1
0
forked from 0ad/0ad
0ad/binaries/data/mods/public/gui/pregame/mainmenu.xml
Ykkrosh 9674c3c0fe Remove ScriptingHost initialisation code (share with ScriptInterface instead).
Fix GUI scripts to avoid strict warnings.
Rejig GUI/SpiderMonkey interface to use less custom code, and to work
with JSOPTION_VAROBJFIX.
Add event name to GUI event handler function names (visible in the
profiler).

This was SVN commit r7769.
2010-07-19 23:01:58 +00:00

1292 lines
34 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<objects>
<script>
function init() { }
</script>
<!--
==========================================
- PROGRESS BAR FOR ARCHIVE BUILDER
==========================================
-->
<object name="ab"
type="button"
size="0 0 100% 100%"
hidden="true"
ghost="false"
hotkey="archive.abort"
sprite="bkFillBlack"
>
<action on="Press"><![CDATA[
// If the user aborts the archive, switch to the main menu.
archiveBuilderCancel();
startMainMenu();
]]></action>
<object name="abProgressBarText"
type="text"
size="25 100%-190 100%-25 100%-175"
font="serif-14"
textcolor="255 255 255"
text_align="center"
text_valign="center"
>
Rebuilding Archive ... Press Alt+F4 or Left-Click to Cancel
</object>
<object name="abProgressBar"
style="wheatProgressBarBlue"
type="progressbar"
size="25 100%-160 100%-25 100%-145"
>
<action on="Load"><![CDATA[
// Reset progress bar to zero at start of game.
this.caption = 0;
]]></action>
<action on="ArchiveBuilderProgress"><![CDATA[
this.caption = g_ArchiveBuilderProgress;
]]></action>
<action on="ArchiveBuilderComplete"><![CDATA[
// When the archive is finished, switch to the main menu.
startMainMenu();
]]></action>
</object>
</object>
<!--
==========================================
- MAIN MENU - "COMMANDER'S TENT" BACKDROP
==========================================
-->
<object name="pg"
type="image"
sprite="pgBackground"
>
<!--
==========================================
- MAIN MENU - PRE-RELEASE WARNING
==========================================
-->
<object
style="fancyTextHeadWhite"
type="text"
sprite="bkTranslucent"
textcolor="255 255 0"
size="4 4 230 200"
>[font="serif-bold-16"]WARNING[/font]
This is an under-development unpolished snapshot. Some major components have been rewritten recently, and many gameplay features are still missing.
Watch for updates or get involved in the development: http://wildfiregames.com/0ad/
</object>
<!--
==========================================
- MAIN MENU - STATIC TOOLTIP WINDOW
(Put at the top so that it is recognised by those using it.)
==========================================
-->
<object name="pgToolTip"
style="fancyTextHeadWhite"
type="text"
hidden="true"
sprite="bkTranslucent"
size="69% 6.3802% 97.0703125% 28.125%"
>tooltipText
</object>
<!--
==========================================
- MAIN MENU - RANDOM BUTTONS
==========================================
-->
<object type="button" style="wheatButton" size="8 230 158 270">
How to play
<action on="Press"><![CDATA[
Engine.PushGuiPage("page_manual.xml");
]]></action>
</object>
<object type="button" style="wheatButton" size="8 275 158 315">
Visit our web site
<action on="Press"><![CDATA[
var url = "http://wildfiregames.com/0ad/";
Engine.OpenURL(url);
messageBox(400, 200, "Opening "+url+" in default web browser. Please wait...", "Opening page", 2);
]]></action>
</object>
<object type="button" style="wheatButton" size="8 320 158 360">
Chat on IRC
<action on="Press"><![CDATA[
var url = "http://webchat.quakenet.org/?channels=0ad";
Engine.OpenURL(url);
messageBox(400, 200, "Opening "+url+" in default web browser. Please wait...", "Opening page", 2);
]]></action>
</object>
<!--
==========================================
- MAIN MENU - PARCHMENT BUTTONS
==========================================
-->
<object name="pgCampaignsBt"
style="pgButton"
type="button"
size="24.609375% 28.90625% 49.609375% 62.2395833%"
sprite_over="pgCampaignsOver"
sprite_disabled="pgCampaignsDisabled"
tooltip="Want to play a campaign? Tough luck, buddy! That's right, go cry on your mamma's shoulder."
enabled="false"
>
<action on="Press"><![CDATA[
openMainMenuSubWindow ("pgCampaigns");
]]></action>
</object>
<object name="pgSinglePlayerBt"
style="pgButton"
type="button"
size="51.2695312% 10.9275% 76.2695312% 44.270833%"
sprite_over="pgSinglePlayerOver"
sprite_disabled="pgSinglePlayerDisabled"
tooltip="Want to move some Dudes around or test something? Click here to start a new game on the default map."
