..
tests
Postproc manager
2012-10-15 10:34:23 +00:00
CCmpAIManager.cpp
Increase the AI's js runtime size to 32 MB for the time being.
2012-09-02 01:50:16 +00:00
CCmpCommandQueue.cpp
# Add GPU performance profiling support.
2011-11-09 13:09:01 +00:00
CCmpDecay.cpp
Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824 . Refs #824 .
2012-06-06 19:37:03 +00:00
CCmpFootprint.cpp
Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077 .
2012-02-08 02:46:15 +00:00
CCmpMinimap.cpp
Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077 .
2012-02-08 02:46:15 +00:00
CCmpMotionBall.cpp
Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077 .
2012-02-08 02:46:15 +00:00
CCmpObstruction.cpp
Improve gate closing behaviour when locked or with no allies nearby. Fixes #1551 .
2012-08-09 19:06:01 +00:00
CCmpObstructionManager.cpp
Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18 .
2012-05-19 23:07:41 +00:00
CCmpOverlayRenderer.cpp
Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824 . Refs #824 .
2012-06-06 19:37:03 +00:00
CCmpOwnership.cpp
Added a 'quiet' version of SetOwner() that doesn't send a message, to allow faux-atomic batch ownership changes.
2012-08-08 05:18:20 +00:00
CCmpParticleManager.cpp
Moves particle interpolation to its own simulation component.
2013-02-22 23:20:59 +00:00
CCmpPathfinder_Common.h
Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts.
2012-01-12 12:51:10 +00:00
CCmpPathfinder_Tile.cpp
Implemented nested territory boundaries. Fixes #918 .
2012-01-18 21:22:58 +00:00
CCmpPathfinder_Vertex.cpp
Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077 .
2012-02-08 02:46:15 +00:00
CCmpPathfinder.cpp
Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077 .
2012-02-08 02:46:15 +00:00
CCmpPosition.cpp
Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824 . Refs #824 .
2012-06-06 19:37:03 +00:00
CCmpProjectileManager.cpp
Network synchronise the projectile id to prevent out of sync errors. Fixes #1681
2012-11-20 23:46:23 +00:00
CCmpRallyPointRenderer.cpp
Queued orders for rally points. Fixes #1053 and #1211 .
2012-05-24 18:25:31 +00:00
CCmpRangeManager.cpp
Fix some static analysis warnings
2013-01-21 20:33:25 +00:00
CCmpSelectable.cpp
Fixes missing Atlas selection rings for decorative actors
2012-09-28 19:16:32 +00:00
CCmpSoundManager.cpp
Sound system patch by stwf:
2012-08-31 19:08:41 +00:00
CCmpTemplateManager.cpp
Adds building previews that rise during construction, fixes #1174 , refs #21 .
2013-02-03 02:08:20 +00:00
CCmpTerrain.cpp
Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077 .
2012-02-08 02:46:15 +00:00
CCmpTerritoryInfluence.cpp
Implements TerritoryInfluence/Radius tech modification. Adds C++ interface for TechnologyManager. Renames its message to MT_TechnologyModification defined in TypeList.h. Refs #1357 .
2012-05-01 22:44:27 +00:00
CCmpTerritoryManager.cpp
Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824 . Refs #824 .
2012-06-06 19:37:03 +00:00
CCmpTest.cpp
Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
2011-01-16 14:08:38 +00:00
CCmpUnitMotion.cpp
Add animation override to VisualActor to fix carrying resource animations. Patch by Deiz. Fixes #1260 , #1741 .
2012-12-06 19:46:13 +00:00
CCmpVision.cpp
Implements Vision/Range tech modification
2012-09-24 22:27:32 +00:00
CCmpVisualActor.cpp
Adds building previews that rise during construction, fixes #1174 , refs #21 .
2013-02-03 02:08:20 +00:00
CCmpWaterManager.cpp
Fix a non-fatal GL error, fix me forgetting to commit a file, remove the "3D" waviness setting as it was mostly redundant with HQ.
