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forked from 0ad/0ad
0ad/binaries/data/mods/public
2011-06-26 02:56:54 +00:00
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art New aeroplane stuff. 2011-06-25 20:57:06 +00:00
audio This was SVN commit r9491. 2011-05-08 22:56:00 +00:00
civs Balances random map resources. 2011-05-04 21:24:25 +00:00
fonts Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
formations Splitting Internal with Public 2008-09-18 04:38:42 +00:00
gui Enforces max population limit, cleans up population variables in Player component. See #862 2011-06-25 00:47:46 +00:00
hwdetect Disable apparently buggy shader mode on r300c drivers. Fixes #780. 2011-04-23 17:06:27 +00:00
maps Changes terrain data returned by CMapGenerator to typed arrays, instead of an array of objects (this greatly reduces the size of the serialized data) 2011-06-26 02:56:54 +00:00
shaders Renderer simplification: Remove old vertexshader path. 2011-04-06 22:02:05 +00:00
simulation stances improvement and bugfixing. units now targets buildings last, after workers, and after every other units. 2011-06-26 02:03:36 +00:00
technologies This was SVN commit r8187. 2010-09-26 07:04:09 +00:00