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forked from 0ad/0ad
0ad/binaries/data/mods/public/art/materials/player_water.xml
2012-09-08 18:56:13 +00:00

17 lines
610 B
XML

<?xml version="1.0" encoding="utf-8"?>
<material>
<shader effect="model_water"/>
<renderquery name="water_tex"/>
<renderquery name="sky_cube"/>
<renderquery name="sim_time"/>
<uniform name="translation" value="0.05 -0.05"/>
<uniform name="shininess" value="32.0"/>
<uniform name="specularStrength" value="1.5"/>
<uniform name="waviness" value="0.5"/>
<uniform name="waterTint" value="0.2 0.3 0.2"/>
<uniform name="murkiness" value="0.6"/>
<uniform name="reflectionTint" value="0.3 0.4 0.3"/>
<uniform name="reflectionTintStrength" value="0.1"/>
</material>