1
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forked from 0ad/0ad
0ad/binaries/data/mods/public/simulation/templates/structures
2013-01-23 08:11:05 +00:00
..
athen_barracks.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
athen_civil_centre.xml Increase cavalry health (70 for melee, 30 for ranged) and pierce armour (3 for melee, 1 for ranged). Also increase melee cavalry speed by 1. Thanks to alpha123 for his stats changing script. 2012-12-22 01:28:10 +00:00
athen_corral.xml Adds rubble entities to most structures. This and bf55acadaa based on patch by quonter. Refs #1166 2012-09-28 22:06:07 +00:00
athen_defense_tower.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
athen_dock.xml Fortresses and Docks build about 25% faster. 2013-01-23 08:11:05 +00:00
athen_farmstead.xml Balancing. 2013-01-21 04:11:59 +00:00
athen_field.xml Work on some descriptions. 2012-05-07 21:44:24 +00:00
athen_fortress.xml Fortresses and Docks build about 25% faster. 2013-01-23 08:11:05 +00:00
athen_gymnasion.xml This was SVN commit r12887. 2012-11-25 20:33:59 +00:00
athen_house.xml Balance changes, decrease build times for houses and mills, increase train times and non food gather rates for women. Patch from TheMista. 2013-01-20 23:40:41 +00:00
athen_market.xml Greek market by Enrique. 2012-05-10 20:58:03 +00:00
athen_mill.xml Tweaks. 2013-01-21 01:22:45 +00:00
athen_outpost.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
athen_prytaneion.xml Adds "Long Walls" tech for Athenians. 2012-12-08 08:53:34 +00:00
athen_temple.xml Added territory effect to stone walls in order to prevent the creep of enemy territory. Ensured that palisades do not have this effect. 2012-05-11 23:25:04 +00:00
athen_theatron.xml Made theatron available to all hellenic factions. 2012-09-02 05:12:06 +00:00
athen_wall_gate.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
athen_wall_long.xml Adds gate conversion to palisades and siege walls. Fixes bug that all player entities in a selection could be converted to gates. Cleans up templates slightly. Refs #619 2012-07-18 03:56:18 +00:00
athen_wall_medium.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
athen_wall_short.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
athen_wall_tower.xml Palisades for all civs. Tweaked stone walls for errbody too. 2012-05-05 23:15:11 +00:00
athen_wallset_stone.xml Palisades for all civs. Tweaked stone walls for errbody too. 2012-05-05 23:15:11 +00:00
brit_barracks.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
brit_civil_centre.xml Added custom civic centre rubbles for each faction except Iberians. 2012-11-10 03:50:00 +00:00
brit_corral.xml Britons. 2012-06-09 01:17:27 +00:00
brit_crannog.xml Crannog settlement for the Britons 2013-01-17 23:47:00 +00:00
brit_defense_tower.xml Britons. 2012-06-09 01:17:27 +00:00
brit_dock.xml Make batch time factor tech modifiable and a template property. 2012-11-25 02:52:13 +00:00
brit_farmstead.xml Britons. 2012-06-09 01:17:27 +00:00
brit_field.xml Britons. 2012-06-09 01:17:27 +00:00
brit_fortress.xml Military Engineers, Artillery Instructors, and Metalworker techs 2013-01-16 01:05:26 +00:00
brit_house.xml Adds rubble entities to most structures. This and bf55acadaa based on patch by quonter. Refs #1166 2012-09-28 22:06:07 +00:00
brit_kennel.xml Rename property. Refs #1717. 2012-11-25 16:23:59 +00:00
brit_market.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
brit_mill.xml Britons. 2012-06-09 01:17:27 +00:00
brit_outpost.xml Britons. 2012-06-09 01:17:27 +00:00
brit_temple.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
brit_wall_gate.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
brit_wall_long.xml Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion. 2012-08-14 07:46:47 +00:00
brit_wall_medium.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
brit_wall_short.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
brit_wall_tower.xml Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion. 2012-08-14 07:46:47 +00:00
brit_wallset_stone.xml Britons. 2012-06-09 01:17:27 +00:00
cart_barracks.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
cart_civil_centre.xml Make batch time factor tech modifiable and a template property. 2012-11-25 02:52:13 +00:00
