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forked from 0ad/0ad
0ad/binaries/data/mods/public/simulation/components/Loot.js
Ykkrosh cdcee291cf Convert all remaining entity template data to new file format.
Add dummy component implementations for new data.
Partly support multiple weapons for a single unit.

This was SVN commit r7547.
2010-05-15 21:07:52 +00:00

25 lines
681 B
JavaScript

function Loot() {}
Loot.prototype.Schema =
"<optional>" +
"<element name='xp'><data type='nonNegativeInteger'/></element>" +
"</optional>" +
"<optional>" +
"<element name='food'><data type='nonNegativeInteger'/></element>" +
"</optional>" +
"<optional>" +
"<element name='wood'><data type='nonNegativeInteger'/></element>" +
"</optional>" +
"<optional>" +
"<element name='stone'><data type='nonNegativeInteger'/></element>" +
"</optional>" +
"<optional>" +
"<element name='metal'><data type='nonNegativeInteger'/></element>" +
"</optional>";
/*
* TODO: this all needs to be designed and implemented
*/
Engine.RegisterComponentType(IID_Loot, "Loot", Loot);