50 lines
1.8 KiB
C++
50 lines
1.8 KiB
C++
/* Copyright (c) 2010 Wildfire Games
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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// note: the BFD stuff *could* be used on other platforms, if we saw the
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// need for it.
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#include "precompiled.h"
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#include "lib/sysdep/sysdep.h"
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#include "lib/debug.h"
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void* debug_GetCaller(void* UNUSED(context), const wchar_t* UNUSED(lastFuncToSkip))
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{
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return NULL;
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}
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LibError debug_DumpStack(wchar_t* UNUSED(buf), size_t UNUSED(max_chars), void* UNUSED(context), const wchar_t* UNUSED(lastFuncToSkip))
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{
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return ERR::NOT_IMPLEMENTED;
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}
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LibError debug_ResolveSymbol(void* UNUSED(ptr_of_interest), wchar_t* UNUSED(sym_name), wchar_t* UNUSED(file), int* UNUSED(line))
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{
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return ERR::NOT_IMPLEMENTED;
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}
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void debug_SetThreadName(char const* UNUSED(name))
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{
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// Currently unimplemented
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}
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