cart_corral.xml Adds rubble entities to most structures. This and bf55acadaa based on patch by quonter. Refs #1166 2012-09-28 22:06:07 +00:00
cart_defense_tower.xml Scout tower -> Defense tower. 2012-02-04 21:51:06 +00:00
cart_dock.xml Added custom docks rubbles with ao for each civ except Mauryans. 2012-11-14 04:24:59 +00:00
cart_embassy_celtic.xml Make batch time factor tech modifiable and a template property. 2012-11-25 02:52:13 +00:00
cart_embassy_iberian.xml Make batch time factor tech modifiable and a template property. 2012-11-25 02:52:13 +00:00
cart_embassy_italiote.xml Make batch time factor tech modifiable and a template property. 2012-11-25 02:52:13 +00:00
cart_embassy.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
cart_farmstead.xml Carthage building names. 2011-09-08 00:20:00 +00:00
cart_field.xml Carthage building names. 2011-09-08 00:20:00 +00:00
cart_fortress.xml Military Engineers, Artillery Instructors, and Metalworker techs 2013-01-16 01:05:26 +00:00
cart_house.xml Balance changes, decrease build times for houses and mills, increase train times and non food gather rates for women. Patch from TheMista. 2013-01-20 23:40:41 +00:00
cart_market.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
cart_mausoleum.xml Fixed an icon error. 2012-11-25 20:36:20 +00:00
cart_mill.xml Carthage building names. 2011-09-08 00:20:00 +00:00
cart_outpost.xml Outpost work. 2012-01-19 21:04:37 +00:00
cart_super_dock.xml Rename property. Refs #1717. 2012-11-25 16:23:59 +00:00
cart_temple.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
cart_wall_gate.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
cart_wall_long.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
cart_wall_medium.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
cart_wall_short.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
cart_wall_tower.xml Set some buildings to spawn stone_rubble 2x2, and added custom decals sizes for wall segments rubbles. 2012-10-08 00:51:24 +00:00
cart_wall.xml Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion. 2012-08-14 07:46:47 +00:00
cart_wallset_stone.xml Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00
celt_barracks.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
celt_civil_centre.xml Make batch time factor tech modifiable and a template property. 2012-11-25 02:52:13 +00:00
celt_corral.xml This was SVN commit r11595. 2012-04-21 07:19:43 +00:00
celt_defense_tower.xml Some footprint resizing. 2012-02-19 06:19:28 +00:00
celt_dock.xml Make batch time factor tech modifiable and a template property. 2012-11-25 02:52:13 +00:00
celt_farmstead.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
celt_field.xml This was SVN commit r8479. 2010-10-27 10:35:58 +00:00
celt_fortress_b.xml Military Engineers, Artillery Instructors, and Metalworker techs 2013-01-16 01:05:26 +00:00
celt_fortress_g.xml Military Engineers, Artillery Instructors, and Metalworker techs 2013-01-16 01:05:26 +00:00
celt_house.xml Set some buildings to spawn stone_rubble 2x2, and added custom decals sizes for wall segments rubbles. 2012-10-08 00:51:24 +00:00
celt_kennel.xml Rename property. Refs #1717. 2012-11-25 16:23:59 +00:00
celt_market.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
celt_mill.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
celt_outpost.xml Outpost work. 2012-01-19 21:04:37 +00:00
celt_sb1.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
celt_slope_tower.xml Renaming the old celt wall files and new templates for them 2012-04-20 22:27:17 +00:00
celt_slope_wall.xml Renaming the old celt wall files and new templates for them 2012-04-20 22:27:17 +00:00
celt_temple.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
celt_wall_gate.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
celt_wall_long.xml Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion. 2012-08-14 07:46:47 +00:00
celt_wall_medium.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
celt_wall_short.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
celt_wall_tower.xml Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion. 2012-08-14 07:46:47 +00:00
celt_wall.xml Celt wall segments 2012-04-17 21:51:43 +00:00