2012-11-05 12:14:04 +00:00
ICmpAIInterface.cpp
# Add initial basic player AI framework.
2011-01-12 12:29:00 +00:00
ICmpAIInterface.h
# Add initial basic player AI framework.
2011-01-12 12:29:00 +00:00
ICmpAIManager.cpp
Adds support for Boost.Filesystem v3, the only option in Boost 1.50. Fixes #1527 . Refs #1360
2012-07-29 23:04:22 +00:00
ICmpAIManager.h
# Add initial basic player AI framework.
2011-01-12 12:29:00 +00:00
ICmpCommandQueue.cpp
# Add initial basic player AI framework.
2011-01-12 12:29:00 +00:00
ICmpCommandQueue.h
# Add initial basic player AI framework.
2011-01-12 12:29:00 +00:00
ICmpDecay.cpp
# Add corpse decay and building collapse.
2010-08-01 17:38:01 +00:00
ICmpDecay.h
# Add corpse decay and building collapse.
2010-08-01 17:38:01 +00:00
ICmpFootprint.cpp
Support new SpiderMonkey API.
2010-11-16 23:00:52 +00:00
ICmpFootprint.h
Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts.
2010-05-01 09:48:39 +00:00
ICmpGuiInterface.cpp
# towards locale-independent pathnames on Linux
2011-03-21 17:53:13 +00:00
ICmpGuiInterface.h
# towards locale-independent pathnames on Linux
2011-03-21 17:53:13 +00:00
ICmpIdentity.cpp
Missing files
2011-05-05 20:07:51 +00:00
ICmpIdentity.h
Missing files
2011-05-05 20:07:51 +00:00
ICmpMinimap.cpp
# Display units on the minimap
2010-04-23 18:36:48 +00:00
ICmpMinimap.h
# Add fog-of-war.
2010-09-23 12:13:13 +00:00
ICmpMotion.cpp
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ICmpMotion.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ICmpObstruction.cpp
Improve gate closing behaviour when locked or with no allies nearby. Fixes #1551 .
2012-08-09 19:06:01 +00:00
ICmpObstruction.h
Improve gate closing behaviour when locked or with no allies nearby. Fixes #1551 .
2012-08-09 19:06:01 +00:00
ICmpObstructionManager.cpp
Stop units walking outside the edges of circular maps.
2010-10-30 18:25:34 +00:00
ICmpObstructionManager.h
Improve gate closing behaviour when locked or with no allies nearby. Fixes #1551 .
2012-08-09 19:06:01 +00:00
ICmpOverlayRenderer.cpp
refactor path interface:
2011-03-23 13:36:20 +00:00
ICmpOverlayRenderer.h
Use path types and conversions more consistently.
2011-03-21 22:59:00 +00:00
ICmpOwnership.cpp
Added a 'quiet' version of SetOwner() that doesn't send a message, to allow faux-atomic batch ownership changes.
2012-08-08 05:18:20 +00:00
ICmpOwnership.h
Added a 'quiet' version of SetOwner() that doesn't send a message, to allow faux-atomic batch ownership changes.
2012-08-08 05:18:20 +00:00
ICmpParticleManager.cpp
Moves particle interpolation to its own simulation component.
2013-02-22 23:20:59 +00:00
ICmpParticleManager.h
Moves particle interpolation to its own simulation component.
2013-02-22 23:20:59 +00:00
ICmpPathfinder.cpp
Add obstruction debug mode, with GUI toggle.
2010-03-20 19:18:01 +00:00
ICmpPathfinder.h
Implements building restrictions (by terrain, territory, category, and distance). See #41 . Fixes #804 , #287 .
2011-08-06 08:11:05 +00:00
ICmpPlayer.cpp
Remove some unused component setters
2012-04-21 13:12:36 +00:00
ICmpPlayer.h
Remove some unused component setters
2012-04-21 13:12:36 +00:00
ICmpPlayerManager.cpp
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
ICmpPlayerManager.h
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
ICmpPosition.cpp
Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18 .
2012-05-19 23:07:41 +00:00
ICmpPosition.h
Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18 .
2012-05-19 23:07:41 +00:00
ICmpProjectileManager.cpp
Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18 .
