unit_cavalry.xml
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Moar unit tweaks.
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2011-11-09 00:44:40 +00:00 |
template_unit_champion_cavalry_javelinist.xml
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Xerxes work. Not complete yet.
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2011-12-03 10:00:39 +00:00 |
template_unit_champion_cavalry_spearman.xml
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Actor updates trying to get Persian War elephant to use the running animation, with no success.
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2011-11-18 21:27:18 +00:00 |
template_unit_champion_cavalry_swordsman.xml
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Actor updates trying to get Persian War elephant to use the running animation, with no success.
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2011-11-18 21:27:18 +00:00 |
template_unit_champion_cavalry.xml
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Moar unit tweaks.
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2011-11-09 00:44:40 +00:00 |
template_unit_champion_infantry_archer.xml
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Oodles of Persian stuff.
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2011-12-05 16:34:48 +00:00 |
template_unit_champion_infantry_javelinist.xml
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Oodles of Persian stuff.
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2011-12-05 16:34:48 +00:00 |
template_unit_champion_infantry_pikeman.xml
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Actor updates trying to get Persian War elephant to use the running animation, with no success.
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2011-11-18 21:27:18 +00:00 |
template_unit_champion_infantry_spearman.xml
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Actor updates trying to get Persian War elephant to use the running animation, with no success.
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2011-11-18 21:27:18 +00:00 |
template_unit_champion_infantry_swordsman.xml
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Actor updates trying to get Persian War elephant to use the running animation, with no success.
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2011-11-18 21:27:18 +00:00 |
template_unit_champion_infantry.xml
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Moar unit tweaks.
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2011-11-09 00:44:40 +00:00 |
template_unit_champion_ranged.xml
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Champion FIXES commit.
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2011-06-28 04:19:01 +00:00 |
template_unit_champion_siege.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_unit_champion.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_unit_fauna_breed_passive.xml
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# Improve animal AI, based on patch from Badmadblacksad.
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2011-02-27 13:34:22 +00:00 |
template_unit_fauna_breed.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_unit_fauna_fish.xml
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Some more fish animations
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2011-12-17 23:40:47 +00:00 |
template_unit_fauna_herd_domestic.xml
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Adds new NaturalBehaviour "domestic" to UnitAI, useful for tame animals who should never flee an attacker. Fixes #971.
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2011-09-27 18:03:58 +00:00 |
template_unit_fauna_herd.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_unit_fauna_hunt_aggressive.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_unit_fauna_hunt_defensive.xml
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# Improve animal AI, based on patch from Badmadblacksad.
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2011-02-27 13:34:22 +00:00 |
template_unit_fauna_hunt_passive.xml
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# Improve animal AI, based on patch from Badmadblacksad.
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2011-02-27 13:34:22 +00:00 |
template_unit_fauna_hunt_skittish.xml
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# Improve animal AI, based on patch from Badmadblacksad.
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2011-02-27 13:34:22 +00:00 |
template_unit_fauna_hunt_violent.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_unit_fauna_hunt_whale.xml
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Fixed whale hunting thanks to philip.
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2011-12-17 18:07:36 +00:00 |
template_unit_fauna_hunt.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_unit_fauna_wild_aggressive.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_unit_fauna_wild_defensive.xml
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# Improve animal AI, based on patch from Badmadblacksad.
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2011-02-27 13:34:22 +00:00 |
template_unit_fauna_wild_passive.xml
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# Improve animal AI, based on patch from Badmadblacksad.
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2011-02-27 13:34:22 +00:00 |
template_unit_fauna_wild_violent.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_unit_fauna_wild.xml
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Updated entity template conversion script, to convert population costs and names and civs
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2010-01-24 17:20:23 +00:00 |
template_unit_fauna.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_unit_hero_cavalry_archer.xml
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Oodles of Persian stuff.
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2011-12-05 16:34:48 +00:00 |
template_unit_hero_cavalry_javelinist.xml
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Oodles of Persian stuff.
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2011-12-05 16:34:48 +00:00 |
template_unit_hero_cavalry_spearman.xml
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Moar unit tweaks.
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2011-11-09 00:44:40 +00:00 |
template_unit_hero_cavalry_swordsman.xml
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Continued unit balancing. Edited actor projectiles animation times, etc.
