Ykkrosh
d295dacb9b
Change lighting model for new maps to allow better overbrightness. Cache player colours instead of loading from scripts every time the renderer wants them. This was SVN commit r9123.
16 lines
370 B
XML
16 lines
370 B
XML
<?xml version="1.0" encoding="utf-8"?>
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<program type="arb">
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<define name="USE_INSTANCING" value="1"/>
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<vertex file="solid.vp">
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<uniform name="instancingTransform" loc="0" type="mat4"/>
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<stream name="pos"/>
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</vertex>
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<fragment file="solid_color.fp">
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<uniform name="playerColor" loc="0" type="vec3"/>
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</fragment>
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</program>
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