celt_wallset_stone.xml Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00
gaul_barracks.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
gaul_civil_centre.xml Make batch time factor tech modifiable and a template property. 2012-11-25 02:52:13 +00:00
gaul_corral.xml Gauls. 2012-06-09 05:57:28 +00:00
gaul_defense_tower.xml Gauls. 2012-06-09 05:57:28 +00:00
gaul_dock.xml Make batch time factor tech modifiable and a template property. 2012-11-25 02:52:13 +00:00
gaul_farmstead.xml Gauls. 2012-06-09 05:57:28 +00:00
gaul_field.xml Gauls. 2012-06-09 05:57:28 +00:00
gaul_fortress.xml Military Engineers, Artillery Instructors, and Metalworker techs 2013-01-16 01:05:26 +00:00
gaul_house.xml Adds rubble entities to most structures. This and bf55acadaa based on patch by quonter. Refs #1166 2012-09-28 22:06:07 +00:00
gaul_market.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
gaul_mill.xml Gauls. 2012-06-09 05:57:28 +00:00
gaul_outpost.xml Gauls. 2012-06-09 05:57:28 +00:00
gaul_rotarymill.xml Gauls. 2012-06-09 05:57:28 +00:00
gaul_temple.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
gaul_wall_gate.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
gaul_wall_long.xml Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion. 2012-08-14 07:46:47 +00:00
gaul_wall_medium.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
gaul_wall_short.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
gaul_wall_tower.xml Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion. 2012-08-14 07:46:47 +00:00
gaul_wallset_stone.xml Gauls. 2012-06-09 05:57:28 +00:00
hele_barracks.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
hele_civil_centre.xml Increase cavalry health (70 for melee, 30 for ranged) and pierce armour (3 for melee, 1 for ranged). Also increase melee cavalry speed by 1. Thanks to alpha123 for his stats changing script. 2012-12-22 01:28:10 +00:00
hele_corral.xml Adds rubble entities to most structures. This and bf55acadaa based on patch by quonter. Refs #1166 2012-09-28 22:06:07 +00:00
hele_defense_tower.xml Some footprint resizing. 2012-02-19 06:19:28 +00:00
hele_dock.xml Fortresses and Docks build about 25% faster. 2013-01-23 08:11:05 +00:00
hele_farmstead.xml Balancing. 2013-01-21 04:11:59 +00:00
hele_field.xml More accurate <SpecificNames> for Greek entities. 2011-12-06 10:16:12 +00:00
hele_fortress.xml Fortresses and Docks build about 25% faster. 2013-01-23 08:11:05 +00:00
hele_gymnasion.xml Rename property. Refs #1717. 2012-11-25 16:23:59 +00:00
hele_house.xml Balance changes, decrease build times for houses and mills, increase train times and non food gather rates for women. Patch from TheMista. 2013-01-20 23:40:41 +00:00
hele_market.xml More accurate <SpecificNames> for Greek entities. 2011-12-06 10:16:12 +00:00
hele_mill.xml Tweaks. 2013-01-21 01:22:45 +00:00
hele_outpost.xml Outpost work. 2012-01-19 21:04:37 +00:00
hele_prytaneion.xml Rename property. Refs #1717. 2012-11-25 16:23:59 +00:00
hele_temple.xml Detect and fix characters missing from fonts 2011-12-31 16:34:42 +00:00
hele_theatron.xml Made theatron available to all hellenic factions. 2012-09-02 05:12:06 +00:00
hele_wall_gate.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
hele_wall_long.xml Adds gate conversion to palisades and siege walls. Fixes bug that all player entities in a selection could be converted to gates. Cleans up templates slightly. Refs #619 2012-07-18 03:56:18 +00:00
hele_wall_medium.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
hele_wall_short.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
hele_wall_tower.xml Palisades for all civs. Tweaked stone walls for errbody too. 2012-05-05 23:15:11 +00:00
hele_wallset_stone.xml Palisades for all civs. Tweaked stone walls for errbody too. 2012-05-05 23:15:11 +00:00
iber_barracks.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
iber_civil_centre.xml Make batch time factor tech modifiable and a template property. 2012-11-25 02:52:13 +00:00
iber_corral.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
iber_defense_tower.xml Set some buildings to spawn stone_rubble 2x2, and added custom decals sizes for wall segments rubbles. 2012-10-08 00:51:24 +00:00
iber_dock.xml Added custom docks rubbles with ao for each civ except Mauryans. 2012-11-14 04:24:59 +00:00
