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forked from 0ad/0ad
0ad/binaries/data/mods/public/simulation/templates
Mythos_Ruler 4e52b2cceb Removed territory decay.
This was SVN commit r10795.
2011-12-22 22:00:07 +00:00
..
gaia This was SVN commit r10780. 2011-12-21 05:40:30 +00:00
other Removed territory decay for these structures. 2011-12-22 21:59:44 +00:00
special Rendering marker lines between buildings and rally points 2011-12-10 07:07:04 +00:00
structures Removed territory decay. 2011-12-22 22:00:07 +00:00
units This was SVN commit r10784. 2011-12-22 07:53:28 +00:00
template_entity_full.xml # Add experimental fighter planes. 2011-06-09 19:44:40 +00:00
template_entity_quasi.xml # Add experimental fighter planes. 2011-06-09 19:44:40 +00:00
template_gaia_flora_bush_berry.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_gaia_flora_bush.xml Adds a new class, ForestPlant 2011-09-30 21:11:50 +00:00
template_gaia_flora_tree.xml Tidy some whitespace 2011-12-22 17:05:34 +00:00
template_gaia_flora.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_gaia_geo_mineral_slabs.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_gaia_geo_mineral.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_gaia_geo_rock_slabs.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_gaia_geo_rock.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_gaia_geo.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_gaia_ruins.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_gaia_treasure.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_gaia.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_structure_civic_civil_centre.xml Updating the foundation actors and meshes, and dirt decals. 2011-11-26 05:08:32 +00:00
template_structure_civic_house.xml Removes ConquestCritical class from certain non unit-producing structures. 2011-10-01 17:29:09 +00:00
template_structure_civic_temple.xml Updating the foundation actors and meshes, and dirt decals. 2011-11-26 05:08:32 +00:00
template_structure_civic.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_structure_defense_scout_tower.xml projectiles speeds. 2011-10-28 03:23:19 +00:00
template_structure_defense_wall_gate.xml Removes ConquestCritical class from certain non unit-producing structures. 2011-10-01 17:29:09 +00:00
template_structure_defense_wall_tower.xml projectiles speeds. 2011-10-28 03:23:19 +00:00
template_structure_defense_wall.xml Removes ConquestCritical class from certain non unit-producing structures. 2011-10-01 17:29:09 +00:00
template_structure_economic_farmstead.xml Given the new Dropsite classes to mills and farmsteads - they'll need to be added to CCs and Docks at some point, but for the moment I'm dealing with CCs separately and the AI still doesn't build docks so that's lower priority. 2011-11-13 12:16:46 +00:00
template_structure_economic_market.xml Barter. Closes #23. 2011-11-24 15:43:32 +00:00
template_structure_economic_mill.xml #Fixed Celt temple prop point. 2011-11-21 01:55:44 +00:00
template_structure_economic.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_structure_gaia_settlement.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_structure_military_barracks.xml Updating the foundation actors and meshes, and dirt decals. 2011-11-26 05:08:32 +00:00
template_structure_military_dock.xml Rendering marker lines between buildings and rally points 2011-12-10 07:07:04 +00:00
template_structure_military_embassy.xml Garrison flags 2011-12-14 04:26:31 +00:00
template_structure_military_fortress.xml Updating the foundation actors and meshes, and dirt decals. 2011-11-26 05:08:32 +00:00
template_structure_military.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_structure_resource_corral.xml Disables rally point on corrals, since goats don't respond to orders. Fixes #1049. 2011-12-19 00:34:42 +00:00
template_structure_resource_field.xml Tidy some whitespace 2011-12-22 17:05:34 +00:00
template_structure_resource.xml Removes ConquestCritical class from certain non unit-producing structures. 2011-10-01 17:29:09 +00:00
template_structure_special.xml A bunch more garrison flag stuff. 2011-12-15 04:24:24 +00:00
template_structure.xml Tidy some whitespace 2011-12-22 17:05:34 +00:00
template_unit_cavalry_melee_spearman.xml Fixed an error in the plumed conical helm. 2011-11-29 14:47:46 +00:00
template_unit_cavalry_melee_swordsman.xml Fixed an error in the plumed conical helm. 2011-11-29 14:47:46 +00:00
template_unit_cavalry_melee.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_cavalry_ranged_archer.xml Fixed an error in the plumed conical helm. 2011-11-29 14:47:46 +00:00
template_unit_cavalry_ranged_javelinist.xml Actor updates trying to get Persian War elephant to use the running animation, with no success. 2011-11-18 21:27:18 +00:00
template_unit_cavalry_ranged.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_cavalry.xml Moar unit tweaks. 2011-11-09 00:44:40 +00:00
template_unit_champion_cavalry_javelinist.xml Xerxes work. Not complete yet. 2011-12-03 10:00:39 +00:00
template_unit_champion_cavalry_spearman.xml Actor updates trying to get Persian War elephant to use the running animation, with no success. 2011-11-18 21:27:18 +00:00
template_unit_champion_cavalry_swordsman.xml Actor updates trying to get Persian War elephant to use the running animation, with no success. 2011-11-18 21:27:18 +00:00
template_unit_champion_cavalry.xml Moar unit tweaks. 2011-11-09 00:44:40 +00:00
template_unit_champion_infantry_archer.xml Oodles of Persian stuff. 2011-12-05 16:34:48 +00:00
template_unit_champion_infantry_javelinist.xml Oodles of Persian stuff. 2011-12-05 16:34:48 +00:00
template_unit_champion_infantry_pikeman.xml Actor updates trying to get Persian War elephant to use the running animation, with no success. 2011-11-18 21:27:18 +00:00
