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forked from 0ad/0ad
0ad/binaries/data/mods/public/simulation/templates/structures
2012-05-16 17:56:06 +00:00
..
athen_barracks.xml New Greek barracks by Enrique. 2012-05-10 01:12:26 +00:00
athen_civil_centre.xml Work on some descriptions. 2012-05-07 21:44:24 +00:00
athen_corral.xml This was SVN commit r11595. 2012-04-21 07:19:43 +00:00
athen_defense_tower.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
athen_dock.xml Added territory effect to stone walls in order to prevent the creep of enemy territory. Ensured that palisades do not have this effect. 2012-05-11 23:25:04 +00:00
athen_farmstead.xml Work on some descriptions. 2012-05-07 21:44:24 +00:00
athen_field.xml Work on some descriptions. 2012-05-07 21:44:24 +00:00
athen_fortress.xml Work on some descriptions. 2012-05-07 21:44:24 +00:00
athen_gymnasion.xml Work on some descriptions. 2012-05-07 21:44:24 +00:00
athen_house.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
athen_market.xml Greek market by Enrique. 2012-05-10 20:58:03 +00:00
athen_mill.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
athen_outpost.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
athen_prytaneion.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
athen_temple.xml Added territory effect to stone walls in order to prevent the creep of enemy territory. Ensured that palisades do not have this effect. 2012-05-11 23:25:04 +00:00
athen_theatron.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
athen_wall_gate.xml Work on some descriptions. 2012-05-07 21:44:24 +00:00
athen_wall_long.xml Selection groups for wall lengths. 2012-05-16 17:56:06 +00:00
athen_wall_medium.xml Selection groups for wall lengths. 2012-05-16 17:56:06 +00:00
athen_wall_short.xml Selection groups for wall lengths. 2012-05-16 17:56:06 +00:00
athen_wall_tower.xml Palisades for all civs. Tweaked stone walls for errbody too. 2012-05-05 23:15:11 +00:00
athen_wallset_stone.xml Palisades for all civs. Tweaked stone walls for errbody too. 2012-05-05 23:15:11 +00:00
cart_barracks.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
cart_civil_centre.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
cart_corral.xml This was SVN commit r11595. 2012-04-21 07:19:43 +00:00
cart_defense_tower.xml Scout tower -> Defense tower. 2012-02-04 21:51:06 +00:00
cart_dock.xml Fixing typos and updating tooltips to be somewhat more consistent. 2012-02-18 20:54:03 +00:00
cart_embassy_celtic.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
cart_embassy_iberian.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
cart_embassy_italiote.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
cart_embassy.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
cart_farmstead.xml Carthage building names. 2011-09-08 00:20:00 +00:00
cart_field.xml Carthage building names. 2011-09-08 00:20:00 +00:00
cart_fortress.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
cart_house.xml Carthage building names. 2011-09-08 00:20:00 +00:00
cart_market.xml Some footprint resizing. 2012-02-19 06:19:28 +00:00
cart_mill.xml Carthage building names. 2011-09-08 00:20:00 +00:00
cart_outpost.xml Outpost work. 2012-01-19 21:04:37 +00:00
cart_super_dock.xml Yet more tech tweaks. 2012-04-22 21:45:28 +00:00
cart_temple.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
cart_wall_gate.xml Palisades for all civs. Tweaked stone walls for errbody too. 2012-05-05 23:15:11 +00:00
cart_wall_long.xml Selection groups for wall lengths. 2012-05-16 17:56:06 +00:00
cart_wall_medium.xml Selection groups for wall lengths. 2012-05-16 17:56:06 +00:00
cart_wall_short.xml Selection groups for wall lengths. 2012-05-16 17:56:06 +00:00
cart_wall_tower.xml Palisades for all civs. Tweaked stone walls for errbody too. 2012-05-05 23:15:11 +00:00
cart_wall.xml Carthaginian wall segments 2012-04-20 00:08:31 +00:00
cart_wallset_stone.xml Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00
celt_barracks.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
celt_civil_centre.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
celt_corral.xml This was SVN commit r11595. 2012-04-21 07:19:43 +00:00
celt_defense_tower.xml Some footprint resizing. 2012-02-19 06:19:28 +00:00
celt_dock.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