iber_farmstead.xml The Big Iberian Moveâ„¢. 2011-03-17 07:31:58 +00:00
iber_field.xml The Big Iberian Moveâ„¢. 2011-03-17 07:31:58 +00:00
iber_fortress.xml Military Engineers, Artillery Instructors, and Metalworker techs 2013-01-16 01:05:26 +00:00
iber_house.xml Set some buildings to spawn stone_rubble 2x2, and added custom decals sizes for wall segments rubbles. 2012-10-08 00:51:24 +00:00
iber_market.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
iber_mill.xml The Big Iberian Moveâ„¢. 2011-03-17 07:31:58 +00:00
iber_outpost.xml Outpost work. 2012-01-19 21:04:37 +00:00
iber_sb1.xml New icons for dock, mill, stoa, theatron, and monument structures. 2012-12-19 19:28:51 +00:00
iber_temple.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
iber_wall_gate.xml Uses xml attributes instead of elements for obstructions shapes. 2012-07-12 20:00:38 +00:00
iber_wall_long.xml Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion. 2012-08-14 07:46:47 +00:00
iber_wall_medium.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
iber_wall_short.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
iber_wall_tower.xml Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00
iber_wall.xml Changes to Iberian wall obstruction widths 2012-05-01 20:44:32 +00:00
iber_wallset_stone.xml Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00
mace_barracks.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
mace_civil_centre.xml Increase cavalry health (70 for melee, 30 for ranged) and pierce armour (3 for melee, 1 for ranged). Also increase melee cavalry speed by 1. Thanks to alpha123 for his stats changing script. 2012-12-22 01:28:10 +00:00
mace_corral.xml Adds rubble entities to most structures. This and bf55acadaa based on patch by quonter. Refs #1166 2012-09-28 22:06:07 +00:00
mace_defense_tower.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
mace_dock.xml Fortresses and Docks build about 25% faster. 2013-01-23 08:11:05 +00:00
mace_farmstead.xml Balancing. 2013-01-21 04:11:59 +00:00
mace_field.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
mace_fortress.xml Fortresses and Docks build about 25% faster. 2013-01-23 08:11:05 +00:00
mace_house.xml Balance changes, decrease build times for houses and mills, increase train times and non food gather rates for women. Patch from TheMista. 2013-01-20 23:40:41 +00:00
mace_library.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
mace_market.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
mace_mill.xml Tweaks. 2013-01-21 01:22:45 +00:00
mace_outpost.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
mace_temple.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
mace_theatron.xml Made theatron available to all hellenic factions. 2012-09-02 05:12:06 +00:00
mace_wall_gate.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
mace_wall_long.xml Adds gate conversion to palisades and siege walls. Fixes bug that all player entities in a selection could be converted to gates. Cleans up templates slightly. Refs #619 2012-07-18 03:56:18 +00:00
mace_wall_medium.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
mace_wall_short.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
mace_wall_tower.xml Palisades for all civs. Tweaked stone walls for errbody too. 2012-05-05 23:15:11 +00:00
mace_wallset_stone.xml Palisades for all civs. Tweaked stone walls for errbody too. 2012-05-05 23:15:11 +00:00
maur_barracks.xml Adjusting Mauryan barracks footprint and obstruction. 2012-12-27 21:38:52 +00:00
maur_civil_centre.xml Fixed Mauryan Civ Centre footprint. 2013-01-05 22:33:13 +00:00
maur_corral.xml Adds rubble entities to most structures. This and bf55acadaa based on patch by quonter. Refs #1166 2012-09-28 22:06:07 +00:00
maur_defense_tower.xml - Fig Tree: Gave it the "berry bush" selection sound to help drive home that it is a fruit-bearing tree. 2012-07-07 21:38:48 +00:00
maur_dock.xml - Fig Tree: Gave it the "berry bush" selection sound to help drive home that it is a fruit-bearing tree. 2012-07-07 21:38:48 +00:00
maur_elephant_stables.xml Added Mauryan stables with AO map 2013-01-17 18:27:28 +00:00
maur_farmstead.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
