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forked from 0ad/0ad
0ad/binaries/data/mods/public/simulation
Ykkrosh 8fee3d8ef8 # New territory border rendering.
Add textured line overlay rendering.
Change terrain height calculations to be triangulation-dependent for
improved accuracy.
Add triangulation-dependent terrain normal function.
Support separate S/T wrap modes for textures.
Rename CVector2D_Maths since it no longer conflicts with simulation
CVector2D.
Coalesce freed chunks in vertex buffers, to avoid excessive
fragmentation.
Add some things to help debug vertex buffer allocation a little.

This was SVN commit r9929.
2011-07-30 00:56:45 +00:00
..
ai Fix inconsistent function prototype (fixes #897) 2011-07-20 19:44:31 +00:00
components # Initial support for territories 2011-07-20 19:48:06 +00:00
data # New territory border rendering. 2011-07-30 00:56:45 +00:00
helpers Avoid errors when using planes in formations, by not allowing them to join formations 2011-07-07 17:05:22 +00:00
templates #New Carthaginian Merchant Ship 2011-07-27 15:23:14 +00:00