1
0
forked from 0ad/0ad
0ad/binaries/data/mods/public/gui/session/music.js
2010-11-14 20:32:38 +00:00

58 lines
1.1 KiB
JavaScript

var g_CurrentMusic = null;
var g_CurrentAmbient = null;
var g_MusicGain = 0.3;
/*
* At some point, this ought to be extended to do dynamic music selection and
* crossfading - it at least needs to pick the music track based on the player's
* civ and peace/battle
*/
function startMusic()
{
g_CurrentAmbient = new Sound("audio/ambient/dayscape/day_temperate_gen_03.ogg");
if (g_CurrentAmbient)
{
g_CurrentAmbient.loop();
g_CurrentAmbient.setGain(0.8);
}
g_CurrentMusic = new Sound("audio/music/germanic_peace_1.ogg");
if (g_CurrentMusic)
{
g_CurrentMusic.loop();
g_CurrentMusic.fade(0.0, g_MusicGain, 10.0);
}
}
function switchMusic(track, fadeInPeriod)
{
if (g_CurrentMusic)
g_CurrentMusic.fade(-1, 0.0, 5.0);
g_CurrentMusic = new Sound("audio/music/" + track + ".ogg");
if (g_CurrentMusic)
{
g_CurrentMusic.loop();
if (fadeInPeriod)
g_CurrentMusic.fade(0.0, g_MusicGain, fadeInPeriod);
}
}
function stopMusic()
{
if (g_CurrentMusic)
{
g_CurrentMusic.fade(-1, 0.0, 5.0);
g_CurrentMusic = null;
}
if (g_CurrentAmbient)
{
g_CurrentAmbient.fade(-1, 0.0, 5.0);
g_CurrentAmbient = null;
}
}