celt_farmstead.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
celt_field.xml This was SVN commit r8479. 2010-10-27 10:35:58 +00:00
celt_fortress_b.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
celt_fortress_g.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
celt_house.xml This was SVN commit r9963. 2011-08-04 19:15:24 +00:00
celt_kennel.xml Tweaked these structures. 2012-05-12 17:58:25 +00:00
celt_market.xml #3rd new Celtic Market. :) 2011-08-18 00:33:22 +00:00
celt_mill.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
celt_outpost.xml Outpost work. 2012-01-19 21:04:37 +00:00
celt_sb1.xml Fixing typos and updating tooltips to be somewhat more consistent. 2012-02-18 20:54:03 +00:00
celt_slope_tower.xml Renaming the old celt wall files and new templates for them 2012-04-20 22:27:17 +00:00
celt_slope_wall.xml Renaming the old celt wall files and new templates for them 2012-04-20 22:27:17 +00:00
celt_temple.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
celt_wall_gate.xml Palisades for all civs. Tweaked stone walls for errbody too. 2012-05-05 23:15:11 +00:00
celt_wall_long.xml Selection groups for wall lengths. 2012-05-16 17:56:06 +00:00
celt_wall_medium.xml Selection groups for wall lengths. 2012-05-16 17:56:06 +00:00
celt_wall_short.xml Selection groups for wall lengths. 2012-05-16 17:56:06 +00:00
celt_wall_tower.xml Tweaked these structures. 2012-05-12 17:58:25 +00:00
celt_wall.xml Celt wall segments 2012-04-17 21:51:43 +00:00
celt_wallset_stone.xml Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00
hele_barracks.xml New Greek barracks by Enrique. 2012-05-10 01:12:26 +00:00
hele_civil_centre.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
hele_corral.xml This was SVN commit r11595. 2012-04-21 07:19:43 +00:00
hele_defense_tower.xml Some footprint resizing. 2012-02-19 06:19:28 +00:00
hele_dock.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
hele_farmstead.xml More accurate <SpecificNames> for Greek entities. 2011-12-06 10:16:12 +00:00
hele_field.xml More accurate <SpecificNames> for Greek entities. 2011-12-06 10:16:12 +00:00
hele_fortress.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
hele_gymnasion.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
hele_house.xml More accurate <SpecificNames> for Greek entities. 2011-12-06 10:16:12 +00:00
hele_market.xml More accurate <SpecificNames> for Greek entities. 2011-12-06 10:16:12 +00:00
hele_mill.xml Detect and fix characters missing from fonts 2011-12-31 16:34:42 +00:00
hele_outpost.xml Outpost work. 2012-01-19 21:04:37 +00:00
hele_prytaneion.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
hele_temple.xml Detect and fix characters missing from fonts 2011-12-31 16:34:42 +00:00
hele_theatron.xml Fixes typo in theatron construction sound. 2012-02-03 05:00:21 +00:00
hele_wall_gate.xml Palisades for all civs. Tweaked stone walls for errbody too. 2012-05-05 23:15:11 +00:00
hele_wall_long.xml Selection groups for wall lengths. 2012-05-16 17:56:06 +00:00
hele_wall_medium.xml Selection groups for wall lengths. 2012-05-16 17:56:06 +00:00
hele_wall_short.xml Selection groups for wall lengths. 2012-05-16 17:56:06 +00:00
hele_wall_tower.xml Palisades for all civs. Tweaked stone walls for errbody too. 2012-05-05 23:15:11 +00:00
hele_wallset_stone.xml Palisades for all civs. Tweaked stone walls for errbody too. 2012-05-05 23:15:11 +00:00
iber_barracks.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
iber_civil_centre.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
iber_corral.xml This was SVN commit r11595. 2012-04-21 07:19:43 +00:00
iber_defense_tower.xml Cost tweaks and other things. 2012-03-22 02:07:17 +00:00
iber_dock.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
iber_farmstead.xml The Big Iberian Moveâ„¢. 2011-03-17 07:31:58 +00:00
iber_field.xml The Big Iberian Moveâ„¢. 2011-03-17 07:31:58 +00:00
iber_fortress.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
iber_house.xml This was SVN commit r9963. 2011-08-04 19:15:24 +00:00
iber_market.xml Greek market by Enrique. 2012-05-10 20:58:03 +00:00
iber_mill.xml The Big Iberian Moveâ„¢. 2011-03-17 07:31:58 +00:00
iber_outpost.xml Outpost work. 2012-01-19 21:04:37 +00:00
iber_sb1.xml This was SVN commit r11229. 2012-03-03 20:47:49 +00:00