>
<action on="Press"><![CDATA[
// Open Session Setup window.
Engine.PushGuiPage("page_gamesetup.xml", { type: "offline" });
]]></action>
</object>
<object name="pgMultiPlayerBt"
style="pgButton"
type="button"
size="57.5195312% 38.28125% 82.5195312% 71.6145833%"
sprite_over="pgMultiPlayerOver"
sprite_disabled="pgMultiPlayerDisabled"
tooltip="Tired of playing with yourself? Fight against one or more human players in a multiplayer game."
>
<action on="Press"><![CDATA[
// Open Multiplayer connection window.
Engine.PushGuiPage("page_gamesetup_mp.xml");
]]></action>
</object>
<object name="pgEditorBt"
style="pgButton"
type="button"
size="40.234375% 60.15625% 65.234375% 93.4895833%"
sprite_over="pgEditorOver"
sprite_disabled="pgEditorDisabled"
>
<action on="Load"><![CDATA[
// Disable the Editor button if the Atlas DLL is not active.
if (Engine.AtlasIsAvailable())
{
this.enabled = true;
this.tooltip = "Open the Atlas Scenario Editor in a new window. You can run this more reliably by starting the game with the command-line argument \"-editor\".";
}
else
{
this.enabled = false;
this.tooltip = "The Scenario Editor is not available.";
}
]]></action>
<action on="Press"><![CDATA[
Engine.RestartInAtlas();
]]></action>
</object>
<object name="pgOptionsBt"
style="pgButton"
type="button"
size="74.7070312% 42.0572916% 99.7070312% 75.390625%"
sprite_over="pgOptionsOver"
sprite_disabled="pgOptionsDisabled"
tooltip="This will take you to the options menu. It does not work now, but someday it might."
enabled="false"
>
<action on="Press"><![CDATA[
// Open Options window.
openMainMenuSubWindow ("pgOptions");
]]></action>
</object>
<object name="pgHistoryBt"
style="pgButton"
type="button"
size="72.265625% 66.5364583% 97.265625% 99.8697916%"
sprite_over="pgHistoryOver"
sprite_disabled="pgHistoryDisabled"
tooltip="One day you will click this button and learn more about ancient history than any history teacher ever taught you."
enabled="false"
>
<action on="Press"><![CDATA[
openMainMenuSubWindow ("pgHistory");
]]></action>
</object>
<!--
==========================================
- MAIN MENU - GAME LOGO AND VERSION NUMBER
==========================================
-->
<object name="pgProductLogo"
style="pgButton"
type="button"
ghost="true"
size="21.1914062% 3.125% 68.0664062% 31.5104166%"
sprite="pgProductLogo"
>
</object>
<object name="pgProductClick"
style="pgButton"
type="button"
size="21.1914062% 3.125% 48.0664062% 31.5104166%"
tooltip=""
>
<action on="Press"><![CDATA[
// This used to roll credits, but that was annoying when you clicked it by
// mistake because there was no way to get out of credits. Do nothing for now.
/*
// Get credits text.
var creditsArray = readFileLines("gui/text/credits.txt");
// Populate credits list.
for (var creditsIndex = 0; creditsIndex < creditsArray.length; creditsIndex++)
{
// Add credit row to the end of the object's list.
pushItem ("pgCredits", creditsArray[creditsIndex]);
}
// Ensure we start at the top of the list.
getGUIObjectByName("pgCredits").selected = 0;
// Set a timer to increment the list, therefore pushing it down the screen
// (creating a pseudo-scrolling-credits effect).
setInterval( updateCredits, 1, 200 );
// Hide shell GUI (we want a blank screen with rolling text).
guiHide ("pg");
// Open the credits screen.
