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forked from 0ad/0ad
0ad/binaries/data/mods/public/simulation/templates/structures/celt_sb1.xml
2012-02-18 20:54:03 +00:00

48 lines
1.4 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_special">
<Cost>
<BuildTime>100</BuildTime>
<PopulationBonus>2</PopulationBonus>
<Resources>
<food>0</food>
<wood>200</wood>
<stone>0</stone>
<metal>0</metal>
</Resources>
</Cost>
<Footprint replace="">
<Circle radius="9.0"/>
<Height>6.0</Height>
</Footprint>
<GarrisonHolder disable=""/>
<Identity>
<Civ>celt</Civ>
<GenericName>Rotary Mill</GenericName>
<SpecificName>Melonas</SpecificName>
<Tooltip>Increase farming output +15%. (Currently a useless structure)</Tooltip>
<History>The Celts developed the first rotary flour mill.</History>
<Icon>structures/sb1.png</Icon>
</Identity>
<Obstruction>
<Static width="16.0" depth="16.0"/>
</Obstruction>
<RallyPoint disable=""/>
<Sound>
<SoundGroups>
<select>interface/select/building/sel_ffactri.xml</select>
<constructed>interface/complete/building/complete_ffactri.xml</constructed>
<death>attack/destruction/building_collapse_large.xml</death>
</SoundGroups>
</Sound>
<StatusBars>
<HeightOffset>8.0</HeightOffset>
</StatusBars>
<TerritoryInfluence>
<Radius>32</Radius>
</TerritoryInfluence>
<VisualActor>
<Actor>structures/celts/special.xml</Actor>
<FoundationActor>structures/fndn_4x4.xml</FoundationActor>
</VisualActor>
</Entity>