maur_field.xml - Fig Tree: Gave it the "berry bush" selection sound to help drive home that it is a fruit-bearing tree. 2012-07-07 21:38:48 +00:00
maur_fortress.xml Military Engineers, Artillery Instructors, and Metalworker techs 2013-01-16 01:05:26 +00:00
maur_house.xml Adjusted splash damage for onagers. Adjusted stats for Mauryan houses. Added builder support for Mauryan Worker Elephant. 2012-07-03 02:38:24 +00:00
maur_market.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
maur_mill.xml - Fig Tree: Gave it the "berry bush" selection sound to help drive home that it is a fruit-bearing tree. 2012-07-07 21:38:48 +00:00
maur_outpost.xml Fixed up some Mauryan entities. 2012-06-29 23:39:05 +00:00
maur_pillar_ashoka.xml Brit War Dog nerf. 2012-11-10 19:14:16 +00:00
maur_temple.xml Fixed Mauryan temple selection ring size and obstruction 2013-01-14 12:41:27 +00:00
maur_wallset_stone.xml Fixed up some Mauryan entities. 2012-06-29 23:39:05 +00:00
pers_apadana.xml New Mauryan shields by Lion.Kanzen. 2013-01-05 21:38:27 +00:00
pers_barracks.xml Make batch time factor tech modifiable and a template property. 2012-11-25 02:52:13 +00:00
pers_civil_centre.xml Make batch time factor tech modifiable and a template property. 2012-11-25 02:52:13 +00:00
pers_corral.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
pers_defense_tower.xml -Mauryan population cap bonus (+10%) 2012-10-13 20:38:40 +00:00
pers_dock.xml Make batch time factor tech modifiable and a template property. 2012-11-25 02:52:13 +00:00
pers_farmstead.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
pers_field.xml -Mauryan population cap bonus (+10%) 2012-10-13 20:38:40 +00:00
pers_fortress.xml Military Engineers, Artillery Instructors, and Metalworker techs 2013-01-16 01:05:26 +00:00
pers_gardens.xml Higher health for the Persian gardens. 2012-09-20 17:19:51 +00:00
pers_house.xml Balance changes, decrease build times for houses and mills, increase train times and non food gather rates for women. Patch from TheMista. 2013-01-20 23:40:41 +00:00
pers_ishtar_gate.xml Gate-related template cleanup and tweaking 2012-07-18 01:10:47 +00:00
pers_market.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
pers_mill.xml -Mauryan population cap bonus (+10%) 2012-10-13 20:38:40 +00:00
pers_outpost.xml Outpost work. 2012-01-19 21:04:37 +00:00
pers_sb2.xml Rename property. Refs #1717. 2012-11-25 16:23:59 +00:00
pers_stables.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
pers_temple.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
pers_wall_gate.xml -Mauryan population cap bonus (+10%) 2012-10-13 20:38:40 +00:00
pers_wall_long.xml -Mauryan population cap bonus (+10%) 2012-10-13 20:38:40 +00:00
pers_wall_medium.xml -Mauryan population cap bonus (+10%) 2012-10-13 20:38:40 +00:00
pers_wall_short.xml -Mauryan population cap bonus (+10%) 2012-10-13 20:38:40 +00:00
pers_wall_tower.xml -Mauryan population cap bonus (+10%) 2012-10-13 20:38:40 +00:00
pers_wall.xml -Mauryan population cap bonus (+10%) 2012-10-13 20:38:40 +00:00
pers_wallset_stone.xml Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00
rome_arch.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
rome_army_camp.xml Increases garrison loading range for fortresses and army camp, as workaround for siege engines being larger 2012-12-03 05:01:52 +00:00
rome_barracks.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
rome_civil_centre.xml Added custom civic centre rubbles for each faction except Iberians. 2012-11-10 03:50:00 +00:00
rome_corral.xml Adds rubble entities to most structures. This and bf55acadaa based on patch by quonter. Refs #1166 2012-09-28 22:06:07 +00:00
rome_defense_tower.xml Some footprint changes. 2012-02-05 03:01:03 +00:00
rome_dock.xml Added custom docks rubbles with ao for each civ except Mauryans. 2012-11-14 04:24:59 +00:00
rome_farmstead.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
rome_field.xml Moving all Roman materials from Internal to Public. 2011-12-24 04:19:36 +00:00
rome_fortress.xml Military Engineers, Artillery Instructors, and Metalworker techs 2013-01-16 01:05:26 +00:00
rome_house.xml Balance changes, decrease build times for houses and mills, increase train times and non food gather rates for women. Patch from TheMista. 2013-01-20 23:40:41 +00:00
