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0ad/binaries/data/mods/public/simulation/templates/structures/gaul_farmstead.xml
Mythos_Ruler a00b92dcd5 Gauls.
This was SVN commit r11954.
2012-06-09 05:57:28 +00:00

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XML

<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_economic_farmstead">
<Cost>
<PopulationBonus>2</PopulationBonus>
</Cost>
<Identity>
<Civ>gaul</Civ>
<SpecificName>Ffermdy</SpecificName>
<History>Farming typically revolved around small hamlets and farmsteads with enclosed rectilinear fields - each having areas of pasture, farmland and wood. Ploughing became more efficient with the arrival of the iron share (plough point ? courtesy of our Celts) and a two field rotation was introduced; crops one year followed by a fallow that was grazed by livestock. This lead to surprisingly high yields and fuelled population growth. The image of a farmstead would most likely be a house with some out-buildings. Storage of crops was either in pits or in raised stores and harvest was over several months - weeds, grain and then straw.</History>
</Identity>
<VisualActor>
<Actor>structures/celts/farmstead.xml</Actor>
</VisualActor>
</Entity>