2012-05-19 23:07:41 +00:00
ICmpProjectileManager.h
Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18 .
2012-05-19 23:07:41 +00:00
ICmpRallyPointRenderer.cpp
Queued orders for rally points. Fixes #1053 and #1211 .
2012-05-24 18:25:31 +00:00
ICmpRallyPointRenderer.h
Queued orders for rally points. Fixes #1053 and #1211 .
2012-05-24 18:25:31 +00:00
ICmpRangeManager.cpp
Adds shared LOS for allied players, based on patch by Deiz/F00. Fixes #1334 .
2012-06-08 04:41:39 +00:00
ICmpRangeManager.h
Fix test failure.
2012-06-08 19:17:31 +00:00
ICmpSelectable.cpp
Implements always visible hero selection rings, based on patch by Deiz/F00. Fixes #1365
2012-07-19 04:45:01 +00:00
ICmpSelectable.h
Slightly speed up actor rendering; have selectables properly handle fog of war, etc. Refs #1365 .
2012-07-30 21:06:54 +00:00
ICmpSettlement.cpp
# Initial support for territories
2011-07-20 19:48:06 +00:00
ICmpSettlement.h
# Initial support for territories
2011-07-20 19:48:06 +00:00
ICmpSoundManager.cpp
# Initial audio integration with new simulation system.
2010-04-04 21:24:39 +00:00
ICmpSoundManager.h
# Initial audio integration with new simulation system.
2010-04-04 21:24:39 +00:00
ICmpTechnologyManager.cpp
This was SVN commit r11712.
2012-05-01 22:52:24 +00:00
ICmpTechnologyManager.h
...
2012-05-01 23:01:40 +00:00
ICmpTemplateManager.cpp
# Add initial basic player AI framework.
2011-01-12 12:29:00 +00:00
ICmpTemplateManager.h
Disable XML validation when loading templates for AI, to save startup time
2011-02-20 20:45:39 +00:00
ICmpTerrain.cpp
# Support floating units in new simulation system.
2010-05-27 23:23:53 +00:00
ICmpTerrain.h
# Health decay for buildings not in a civ center's territory.
2011-08-18 20:28:53 +00:00
ICmpTerritoryInfluence.cpp
# Initial support for territories
2011-07-20 19:48:06 +00:00
ICmpTerritoryInfluence.h
# Health decay for buildings not in a civ center's territory.
2011-08-18 20:28:53 +00:00
ICmpTerritoryManager.cpp
# Health decay for buildings not in a civ center's territory.
2011-08-18 20:28:53 +00:00
ICmpTerritoryManager.h
Implemented nested territory boundaries. Fixes #918 .
2012-01-18 21:22:58 +00:00
ICmpTest.cpp
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ICmpTest.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ICmpUnitMotion.cpp
Add animation override to VisualActor to fix carrying resource animations. Patch by Deiz. Fixes #1260 , #1741 .
2012-12-06 19:46:13 +00:00
ICmpUnitMotion.h
Add animation override to VisualActor to fix carrying resource animations. Patch by Deiz. Fixes #1260 , #1741 .
2012-12-06 19:46:13 +00:00
ICmpUnknownScript.cpp
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
2010-01-22 20:03:14 +00:00
ICmpUnknownScript.h
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
2010-01-22 20:03:14 +00:00
ICmpVision.cpp
Fix highlighting of obstructed building placement previews.
2010-10-04 17:34:33 +00:00
ICmpVision.h
Fix highlighting of obstructed building placement previews.
2010-10-04 17:34:33 +00:00
ICmpVisual.cpp
Adds building previews that rise during construction, fixes #1174 , refs #21 .
2013-02-03 02:08:20 +00:00
ICmpVisual.h
Adds building previews that rise during construction, fixes #1174 , refs #21 .
2013-02-03 02:08:20 +00:00
ICmpWaterManager.cpp
# Support floating units in new simulation system.
2010-05-27 23:23:53 +00:00
ICmpWaterManager.h
# Support floating units in new simulation system.
2010-05-27 23:23:53 +00:00