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forked from 0ad/0ad
0ad/binaries/data/mods/public/simulation/templates
2012-01-08 12:37:22 +00:00
..
gaia #New ATTACK BONUSES code. 2011-12-24 03:49:30 +00:00
other Moving all Roman materials from Internal to Public. 2011-12-24 04:19:36 +00:00
special Rendering marker lines between buildings and rally points 2011-12-10 07:07:04 +00:00
structures Beefed up Hero Health. 2012-01-05 10:32:40 +00:00
units Animated Roman ballista siege weapon with delayed attack sounds. 2012-01-08 01:59:59 +00:00
template_entity_full.xml # Add experimental fighter planes. 2011-06-09 19:44:40 +00:00
template_entity_quasi.xml # Add experimental fighter planes. 2011-06-09 19:44:40 +00:00
template_gaia_flora_bush_berry.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_gaia_flora_bush.xml Adds a new class, ForestPlant 2011-09-30 21:11:50 +00:00
template_gaia_flora_tree.xml Tidy some whitespace 2011-12-22 17:05:34 +00:00
template_gaia_flora.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_gaia_geo_mineral_slabs.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_gaia_geo_mineral.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_gaia_geo_rock_slabs.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_gaia_geo_rock.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_gaia_geo.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_gaia_ruins.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_gaia_treasure.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_gaia.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_structure_civic_civil_centre.xml Updating the foundation actors and meshes, and dirt decals. 2011-11-26 05:08:32 +00:00
template_structure_civic_house.xml Removes ConquestCritical class from certain non unit-producing structures. 2011-10-01 17:29:09 +00:00
template_structure_civic_temple.xml Updating the foundation actors and meshes, and dirt decals. 2011-11-26 05:08:32 +00:00
template_structure_civic.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_structure_defense_outpost.xml Took away the garrison element for the outpost. 2012-01-08 12:37:22 +00:00
template_structure_defense_scout_tower.xml New "Outpost" class structure for all factions. Can only be built in neutral territory and is very weak. Same function as the "Outpost" in Age of Empires II. 2012-01-04 00:28:54 +00:00
template_structure_defense_wall_gate.xml #New ATTACK BONUSES code. 2011-12-24 03:49:30 +00:00
template_structure_defense_wall_tower.xml projectiles speeds. 2011-10-28 03:23:19 +00:00
template_structure_defense_wall.xml #New ATTACK BONUSES code. 2011-12-24 03:49:30 +00:00
template_structure_economic_farmstead.xml Given the new Dropsite classes to mills and farmsteads - they'll need to be added to CCs and Docks at some point, but for the moment I'm dealing with CCs separately and the AI still doesn't build docks so that's lower priority. 2011-11-13 12:16:46 +00:00
template_structure_economic_market.xml Barter. Closes #23. 2011-11-24 15:43:32 +00:00
template_structure_economic_mill.xml #Fixed Celt temple prop point. 2011-11-21 01:55:44 +00:00
template_structure_economic.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_structure_gaia_settlement.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_structure_military_barracks.xml Updating the foundation actors and meshes, and dirt decals. 2011-11-26 05:08:32 +00:00
template_structure_military_dock.xml Rendering marker lines between buildings and rally points 2011-12-10 07:07:04 +00:00
template_structure_military_embassy.xml Garrison flags 2011-12-14 04:26:31 +00:00
template_structure_military_fortress.xml Updating the foundation actors and meshes, and dirt decals. 2011-11-26 05:08:32 +00:00
template_structure_military.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_structure_resource_corral.xml Disables rally point on corrals, since goats don't respond to orders. Fixes #1049. 2011-12-19 00:34:42 +00:00
template_structure_resource_field.xml Tidy some whitespace 2011-12-22 17:05:34 +00:00
template_structure_resource.xml Removes ConquestCritical class from certain non unit-producing structures. 2011-10-01 17:29:09 +00:00
template_structure_special.xml A bunch more garrison flag stuff. 2011-12-15 04:24:24 +00:00
template_structure.xml Tidy some whitespace 2011-12-22 17:05:34 +00:00
template_unit_cavalry_melee_spearman.xml #New ATTACK BONUSES code. 2011-12-24 03:49:30 +00:00
template_unit_cavalry_melee_swordsman.xml #Balancing: Added a 2x bonus vs. siege engines for melee cavalry. 2012-01-01 06:08:19 +00:00
template_unit_cavalry_melee.xml #Balancing: Added a 2x bonus vs. siege engines for melee cavalry. 2012-01-01 06:08:19 +00:00
template_unit_cavalry_ranged_archer.xml #New ATTACK BONUSES code. 2011-12-24 03:49:30 +00:00
template_unit_cavalry_ranged_javelinist.xml #New ATTACK BONUSES code. 2011-12-24 03:49:30 +00:00
template_unit_cavalry_ranged.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_cavalry.xml #New ATTACK BONUSES code. 2011-12-24 03:49:30 +00:00
template_unit_champion_cavalry_javelinist.xml #New ATTACK BONUSES code. 2011-12-24 03:49:30 +00:00
template_unit_champion_cavalry_spearman.xml #Balancing: Added a 2x bonus vs. siege engines for melee cavalry. 2012-01-01 06:08:19 +00:00
template_unit_champion_cavalry_swordsman.xml #New ATTACK BONUSES code. 2011-12-24 03:49:30 +00:00
template_unit_champion_cavalry.xml #New ATTACK BONUSES code. 2011-12-24 03:49:30 +00:00
template_unit_champion_infantry_archer.xml Some stats tweaks. 2012-01-01 10:27:18 +00:00
template_unit_champion_infantry_javelinist.xml Some stats tweaks. 2012-01-01 10:27:18 +00:00