iber_temple.xml Eggbird's new Iberian Temple. 2012-04-10 18:27:25 +00:00
iber_wall_gate.xml Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00
iber_wall_long.xml Selection groups for wall lengths. 2012-05-16 17:56:06 +00:00
iber_wall_medium.xml Selection groups for wall lengths. 2012-05-16 17:56:06 +00:00
iber_wall_short.xml Selection groups for wall lengths. 2012-05-16 17:56:06 +00:00
iber_wall_tower.xml Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00
iber_wall.xml Changes to Iberian wall obstruction widths 2012-05-01 20:44:32 +00:00
iber_wallset_stone.xml Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00
mace_barracks.xml New shield prop textures for Macedonians. 2012-05-12 05:20:18 +00:00
mace_civil_centre.xml Removed these wall entities, which were throwing errors. 2012-05-12 05:47:04 +00:00
mace_corral.xml This was SVN commit r11595. 2012-04-21 07:19:43 +00:00
mace_defense_tower.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
mace_dock.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
mace_farmstead.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
mace_field.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
mace_fortress.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
mace_house.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
mace_market.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
mace_mill.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
mace_outpost.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
mace_temple.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
mace_wall_gate.xml Palisades for all civs. Tweaked stone walls for errbody too. 2012-05-05 23:15:11 +00:00
mace_wall_long.xml Selection groups for wall lengths. 2012-05-16 17:56:06 +00:00
mace_wall_medium.xml Selection groups for wall lengths. 2012-05-16 17:56:06 +00:00
mace_wall_short.xml Selection groups for wall lengths. 2012-05-16 17:56:06 +00:00
mace_wall_tower.xml Palisades for all civs. Tweaked stone walls for errbody too. 2012-05-05 23:15:11 +00:00
mace_wallset_stone.xml Palisades for all civs. Tweaked stone walls for errbody too. 2012-05-05 23:15:11 +00:00
pers_apadana.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
pers_barracks.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
pers_civil_centre.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
pers_corral.xml This was SVN commit r11595. 2012-04-21 07:19:43 +00:00
pers_defense_tower.xml Persian structures bonus. Their structures are generally ~25% greater strength than others, but also take longer to construct. 2012-02-10 20:42:04 +00:00
pers_dock.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
pers_farmstead.xml Persian structures bonus. Their structures are generally ~25% greater strength than others, but also take longer to construct. 2012-02-10 20:42:04 +00:00
pers_field.xml Persian structures bonus. Their structures are generally ~25% greater strength than others, but also take longer to construct. 2012-02-10 20:42:04 +00:00
pers_fortress.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
pers_house.xml Some footprint resizing. 2012-02-19 06:19:28 +00:00
pers_ishtar_gate.xml #Ishtar Gate. 2012-02-23 05:18:33 +00:00
pers_market.xml Persian structures bonus. Their structures are generally ~25% greater strength than others, but also take longer to construct. 2012-02-10 20:42:04 +00:00
pers_mill.xml Persian structures bonus. Their structures are generally ~25% greater strength than others, but also take longer to construct. 2012-02-10 20:42:04 +00:00
pers_outpost.xml Outpost work. 2012-01-19 21:04:37 +00:00
pers_sb2.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
pers_stables.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
pers_temple.xml Persian structures bonus. Their structures are generally ~25% greater strength than others, but also take longer to construct. 2012-02-10 20:42:04 +00:00
pers_wall_gate.xml Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00
pers_wall_long.xml Selection groups for wall lengths. 2012-05-16 17:56:06 +00:00
pers_wall_medium.xml Selection groups for wall lengths. 2012-05-16 17:56:06 +00:00
pers_wall_short.xml Selection groups for wall lengths. 2012-05-16 17:56:06 +00:00
pers_wall_tower.xml Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00