openMainMenuSubWindow ("pgCredits");
*/
]]></action>
</object>
<object name="pgVersionNumber"
style="fancyTextHeadGold"
type="text"
ghost="true"
size="43% 24% 43%+282 24%+25"
>
<action on="Load"><![CDATA[
this.caption = "Build: " + buildTime(0) + " - " + buildTime(2);
]]></action>
</object>
<!--
==========================================
- MAIN MENU - COMPANY LOGO
==========================================
-->
<object name="pgCompanyLogo"
style="pgButton"
type="button"
size="10 91.666666%-30 25.9765% 100%-30"
sprite="pgCompanyLogo"
tooltip="These are the guys who made this game. Visit them at http://www.wildfiregames.com/0ad/"
>
<action on="Press"><![CDATA[
messageBox (420, 320, "[icon=iconProduct] A.D. - History Is Yours For The Taking\nby Wildfire Games, 2002-2010\n\n" +
"Visit http://www.wildfiregames.com/0ad/ " +
"to learn more about [icon=iconProduct] A.D., participate in the community and meet the developers.\n\n", "About [icon=iconProduct] A.D.", 2, [], []);
]]></action>
</object>
<!--
==========================================
- MAIN MENU - EXIT BUTTON
==========================================
-->
<object name="pgExit"
style="wheatExit"
type="button"
size="100%-18 2 100%-2 18"
tooltip="Tired of 0 A.D. ? Click here to leave and reenter the real world."
>
<action on="Press"><![CDATA[
var btCaptions = ["Yes, let me out!", "Nooooo!"];
var btCode = [exit, null];
messageBox (400, 200, "Do you really want to quit [icon=iconProduct] A.D.? This will cause a sudden return to reality.", "Confirmation", 0, btCaptions, btCode);
]]></action>
</object>
</object>
<!--
==========================================
- MAIN MENU - BACKGROUND MASK
==========================================
-->
<object name="pgSubWindow"
type="image"
z="90"
hidden="true"
sprite="bkTranslucent"
>
<!--
===============================================
- CAMPAIGNS SCREEN -
===============================================
-->
<object name="pgCampaigns"
style="wheatWindow"
type="image"
hidden="true"
size="50%-150 50%-120 50%+150 50%+120"
>
<object name="pgCampaignsTitleBar"
style="wheatWindowTitleBar"
type="button"
>Campaigns
</object>
<object name="pgCampaignsExitButton"
style="wheatExit"
type="button"
>
<action on="Press"><![CDATA[
closeMainMenuSubWindow ("pgCampaigns");
]]></action>
</object>
<!-- Add campaign screen controls here later -->
</object>
<!--
===============================================
- OPTIONS SCREEN -
===============================================
-->
<object name="pgOptions"
style="wheatWindow"
type="image"
hidden="true"
size="50%-400 50%-300 50%+400 50%+300"
>
<object name="pgOptionsTitleBar"
style="wheatWindowTitleBar"
type="button"
>Options
</object>
<object name="pgOptionsExitButton"
style="wheatExit"
type="button"
>
<action on="Press"><![CDATA[
// Close Options Screen, abandoning all changes.
closeMainMenuSubWindow ("pgOptions");
]]></action>
</object>
<!--
===============================================
- OPTIONS SCREEN - AUDIO
===============================================
-->
<object name="pgOptionsAudioWindow"
style="wheatBorderBlack"
type="image"
size="1% 4% 99% 90%"
>
<object name="pgOptionsAudioSoundCheckBox"
style="wheatCrossBox"
type="checkbox"
hotkey="audio.toggle"
size="50%-50 20% 50%+50 25%"
>Mute All
<action on="Load"><![CDATA[
// (Would like to set checkbox state to value of snd_disabled, but looks
// like that variable isn't exposed until after the GUI is loaded.
]]></action>
<action on="Press"><![CDATA[
// Clicking the checkbox turns sound on and off.