template_unit_champion_infantry_pikeman.xml Template work. 2011-12-30 08:19:00 +00:00
template_unit_champion_infantry_spearman.xml Some stats tweaks. 2012-01-01 10:27:18 +00:00
template_unit_champion_infantry_swordsman.xml Some stats tweaks. 2012-01-01 10:27:18 +00:00
template_unit_champion_infantry.xml #New ATTACK BONUSES code. 2011-12-24 03:49:30 +00:00
template_unit_champion_ranged.xml Champion FIXES commit. 2011-06-28 04:19:01 +00:00
template_unit_champion_siege.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_champion.xml #New ATTACK BONUSES code. 2011-12-24 03:49:30 +00:00
template_unit_fauna_breed_passive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_breed.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_fauna_fish.xml Some more fish animations 2011-12-17 23:40:47 +00:00
template_unit_fauna_herd_domestic.xml Adds new NaturalBehaviour "domestic" to UnitAI, useful for tame animals who should never flee an attacker. Fixes #971. 2011-09-27 18:03:58 +00:00
template_unit_fauna_herd.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_fauna_hunt_aggressive.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_fauna_hunt_defensive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_hunt_passive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_hunt_skittish.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_hunt_violent.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_fauna_hunt_whale.xml Fixed whale hunting thanks to philip. 2011-12-17 18:07:36 +00:00
template_unit_fauna_hunt.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_fauna_wild_aggressive.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_fauna_wild_defensive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_wild_passive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_wild_violent.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_fauna_wild.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_unit_fauna.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_hero_cavalry_archer.xml Beefed up Hero Health. 2012-01-05 10:32:40 +00:00
template_unit_hero_cavalry_javelinist.xml Beefed up Hero Health. 2012-01-05 10:32:40 +00:00
template_unit_hero_cavalry_spearman.xml #Balancing: Added a 2x bonus vs. siege engines for melee cavalry. 2012-01-01 06:08:19 +00:00
template_unit_hero_cavalry_swordsman.xml #New ATTACK BONUSES code. 2011-12-24 03:49:30 +00:00
template_unit_hero_cavalry.xml Beefed up Hero Health. 2012-01-05 10:32:40 +00:00
template_unit_hero_infantry_archer.xml Beefed up Hero Health. 2012-01-05 10:32:40 +00:00
template_unit_hero_infantry_javelinist.xml Beefed up Hero Health. 2012-01-05 10:32:40 +00:00
template_unit_hero_infantry_pikeman.xml #New ATTACK BONUSES code. 2011-12-24 03:49:30 +00:00
template_unit_hero_infantry_spearman.xml #New ATTACK BONUSES code. 2011-12-24 03:49:30 +00:00
template_unit_hero_infantry_swordsman.xml Beefed up Hero Health. 2012-01-05 10:32:40 +00:00
template_unit_hero_infantry.xml Beefed up Hero Health. 2012-01-05 10:32:40 +00:00
template_unit_hero_ranged.xml Beefed up Hero Health. 2012-01-05 10:32:40 +00:00
template_unit_hero.xml Moar unit tweaks. 2011-11-09 00:44:40 +00:00
template_unit_infantry_melee_spearman.xml Added civ support to the attack bonuses and removed unnecessary classes 2011-12-29 22:08:59 +00:00
template_unit_infantry_melee_swordsman.xml Some stats tweaks. 2012-01-01 10:27:18 +00:00
template_unit_infantry_melee.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_infantry_ranged_archer.xml #New ATTACK BONUSES code. 2011-12-24 03:49:30 +00:00
template_unit_infantry_ranged_javelinist.xml A bunch of Roman template and actor stuff. 2011-12-31 05:15:57 +00:00
template_unit_infantry_ranged_slinger.xml #New ATTACK BONUSES code. 2011-12-24 03:49:30 +00:00
template_unit_infantry_ranged.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_infantry.xml New "Outpost" class structure for all factions. Can only be built in neutral territory and is very weak. Same function as the "Outpost" in Age of Empires II. 2012-01-04 00:28:54 +00:00
template_unit_mechanical_ship_bireme.xml This was SVN commit r10780. 2011-12-21 05:40:30 +00:00
template_unit_mechanical_ship_fishing.xml This was SVN commit r10780. 2011-12-21 05:40:30 +00:00
template_unit_mechanical_ship_merchant.xml Tweaked ship health and Super Dock health. 2011-08-31 01:08:58 +00:00
template_unit_mechanical_ship_quinquereme.xml Tweaked ship health and Super Dock health. 2011-08-31 01:08:58 +00:00
template_unit_mechanical_ship_trireme.xml This was SVN commit r10780. 2011-12-21 05:40:30 +00:00
template_unit_mechanical_ship.xml This was SVN commit r10228. 2011-09-08 09:13:54 +00:00
template_unit_mechanical_siege_ballista.xml #New ATTACK BONUSES code. 2011-12-24 03:49:30 +00:00
template_unit_mechanical_siege_onager.xml #New ATTACK BONUSES code. 2011-12-24 03:49:30 +00:00
template_unit_mechanical_siege_ram.xml #New ATTACK BONUSES code. 2011-12-24 03:49:30 +00:00
template_unit_mechanical_siege_tower.xml Beefed walking speeds. 2011-08-07 06:17:59 +00:00
template_unit_mechanical_siege.xml #New ATTACK BONUSES code. 2011-12-24 03:49:30 +00:00
template_unit_mechanical.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_support_female_citizen.xml Template work. 2011-12-30 08:19:00 +00:00
template_unit_support_healer.xml Template work. 2011-12-30 08:19:00 +00:00
template_unit_support_slave.xml Template work. 2011-12-30 08:19:00 +00:00
template_unit_support_trader.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_support.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00