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forked from 0ad/0ad
0ad/binaries/data/mods/public/shaders
Ykkrosh cc5a0fba4e Use shader API for GUI text.
Flip GUI quads so we don't have to disable back-face culling.

This was SVN commit r10989.
2012-01-30 00:27:23 +00:00
..
effects Use shader API for GUI text. 2012-01-30 00:27:23 +00:00
gui_text.fs Use shader API for GUI text. 2012-01-30 00:27:23 +00:00
gui_text.vs Use shader API for GUI text. 2012-01-30 00:27:23 +00:00
gui_text.xml Use shader API for GUI text. 2012-01-30 00:27:23 +00:00
model_common_arb.xml # Initial GLSL rendering support 2012-01-29 01:22:22 +00:00
model_common_glsl.xml Simplify GLSL program files. 2012-01-29 12:04:39 +00:00
model_common_instancing_arb.xml # Initial GLSL rendering support 2012-01-29 01:22:22 +00:00
model_common_instancing_glsl.xml Simplify GLSL program files. 2012-01-29 12:04:39 +00:00
model_common.fp Graphics optimisations and features from eihrul. 2011-07-12 23:48:05 +00:00
model_common.fs # Initial GLSL rendering support 2012-01-29 01:22:22 +00:00
model_common.vp # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
model_common.vs # Initial GLSL rendering support 2012-01-29 01:22:22 +00:00
overlayline.fp Rendering marker lines between buildings and rally points 2011-12-10 07:07:04 +00:00
overlayline.vp # New territory border rendering. 2011-07-30 00:56:45 +00:00
overlayline.xml # New territory border rendering. 2011-07-30 00:56:45 +00:00
particle_solid.xml # Initial version of new particle system. 2011-04-03 19:15:15 +00:00
particle.fp # Initial version of new particle system. 2011-04-03 19:15:15 +00:00
particle.vp # Initial version of new particle system. 2011-04-03 19:15:15 +00:00
particle.xml # Initial version of new particle system. 2011-04-03 19:15:15 +00:00
program.rng Simplify GLSL program files. 2012-01-29 12:04:39 +00:00
solid_color.fp # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
solid_instancing.xml # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
solid_player_instancing.xml # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
solid_player.xml # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
solid_tex.fp # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
solid_tex.vp # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
solid_tex.xml # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
solid.fp # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
solid.vp # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
solid.xml # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
terrain_base.xml # Support separate rotation and scaling for each terrain texture 2012-01-22 18:20:33 +00:00
terrain_blend.xml # Support separate rotation and scaling for each terrain texture 2012-01-22 18:20:33 +00:00
terrain_common.fp # New territory border rendering. 2011-07-30 00:56:45 +00:00
terrain_common.vp # Support separate rotation and scaling for each terrain texture 2012-01-22 18:20:33 +00:00
terrain_decal.xml # Support separate rotation and scaling for each terrain texture 2012-01-22 18:20:33 +00:00
water_high.fs Graphics optimisations and features from eihrul. 2011-07-12 23:48:05 +00:00
water_high.vs Graphics optimisations and features from eihrul. 2011-07-12 23:48:05 +00:00
water_high.xml Simplify GLSL program files. 2012-01-29 12:04:39 +00:00