// (Or at least it should, but it doesn't. Checkbox text doesn't appear
// either. Maybe this control isn't finished yet?)
if(this.checked)
{
global.curr_music.setGain (0.0);
g_ConfigDB.system["sound.mastergain"] = 0.0;
}
if(!this.checked)
{
global.curr_music.setGain (getGUIObjectByName ("pgOptionsAudioMusicGain").caption);
g_ConfigDB.system["sound.mastergain"] = getGUIObjectByName ("pgOptionsAudioMusicGain").caption;
}
]]></action>
</object>
<!--
===============================================
- AUDIO SCREEN - Music
===============================================
-->
<object name="pgOptionsAudioMusicGainTitle"
style="wheatTextLabelBlack"
type="text"
size="50%-180 30% 50%+20 35%"
text_align="left"
text_valign="center"
>Music Volume
<action on="Load"><![CDATA[
this.caption = "Music Volume";
]]></action>
</object>
<object name="pgOptionsAudioMusicGain"
style="wheatBorderBlack"
type="text"
size="50%-20 30% 50%+20 35%"
text_align="center"
text_valign="center"
>
<action on="Load"><![CDATA[
this.caption = g_ConfigDB.system["sound.mastergain"];
]]></action>
</object>
<object name="pgOptionsAudioMusicGainDec"
style="wheatArrowLeft"
type="button"
size="50%-40 30% 50%-25 35%"
>
<action on="Press"><![CDATA[
if (getGUIObjectByName ("pgOptionsAudioMusicGain").caption > 0.0)
guiModifyCaption ("pgOptionsAudioMusicGain", -.1, 1);
global.curr_music.setGain (getGUIObjectByName ("pgOptionsAudioMusicGain").caption);
g_ConfigDB.system["sound.mastergain"] = getGUIObjectByName ("pgOptionsAudioMusicGain").caption;
]]></action>
</object>
<object name="pgOptionsAudioMusicGainInc"
style="wheatArrowRight"
type="button"
size="50%+25 30% 50%+40 35%"
>
<action on="Press"><![CDATA[
if (getGUIObjectByName ("pgOptionsAudioMusicGain").caption < 1.0)
guiModifyCaption ("pgOptionsAudioMusicGain", .1, 1);
global.curr_music.setGain (getGUIObjectByName ("pgOptionsAudioMusicGain").caption);
g_ConfigDB.system["sound.mastergain"] = getGUIObjectByName ("pgOptionsAudioMusicGain").caption;
]]></action>
</object>
<object name="pgOptionsAudioMusicCheckBox"
style="wheatCrossBox"
type="checkbox"
size="60% 30% 60%+50 35%"
>Mute
<action on="Press"><![CDATA[
// Clicking the checkbox turns music on and off.
if(this.checked)
{
global.curr_music.setGain (0.0);
g_ConfigDB.system["sound.mastergain"] = 0.0;
}
if(!this.checked)
{
global.curr_music.setGain (getGUIObjectByName ("pgOptionsAudioMusicGain").caption);
g_ConfigDB.system["sound.mastergain"] = getGUIObjectByName ("pgOptionsAudioMusicGain").caption;
}
]]></action>
</object>
<!--
===============================================
- AUDIO SCREEN - Sound
===============================================
-->
<object name="pgOptionsAudioSoundGainTitle"
style="wheatTextLabelBlack"
type="text"
size="50%-180 40% 50%+20 45%"
text_align="left"
text_valign="center"
>Sound Volume
<action on="Load"><![CDATA[
this.caption = "Sound Volume";
]]></action>
</object>
<object name="pgOptionsAudioSoundGain"
style="wheatBorderBlack"
type="text"
size="50%-20 40% 50%+20 45%"
text_align="center"
text_valign="center"
>
<action on="Load"><![CDATA[
this.caption = "0";
]]></action>
</object>
<object name="pgOptionsAudioSoundGainDec"
style="wheatArrowLeft"
type="button"
size="50%-40 40% 50%-25 45%"
>
<action on="Press"><![CDATA[
if (getGUIObjectByName ("pgOptionsAudioSoundGain").caption > 0.0)
guiModifyCaption ("pgOptionsAudioSoundGain", -.1, 1);
]]></action>
</object>
<object name="pgOptionsAudioSoundGainInc"
style="wheatArrowRight"
type="button"
size="50%+25 40% 50%+40 45%"
>
<action on="Press"><![CDATA[
if (getGUIObjectByName ("pgOptionsAudioSoundGain").caption < 1.0)
guiModifyCaption ("pgOptionsAudioSoundGain", .1, 1);
]]></action>
</object>
<object name="pgOptionsAudioSndCheckBox"
style="wheatCrossBox"
type="checkbox"
size="60% 40% 60%+50 45%"
>Mute
<action on="Press"><![CDATA[
// Clicking the checkbox turns sound on and off.
