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0ad/binaries/data/mods/public/simulation/templates/structures/celt_kennel.xml
Mythos_Ruler d35ec1840e Tweaked these structures.
This was SVN commit r11851.
2012-05-12 17:58:25 +00:00

58 lines
1.5 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_special">
<Armour>
<Hack>10.0</Hack>
<Pierce>40.0</Pierce>
<Crush>5.0</Crush>
</Armour>
<Cost>
<PopulationBonus>0</PopulationBonus>
<BuildTime>50</BuildTime>
<Resources>
<wood>50</wood>
<stone>50</stone>
</Resources>
</Cost>
<Footprint>
<Square width="8.0" depth="7.0"/>
<Height>5.0</Height>
</Footprint>
<GarrisonHolder disable=""/>
<Health>
<Max>500</Max>
</Health>
<Identity>
<Civ>celt</Civ>
<GenericName>Special Building</GenericName>
<SpecificName>Kennel</SpecificName>
<Tooltip>Train Celtic war dogs.</Tooltip>
<Icon>structures/kennel.png</Icon>
</Identity>
<Obstruction>
<Static width="7.5" depth="6.75"/>
</Obstruction>
<Sound>
<SoundGroups>
<select>interface/select/building/sel_kennel.xml</select>
<constructed>interface/complete/building/complete_kennel.xml</constructed>
<death>attack/destruction/building_collapse_large.xml</death>
</SoundGroups>
</Sound>
<StatusBars>
<HeightOffset>8.0</HeightOffset>
</StatusBars>
<TerritoryInfluence>
<Radius>20</Radius>
<Weight>65536</Weight>
</TerritoryInfluence>
<ProductionQueue>
<Entities datatype="tokens">
units/celt_war_dog_b
</Entities>
</ProductionQueue>
<VisualActor>
<Actor>structures/celts/kennel.xml</Actor>
<FoundationActor>structures/fndn_2x2.xml</FoundationActor>
</VisualActor>
</Entity>