pers_wall.xml Persian wall segments 2012-04-01 18:57:05 +00:00
pers_wallset_stone.xml Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00
rome_arch.xml Palisades for all civs. Tweaked stone walls for errbody too. 2012-05-05 23:15:11 +00:00
rome_army_camp.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
rome_barracks.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
rome_civil_centre.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
rome_corral.xml This was SVN commit r11595. 2012-04-21 07:19:43 +00:00
rome_defense_tower.xml Some footprint changes. 2012-02-05 03:01:03 +00:00
rome_dock.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
rome_farmstead.xml #New Roman buildings from Enrique. 2012-02-14 07:08:35 +00:00
rome_field.xml Moving all Roman materials from Internal to Public. 2011-12-24 04:19:36 +00:00
rome_fortress.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
rome_house.xml Moving all Roman materials from Internal to Public. 2011-12-24 04:19:36 +00:00
rome_market.xml Fixing typos and updating tooltips to be somewhat more consistent. 2012-02-18 20:54:03 +00:00
rome_mill.xml Moving all Roman materials from Internal to Public. 2011-12-24 04:19:36 +00:00
rome_outpost.xml Outpost work. 2012-01-19 21:04:37 +00:00
rome_siege_wall_gate.xml Removed territory effect from Roman siege walls. 2012-05-14 01:39:04 +00:00
rome_siege_wall_long.xml Selection groups for wall lengths. 2012-05-16 17:56:06 +00:00
rome_siege_wall_medium.xml Selection groups for wall lengths. 2012-05-16 17:56:06 +00:00
rome_siege_wall_short.xml Selection groups for wall lengths. 2012-05-16 17:56:06 +00:00
rome_siege_wall_tower.xml Fixed foundation size. 2012-05-14 03:47:32 +00:00
rome_temple_mars.xml This was SVN commit r11359. 2012-03-17 22:17:45 +00:00
rome_temple_vesta.xml Fix XML error 2012-03-14 13:09:01 +00:00
rome_temple.xml This was SVN commit r11066. 2012-02-13 22:35:21 +00:00
rome_tent.xml This was SVN commit r11736. 2012-05-04 00:40:23 +00:00
rome_wall_gate.xml Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00
rome_wall_long.xml Selection groups for wall lengths. 2012-05-16 17:56:06 +00:00
rome_wall_medium.xml Selection groups for wall lengths. 2012-05-16 17:56:06 +00:00
rome_wall_short.xml Selection groups for wall lengths. 2012-05-16 17:56:06 +00:00
rome_wall_tower.xml Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00
rome_wall.xml Roman wall segments - long, medium, and short. Gate needs work 2012-04-15 18:28:09 +00:00
rome_wallset_siege.xml Palisades for all civs. Tweaked stone walls for errbody too. 2012-05-05 23:15:11 +00:00
rome_wallset_stone.xml Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00
spart_barracks.xml New Greek barracks by Enrique. 2012-05-10 01:12:26 +00:00
spart_civil_centre.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
spart_corral.xml This was SVN commit r11595. 2012-04-21 07:19:43 +00:00
spart_defense_tower.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
spart_dock.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
spart_farmstead.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
spart_field.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
spart_fortress.xml Two new technologies (they need debugged for JSON syntax though). 2012-05-03 20:18:24 +00:00
spart_gerousia.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
spart_house.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
spart_market.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
spart_mill.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
spart_outpost.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
spart_syssiton.xml Spartan shield stuff. 2012-05-12 05:28:46 +00:00
spart_temple.xml This was SVN commit r11842. 2012-05-12 01:09:26 +00:00
spart_wall_gate.xml Palisades for all civs. Tweaked stone walls for errbody too. 2012-05-05 23:15:11 +00:00
spart_wall_long.xml Selection groups for wall lengths. 2012-05-16 17:56:06 +00:00
spart_wall_medium.xml Selection groups for wall lengths. 2012-05-16 17:56:06 +00:00
spart_wall_short.xml Selection groups for wall lengths. 2012-05-16 17:56:06 +00:00
spart_wall_tower.xml Palisades for all civs. Tweaked stone walls for errbody too. 2012-05-05 23:15:11 +00:00
spart_wallset_stone.xml Palisades for all civs. Tweaked stone walls for errbody too. 2012-05-05 23:15:11 +00:00