if(this.checked)
{
// global.curr_music.setGain (0.0);
// g_ConfigDB.system["sound.mastergain"] = 0.0;
}
if(!this.checked)
{
// global.curr_music.setGain (getGUIObjectByName ("pgOptionsAudioMusicGain").caption);
// g_ConfigDB.system["sound.mastergain"] = getGUIObjectByName ("pgOptionsAudioMusicGain").caption;
}
]]></action>
</object>
<!--
===============================================
- AUDIO SCREEN - Ambient
===============================================
-->
<object name="pgOptionsAudioAmbientGainTitle"
style="wheatTextLabelBlack"
type="text"
size="50%-180 50% 50%+20 55%"
text_align="left"
text_valign="center"
>Ambient Volume
<action on="Load"><![CDATA[
this.caption = "Ambient Volume";
]]></action>
</object>
<object name="pgOptionsAudioAmbientGain"
style="wheatBorderBlack"
type="text"
size="50%-20 50% 50%+20 55%"
text_align="center"
text_valign="center"
>
<action on="Load"><![CDATA[
this.caption = "0";
]]></action>
</object>
<object name="pgOptionsAudioAmbientGainDec"
style="wheatArrowLeft"
type="button"
size="50%-40 50% 50%-25 55%"
>
<action on="Press"><![CDATA[
if (getGUIObjectByName ("pgOptionsAudioAmbientGain").caption > 0.0)
guiModifyCaption ("pgOptionsAudioAmbientGain", -.1, 1);
]]></action>
</object>
<object name="pgOptionsAudioAmbientGainInc"
style="wheatArrowRight"
type="button"
size="50%+25 50% 50%+40 55%"
>
<action on="Press"><![CDATA[
if (getGUIObjectByName ("pgOptionsAudioAmbientGain").caption < 1.0)
guiModifyCaption ("pgOptionsAudioAmbientGain", .1, 1);
]]></action>
</object>
<object name="pgOptionsAudioAmbientCheckBox"
style="wheatCrossBox"
type="checkbox"
size="60% 50% 60%+50 55%"
>Mute
<action on="Press"><![CDATA[
// Clicking the checkbox turns ambient sound on and off.
if(this.checked)
{
// global.curr_music.setGain (0.0);
// g_ConfigDB.system["sound.mastergain"] = 0.0;
}
if(!this.checked)
{
// global.curr_music.setGain (getGUIObjectByName ("pgOptionsAudioMusicGain").caption);
// g_ConfigDB.system["sound.mastergain"] = getGUIObjectByName ("pgOptionsAudioMusicGain").caption;
}
]]></action>
</object>
<!--
===============================================
- AUDIO SCREEN - Voice
===============================================
-->
<object name="pgOptionsAudioVoiceGainTitle"
style="wheatTextLabelBlack"
type="text"
size="50%-180 60% 50%+20 65%"
text_align="left"
text_valign="center"
>Voice Volume
<action on="Load"><![CDATA[
this.caption = "Voice Volume";
]]></action>
</object>
<object name="pgOptionsAudioVoiceGain"
style="wheatBorderBlack"
type="text"
size="50%-20 60% 50%+20 65%"
text_align="center"
text_valign="center"
>
<action on="Load"><![CDATA[
this.caption = "0";
]]></action>
</object>
<object name="pgOptionsAudioVoiceGainDec"
style="wheatArrowLeft"
type="button"
size="50%-40 60% 50%-25 65%"
>
<action on="Press"><![CDATA[
if (getGUIObjectByName ("pgOptionsAudioVoiceGain").caption > 0.0)
guiModifyCaption ("pgOptionsAudioVoiceGain", -.1, 1);
]]></action>
</object>
<object name="pgOptionsAudioVoiceGainInc"
style="wheatArrowRight"
type="button"
size="50%+25 60% 50%+40 65%"
>
<action on="Press"><![CDATA[
if (getGUIObjectByName ("pgOptionsAudioVoiceGain").caption < 1.0)
guiModifyCaption ("pgOptionsAudioVoiceGain", .1, 1);
]]></action>
</object>
<object name="pgOptionsAudioVoiceCheckBox"
style="wheatCrossBox"
type="checkbox"
size="60% 60% 60%+50 65%"
>Mute
<action on="Press"><![CDATA[
// Clicking the checkbox turns voice sound on and off.
