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0ad/source/simulation/BaseEntity.h
MarkT 6d5afc10ff Added PASAP entity systems
This was SVN commit r246.
2004-05-21 23:46:16 +00:00

27 lines
402 B
C++
Executable File

#ifndef BASE_ENTITY_INCLUDED
#define BASE_ENTITY_INCLUDED
#include "CStr.h"
#include "ObjectEntry.h"
#include "EntityProperties.h"
class CBaseEntity
{
public:
// Load from XML
bool loadXML( CStr filename );
// Base stats
CObjectEntry* m_actorObject;
CStr m_name;
float m_speed;
// Extended properties table
std::hash_map<CStr,CGenericProperty,CStr_hash_compare> m_properties;
};
#endif