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forked from 0ad/0ad
0ad/binaries/data/mods/public/simulation/templates
2012-08-10 18:18:14 +00:00
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campaigns Footprint sizes for these things. 2012-05-18 22:41:31 +00:00
gaia Fixed decals on Celt Tavern and Mill. 2012-08-08 18:16:50 +00:00
other Fix some mistakes with class definition for stone/palisade gates and wallsets. 2012-08-06 11:43:02 +00:00
special Add repair order queueing to formations. Refs #592. 2012-05-18 21:31:57 +00:00
structures Bigger foundation for Brit fortress. 2012-08-10 18:18:14 +00:00
units Carth war ele uses Zaggy's new elephant. 2012-07-26 17:28:54 +00:00
template_entity_full.xml # Add experimental fighter planes. 2011-06-09 19:44:40 +00:00
template_entity_quasi.xml Adds multiple entity selection to Atlas (including move/delete). Fixes #678. 2012-02-27 05:32:35 +00:00
template_gaia_flora_bush_berry.xml Fixed the grapes. 2012-07-24 17:45:30 +00:00
template_gaia_flora_bush.xml Adds a new class, ForestPlant 2011-09-30 21:11:50 +00:00
template_gaia_flora_tree.xml Map preview for Acropolis 7. 2012-08-05 19:07:41 +00:00
template_gaia_flora.xml Selection ring tweaks. 2012-04-25 21:14:32 +00:00
template_gaia_geo_mineral_slabs.xml #New audio additions, notably resource selections and ship selection and death. 2012-01-25 02:51:48 +00:00
template_gaia_geo_mineral.xml Fixed some javascript things because the names of the phases were changed. Changed thickness of mine selections. 2012-04-23 00:36:06 +00:00
template_gaia_geo_rock_slabs.xml #New audio additions, notably resource selections and ship selection and death. 2012-01-25 02:51:48 +00:00
template_gaia_geo_rock.xml Fixed some javascript things because the names of the phases were changed. Changed thickness of mine selections. 2012-04-23 00:36:06 +00:00
template_gaia_geo.xml Selection ring tweaks. 2012-04-25 21:14:32 +00:00
template_gaia_ruins.xml Selection ring tweaks. 2012-04-25 21:14:32 +00:00
template_gaia_treasure.xml Selection ring tweaks. 2012-04-25 21:14:32 +00:00
template_gaia.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_structure_civic_civil_centre.xml Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18. 2012-05-19 23:07:41 +00:00
template_structure_civic_house.xml Loot stuffs. :) 2012-04-16 00:17:41 +00:00
template_structure_civic_temple.xml Healing rate and range techs for all temples 2012-04-26 21:38:53 +00:00
template_structure_civic.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_structure_defense_defense_tower.xml A pair of tower technologies. 2012-05-30 05:55:55 +00:00
template_structure_defense_outpost.xml Territory decay rate tech for Outposts 2012-06-29 00:02:04 +00:00
template_structure_defense_wall_gate.xml Fix some mistakes with class definition for stone/palisade gates and wallsets. 2012-08-06 11:43:02 +00:00
template_structure_defense_wall_long.xml Adds gate conversion to palisades and siege walls. Fixes bug that all player entities in a selection could be converted to gates. Cleans up templates slightly. Refs #619 2012-07-18 03:56:18 +00:00
template_structure_defense_wall_tower.xml Added the new ControlPersist XML element to wall tower templates. 2012-08-01 21:39:08 +00:00
template_structure_defense_wall.xml Added territory effect to stone walls in order to prevent the creep of enemy territory. Ensured that palisades do not have this effect. 2012-05-11 23:25:04 +00:00
template_structure_defense_wallset.xml Fix some mistakes with class definition for stone/palisade gates and wallsets. 2012-08-06 11:43:02 +00:00
template_structure_economic_farmstead.xml Yet more tech tweaks. 2012-04-22 21:45:28 +00:00
template_structure_economic_market.xml Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18. 2012-05-19 23:07:41 +00:00
template_structure_economic_mill.xml This was SVN commit r11645. 2012-04-22 22:53:01 +00:00
template_structure_economic.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_structure_gaia_settlement.xml Bunch of different stuff. 2012-05-25 21:36:07 +00:00
template_structure_military_barracks.xml This was SVN commit r11688. 2012-04-28 18:19:31 +00:00
template_structure_military_dock.xml Balanced some Dock costs. 2012-07-31 17:43:12 +00:00
template_structure_military_embassy.xml Tweaked these structures. 2012-05-12 17:58:25 +00:00
template_structure_military_fortress.xml Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18. 2012-05-19 23:07:41 +00:00
template_structure_military.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_structure_resource_corral.xml Stockbreeding tech for the corral 2012-05-01 21:46:02 +00:00
template_structure_resource_field.xml Loot stuffs. :) 2012-04-16 00:17:41 +00:00
template_structure_resource.xml Removes ConquestCritical class from certain non unit-producing structures. 2011-10-01 17:29:09 +00:00
template_structure_special.xml Fixing some name stuff. 2012-04-22 20:21:44 +00:00
template_structure.xml Tweaked these structures. 2012-05-12 17:58:25 +00:00
template_unit_cavalry_melee_spearman.xml Fixes bad character. 2012-05-02 16:35:56 +00:00
template_unit_cavalry_melee_swordsman.xml Fixes bad character. 2012-05-02 16:35:56 +00:00
template_unit_cavalry_melee.xml Meat units now cannot attack walls. 2012-05-08 00:19:00 +00:00
template_unit_cavalry_ranged_archer.xml Template and tech tweaks. 2012-05-02 16:22:33 +00:00
template_unit_cavalry_ranged_javelinist.xml Template and tech tweaks. 2012-05-02 16:22:33 +00:00
template_unit_cavalry_ranged.xml Some template changes. Moves Dock and Fishing Boat to Village Phase. Warships to later phases. Increases accuracy of basic ranged units slightly. Based on patch by gudo. 2012-07-30 06:11:26 +00:00
template_unit_cavalry.xml Reduced accuracy for Basic-level ranged citizen units. 2012-06-02 05:57:57 +00:00
template_unit_champion_cavalry_javelinist.xml Bunch of different stuff. 2012-05-25 21:36:07 +00:00
template_unit_champion_cavalry_spearman.xml Meat units now cannot attack walls. 2012-05-08 00:19:00 +00:00
template_unit_champion_cavalry_swordsman.xml Meat units now cannot attack walls. 2012-05-08 00:19:00 +00:00
template_unit_champion_cavalry.xml Preferred Classes for these templates. 2012-05-05 00:14:33 +00:00
template_unit_champion_infantry_archer.xml Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18. 2012-05-19 23:07:41 +00:00
template_unit_champion_infantry_javelinist.xml Bunch of different stuff. 2012-05-25 21:36:07 +00:00
template_unit_champion_infantry_pikeman.xml Meat units now cannot attack walls. 2012-05-08 00:19:00 +00:00
template_unit_champion_infantry_spearman.xml Template and tech tweaks. 2012-05-02 16:22:33 +00:00
template_unit_champion_infantry_swordsman.xml Template and tech tweaks. 2012-05-02 16:22:33 +00:00
template_unit_champion_infantry.xml Meat units now cannot attack walls. 2012-05-08 00:19:00 +00:00
template_unit_champion_ranged.xml Champion FIXES commit. 2011-06-28 04:19:01 +00:00
template_unit_champion_siege.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_champion.xml Add garrison order sound and remove the old garrison sound. 2012-05-20 15:44:57 +00:00
template_unit_fauna_breed_passive.xml Testing branching phases. 2012-06-06 21:38:17 +00:00
template_unit_fauna_breed.xml This was SVN commit r11595. 2012-04-21 07:19:43 +00:00
template_unit_fauna_fish.xml Testing branching phases. 2012-06-06 21:38:17 +00:00
template_unit_fauna_herd_domestic.xml Testing branching phases. 2012-06-06 21:38:17 +00:00
template_unit_fauna_herd.xml This was SVN commit r11595. 2012-04-21 07:19:43 +00:00
template_unit_fauna_hunt_aggressive.xml Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144. 2012-05-01 22:20:08 +00:00
template_unit_fauna_hunt_defensive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_hunt_passive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_hunt_skittish.xml Fixed Greek temple prop point error. 2012-03-10 01:25:39 +00:00
template_unit_fauna_hunt_violent.xml Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144. 2012-05-01 22:20:08 +00:00
template_unit_fauna_hunt_whale.xml Implement healing. Fixes #999. 2012-04-17 20:22:13 +00:00
template_unit_fauna_hunt.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_fauna_wild_aggressive.xml Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144. 2012-05-01 22:20:08 +00:00
template_unit_fauna_wild_defensive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_wild_passive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_wild_violent.xml Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144. 2012-05-01 22:20:08 +00:00
template_unit_fauna_wild.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_unit_fauna.xml Make domestic herd animals controllable by the player 2012-04-10 16:37:34 +00:00
template_unit_hero_cavalry_archer.xml Implements always visible hero selection rings, based on patch by Deiz/F00. Fixes #1365 2012-07-19 04:45:01 +00:00
template_unit_hero_cavalry_javelinist.xml Implements always visible hero selection rings, based on patch by Deiz/F00. Fixes #1365 2012-07-19 04:45:01 +00:00
template_unit_hero_cavalry_spearman.xml Preferred Classes for these templates. 2012-05-05 00:14:33 +00:00
template_unit_hero_cavalry_swordsman.xml Preferred Classes for these templates. 2012-05-05 00:14:33 +00:00
template_unit_hero_cavalry.xml Implements always visible hero selection rings, based on patch by Deiz/F00. Fixes #1365 2012-07-19 04:45:01 +00:00
template_unit_hero_infantry_archer.xml Implements always visible hero selection rings, based on patch by Deiz/F00. Fixes #1365 2012-07-19 04:45:01 +00:00