if(this.checked)
{
// global.curr_music.setGain (0.0);
// g_ConfigDB.system["sound.mastergain"] = 0.0;
}
if(!this.checked)
{
// global.curr_music.setGain (getGUIObjectByName ("pgOptionsAudioMusicGain").caption);
// g_ConfigDB.system["sound.mastergain"] = getGUIObjectByName ("pgOptionsAudioMusicGain").caption;
}
]]></action>
</object>
</object>
<!--
===============================================
- OPTIONS SCREEN - VIDEO
===============================================
-->
<object name="pgOptionsVideoWindow"
style="wheatBorderBlack"
type="image"
hidden="true"
size="1% 4% 99% 90%"
>
<!--
===============================================
- VIDEO SCREEN - Resolution
===============================================
-->
<object name="pgOptionsVideoResolutionTitle"
style="wheatTextLabelBlack"
type="text"
size="50%-180 10% 50%+20 15%"
text_align="left"
text_valign="center"
>Resolution
<action on="Load"><![CDATA[
this.caption = "Resolution";
]]></action>
</object>
<object name="pgOptionsVideoResolution"
style="wheatDropDown"
type="dropdown"
size="50%-20 10% 70% 15%"
>
<action on="Load"><![CDATA[
pushItem (this.name, "800x600");
pushItem (this.name, "1024x768");
pushItem (this.name, "1280x768");
pushItem (this.name, "1280x800");
pushItem (this.name, "1600x1200");
setCurrItemValue (this.name, "1024x768");
]]></action>
</object>
<!--
===============================================
- VIDEO SCREEN - Detail
===============================================
-->
<object name="pgOptionsVideoDetailTitle"
style="wheatTextLabelBlack"
type="text"
size="50%-180 19% 50%+20 24%"
text_align="left"
text_valign="center"
>Model Detail
<action on="Load"><![CDATA[
this.caption = "Model Detail";
]]></action>
</object>
<object name="pgOptionsVideoDetail"
style="wheatDropDown"
type="dropdown"
size="50%-20 19% 70% 24%"
>
<action on="Load"><![CDATA[
pushItem (this.name, "LOW");
pushItem (this.name, "MEDIUM");
pushItem (this.name, "HIGH");
pushItem (this.name, "PICTURE");
setCurrItemValue (this.name, "HIGH");
]]></action>
</object>
<!--
===============================================
- VIDEO SCREEN - Texture
===============================================
-->
<object name="pgOptionsVideoTextureTitle"
style="wheatTextLabelBlack"
type="text"
size="50%-180 28% 50%+20 33%"
text_align="left"
text_valign="center"
>Texture Detail
<action on="Load"><![CDATA[
this.caption = "Texture Detail";
]]></action>
</object>
<object name="pgOptionsVideoTexture"
style="wheatDropDown"
type="dropdown"
size="50%-20 28% 70% 33%"
>
<action on="Load"><![CDATA[
pushItem (this.name, "LOW");
pushItem (this.name, "MEDIUM");
pushItem (this.name, "HIGH");
pushItem (this.name, "PICTURE");
setCurrItemValue (this.name, "HIGH");
]]></action>
</object>
<!--
===============================================
- VIDEO SCREEN - Animation
===============================================
-->
<object name="pgOptionsVideoAnimationTitle"
style="wheatTextLabelBlack"
type="text"
size="50%-180 37% 50%+20 42%"
text_align="left"
text_valign="center"
>Animation Detail
<action on="Load"><![CDATA[
this.caption = "Animation Detail";
]]></action>
</object>
<object name="pgOptionsVideoAnimation"
style="wheatDropDown"
type="dropdown"
size="50%-20 37% 70% 42%"
>
<action on="Load"><![CDATA[
pushItem (this.name, "LOW");
pushItem (this.name, "MEDIUM");
pushItem (this.name, "HIGH");
pushItem (this.name, "PICTURE");
setCurrItemValue (this.name, "HIGH");
]]></action>
</object>
<!--
===============================================
- VIDEO SCREEN - Effects
===============================================
-->
<object name="pgOptionsVideoEffectsTitle"
style="wheatTextLabelBlack"
type="text"
size="50%-180 46% 50%+20 51%"
text_align="left"
text_valign="center"
>Effects Detail
<action on="Load"><![CDATA[
this.caption = "Effects Detail";
]]></action>
</object>
<object name="pgOptionsVideoEffects"
style="wheatDropDown"
type="dropdown"
size="50%-20 46% 70% 51%"
>
<action on="Load"><![CDATA[
pushItem (this.name, "LOW");
pushItem (this.name, "MEDIUM");
pushItem (this.name, "HIGH");
pushItem (this.name, "PICTURE");
setCurrItemValue (this.name, "HIGH");
]]></action>
</object>
<!--
===============================================
- VIDEO SCREEN - Weather
===============================================
-->
<object name="pgOptionsVideoWeatherTitle"
style="wheatTextLabelBlack"
type="text"
size="50%-180 55% 50%+20 60%"
text_align="left"
text_valign="center"
>Weather Detail
<action on="Load"><![CDATA[
this.caption = "Weather Detail";
]]></action>
</object>
<object name="pgOptionsVideoWeather"
style="wheatDropDown"
type="dropdown"
size="50%-20 55% 70% 60%"
>
<action on="Load"><![CDATA[
pushItem (this.name, "LOW");
pushItem (this.name, "MEDIUM");
pushItem (this.name, "HIGH");
pushItem (this.name, "PICTURE");
setCurrItemValue (this.name, "HIGH");
]]></action>
</object>
<!--
===============================================
- VIDEO SCREEN - Water
===============================================
-->
<object name="pgOptionsVideoWaterTitle"
style="wheatTextLabelBlack"
type="text"
size="50%-180 64% 50%+20 69%"
text_align="left"
text_valign="center"
>Water Detail
<action on="Load"><![CDATA[
this.caption = "Water Detail";
]]></action>
</object>
<object name="pgOptionsVideoWater"
style="wheatDropDown"
type="dropdown"
size="50%-20 64% 70% 69%"
>
<action on="Load"><![CDATA[
pushItem (this.name, "LOW");
pushItem (this.name, "MEDIUM");
pushItem (this.name, "HIGH");
pushItem (this.name, "PICTURE");
setCurrItemValue (this.name, "HIGH");
]]></action>
</object>
<!--
===============================================
- VIDEO SCREEN - Terrain
===============================================
-->
<object name="pgOptionsVideoWaterTerrain"
style="wheatTextLabelBlack"
type="text"
size="50%-180 73% 50%+20 78%"
text_align="left"
text_valign="center"
>Terrain Detail
<action on="Load"><![CDATA[
this.caption = "Terrain Detail";
]]></action>
</object>
<object name="pgOptionsVideoTerrain"
style="wheatDropDown"
type="dropdown"
size="50%-20 73% 70% 78%"
>
<action on="Load"><![CDATA[
pushItem (this.name, "LOW");
pushItem (this.name, "MEDIUM");
pushItem (this.name, "HIGH");
pushItem (this.name, "PICTURE");
setCurrItemValue (this.name, "HIGH");
]]></action>
</object>
<!--
===============================================
- VIDEO SCREEN - Shadow
===============================================
-->
<object name="pgOptionsVideoShadowTitle"
style="wheatTextLabelBlack"
type="text"
size="50%-180 82% 50%+20 87%"
text_align="left"
text_valign="center"
>Shadow Detail
<action on="Load"><![CDATA[
this.caption = "Shadow Detail";
]]></action>
</object>
<object name="pgOptionsVideoShadow"
style="wheatDropDown"
type="dropdown"
size="50%-20 82% 70% 87%"
>
<action on="Load"><![CDATA[
pushItem (this.name, "LOW");
pushItem (this.name, "MEDIUM");
pushItem (this.name, "HIGH");
pushItem (this.name, "PICTURE");
setCurrItemValue (this.name, "HIGH");
]]></action>
</object>
<!--
===============================================
- VIDEO SCREEN - Show Blood
===============================================
-->
<object name="pgOptionsVideoBloodTitle"
style="wheatTextLabelBlack"
type="text"
size="50%-180 91% 50%+20 96%"
text_align="left"
text_valign="center"
>Show Blood
<action on="Load"><![CDATA[
this.caption = "Show Blood";
]]></action>
</object>
<object name="pgOptionsVideoBloodCheckBox"
style="wheatCrossBox"
type="checkbox"
size="50%-20 91% 50%+30 96%"
>
</object>
<!--
===============================================
- VIDEO SCREEN - System Information
===============================================
-->
<object name="pgOptionsVideoSystemInfoButton"
style="wheatButton"
type="button"
size="80% 91% 99% 99%"
tooltip="Display System Information."
tooltip_style="pgFloatingToolTip"
>System Info
<action on="Press"><![CDATA[
// Display System Information.
]]></action>
</object>
</object>
<!--
===============================================
- OPTIONS SCREEN - GAME
===============================================
-->
<object name="pgOptionsGameWindow"
style="wheatBorderBlack"
type="image"
hidden="true"
size="1% 4% 99% 90%"
>
<!--
===============================================
- GAME SCREEN - Mouse Settings
===============================================
-->
<object name="pgOptionsGameMouseTitle"
style="wheatTextLabelBlack"
type="text"
size="50%-180 20% 50%+20 25%"
text_align="left"
text_valign="center"
>Mouse Settings
<action on="Load"><![CDATA[
this.caption = "Mouse Settings";
]]></action>
</object>
<object name="pgOptionsGameReverseButtons"
style="wheatCrossBox"
type="checkbox"
size="50%-170 27% 50%+50 32%"
>Reverse Buttons
<action on="Load"><![CDATA[
// TODO: Reverse Mouse Buttons
this.caption = "Reverse Buttons";
]]></action>
<action on="Press"><![CDATA[
// Clicking the checkbox reverses the buttons
]]></action>
</object>
</object>
<!--
===============================================
- OPTIONS SCREEN - TAB BUTTONS
===============================================
-->
<object name="pgOptionsAudioButton"
style="wheatButton"
type="button"
enabled="false"
size="1% 1% 30% 7%"
>Audio
<action on="Press"><![CDATA[
// Open Audio tab.
openOptionsTab ("pgOptionsAudio");
]]></action>
</object>
<object name="pgOptionsVideoButton"
style="wheatButton"
type="button"
size="35% 1% 65% 7%"
>Video
<action on="Press"><![CDATA[
// Open Video tab.
openOptionsTab ("pgOptionsVideo");
]]></action>
</object>
<object name="pgOptionsGameButton"
style="wheatButton"
type="button"
size="70% 1% 99% 7%"
>Game
<action on="Press"><![CDATA[
// Open Game tab.
openOptionsTab ("pgOptionsGame");
]]></action>
</object>
<!--
===============================================
- OPTIONS SCREEN - OK BUTTON
===============================================
-->
<object name="pgOptionsOKButton"
style="wheatButton"
type="button"
size="10% 92% 40% 100%"
tooltip="Save all changes and close the Options Screen."
tooltip_style="pgFloatingToolTip"
>OK
<action on="Press"><![CDATA[
// Save changes.
// TODO:
// console.write ("Volume: " + g_ConfigDB.system["sound.mastergain"] + ".")
writeLog ("C:\Dev-Cpp\Config\Config.exe")
// Close options screen.
closeMainMenuSubWindow ("pgOptions");
]]></action>
</object>
<!--
===============================================
- OPTIONS SCREEN - CANCEL BUTTON
===============================================
-->
<object name="pgOptionsCancelButton"
style="wheatButton"
type="button"
size="60% 92% 90% 100%"
tooltip="Close Options Screen, abandoning all changes."
tooltip_style="pgFloatingToolTip"
>Cancel
<action on="Press"><![CDATA[
// Close Options Screen, abandoning all changes.
closeMainMenuSubWindow ("pgOptions");
]]></action>
</object>
</object>
<!--
===============================================
- HISTORY SCREEN -
===============================================
-->
<object name="pgHistory"
style="wheatWindow"
type="image"
hidden="true"
size="50%-150 50%-120 50%+150 50%+120"
>
<object name="pgHistoryTitleBar"
style="wheatWindowTitleBar"
type="button"
>History
</object>
<object name="pgHistoryExitButton"
style="wheatExit"
type="button"
>
<action on="Press"><![CDATA[
closeMainMenuSubWindow ("pgHistory");
]]></action>
</object>
</object>
<!--
===============================================
- CREDITS SCREEN
===============================================
-->
<object name="pgCredits"
style="fancyTextHeadWhite"
type="list"
ghost="false"
hidden="true"
size="0 0 100% 100%"
font="serif-12"
text_align="center"
>
<action on="SelectionChange"><![CDATA[
console.write ("Note to self: Ask Gee to create list function to clear (empty) a list.");
]]></action>
</object>
</object>
</objects>