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2010-10-25 10:01:01 +00:00 |
template_unit_hero_cavalry.xml
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Moar unit tweaks.
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2011-11-09 00:44:40 +00:00 |
template_unit_hero_infantry_archer.xml
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Oodles of Persian stuff.
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2011-12-05 16:34:48 +00:00 |
template_unit_hero_infantry_javelinist.xml
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Oodles of Persian stuff.
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2011-12-05 16:34:48 +00:00 |
template_unit_hero_infantry_pikeman.xml
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Actor updates trying to get Persian War elephant to use the running animation, with no success.
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2011-11-18 21:27:18 +00:00 |
template_unit_hero_infantry_spearman.xml
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Actor updates trying to get Persian War elephant to use the running animation, with no success.
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2011-11-18 21:27:18 +00:00 |
template_unit_hero_infantry_swordsman.xml
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Actor updates trying to get Persian War elephant to use the running animation, with no success.
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2011-11-18 21:27:18 +00:00 |
template_unit_hero_infantry.xml
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Moar unit tweaks.
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2011-11-09 00:44:40 +00:00 |
template_unit_hero_ranged.xml
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Moar unit tweaks.
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2011-11-09 00:44:40 +00:00 |
template_unit_hero.xml
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Moar unit tweaks.
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2011-11-09 00:44:40 +00:00 |
template_unit_infantry_melee_spearman.xml
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Actor updates trying to get Persian War elephant to use the running animation, with no success.
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2011-11-18 21:27:18 +00:00 |
template_unit_infantry_melee_swordsman.xml
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Actor updates trying to get Persian War elephant to use the running animation, with no success.
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2011-11-18 21:27:18 +00:00 |
template_unit_infantry_melee.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_unit_infantry_ranged_archer.xml
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Oodles of Persian stuff.
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2011-12-05 16:34:48 +00:00 |
template_unit_infantry_ranged_javelinist.xml
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Agrianian Peltasts.
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2011-11-22 03:14:27 +00:00 |
template_unit_infantry_ranged_slinger.xml
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Actor updates trying to get Persian War elephant to use the running animation, with no success.
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2011-11-18 21:27:18 +00:00 |
template_unit_infantry_ranged.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_unit_infantry.xml
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Moar unit tweaks.
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2011-11-09 00:44:40 +00:00 |
template_unit_mechanical_ship_bireme.xml
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This was SVN commit r10780.
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2011-12-21 05:40:30 +00:00 |
template_unit_mechanical_ship_fishing.xml
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This was SVN commit r10780.
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2011-12-21 05:40:30 +00:00 |
template_unit_mechanical_ship_merchant.xml
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Tweaked ship health and Super Dock health.
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2011-08-31 01:08:58 +00:00 |
template_unit_mechanical_ship_quinquereme.xml
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Tweaked ship health and Super Dock health.
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2011-08-31 01:08:58 +00:00 |
template_unit_mechanical_ship_trireme.xml
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This was SVN commit r10780.
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2011-12-21 05:40:30 +00:00 |
template_unit_mechanical_ship.xml
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This was SVN commit r10228.
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2011-09-08 09:13:54 +00:00 |
template_unit_mechanical_siege_ballista.xml
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Scorpio tweaks
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2011-09-10 20:17:24 +00:00 |
template_unit_mechanical_siege_onager.xml
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This was SVN commit r10213.
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2011-09-08 00:39:57 +00:00 |
template_unit_mechanical_siege_ram.xml
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Ram attack and attack order sound files
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2011-12-09 18:38:35 +00:00 |
template_unit_mechanical_siege_tower.xml
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Beefed walking speeds.
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2011-08-07 06:17:59 +00:00 |
template_unit_mechanical_siege.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_unit_mechanical.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_unit_support_female_citizen.xml
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Oodles of Persian stuff.
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2011-12-05 16:34:48 +00:00 |
template_unit_support_healer.xml
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Add 'Not implemented yet' note to healer tooltips.
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2011-10-01 05:03:23 +00:00 |
template_unit_support_slave.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_unit_support_trader.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_unit_support.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_unit.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |