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forked from 0ad/0ad
0ad/binaries/data/mods/public/simulation/templates
2012-02-16 18:30:33 +00:00
..
gaia This was SVN commit r11047. 2012-02-11 23:29:06 +00:00
other This was SVN commit r11066. 2012-02-13 22:35:21 +00:00
special Fixed qbot for the scout tower to defense tower rename and updated the build restriction for the defense tower for consistent naming. 2012-02-04 23:42:55 +00:00
structures Fixed some rally point stuff. Made Roman army camp cost 800 Wood instead of 1000 Wood. 2012-02-16 18:30:33 +00:00
units Temporary Roman bireme and trireme. Updated dock template. 2012-02-14 05:27:33 +00:00
template_entity_full.xml # Add experimental fighter planes. 2011-06-09 19:44:40 +00:00
template_entity_quasi.xml # Add experimental fighter planes. 2011-06-09 19:44:40 +00:00
template_gaia_flora_bush_berry.xml This was SVN commit r11047. 2012-02-11 23:29:06 +00:00
template_gaia_flora_bush.xml Adds a new class, ForestPlant 2011-09-30 21:11:50 +00:00
template_gaia_flora_tree.xml #New audio additions, notably resource selections and ship selection and death. 2012-01-25 02:51:48 +00:00
template_gaia_flora.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_gaia_geo_mineral_slabs.xml #New audio additions, notably resource selections and ship selection and death. 2012-01-25 02:51:48 +00:00
template_gaia_geo_mineral.xml #New audio additions, notably resource selections and ship selection and death. 2012-01-25 02:51:48 +00:00
template_gaia_geo_rock_slabs.xml #New audio additions, notably resource selections and ship selection and death. 2012-01-25 02:51:48 +00:00
template_gaia_geo_rock.xml #New audio additions, notably resource selections and ship selection and death. 2012-01-25 02:51:48 +00:00
template_gaia_geo.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_gaia_ruins.xml This was SVN commit r11066. 2012-02-13 22:35:21 +00:00
template_gaia_treasure.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_gaia.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_structure_civic_civil_centre.xml Updating the foundation actors and meshes, and dirt decals. 2011-11-26 05:08:32 +00:00
template_structure_civic_house.xml Removes ConquestCritical class from certain non unit-producing structures. 2011-10-01 17:29:09 +00:00
template_structure_civic_temple.xml Made temples heal units 2x faster than other buildings. 2012-02-01 19:35:31 +00:00
template_structure_civic.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_structure_defense_defense_tower.xml Fixed qbot for the scout tower to defense tower rename and updated the build restriction for the defense tower for consistent naming. 2012-02-04 23:42:55 +00:00
template_structure_defense_outpost.xml Fixed some rally point stuff. Made Roman army camp cost 800 Wood instead of 1000 Wood. 2012-02-16 18:30:33 +00:00
template_structure_defense_wall_gate.xml Fixed some rally point stuff. Made Roman army camp cost 800 Wood instead of 1000 Wood. 2012-02-16 18:30:33 +00:00
template_structure_defense_wall_tower.xml projectiles speeds. 2011-10-28 03:23:19 +00:00
template_structure_defense_wall.xml Fixed some rally point stuff. Made Roman army camp cost 800 Wood instead of 1000 Wood. 2012-02-16 18:30:33 +00:00
template_structure_economic_farmstead.xml Given the new Dropsite classes to mills and farmsteads - they'll need to be added to CCs and Docks at some point, but for the moment I'm dealing with CCs separately and the AI still doesn't build docks so that's lower priority. 2011-11-13 12:16:46 +00:00
template_structure_economic_market.xml This was SVN commit r11066. 2012-02-13 22:35:21 +00:00
template_structure_economic_mill.xml #Fixed Celt temple prop point. 2011-11-21 01:55:44 +00:00
template_structure_economic.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_structure_gaia_settlement.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_structure_military_barracks.xml I've noticed that a lot of times it's unnecessary to build houses, so I'm testing out some populationbonus tweaks. 2012-01-31 19:41:42 +00:00
template_structure_military_dock.xml Rendering marker lines between buildings and rally points 2011-12-10 07:07:04 +00:00
template_structure_military_embassy.xml Garrison flags 2011-12-14 04:26:31 +00:00
template_structure_military_fortress.xml Some footprint changes. 2012-02-05 03:01:03 +00:00
template_structure_military.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_structure_resource_corral.xml #New Roman buildings from Enrique. 2012-02-14 07:08:35 +00:00
template_structure_resource_field.xml This was SVN commit r11057. 2012-02-12 23:51:19 +00:00
template_structure_resource.xml Removes ConquestCritical class from certain non unit-producing structures. 2011-10-01 17:29:09 +00:00
template_structure_special.xml A bunch more garrison flag stuff. 2011-12-15 04:24:24 +00:00
template_structure.xml Tidy some whitespace 2011-12-22 17:05:34 +00:00
template_unit_cavalry_melee_spearman.xml #New ATTACK BONUSES code. 2011-12-24 03:49:30 +00:00
template_unit_cavalry_melee_swordsman.xml This was SVN commit r11047. 2012-02-11 23:29:06 +00:00
template_unit_cavalry_melee.xml #Balancing: Added a 2x bonus vs. siege engines for melee cavalry. 2012-01-01 06:08:19 +00:00
template_unit_cavalry_ranged_archer.xml #New ATTACK BONUSES code. 2011-12-24 03:49:30 +00:00
template_unit_cavalry_ranged_javelinist.xml This was SVN commit r11047. 2012-02-11 23:29:06 +00:00
template_unit_cavalry_ranged.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_cavalry.xml #New ATTACK BONUSES code. 2011-12-24 03:49:30 +00:00
template_unit_champion_cavalry_javelinist.xml #New ATTACK BONUSES code. 2011-12-24 03:49:30 +00:00
template_unit_champion_cavalry_spearman.xml #Balancing: Added a 2x bonus vs. siege engines for melee cavalry. 2012-01-01 06:08:19 +00:00
template_unit_champion_cavalry_swordsman.xml #New ATTACK BONUSES code. 2011-12-24 03:49:30 +00:00
template_unit_champion_cavalry.xml #New ATTACK BONUSES code. 2011-12-24 03:49:30 +00:00
template_unit_champion_infantry_archer.xml Some stats tweaks. 2012-01-01 10:27:18 +00:00
template_unit_champion_infantry_javelinist.xml Some stats tweaks. 2012-01-01 10:27:18 +00:00
template_unit_champion_infantry_pikeman.xml Template work. 2011-12-30 08:19:00 +00:00
template_unit_champion_infantry_spearman.xml Some stats tweaks. 2012-01-01 10:27:18 +00:00
template_unit_champion_infantry_swordsman.xml Some stats tweaks. 2012-01-01 10:27:18 +00:00
template_unit_champion_infantry.xml #New ATTACK BONUSES code. 2011-12-24 03:49:30 +00:00
template_unit_champion_ranged.xml Champion FIXES commit. 2011-06-28 04:19:01 +00:00
template_unit_champion_siege.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_champion.xml #New ATTACK BONUSES code. 2011-12-24 03:49:30 +00:00
template_unit_fauna_breed_passive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_breed.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_fauna_fish.xml Some more fish animations 2011-12-17 23:40:47 +00:00
template_unit_fauna_herd_domestic.xml Adds new NaturalBehaviour "domestic" to UnitAI, useful for tame animals who should never flee an attacker. Fixes #971. 2011-09-27 18:03:58 +00:00
template_unit_fauna_herd.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_fauna_hunt_aggressive.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_fauna_hunt_defensive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_hunt_passive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_hunt_skittish.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_hunt_violent.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_fauna_hunt_whale.xml Fixed whale hunting thanks to philip. 2011-12-17 18:07:36 +00:00
template_unit_fauna_hunt.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_fauna_wild_aggressive.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_fauna_wild_defensive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_wild_passive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_wild_violent.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_fauna_wild.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_unit_fauna.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_hero_cavalry_archer.xml Hero attack balancing. 2012-01-18 22:26:33 +00:00
template_unit_hero_cavalry_javelinist.xml Hero attack balancing. 2012-01-18 22:26:33 +00:00
template_unit_hero_cavalry_spearman.xml Hero attack balancing. 2012-01-18 22:26:33 +00:00
template_unit_hero_cavalry_swordsman.xml #New ATTACK BONUSES code. 2011-12-24 03:49:30 +00:00
template_unit_hero_cavalry.xml Hero attack balancing. 2012-01-18 22:26:33 +00:00
template_unit_hero_infantry_archer.xml Hero attack balancing. 2012-01-18 22:26:33 +00:00
template_unit_hero_infantry_javelinist.xml Hero attack balancing. 2012-01-18 22:26:33 +00:00
template_unit_hero_infantry_pikeman.xml Hero attack balancing. 2012-01-18 22:26:33 +00:00
template_unit_hero_infantry_spearman.xml Hero attack balancing. 2012-01-18 22:26:33 +00:00
template_unit_hero_infantry_swordsman.xml Hero attack balancing. 2012-01-18 22:26:33 +00:00
template_unit_hero_infantry.xml Hero attack balancing. 2012-01-18 22:26:33 +00:00
template_unit_hero_ranged.xml Beefed up Hero Health. 2012-01-05 10:32:40 +00:00
template_unit_hero.xml Moar unit tweaks. 2011-11-09 00:44:40 +00:00
template_unit_infantry_melee_spearman.xml This was SVN commit r10905. 2012-01-13 09:49:05 +00:00
template_unit_infantry_melee_swordsman.xml This was SVN commit r11047. 2012-02-11 23:29:06 +00:00
template_unit_infantry_melee.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_infantry_ranged_archer.xml This was SVN commit r11047. 2012-02-11 23:29:06 +00:00
template_unit_infantry_ranged_javelinist.xml This was SVN commit r11047. 2012-02-11 23:29:06 +00:00
template_unit_infantry_ranged_slinger.xml #New ATTACK BONUSES code. 2011-12-24 03:49:30 +00:00
template_unit_infantry_ranged.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_infantry.xml Scout tower -> Defense tower. 2012-02-04 21:51:06 +00:00
template_unit_mechanical_ship_bireme.xml This was SVN commit r10780. 2011-12-21 05:40:30 +00:00
template_unit_mechanical_ship_fishing.xml This was SVN commit r10780. 2011-12-21 05:40:30 +00:00
template_unit_mechanical_ship_merchant.xml Tweaked ship health and Super Dock health. 2011-08-31 01:08:58 +00:00
template_unit_mechanical_ship_quinquereme.xml Tweaked ship health and Super Dock health. 2011-08-31 01:08:58 +00:00
template_unit_mechanical_ship_trireme.xml This was SVN commit r10780. 2011-12-21 05:40:30 +00:00
template_unit_mechanical_ship.xml #New audio additions, notably resource selections and ship selection and death. 2012-01-25 02:51:48 +00:00
template_unit_mechanical_siege_ballista.xml #New ATTACK BONUSES code. 2011-12-24 03:49:30 +00:00
template_unit_mechanical_siege_onager.xml #New ATTACK BONUSES code. 2011-12-24 03:49:30 +00:00
template_unit_mechanical_siege_ram.xml #Siege Ram balancing. 2012-02-09 21:08:12 +00:00
template_unit_mechanical_siege_tower.xml Beefed walking speeds. 2011-08-07 06:17:59 +00:00
template_unit_mechanical_siege.xml #New ATTACK BONUSES code. 2011-12-24 03:49:30 +00:00
template_unit_mechanical.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_support_female_citizen.xml Made temples heal units 2x faster than other buildings. 2012-02-01 19:35:31 +00:00
template_unit_support_healer.xml Template work. 2011-12-30 08:19:00 +00:00
template_unit_support_slave.xml Template work. 2011-12-30 08:19:00 +00:00
template_unit_support_trader.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_support.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00