rome_market.xml Adds rubble entities to most structures. This and bf55acadaa based on patch by quonter. Refs #1166 2012-09-28 22:06:07 +00:00
rome_mill.xml Moving all Roman materials from Internal to Public. 2011-12-24 04:19:36 +00:00
rome_outpost.xml Outpost work. 2012-01-19 21:04:37 +00:00
rome_siege_wall_gate.xml Add a Foundation element to the Armour templates for structures. 2012-08-23 21:22:49 +00:00
rome_siege_wall_long.xml Add a Foundation element to the Armour templates for structures. 2012-08-23 21:22:49 +00:00
rome_siege_wall_medium.xml Add a Foundation element to the Armour templates for structures. 2012-08-23 21:22:49 +00:00
rome_siege_wall_short.xml Add a Foundation element to the Armour templates for structures. 2012-08-23 21:22:49 +00:00
rome_siege_wall_tower.xml Add a Foundation element to the Armour templates for structures. 2012-08-23 21:22:49 +00:00
rome_temple_mars.xml This was SVN commit r11359. 2012-03-17 22:17:45 +00:00
rome_temple_vesta.xml Adds rubble entities to most structures. This and bf55acadaa based on patch by quonter. Refs #1166 2012-09-28 22:06:07 +00:00
rome_temple.xml This was SVN commit r11066. 2012-02-13 22:35:21 +00:00
rome_tent.xml This was SVN commit r11736. 2012-05-04 00:40:23 +00:00
rome_wall_gate.xml Gate-related template cleanup and tweaking 2012-07-18 01:10:47 +00:00
rome_wall_long.xml Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion. 2012-08-14 07:46:47 +00:00
rome_wall_medium.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
rome_wall_short.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
rome_wall_tower.xml Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00
rome_wall.xml Roman wall segments - long, medium, and short. Gate needs work 2012-04-15 18:28:09 +00:00
rome_wallset_siege.xml Palisades for all civs. Tweaked stone walls for errbody too. 2012-05-05 23:15:11 +00:00
rome_wallset_stone.xml Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00
spart_barracks.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
spart_civil_centre.xml Increase cavalry health (70 for melee, 30 for ranged) and pierce armour (3 for melee, 1 for ranged). Also increase melee cavalry speed by 1. Thanks to alpha123 for his stats changing script. 2012-12-22 01:28:10 +00:00
spart_corral.xml Adds rubble entities to most structures. This and bf55acadaa based on patch by quonter. Refs #1166 2012-09-28 22:06:07 +00:00
spart_defense_tower.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
spart_dock.xml Fortresses and Docks build about 25% faster. 2013-01-23 08:11:05 +00:00
spart_farmstead.xml Balancing. 2013-01-21 04:11:59 +00:00
spart_field.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
spart_fortress.xml Fortresses and Docks build about 25% faster. 2013-01-23 08:11:05 +00:00
spart_gerousia.xml Rename property. Refs #1717. 2012-11-25 16:23:59 +00:00
spart_house.xml Balance changes, decrease build times for houses and mills, increase train times and non food gather rates for women. Patch from TheMista. 2013-01-20 23:40:41 +00:00
spart_market.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
spart_mill.xml Tweaks. 2013-01-21 01:22:45 +00:00
spart_outpost.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
spart_syssiton.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
spart_temple.xml This was SVN commit r11842. 2012-05-12 01:09:26 +00:00
spart_theatron.xml Made theatron available to all hellenic factions. 2012-09-02 05:12:06 +00:00
spart_wall_gate.xml Gate-related template cleanup and tweaking 2012-07-18 01:10:47 +00:00
spart_wall_long.xml Adds gate conversion to palisades and siege walls. Fixes bug that all player entities in a selection could be converted to gates. Cleans up templates slightly. Refs #619 2012-07-18 03:56:18 +00:00
spart_wall_medium.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
spart_wall_short.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
spart_wall_tower.xml Palisades for all civs. Tweaked stone walls for errbody too. 2012-05-05 23:15:11 +00:00
spart_wallset_stone.xml Palisades for all civs. Tweaked stone walls for errbody too. 2012-05-05 23:15:11 +00:00
theb_theatron.xml Made theatron available to all hellenic factions. 2012-09-02 05:12:06 +00:00