template_unit_champion_infantry_spearman.xml Actor updates trying to get Persian War elephant to use the running animation, with no success. 2011-11-18 21:27:18 +00:00
template_unit_champion_infantry_swordsman.xml Actor updates trying to get Persian War elephant to use the running animation, with no success. 2011-11-18 21:27:18 +00:00
template_unit_champion_infantry.xml Moar unit tweaks. 2011-11-09 00:44:40 +00:00
template_unit_champion_ranged.xml Champion FIXES commit. 2011-06-28 04:19:01 +00:00
template_unit_champion_siege.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_champion.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_fauna_breed_passive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_breed.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_fauna_fish.xml Some more fish animations 2011-12-17 23:40:47 +00:00
template_unit_fauna_herd_domestic.xml Adds new NaturalBehaviour "domestic" to UnitAI, useful for tame animals who should never flee an attacker. Fixes #971. 2011-09-27 18:03:58 +00:00
template_unit_fauna_herd.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_fauna_hunt_aggressive.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_fauna_hunt_defensive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_hunt_passive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_hunt_skittish.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_hunt_violent.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_fauna_hunt_whale.xml Fixed whale hunting thanks to philip. 2011-12-17 18:07:36 +00:00
template_unit_fauna_hunt.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_fauna_wild_aggressive.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_fauna_wild_defensive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_wild_passive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_wild_violent.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_fauna_wild.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_unit_fauna.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_hero_cavalry_archer.xml Oodles of Persian stuff. 2011-12-05 16:34:48 +00:00
template_unit_hero_cavalry_javelinist.xml Oodles of Persian stuff. 2011-12-05 16:34:48 +00:00
template_unit_hero_cavalry_spearman.xml Moar unit tweaks. 2011-11-09 00:44:40 +00:00
template_unit_hero_cavalry_swordsman.xml Continued unit balancing. Edited actor projectiles animation times, etc. 2010-10-25 10:01:01 +00:00
template_unit_hero_cavalry.xml Moar unit tweaks. 2011-11-09 00:44:40 +00:00
template_unit_hero_infantry_archer.xml Oodles of Persian stuff. 2011-12-05 16:34:48 +00:00
template_unit_hero_infantry_javelinist.xml Oodles of Persian stuff. 2011-12-05 16:34:48 +00:00
template_unit_hero_infantry_pikeman.xml Actor updates trying to get Persian War elephant to use the running animation, with no success. 2011-11-18 21:27:18 +00:00
template_unit_hero_infantry_spearman.xml Actor updates trying to get Persian War elephant to use the running animation, with no success. 2011-11-18 21:27:18 +00:00
template_unit_hero_infantry_swordsman.xml Actor updates trying to get Persian War elephant to use the running animation, with no success. 2011-11-18 21:27:18 +00:00
template_unit_hero_infantry.xml Moar unit tweaks. 2011-11-09 00:44:40 +00:00
template_unit_hero_ranged.xml Moar unit tweaks. 2011-11-09 00:44:40 +00:00
template_unit_hero.xml Moar unit tweaks. 2011-11-09 00:44:40 +00:00
template_unit_infantry_melee_spearman.xml Actor updates trying to get Persian War elephant to use the running animation, with no success. 2011-11-18 21:27:18 +00:00
template_unit_infantry_melee_swordsman.xml Actor updates trying to get Persian War elephant to use the running animation, with no success. 2011-11-18 21:27:18 +00:00
template_unit_infantry_melee.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_infantry_ranged_archer.xml Oodles of Persian stuff. 2011-12-05 16:34:48 +00:00
template_unit_infantry_ranged_javelinist.xml Agrianian Peltasts. 2011-11-22 03:14:27 +00:00
template_unit_infantry_ranged_slinger.xml Actor updates trying to get Persian War elephant to use the running animation, with no success. 2011-11-18 21:27:18 +00:00
template_unit_infantry_ranged.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_infantry.xml Moar unit tweaks. 2011-11-09 00:44:40 +00:00
template_unit_mechanical_ship_bireme.xml This was SVN commit r10780. 2011-12-21 05:40:30 +00:00
template_unit_mechanical_ship_fishing.xml This was SVN commit r10780. 2011-12-21 05:40:30 +00:00
template_unit_mechanical_ship_merchant.xml Tweaked ship health and Super Dock health. 2011-08-31 01:08:58 +00:00
template_unit_mechanical_ship_quinquereme.xml Tweaked ship health and Super Dock health. 2011-08-31 01:08:58 +00:00
template_unit_mechanical_ship_trireme.xml This was SVN commit r10780. 2011-12-21 05:40:30 +00:00
template_unit_mechanical_ship.xml This was SVN commit r10228. 2011-09-08 09:13:54 +00:00
template_unit_mechanical_siege_ballista.xml Scorpio tweaks 2011-09-10 20:17:24 +00:00
template_unit_mechanical_siege_onager.xml This was SVN commit r10213. 2011-09-08 00:39:57 +00:00
template_unit_mechanical_siege_ram.xml Ram attack and attack order sound files 2011-12-09 18:38:35 +00:00
template_unit_mechanical_siege_tower.xml Beefed walking speeds. 2011-08-07 06:17:59 +00:00
template_unit_mechanical_siege.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_mechanical.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_support_female_citizen.xml Oodles of Persian stuff. 2011-12-05 16:34:48 +00:00
template_unit_support_healer.xml Add 'Not implemented yet' note to healer tooltips. 2011-10-01 05:03:23 +00:00
template_unit_support_slave.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_support_trader.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_support.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00