template_unit_hero_infantry_javelinist.xml Implements always visible hero selection rings, based on patch by Deiz/F00. Fixes #1365 2012-07-19 04:45:01 +00:00
template_unit_hero_infantry_pikeman.xml Hero attack balancing. 2012-01-18 22:26:33 +00:00
template_unit_hero_infantry_spearman.xml Template tweaks, namely attack bonuses. 2012-04-15 20:35:38 +00:00
template_unit_hero_infantry_swordsman.xml Hero attack balancing. 2012-01-18 22:26:33 +00:00
template_unit_hero_infantry.xml Implements always visible hero selection rings, based on patch by Deiz/F00. Fixes #1365 2012-07-19 04:45:01 +00:00
template_unit_hero_ranged.xml Implements always visible hero selection rings, based on patch by Deiz/F00. Fixes #1365 2012-07-19 04:45:01 +00:00
template_unit_hero.xml Implements always visible hero selection rings, based on patch by Deiz/F00. Fixes #1365 2012-07-19 04:45:01 +00:00
template_unit_infantry_melee_spearman.xml Template and tech tweaks. 2012-05-02 16:22:33 +00:00
template_unit_infantry_melee_swordsman.xml Template and tech tweaks. 2012-05-02 16:22:33 +00:00
template_unit_infantry_melee.xml Meat units now cannot attack walls. 2012-05-08 00:19:00 +00:00
template_unit_infantry_ranged_archer.xml Template and tech tweaks. 2012-05-02 16:22:33 +00:00
template_unit_infantry_ranged_javelinist.xml Fixes bad character. 2012-05-02 16:35:56 +00:00
template_unit_infantry_ranged_slinger.xml Reduced accuracy for Basic-level ranged citizen units. 2012-06-02 05:57:57 +00:00
template_unit_infantry_ranged.xml Some template changes. Moves Dock and Fishing Boat to Village Phase. Warships to later phases. Increases accuracy of basic ranged units slightly. Based on patch by gudo. 2012-07-30 06:11:26 +00:00
template_unit_infantry.xml Some template changes. Moves Dock and Fishing Boat to Village Phase. Warships to later phases. Increases accuracy of basic ranged units slightly. Based on patch by gudo. 2012-07-30 06:11:26 +00:00
template_unit_mechanical_ship_bireme.xml Some template changes. Moves Dock and Fishing Boat to Village Phase. Warships to later phases. Increases accuracy of basic ranged units slightly. Based on patch by gudo. 2012-07-30 06:11:26 +00:00
template_unit_mechanical_ship_fire.xml Some template changes. Moves Dock and Fishing Boat to Village Phase. Warships to later phases. Increases accuracy of basic ranged units slightly. Based on patch by gudo. 2012-07-30 06:11:26 +00:00
template_unit_mechanical_ship_fishing.xml Prevents fishing ship from attacking structures (docks). 2012-05-17 22:33:46 +00:00
template_unit_mechanical_ship_merchant.xml Some template changes. Moves Dock and Fishing Boat to Village Phase. Warships to later phases. Increases accuracy of basic ranged units slightly. Based on patch by gudo. 2012-07-30 06:11:26 +00:00
template_unit_mechanical_ship_quinquereme.xml Some template changes. Moves Dock and Fishing Boat to Village Phase. Warships to later phases. Increases accuracy of basic ranged units slightly. Based on patch by gudo. 2012-07-30 06:11:26 +00:00
template_unit_mechanical_ship_trireme.xml Some template changes. Moves Dock and Fishing Boat to Village Phase. Warships to later phases. Increases accuracy of basic ranged units slightly. Based on patch by gudo. 2012-07-30 06:11:26 +00:00
template_unit_mechanical_ship.xml Selection ring tweaks. 2012-04-25 21:14:32 +00:00
template_unit_mechanical_siege_ballista.xml Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18. 2012-05-19 23:07:41 +00:00
template_unit_mechanical_siege_onager.xml Adjusted splash damage for onagers. Adjusted stats for Mauryan houses. Added builder support for Mauryan Worker Elephant. 2012-07-03 02:38:24 +00:00
template_unit_mechanical_siege_ram.xml Preferred Classes for these templates. 2012-05-05 00:14:33 +00:00
template_unit_mechanical_siege_tower.xml Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18. 2012-05-19 23:07:41 +00:00
template_unit_mechanical_siege.xml More pierce armour for siege engines. 2012-02-21 23:59:56 +00:00
template_unit_mechanical.xml Implement healing. Fixes #999. 2012-04-17 20:22:13 +00:00
template_unit_support_female_citizen.xml Some template changes. Moves Dock and Fishing Boat to Village Phase. Warships to later phases. Increases accuracy of basic ranged units slightly. Based on patch by gudo. 2012-07-30 06:11:26 +00:00
template_unit_support_healer.xml Healer has a "Run" value now. It didn't before, so would skate around the map when fleeing. 2012-05-10 05:41:15 +00:00
template_unit_support_slave.xml Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00
template_unit_support_trader.xml Decrease trader income to 20% of the previous and increase the cost of traders to 100f 80m. 2012-07-15 18:55:35 +00:00
template_unit_support.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit.xml This was SVN commit r11938. 2012-06-05 02:05:41 +00:00